Forgotten power skill improvements.
Contributed by HellBorn.
This commit is contained in:
@@ -3,27 +3,657 @@
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<skill id="11400" toLevel="30" name="Forgotten Power - Physical Attack">
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<!-- Increases P. Atk. by $s1. -->
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<icon>icon.skill11400</icon>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">4</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">8</value>
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<value level="16">8</value>
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<value level="17">9</value>
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<value level="18">9</value>
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<value level="19">10</value>
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<value level="20">10</value>
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<value level="21">11</value>
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<value level="22">12</value>
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<value level="23">13</value>
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<value level="24">14</value>
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<value level="25">15</value>
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<value level="26">16</value>
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<value level="27">17</value>
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<value level="28">18</value>
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<value level="29">19</value>
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<value level="30">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="11">1</value>
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<value level="12">1</value>
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<value level="13">1</value>
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<value level="14">2</value>
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<value level="15">2</value>
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<value level="16">3</value>
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<value level="17">3</value>
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<value level="18">4</value>
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<value level="19">4</value>
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<value level="20">5</value>
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<value level="21">6</value>
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<value level="22">7</value>
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<value level="23">8</value>
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<value level="24">9</value>
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<value level="25">10</value>
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<value level="26">11</value>
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<value level="27">12</value>
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<value level="28">13</value>
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<value level="29">14</value>
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<value level="30">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="21">1</value>
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<value level="22">2</value>
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<value level="23">3</value>
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<value level="24">4</value>
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<value level="25">5</value>
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<value level="26">6</value>
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<value level="27">7</value>
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<value level="28">8</value>
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<value level="29">9</value>
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<value level="30">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11401" toLevel="30" name="Forgotten Power - Magical Attack">
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<!-- Increases M. Atk. by $s1. -->
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<icon>icon.skill11401</icon>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="MAtk">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">4</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">8</value>
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<value level="16">8</value>
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<value level="17">9</value>
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<value level="18">9</value>
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<value level="19">10</value>
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<value level="20">10</value>
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<value level="21">11</value>
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<value level="22">12</value>
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<value level="23">13</value>
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<value level="24">14</value>
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<value level="25">15</value>
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<value level="26">16</value>
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<value level="27">17</value>
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<value level="28">18</value>
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<value level="29">19</value>
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<value level="30">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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<value level="11">1</value>
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<value level="12">1</value>
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<value level="13">1</value>
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<value level="14">2</value>
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<value level="15">2</value>
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<value level="16">3</value>
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<value level="17">3</value>
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<value level="18">4</value>
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<value level="19">4</value>
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<value level="20">5</value>
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<value level="21">6</value>
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<value level="22">7</value>
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<value level="23">8</value>
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<value level="24">9</value>
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<value level="25">10</value>
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<value level="26">11</value>
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<value level="27">12</value>
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<value level="28">13</value>
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<value level="29">14</value>
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<value level="30">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="21">1</value>
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<value level="22">2</value>
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<value level="23">3</value>
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<value level="24">4</value>
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<value level="25">5</value>
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<value level="26">6</value>
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<value level="27">7</value>
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<value level="28">8</value>
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<value level="29">9</value>
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<value level="30">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11402" toLevel="30" name="Forgotten Power - Armor Defense">
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<!-- Increases P. Def./ M. Def. by $s1. -->
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<icon>icon.skill11402</icon>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<passiveConditions>
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<condition name="OpCheckAbnormal">
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<type>STUN</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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<L2Character>caster</L2Character>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">4</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">8</value>
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<value level="16">8</value>
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<value level="17">9</value>
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<value level="18">9</value>
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<value level="19">10</value>
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<value level="20">10</value>
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<value level="21">11</value>
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<value level="22">12</value>
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<value level="23">13</value>
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<value level="24">14</value>
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<value level="25">15</value>
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<value level="26">16</value>
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<value level="27">17</value>
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<value level="28">18</value>
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<value level="29">19</value>
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<value level="30">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">4</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">8</value>
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<value level="16">8</value>
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<value level="17">9</value>
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<value level="18">9</value>
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<value level="19">10</value>
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<value level="20">10</value>
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<value level="21">11</value>
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<value level="22">12</value>
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<value level="23">13</value>
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<value level="24">14</value>
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<value level="25">15</value>
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<value level="26">16</value>
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<value level="27">17</value>
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<value level="28">18</value>
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<value level="29">19</value>
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<value level="30">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="11">1</value>
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<value level="12">1</value>
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<value level="13">1</value>
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<value level="14">2</value>
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<value level="15">2</value>
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<value level="16">3</value>
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<value level="17">3</value>
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<value level="18">4</value>
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<value level="19">4</value>
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<value level="20">5</value>
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<value level="21">6</value>
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<value level="22">7</value>
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<value level="23">8</value>
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<value level="24">9</value>
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<value level="25">10</value>
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<value level="26">11</value>
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<value level="27">12</value>
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<value level="28">13</value>
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<value level="29">14</value>
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<value level="30">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="21">-1</value>
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<value level="22">-2</value>
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<value level="23">-3</value>
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<value level="24">-4</value>
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<value level="25">-5</value>
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<value level="26">-6</value>
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<value level="27">-7</value>
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<value level="28">-8</value>
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<value level="29">-9</value>
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<value level="30">-10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11403" toLevel="30" name="Forgotten Power - Vitalizing">
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<!-- Vitality +$s1. -->
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<icon>icon.skill11403</icon>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="VitalityExpRate">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">3</value>
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<value level="6">3</value>
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<value level="7">4</value>
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<value level="8">4</value>
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<value level="9">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">6</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">8</value>
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<value level="16">8</value>
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<value level="17">9</value>
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<value level="18">9</value>
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<value level="19">10</value>
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<value level="20">10</value>
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<value level="21">11</value>
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<value level="22">12</value>
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<value level="23">13</value>
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<value level="24">14</value>
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<value level="25">15</value>
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<value level="26">16</value>
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<value level="27">17</value>
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<value level="28">18</value>
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<value level="29">19</value>
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<value level="30">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VitalityPointsRate">
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<amount>
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<value level="11">-1</value>
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<value level="12">-1</value>
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<value level="13">-1</value>
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<value level="14">-2</value>
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<value level="15">-2</value>
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<value level="16">-3</value>
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<value level="17">-3</value>
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<value level="18">-4</value>
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<value level="19">-4</value>
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<value level="20">-5</value>
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<value level="21">-6</value>
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<value level="22">-7</value>
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<value level="23">-8</value>
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<value level="24">-9</value>
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<value level="25">-10</value>
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<value level="26">-11</value>
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<value level="27">-12</value>
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<value level="28">-13</value>
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<value level="29">-14</value>
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<value level="30">-15</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="21">1</value>
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<value level="22">2</value>
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||||
<value level="23">3</value>
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||||
<value level="24">4</value>
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||||
<value level="25">5</value>
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||||
<value level="26">6</value>
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||||
<value level="27">7</value>
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||||
<value level="28">8</value>
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||||
<value level="29">9</value>
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<value level="30">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11404" toLevel="30" name="Forgotten Power - Elemental Guard">
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<!-- All defense attributes +$s1. -->
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<icon>icon.skill11404</icon>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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||||
<effect name="DefenceAttribute">
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<amount>
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||||
<value level="1">5</value>
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||||
<value level="2">10</value>
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||||
<value level="3">15</value>
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||||
<value level="4">20</value>
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||||
<value level="5">25</value>
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||||
<value level="6">30</value>
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||||
<value level="7">35</value>
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||||
<value level="8">40</value>
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||||
<value level="9">45</value>
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||||
<value level="10">50</value>
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||||
<value level="11">55</value>
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||||
<value level="12">60</value>
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||||
<value level="13">65</value>
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||||
<value level="14">70</value>
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||||
<value level="15">75</value>
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||||
<value level="16">80</value>
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||||
<value level="17">85</value>
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||||
<value level="18">90</value>
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||||
<value level="19">95</value>
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||||
<value level="20">100</value>
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||||
<value level="21">105</value>
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||||
<value level="22">110</value>
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||||
<value level="23">115</value>
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||||
<value level="24">120</value>
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||||
<value level="25">125</value>
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||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
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||||
<value level="28">140</value>
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||||
<value level="29">145</value>
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||||
<value level="30">150</value>
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</amount>
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<mode>DIFF</mode>
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<attribute>FIRE</attribute>
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</effect>
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||||
<effect name="DefenceAttribute">
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||||
<amount>
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||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">55</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">65</value>
|
||||
<value level="14">70</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">90</value>
|
||||
<value level="19">95</value>
|
||||
<value level="20">100</value>
|
||||
<value level="21">105</value>
|
||||
<value level="22">110</value>
|
||||
<value level="23">115</value>
|
||||
<value level="24">120</value>
|
||||
<value level="25">125</value>
|
||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
|
||||
<value level="28">140</value>
|
||||
<value level="29">145</value>
|
||||
<value level="30">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">55</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">65</value>
|
||||
<value level="14">70</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">90</value>
|
||||
<value level="19">95</value>
|
||||
<value level="20">100</value>
|
||||
<value level="21">105</value>
|
||||
<value level="22">110</value>
|
||||
<value level="23">115</value>
|
||||
<value level="24">120</value>
|
||||
<value level="25">125</value>
|
||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
|
||||
<value level="28">140</value>
|
||||
<value level="29">145</value>
|
||||
<value level="30">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">55</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">65</value>
|
||||
<value level="14">70</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">90</value>
|
||||
<value level="19">95</value>
|
||||
<value level="20">100</value>
|
||||
<value level="21">105</value>
|
||||
<value level="22">110</value>
|
||||
<value level="23">115</value>
|
||||
<value level="24">120</value>
|
||||
<value level="25">125</value>
|
||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
|
||||
<value level="28">140</value>
|
||||
<value level="29">145</value>
|
||||
<value level="30">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">55</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">65</value>
|
||||
<value level="14">70</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">90</value>
|
||||
<value level="19">95</value>
|
||||
<value level="20">100</value>
|
||||
<value level="21">105</value>
|
||||
<value level="22">110</value>
|
||||
<value level="23">115</value>
|
||||
<value level="24">120</value>
|
||||
<value level="25">125</value>
|
||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
|
||||
<value level="28">140</value>
|
||||
<value level="29">145</value>
|
||||
<value level="30">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">35</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">55</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">65</value>
|
||||
<value level="14">70</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">90</value>
|
||||
<value level="19">95</value>
|
||||
<value level="20">100</value>
|
||||
<value level="21">105</value>
|
||||
<value level="22">110</value>
|
||||
<value level="23">115</value>
|
||||
<value level="24">120</value>
|
||||
<value level="25">125</value>
|
||||
<value level="26">130</value>
|
||||
<value level="27">135</value>
|
||||
<value level="28">140</value>
|
||||
<value level="29">145</value>
|
||||
<value level="30">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="11">5</value>
|
||||
<value level="12">10</value>
|
||||
<value level="13">15</value>
|
||||
<value level="14">20</value>
|
||||
<value level="15">25</value>
|
||||
<value level="16">30</value>
|
||||
<value level="17">35</value>
|
||||
<value level="18">40</value>
|
||||
<value level="19">45</value>
|
||||
<value level="20">50</value>
|
||||
<value level="21">55</value>
|
||||
<value level="22">60</value>
|
||||
<value level="23">65</value>
|
||||
<value level="24">70</value>
|
||||
<value level="25">75</value>
|
||||
<value level="26">80</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">90</value>
|
||||
<value level="29">95</value>
|
||||
<value level="30">100</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="21">1</value>
|
||||
<value level="22">2</value>
|
||||
<value level="23">3</value>
|
||||
<value level="24">4</value>
|
||||
<value level="25">5</value>
|
||||
<value level="26">6</value>
|
||||
<value level="27">7</value>
|
||||
<value level="28">8</value>
|
||||
<value level="29">9</value>
|
||||
<value level="30">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value level="21">1</value>
|
||||
<value level="22">2</value>
|
||||
<value level="23">3</value>
|
||||
<value level="24">4</value>
|
||||
<value level="25">5</value>
|
||||
<value level="26">6</value>
|
||||
<value level="27">7</value>
|
||||
<value level="28">8</value>
|
||||
<value level="29">9</value>
|
||||
<value level="30">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11496" toLevel="2" name="Summoner Boss Penalty">
|
||||
<!-- Decreases P. Atk. Toward bosses by $s1. -->
|
||||
|
Reference in New Issue
Block a user