New Iss skills.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev 2015-06-15 18:18:52 +00:00
parent 166d6ff9d4
commit 655fff0025
4 changed files with 470 additions and 522 deletions

File diff suppressed because it is too large Load Diff

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@ -166,18 +166,24 @@
<table name="#mpConsume">252 278 306 332</table>
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="AREA" />
<set name="isDebuff" val="true" />
<set name="skillType" val="CANCEL_CELESTIAL" />
<set name="hitTime" val="2110" />
<set name="coolTime" val="500" />
<set name="castRange" val="900" />
<set name="affectRange" val="900" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="coolTime" val="500" />
<set name="hitTime" val="2110" />
<set name="basicProperty" val="MEN" />
<set name="icon" val="icon.skill11604" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="120000" />
<set name="skillRadius" val="250" />
<cond>
<target playable="true" />
</cond>
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AREA" />
<for>
<effect name="DispelBySlotProbability">
<param dispel="INVINCIBILITY" rate="60" />
</effect>
</for>
</skill>
<skill id="11605" levels="1" name="Shield Song">
<set name="operateType" val="ACTIVE_CONTINUOUS" />

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@ -51,6 +51,7 @@ public enum AbnormalType
AVOID_SKILL,
AVOID_UP,
AVOID_UP_SPECIAL,
CHANGE_BODY,
BERSERKER,
BETRAYAL_MARK,
BIG_BODY,
@ -358,7 +359,7 @@ public enum AbnormalType
WILL,
WIND_DOT,
WP_CHANGE_EVENT,
HARMONY, // Knight/Warrior/Wizard Harmony Buffs (GoD)
HARMONY,
MELODY_HORN,
MELODY_DRUM,
MELODY_PIPE,
@ -370,9 +371,7 @@ public enum AbnormalType
REF_SONATA,
ELEMENTAL_RESISTANCE_ISS,
HOLY_ATTACK_RESISTANCE_ISS,
MENTAL_ATTACK_RESISTANCE_ISS,
CRIPPLING_ATTACK,
SHADOW_BLADE;
MENTAL_ATTACK_RESISTANCE_ISS;
/**
* Get the enumerate for the given String.

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@ -68,7 +68,8 @@ public enum TraitType
DUALBLUNT(42, 1),
KNOCKBACK(43, 3),
KNOCKDOWN(44, 3),
NONE(43, 0);
MUTE(45, 3),
NONE(46, 0);
private final int _id;
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance