Use SkillHolder for AddSkillBySkill effect.
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		| @@ -16,10 +16,10 @@ | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import com.l2jmobius.gameserver.data.xml.impl.SkillData; | ||||
| import com.l2jmobius.gameserver.model.StatsSet; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Character; | ||||
| import com.l2jmobius.gameserver.model.effects.AbstractEffect; | ||||
| import com.l2jmobius.gameserver.model.holders.SkillHolder; | ||||
| import com.l2jmobius.gameserver.model.skills.BuffInfo; | ||||
| import com.l2jmobius.gameserver.model.skills.Skill; | ||||
|  | ||||
| @@ -30,13 +30,13 @@ public class AddSkillBySkill extends AbstractEffect | ||||
| { | ||||
| 	private final int _existingSkillId; | ||||
| 	private final int _existingSkillLevel; | ||||
| 	private final Skill _addedSkill; | ||||
| 	private final SkillHolder _addedSkill; | ||||
| 	 | ||||
| 	public AddSkillBySkill(StatsSet params) | ||||
| 	{ | ||||
| 		_existingSkillId = params.getInt("existingSkillId"); | ||||
| 		_existingSkillLevel = params.getInt("existingSkillLevel"); | ||||
| 		_addedSkill = SkillData.getInstance().getSkill(params.getInt("addedSkillId"), params.getInt("addedSkillLevel")); | ||||
| 		_addedSkill = new SkillHolder(params.getInt("addedSkillId"), params.getInt("addedSkillLevel")); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| @@ -48,12 +48,12 @@ public class AddSkillBySkill extends AbstractEffect | ||||
| 	@Override | ||||
| 	public void pump(L2Character effected, Skill skill) | ||||
| 	{ | ||||
| 		effected.addSkill(_addedSkill); | ||||
| 		effected.addSkill(_addedSkill.getSkill()); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public void onExit(BuffInfo info) | ||||
| 	{ | ||||
| 		info.getEffected().removeSkill(_addedSkill, true); | ||||
| 		info.getEffected().removeSkill(_addedSkill.getSkill(), true); | ||||
| 	} | ||||
| } | ||||
|   | ||||
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