Retail skill fixes.
Contributed by gamelike85.
This commit is contained in:
parent
0ceaaeb020
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@ -921,18 +921,11 @@
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</effects>
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</skill>
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<skill id="19032" toLevel="1" name="Ability of Light">
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
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<icon>icon.skill19008</icon>
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<magicLvl>85</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<passiveConditions>
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<condition name="OpAlignment">
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<alignment>LAWFUL</alignment>
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<affectType>CASTER</affectType>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="MaxCp">
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<amount>3000</amount>
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@ -953,7 +946,6 @@
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</effects>
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</skill>
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<skill id="19033" toLevel="1" name="Ability of Darkness">
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
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<icon>icon.skill19008</icon>
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<magicLvl>85</magicLvl>
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@ -1031,7 +1023,6 @@
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</effects>
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</skill>
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<skill id="19036" toLevel="1" name="Blessing of Light">
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<!-- TODO: Confir me -->
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<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
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<icon>icon.etc_pi_gift_box_i04</icon>
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<operateType>A2</operateType>
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@ -1252,7 +1243,6 @@
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</effects>
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</skill>
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<skill id="19041" toLevel="1" name="Escape: Castle">
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<!-- TODO: Confirm me -->
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<!-- Return to Castle. -->
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<hitTime>20000</hitTime>
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<icon>icon.vesper_cloack_i00</icon>
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@ -1274,7 +1264,6 @@
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</effects>
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</skill>
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<skill id="19042" toLevel="1" name="Blessed Scroll of Escape: Castle">
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<!-- AUTO GENERATED SKILL -->
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<!-- Return to Castle. -->
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<icon>icon.vesper_cloack_i00</icon>
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<operateType>A1</operateType>
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@ -1293,6 +1282,11 @@
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<type>CASTLE</type>
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</condition>
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</conditions>
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<effects>
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<effect name="Escape">
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<escapeType>CASTLE</escapeType>
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</effect>
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</effects>
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</skill>
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<skill id="19074" toLevel="2" name="Academy Precept">
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<!-- AUTO GENERATED SKILL -->
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@ -316,6 +316,7 @@
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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@ -344,6 +345,7 @@
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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@ -386,14 +388,31 @@
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<reuseDelay>4000</reuseDelay>
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</skill>
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<skill id="19119" toLevel="1" name="Noblesse Grace">
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<!-- AUTO GENERATED SKILL -->
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<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
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<icon>icon.skill1323</icon>
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<operateType>A2</operateType>
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<mpConsume>500</mpConsume>
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<hitTime>4000</hitTime>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>PRESERVE_ABNORMAL</abnormalType>
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<affectRange>2000</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<itemConsumeCount>1000</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLvl>1</magicLvl>
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<icon>icon.skill1323</icon>
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<reuseDelay>1000</reuseDelay>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="NoblesseBless" />
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</effects>
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</skill>
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<skill id="19120" toLevel="4" name="Noble Shield">
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<!-- P. Def. + 2%. -->
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@ -754,7 +773,32 @@
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<!-- Received damage - 10%. -->
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<operateType>P</operateType>
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<icon>icon.skill19137</icon>
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<!-- TODO: Handle received damage - 10% -->
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<effects>
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19138" toLevel="1" name="Noble Frenzy">
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<!-- Physical Skill Power + 10%. -->
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@ -879,7 +923,10 @@
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<operateType>P</operateType>
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<icon>icon.skill19146</icon>
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<effects>
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<!-- TODO: Find which skill triggers and under what circumstances -->
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<effect name="DefenceMagicCriticalRate">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19147" toLevel="2" name="Noble Ambush">
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@ -1334,47 +1381,11 @@
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<operateType>P</operateType>
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<icon>icon.skill19130</icon>
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<effects>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<effect name="AttackAttributeAdd">
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<amount>
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<value level="1">20</value>
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<value level="2">50</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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@ -90,8 +90,8 @@
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<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
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<abnormalLvl>8</abnormalLvl>
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<abnormalTime>7</abnormalTime>
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<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
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<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
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<icon>icon.skill19203</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
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@ -46,12 +46,13 @@
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<skill id="20002" toLevel="1" name="Dragon Kick">
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<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<castRange>20</castRange>
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<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
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<effectRange>400</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
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<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
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<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<magicLvl>85</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>7000</reuseDelay>
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<rideState>NONE</rideState>
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<mpConsume>55</mpConsume>
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<effectPoint>-347</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<icon>icon.skill_transform_s_attack</icon>
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@ -70,12 +71,13 @@
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<skill id="20003" toLevel="1" name="Dragon Slash">
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<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<castRange>20</castRange>
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<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
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<effectRange>400</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
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<magicLvl>85</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<reuseDelay>7000</reuseDelay>
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<rideState>NONE</rideState>
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<mpConsume>55</mpConsume>
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<effectPoint>-348</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<icon>icon.skill_transform_s_attack</icon>
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@ -93,10 +95,10 @@
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<skill id="20004" toLevel="1" name="Dragon Dash">
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<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
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<abnormalTime>5</abnormalTime>
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<mpConsume>1</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<reuseDelay>25000</reuseDelay>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<mpConsume>38</mpConsume>
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<effectPoint>689</effectPoint>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<basicProperty>NONE</basicProperty>
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@ -118,10 +120,10 @@
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<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
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<abnormalTime>1200</abnormalTime>
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<hitTime>4000</hitTime>
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<mpConsume>1</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
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<reuseDelay>1800000</reuseDelay>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<mpConsume>47</mpConsume>
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<effectPoint>635</effectPoint>
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<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
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<basicProperty>NONE</basicProperty>
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@ -148,10 +150,10 @@
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<hitTime>1500</hitTime>
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<icon>BranchSys2.icon.skill20006</icon>
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<magicLvl>62</magicLvl>
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<mpConsume>58</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>240000</reuseDelay>
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<rideState>NONE</rideState>
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<mpConsume>58</mpConsume>
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<abnormalType>MAX_HP_UP_K</abnormalType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@ -179,10 +181,10 @@
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<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
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<icon>icon.skill11560</icon>
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<abnormalLvl>9</abnormalLvl>
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<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
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<abnormalTime>120</abnormalTime>
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<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>1</isMagic>
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<effectPoint>1</effectPoint>
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@ -921,18 +921,11 @@
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</effects>
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</skill>
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<skill id="19032" toLevel="1" name="Ability of Light">
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
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<icon>icon.skill19008</icon>
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<magicLvl>85</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<passiveConditions>
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<condition name="OpAlignment">
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<alignment>LAWFUL</alignment>
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<affectType>CASTER</affectType>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="MaxCp">
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<amount>3000</amount>
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@ -953,7 +946,6 @@
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</effects>
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</skill>
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<skill id="19033" toLevel="1" name="Ability of Darkness">
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
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<icon>icon.skill19008</icon>
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<magicLvl>85</magicLvl>
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@ -1031,7 +1023,6 @@
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</effects>
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</skill>
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<skill id="19036" toLevel="1" name="Blessing of Light">
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<!-- TODO: Confir me -->
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<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
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<icon>icon.etc_pi_gift_box_i04</icon>
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<operateType>A2</operateType>
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@ -1252,7 +1243,6 @@
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</effects>
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</skill>
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<skill id="19041" toLevel="1" name="Escape: Castle">
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<!-- TODO: Confirm me -->
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<!-- Return to Castle. -->
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<hitTime>20000</hitTime>
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<icon>icon.vesper_cloack_i00</icon>
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@ -1274,7 +1264,6 @@
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</effects>
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</skill>
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<skill id="19042" toLevel="1" name="Blessed Scroll of Escape: Castle">
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<!-- AUTO GENERATED SKILL -->
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<!-- Return to Castle. -->
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<icon>icon.vesper_cloack_i00</icon>
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<operateType>A1</operateType>
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@ -1293,6 +1282,11 @@
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<type>CASTLE</type>
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</condition>
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</conditions>
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<effects>
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<effect name="Escape">
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<escapeType>CASTLE</escapeType>
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</effect>
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</effects>
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</skill>
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<skill id="19074" toLevel="2" name="Academy Precept">
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<!-- AUTO GENERATED SKILL -->
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@ -316,6 +316,7 @@
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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@ -344,6 +345,7 @@
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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@ -386,14 +388,31 @@
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<reuseDelay>4000</reuseDelay>
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</skill>
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<skill id="19119" toLevel="1" name="Noblesse Grace">
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<!-- AUTO GENERATED SKILL -->
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<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
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<icon>icon.skill1323</icon>
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<operateType>A2</operateType>
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<mpConsume>500</mpConsume>
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<hitTime>4000</hitTime>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>PRESERVE_ABNORMAL</abnormalType>
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<affectRange>2000</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<itemConsumeCount>1000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<icon>icon.skill1323</icon>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="NoblesseBless" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19120" toLevel="4" name="Noble Shield">
|
||||
<!-- P. Def. + 2%. -->
|
||||
@ -754,7 +773,32 @@
|
||||
<!-- Received damage - 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19137</icon>
|
||||
<!-- TODO: Handle received damage - 10% -->
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19138" toLevel="1" name="Noble Frenzy">
|
||||
<!-- Physical Skill Power + 10%. -->
|
||||
@ -879,7 +923,10 @@
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19146</icon>
|
||||
<effects>
|
||||
<!-- TODO: Find which skill triggers and under what circumstances -->
|
||||
<effect name="DefenceMagicCriticalRate">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19147" toLevel="2" name="Noble Ambush">
|
||||
@ -1334,47 +1381,11 @@
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19130</icon>
|
||||
<effects>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
@ -90,8 +90,8 @@
|
||||
<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
|
||||
<abnormalLvl>8</abnormalLvl>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
|
||||
<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<icon>icon.skill19203</icon>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||
|
@ -46,12 +46,13 @@
|
||||
<skill id="20002" toLevel="1" name="Dragon Kick">
|
||||
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
|
||||
<castRange>20</castRange>
|
||||
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>55</mpConsume>
|
||||
<effectPoint>-347</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<icon>icon.skill_transform_s_attack</icon>
|
||||
@ -70,12 +71,13 @@
|
||||
<skill id="20003" toLevel="1" name="Dragon Slash">
|
||||
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
|
||||
<castRange>20</castRange>
|
||||
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>55</mpConsume>
|
||||
<effectPoint>-348</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<icon>icon.skill_transform_s_attack</icon>
|
||||
@ -93,10 +95,10 @@
|
||||
<skill id="20004" toLevel="1" name="Dragon Dash">
|
||||
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<mpConsume>38</mpConsume>
|
||||
<effectPoint>689</effectPoint>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -118,10 +120,10 @@
|
||||
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<mpConsume>47</mpConsume>
|
||||
<effectPoint>635</effectPoint>
|
||||
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -148,10 +150,10 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>BranchSys2.icon.skill20006</icon>
|
||||
<magicLvl>62</magicLvl>
|
||||
<mpConsume>58</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>240000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>58</mpConsume>
|
||||
<abnormalType>MAX_HP_UP_K</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -179,10 +181,10 @@
|
||||
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
|
||||
<icon>icon.skill11560</icon>
|
||||
<abnormalLvl>9</abnormalLvl>
|
||||
<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
|
@ -2359,7 +2359,7 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60000</abnormalTime>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
|
@ -921,18 +921,11 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19032" toLevel="1" name="Ability of Light">
|
||||
<!-- TODO: confirm me -->
|
||||
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
|
||||
<icon>icon.skill19008</icon>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<passiveConditions>
|
||||
<condition name="OpAlignment">
|
||||
<alignment>LAWFUL</alignment>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>3000</amount>
|
||||
@ -953,7 +946,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19033" toLevel="1" name="Ability of Darkness">
|
||||
<!-- TODO: confirm me -->
|
||||
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
|
||||
<icon>icon.skill19008</icon>
|
||||
<magicLvl>85</magicLvl>
|
||||
@ -1031,7 +1023,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19036" toLevel="1" name="Blessing of Light">
|
||||
<!-- TODO: Confir me -->
|
||||
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
|
||||
<icon>icon.etc_pi_gift_box_i04</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1252,7 +1243,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19041" toLevel="1" name="King's Call">
|
||||
<!-- TODO: Confirm me -->
|
||||
<!-- Return to Castle. -->
|
||||
<hitTime>20000</hitTime>
|
||||
<icon>icon.vesper_cloack_i00</icon>
|
||||
@ -1274,7 +1264,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19042" toLevel="1" name="King's Summon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Return to Castle. -->
|
||||
<icon>icon.vesper_cloack_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -1293,6 +1282,11 @@
|
||||
<type>CASTLE</type>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>CASTLE</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19074" toLevel="2" name="Academy Precept">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -316,6 +316,7 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
@ -344,6 +345,7 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
@ -386,14 +388,31 @@
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="19119" toLevel="1" name="Noblesse Grace">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
|
||||
<icon>icon.skill1323</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>500</mpConsume>
|
||||
<hitTime>4000</hitTime>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
|
||||
<affectRange>2000</affectRange>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<itemConsumeCount>1000</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<icon>icon.skill1323</icon>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="NoblesseBless" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19120" toLevel="4" name="Noble Shield">
|
||||
<!-- P. Def. + 2%. -->
|
||||
@ -754,7 +773,32 @@
|
||||
<!-- Received damage - 10%. -->
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19137</icon>
|
||||
<!-- TODO: Handle received damage - 10% -->
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19138" toLevel="1" name="Noble Frenzy">
|
||||
<!-- Physical Skill Power + 10%. -->
|
||||
@ -879,7 +923,10 @@
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19146</icon>
|
||||
<effects>
|
||||
<!-- TODO: Find which skill triggers and under what circumstances -->
|
||||
<effect name="DefenceMagicCriticalRate">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19147" toLevel="2" name="Noble Ambush">
|
||||
@ -1334,47 +1381,11 @@
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19130</icon>
|
||||
<effects>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
|
@ -90,8 +90,8 @@
|
||||
<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
|
||||
<abnormalLvl>8</abnormalLvl>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
|
||||
<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<icon>icon.skill19203</icon>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
|
||||
|
@ -46,12 +46,13 @@
|
||||
<skill id="20002" toLevel="1" name="Dragon Kick">
|
||||
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
|
||||
<castRange>20</castRange>
|
||||
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>55</mpConsume>
|
||||
<effectPoint>-347</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<icon>icon.skill_transform_s_attack</icon>
|
||||
@ -70,12 +71,13 @@
|
||||
<skill id="20003" toLevel="1" name="Dragon Slash">
|
||||
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
|
||||
<castRange>20</castRange>
|
||||
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>55</mpConsume>
|
||||
<effectPoint>-348</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<icon>icon.skill_transform_s_attack</icon>
|
||||
@ -93,10 +95,10 @@
|
||||
<skill id="20004" toLevel="1" name="Dragon Dash">
|
||||
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<mpConsume>38</mpConsume>
|
||||
<effectPoint>689</effectPoint>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -118,10 +120,10 @@
|
||||
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<mpConsume>47</mpConsume>
|
||||
<effectPoint>635</effectPoint>
|
||||
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -148,10 +150,10 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>BranchSys2.icon.skill20006</icon>
|
||||
<magicLvl>62</magicLvl>
|
||||
<mpConsume>58</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>240000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<mpConsume>58</mpConsume>
|
||||
<abnormalType>MAX_HP_UP_K</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -179,10 +181,10 @@
|
||||
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
|
||||
<icon>icon.skill11560</icon>
|
||||
<abnormalLvl>9</abnormalLvl>
|
||||
<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
|
@ -2364,7 +2364,7 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60000</abnormalTime>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
|
Loading…
Reference in New Issue
Block a user