Merged with released L2J-Unity files.
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68
trunk/dist/game/data/scripts/handlers/effecthandlers/SendSystemMessageToClan.java
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68
trunk/dist/game/data/scripts/handlers/effecthandlers/SendSystemMessageToClan.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Item Effect: Increase/decrease PK count permanently.
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* @author Nik
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*/
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public class SendSystemMessageToClan extends AbstractEffect
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{
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private final SystemMessage _message;
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public SendSystemMessageToClan(StatsSet params)
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{
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final int id = params.getInt("id", 0);
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_message = SystemMessage.getSystemMessage(id);
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if (_message == null)
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{
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throw new IllegalArgumentException("SystemMessageId not found for id: " + id);
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}
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final L2PcInstance player = effected.getActingPlayer();
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if ((player == null) || (_message == null))
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{
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return;
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}
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final L2Clan clan = player.getClan();
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if (clan != null)
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{
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clan.broadcastToOnlineMembers(_message);
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}
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}
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}
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