Greater brooch jewel rework.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-28 16:04:29 +00:00
parent 62e6aab237
commit 609da9b231
16 changed files with 601 additions and 43 deletions

View File

@ -1285,6 +1285,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="1"/>
</skills>
</item>
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
@ -1302,6 +1305,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="2"/>
</skills>
</item>
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
@ -1319,5 +1325,8 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="3"/>
</skills>
</item>
</list>

View File

@ -5,6 +5,7 @@
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -15,23 +16,31 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="4"/>
</skills>
</item>
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="5"/>
</skills>
</item>
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -42,12 +51,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="1"/>
</skills>
</item>
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -58,12 +71,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="2"/>
</skills>
</item>
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -74,12 +91,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="3"/>
</skills>
</item>
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -90,17 +111,24 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="4"/>
</skills>
</item>
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="5"/>
</skills>
</item>
<item id="26507" name="La Vie En Rose's Cat's Eye Chest" type="EtcItem">
<!-- Double-click to acquire a Lv. 1 Cat's Eye. -->

View File

@ -239,19 +239,49 @@
</effects>
</skill>
<skill id="27440" toLevel="5" name="Cat's Eye">
<!-- AUTO GENERATED SKILL -->
<!-- Resistance to Damage Shield + 10. -->
<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageShieldResist">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27441" toLevel="1" name="Cat's Eye - Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincinble for 10 seconds. Cooldown 30 minutes. -->
<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<hitTime>500</hitTime>
<reuseDelay>1800000</reuseDelay>
<isMagic>1</isMagic>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="27442" toLevel="5" name="Amethyst">
<!-- Increases Damage in PvP by 3%. -->

View File

@ -1006,13 +1006,35 @@
<reuseDelay>180000</reuseDelay>
</skill>
<skill id="27549" toLevel="5" name="Tanzanite - Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. -->
<icon>icon.etc_bm_jewel_tanzanite</icon>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">15000</value>
<value level="4">30000</value>
<value level="5">50000</value>
</damage>
</effect>
</effects>
</skill>
<skill id="27550" toLevel="5" name="Vital Stone">
<!-- AUTO GENERATED SKILL -->

View File

@ -1285,6 +1285,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="1"/>
</skills>
</item>
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
@ -1302,6 +1305,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="2"/>
</skills>
</item>
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
@ -1319,5 +1325,8 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="3"/>
</skills>
</item>
</list>

View File

@ -5,6 +5,7 @@
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -15,23 +16,31 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="4"/>
</skills>
</item>
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27440" level="5"/>
</skills>
</item>
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -42,12 +51,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="1"/>
</skills>
</item>
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -58,12 +71,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="2"/>
</skills>
</item>
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -74,12 +91,16 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="3"/>
</skills>
</item>
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -90,17 +111,24 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="4"/>
</skills>
</item>
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="27442" level="5"/>
</skills>
</item>
<item id="26507" name="La Vie En Rose's Cat's Eye Chest" type="EtcItem">
<!-- Double-click to acquire a Lv. 1 Cat's Eye. -->

View File

@ -682,8 +682,8 @@
<set name="is_commissionable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18566" level="5"/>
<skill id="18567" level="1"/>
<skill id="18566" level="5" />
<skill id="18567" level="1" />
</skills>
</item>
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">

View File

@ -688,6 +688,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27440" level="6"/>
</skills>
</item>
<item id="28377" name="Greater Amethyst" type="Armor">
<!-- PvP Damage + 15%, chance of receiving a critical attack - 25%. Can remove invincibility. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -697,6 +700,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27442" level="6"/>
</skills>
</item>
<item id="28378" name="Greater Vital Stone" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. XP Gain increases by 10%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -706,6 +712,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18568" level="6"/>
</skills>
</item>
<item id="28379" name="Greater Garnet" type="Armor">
<!-- Resistance to Debuffs + 30%, and when receiving damage to a PC, Stun/Silence are canceled. Cancels debuff and you become immune to debuffs for 7 seconds. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -715,6 +724,10 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="6" />
<skill id="18567" level="2" />
</skills>
</item>
<item id="28380" name="Greater Tanzanite" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Recover 15% of Max HP instantly. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -724,6 +737,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27549" level="6" />
</skills>
</item>
<item id="28381" name="Abundance Box" additionalName="Infinite" type="EtcItem">
<!-- Get 1 of the following: 1 type of Talisman - Abundance, Lindvior's Earring, Earth Wyrm Heart Ring, Seven Signs' Energy, Talisman - Lilith, Talisman - Anakim, Talisman - Insanity, Talisman - Longing, Antharas' Earring, Bottle of Antharas' Soul, Valakas' Necklace, Bottle of Valakas' Soul, Baium's Ring, Baium's Soul Ring, Octavis' Ring, Octavis' Earring, Octavis' Necklace, Istina's Necklace, Istina's Ring, Queen Ant's Ring, Superior Giant's Codex Chapter 1, Superior Giant's Codex - Mastery Chapter 1, Superior Giant's Codex - Discipline Chapter 1, Lv. 5 Legendary Dye Pack, Elcyum Regular/Crystal, Giant's Energy, Orfen's Earring, Tempest Stone, Gemstone, Fortune Pocket - Stage 5, Blessed Zaken, Venir's Talisman Stage 8/10/14. -->
@ -749,6 +765,10 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="6" />
<skill id="18567" level="2" />
</skills>
</item>
<item id="28384" name="Chef Monkey's Belt" type="Armor">
<!-- A belt from Chef Monkey. When equipped, Max HP/MP/CP + 300, Weight + 12800, Damage + 7%, Received Damage - 5%, Inventory Slots + 18, Attribute Resistance + 5. -->

View File

@ -358,6 +358,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18713" level="1" />
</skills>
</item>
<item id="47678" name="Red Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 2% and P. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
@ -373,6 +376,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18713" level="2" />
</skills>
</item>
<item id="47679" name="Red Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 4% and P. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
@ -388,6 +394,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18713" level="3" />
</skills>
</item>
<item id="47680" name="Red Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 7% and P. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
@ -403,6 +412,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18713" level="4" />
</skills>
</item>
<item id="47681" name="Red Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 12% and P. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
@ -415,6 +427,9 @@
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18713" level="5" />
</skills>
</item>
<item id="47682" name="Blue Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
@ -430,6 +445,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="1" />
</skills>
</item>
<item id="47683" name="Blue Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
@ -445,6 +463,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="2" />
</skills>
</item>
<item id="47684" name="Blue Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
@ -460,6 +481,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="3" />
</skills>
</item>
<item id="47685" name="Blue Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
@ -475,6 +499,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="4" />
</skills>
</item>
<item id="47686" name="Blue Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
@ -487,6 +514,9 @@
<set name="material" val="GOLD" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="5" />
</skills>
</item>
<item id="47687" name="Greater Topaz" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 13275 power, ignoring the target's CP. Low chance of killing the enemy instantly. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -496,6 +526,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17701" level="6" />
</skills>
</item>
<item id="47688" name="Greater Ruby" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20% and P. Atk. By 9%. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -506,6 +539,7 @@
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18715" level="1" />
<skill id="18717" level="1" />
</skills>
</item>
@ -518,6 +552,7 @@
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17821" level="2" />
<skill id="18719" level="1" />
</skills>
</item>
@ -529,6 +564,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17704" level="6" />
</skills>
</item>
<item id="47691" name="Greater Opal" type="Armor">
<!-- When equipped, increases Attack Attribute by 120 and all Defense Attributes by 70. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -538,6 +576,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17705" level="6" />
</skills>
</item>
<item id="47692" name="Greater Emerald" type="Armor">
<!-- When equipped, all basic stats + 3 and Skill Prominence rate + 30%. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -547,6 +588,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17825" level="6" />
</skills>
</item>
<item id="47693" name="Greater Aquamarine" type="Armor">
<!-- When using a skill after equipping, there is a 15% chance of recovering 136 MP, and skill cooldown is reduced by 5%. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -556,6 +600,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17823" level="6" />
</skills>
</item>
<item id="47694" name="Greater Diamond" type="Armor">
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases by 5%. P. Def. increases by 10% as well. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -565,6 +612,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17708" level="6" />
</skills>
</item>
<item id="47695" name="Greater Pearl" type="Armor">
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases by 5%. M. Def. increases by 10% as well. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -574,6 +624,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="17709" level="6" />
</skills>
</item>
<item id="47696" name="Greater Vital Stone" type="Armor">
<!-- Increases Vitality Status Bonus XP by 30% and the Vitality Point Consumption Speed decreases by 15%. XP Gain increases by 10% as well. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -583,6 +636,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18568" level="6" />
</skills>
</item>
<item id="47697" name="Greater Garnet" type="Armor">
<!-- Increases success rate of Resistance to Debuffs by 30%, and when receiving damage to a PC, Stun/Silence are canceled. When used, all debuffs are canceled. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -592,6 +648,10 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18566" level="6" />
<skill id="18567" level="2" />
</skills>
</item>
<item id="47698" name="Greater Tanzanite" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds, and recovers 15% of Max HP immediately. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
@ -601,14 +661,19 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="47699" name="Greater Red Cat's Eye" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 12%, P. Skill Critical Damage + 12% and P. Skill Power + 5%. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<skills>
<skill id="27549" level="6" />
</skills>
</item> <item id="47698" name="Greater Tanzanite" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds, and recovers 15% of Max HP immediately. Effect does not stack with additional jewels of the same type. Equipping various Greater Jewels will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27549" level="6" />
</skills>
</item>
</list>

View File

@ -8,6 +8,9 @@
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18714" level="6" />
</skills>
</item>
<item id="47701" name="La Vie En Rose's Red Cat's Eye Chest" type="EtcItem">
<!-- Double-click to obtain a Red Cat's Eye Lv. 1. -->

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17701" toLevel="5" name="Greater Topaz - Spiritshot">
<skill id="17701" toLevel="6" name="Greater Topaz - Spiritshot">
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType>
@ -10,6 +10,7 @@
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
<magicLvl>
<value level="1">1</value>
@ -17,6 +18,7 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>1000</hitTime>
@ -43,8 +45,12 @@
<value level="3">6903</value>
<value level="4">10089</value>
<value level="5">13275</value>
<value level="6">13275</value>
</power>
</effect>
<effect name="InstantKillResist" fromLevel="6" toLevel="6">
<amount>90</amount>
</effect>
</effects>
</skill>
<skill id="17702" toLevel="5" name="Jewel: Quick Recovery">
@ -83,12 +89,26 @@
</effect>
</effects>
</skill>
<skill id="17704" toLevel="5" name="Greater Obsidian">
<skill id="17704" toLevel="6" name="Greater Obsidian">
<!-- Received Damage in PvP - 1%, 3%, 7%, 11%, 15%. -->
<icon>icon.etc_bm_jewel_obsidian_i00</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18720</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
@ -96,6 +116,7 @@
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -106,6 +127,7 @@
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -116,12 +138,13 @@
<value level="3">7</value>
<value level="4">11</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17705" toLevel="5" name="Greater Opal">
<skill id="17705" toLevel="6" name="Greater Opal">
<!-- Attack Attribute + 10, +20, +40, +70, +120. -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
@ -133,8 +156,75 @@
<value level="3">40</value>
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
@ -173,7 +263,7 @@
</effect>
</effects>
</skill>
<skill id="17708" toLevel="5" name="Greater Diamond">
<skill id="17708" toLevel="6" name="Greater Diamond">
<!-- P. Def. + 283, and Received P. Critical Damage - 1%. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>P</operateType>
@ -186,6 +276,7 @@
<value level="3">945</value>
<value level="4">1418</value>
<value level="5">1986</value>
<value level="6">1986</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -196,12 +287,24 @@
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Greater Pearl">
<skill id="17709" toLevel="6" name="Greater Pearl">
<!-- M. Def. + 163, and Received P. Critical Damage - 1%. -->
<!-- M. Def. + 328, and Received P. Critical Damage - 2%. -->
<!-- M. Def. + 548, and Received P. Critical Damage - 3%. -->
@ -218,6 +321,7 @@
<value level="3">548</value>
<value level="4">821</value>
<value level="5">1150</value>
<value level="6">1150</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -228,6 +332,18 @@
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -661,7 +661,7 @@
</effect>
</effects>
</skill>
<skill id="17823" toLevel="5" name="Greater Aquamarine">
<skill id="17823" toLevel="6" name="Greater Aquamarine">
<!-- Need activation/reuse info ... -->
<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
@ -669,7 +669,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="6">
<!-- Aquamarine -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
@ -681,6 +681,7 @@
<value level="3">4</value>
<value level="4">9</value>
<value level="5">15</value>
<value level="6">15</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
@ -690,6 +691,42 @@
<skillId>17822</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
@ -743,7 +780,7 @@
</effect>
</effects>
</skill>
<skill id="17825" toLevel="5" name="Greater Emerald">
<skill id="17825" toLevel="6" name="Greater Emerald">
<!-- CON + 1, MEN + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1, DEX + 1, WIT + 1 -->
@ -759,6 +796,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>CON</stat>
</effect>
@ -769,6 +807,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>MEN</stat>
</effect>
@ -779,6 +818,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>STR</stat>
</effect>
@ -789,6 +829,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>INT</stat>
</effect>
@ -799,6 +840,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>WIT</stat>
</effect>
@ -809,6 +851,7 @@
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<stat>DEX</stat>
</effect>

View File

@ -422,7 +422,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="18565" toLevel="5" name="Greater Tanzanite - Barrier">
<skill id="18565" toLevel="6" name="Greater Tanzanite - Barrier">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. -->
@ -435,6 +435,7 @@
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@ -449,11 +450,15 @@
<value level="3">15000</value>
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="6">
<power>15</power>
</effect>
</effects>
</skill>
<skill id="18566" toLevel="5" name="Greater Garnet">
<skill id="18566" toLevel="6" name="Greater Garnet">
<!-- Resistance to Debuffs + 3%, 6%, 12%, 20%, 30%. -->
<!-- Need info -->
<icon>icon.etc_bm_jewel_garnet</icon>
@ -466,28 +471,66 @@
<value level="3">12</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<!-- Greater Garnet - Cancel Stun -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18721</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="18567" toLevel="1" name="Greater Garnet - Cancel Debuffs">
<skill id="18567" toLevel="2" name="Greater Garnet - Cancel Debuffs">
<!-- Cancels your debuffs. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>SKILL_IGNORE</abnormalType>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>
<value level="1">1</value>
<value level="2">7</value>
</abnormalTime>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="DispelBySlot">
<dispel>
<value level="1">SKILL_IGNORE,1</value>
<value level="2">SKILL_IGNORE,1</value>
</dispel>
</effect>
<effect name="DispelByCategory" fromLevel="1" toLevel="2">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="TriggerSkillBySkill" fromLevel="2" toLevel="2">
<castSkillId>18567</castSkillId>
<skillId>18722</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="18568" toLevel="5" name="Greater Vital Stone">
<skill id="18568" toLevel="6" name="Greater Vital Stone">
<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -503,6 +546,7 @@
<value level="3">12</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">30</value>
</amount>
<mode>PER</mode>
</effect>
@ -513,6 +557,18 @@
<value level="3">0</value>
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1,14 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18713" toLevel="6" name="Greater Red Cat's Eye">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower" fromLevel="6" toLevel="6">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18714" toLevel="6" name="Greater Blue Cat's Eye">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">12</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower" fromLevel="6" toLevel="6">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18715" toLevel="1" name="Greater Ruby">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -57,19 +104,27 @@
<staticReuse>true</staticReuse>
<isTriggeredSkill>true</isTriggeredSkill>
<rideState>NONE</rideState>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="18721" toLevel="1" name="Greater Garnet - Cancel Stun/Silence">
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<operateType>A2</operateType>
<abnormalTime>1</abnormalTime>
<chance>100</chance>
<reuseDelay>15000</reuseDelay>
<staticReuse>true</staticReuse>
<isTriggeredSkill>true</isTriggeredSkill>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="DispelBySlot">
<dispel>
@ -80,16 +135,16 @@
</skill>
<skill id="18722" toLevel="1" name="Greater Garnet - Cancel Debuffs">
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<operateType>A2</operateType>
<abnormalTime>7</abnormalTime>
<chance>100</chance>
<reuseDelay>15000</reuseDelay>
<staticReuse>true</staticReuse>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DebuffBlock" fromLevel="1" toLevel="1"/>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>

View File

@ -238,22 +238,62 @@
</effect>
</effects>
</skill>
<skill id="27440" toLevel="5" name="Greater Cat's Eye">
<!-- AUTO GENERATED SKILL -->
<skill id="27440" toLevel="6" name="Greater Cat's Eye">
<!-- Resistance to Damage Shield + 10. -->
<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageShieldResist">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ReflectSkill" fromLevel="6" toLevel="6">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="ReflectSkill" fromLevel="6" toLevel="6">
<amount>30</amount>
<mode>DIFF</mode>
<type>MAGIC</type>
</effect>
</effects>
</skill>
<skill id="27441" toLevel="1" name="Cat's Eye - Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincinble for 10 seconds. Cooldown 30 minutes. -->
<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<hitTime>500</hitTime>
<reuseDelay>1800000</reuseDelay>
<isMagic>1</isMagic>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="27442" toLevel="5" name="Greater Amethyst">
<skill id="27442" toLevel="6" name="Greater Amethyst">
<!-- Increases Damage in PvP by 3%. -->
<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
<operateType>P</operateType>
@ -265,6 +305,7 @@
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -275,6 +316,7 @@
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -285,9 +327,14 @@
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate" fromLevel="6" toLevel="6">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27443" toLevel="1" name="Amethyst - Remove Invincibility">

View File

@ -1005,14 +1005,41 @@
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
</skill>
<skill id="27549" toLevel="5" name="Greater Tanzanite - Barrier">
<!-- AUTO GENERATED SKILL -->
<skill id="27549" toLevel="6" name="Greater Tanzanite - Barrier">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. -->
<icon>icon.etc_bm_jewel_tanzanite</icon>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">15</value>
</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">15000</value>
<value level="4">30000</value>
<value level="5">50000</value>
<value level="6">50000</value>
</damage>
</effect>
<effect name="HealPercent" fromLevel="6" toLevel="6">
<power>15</power>
</effect>
</effects>
</skill>
<skill id="27550" toLevel="5" name="Greater Vital Stone">
<!-- AUTO GENERATED SKILL -->