l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SendSystemMessageToClan.java
2016-06-12 01:34:09 +00:00

69 lines
2.0 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.L2Clan;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Item Effect: Increase/decrease PK count permanently.
* @author Nik
*/
public class SendSystemMessageToClan extends AbstractEffect
{
private final SystemMessage _message;
public SendSystemMessageToClan(StatsSet params)
{
final int id = params.getInt("id", 0);
_message = SystemMessage.getSystemMessage(id);
if (_message == null)
{
throw new IllegalArgumentException("SystemMessageId not found for id: " + id);
}
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if ((player == null) || (_message == null))
{
return;
}
final L2Clan clan = player.getClan();
if (clan != null)
{
clan.broadcastToOnlineMembers(_message);
}
}
}