New Iss skills.
Contributed by OdairDevalier.
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trunk/dist/game/data/stats/skills/11500-11599.xml
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956
trunk/dist/game/data/stats/skills/11500-11599.xml
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@ -166,18 +166,24 @@
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<table name="#mpConsume">252 278 306 332</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="AREA" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="CANCEL_CELESTIAL" />
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<set name="hitTime" val="2110" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="900" />
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<set name="affectRange" val="900" />
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<set name="abnormalType" val="ULTIMATE_DEBUFF" />
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<set name="coolTime" val="500" />
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<set name="hitTime" val="2110" />
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<set name="basicProperty" val="MEN" />
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<set name="icon" val="icon.skill11604" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="reuseDelay" val="120000" />
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<set name="skillRadius" val="250" />
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<cond>
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<target playable="true" />
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</cond>
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="DispelBySlotProbability">
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<param dispel="INVINCIBILITY" rate="60" />
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</effect>
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</for>
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</skill>
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<skill id="11605" levels="1" name="Shield Song">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -51,6 +51,7 @@ public enum AbnormalType
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AVOID_SKILL,
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AVOID_UP,
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AVOID_UP_SPECIAL,
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CHANGE_BODY,
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BERSERKER,
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BETRAYAL_MARK,
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BIG_BODY,
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@ -358,7 +359,7 @@ public enum AbnormalType
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WILL,
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WIND_DOT,
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WP_CHANGE_EVENT,
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HARMONY, // Knight/Warrior/Wizard Harmony Buffs (GoD)
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HARMONY,
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MELODY_HORN,
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MELODY_DRUM,
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MELODY_PIPE,
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@ -370,9 +371,7 @@ public enum AbnormalType
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REF_SONATA,
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ELEMENTAL_RESISTANCE_ISS,
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HOLY_ATTACK_RESISTANCE_ISS,
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MENTAL_ATTACK_RESISTANCE_ISS,
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CRIPPLING_ATTACK,
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SHADOW_BLADE;
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MENTAL_ATTACK_RESISTANCE_ISS;
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/**
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* Get the enumerate for the given String.
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@ -68,7 +68,8 @@ public enum TraitType
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DUALBLUNT(42, 1),
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KNOCKBACK(43, 3),
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KNOCKDOWN(44, 3),
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NONE(43, 0);
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MUTE(45, 3),
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NONE(46, 0);
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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