Skill adjustments to match latest client.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment
2019-06-05 07:18:13 +00:00
parent 1aa600434d
commit 5fc197e983
23 changed files with 3433 additions and 660 deletions

View File

@@ -1280,7 +1280,7 @@
</effect>
</effects>
</skill>
<skill id="10" toLevel="8" name="Summon Storm Cubic">
<skill id="10" toLevel="13" name="Summon Storm Cubic">
<!-- Summons a storm cubic that inflicts damage on the enemy with magic. Consumes $s1 Spirit Ore when summoning. -->
<icon>icon.skill0010</icon>
<hitTime>6000</hitTime>
@@ -1294,6 +1294,11 @@
<value level="6">10</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -1305,6 +1310,11 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
@@ -1315,6 +1325,11 @@
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">73</value>
<value level="10">77</value>
<value level="11">81</value>
<value level="12">85</value>
<value level="13">89</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -1325,6 +1340,11 @@
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">15</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">18</value>
<value level="13">19</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1346,6 +1366,11 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
<value level="13">8</value>
</cubicLvl>
</effect>
</effects>
@@ -2480,7 +2505,7 @@
</effect>
</effects>
</skill>
<skill id="22" toLevel="7" name="Summon Vampiric Cubic">
<skill id="22" toLevel="13" name="Summon Vampiric Cubic">
<!-- Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes $s1 Spirit Ore. -->
<icon>icon.skill0022</icon>
<hitTime>6000</hitTime>
@@ -2493,6 +2518,12 @@
<value level="5">9</value>
<value level="6">10</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -2503,6 +2534,12 @@
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
@@ -2512,6 +2549,12 @@
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
<value level="8">70</value>
<value level="9">73</value>
<value level="10">76</value>
<value level="11">79</value>
<value level="12">82</value>
<value level="13">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
@@ -2521,6 +2564,12 @@
<value level="5">12</value>
<value level="6">13</value>
<value level="7">14</value>
<value level="8">14</value>
<value level="9">14</value>
<value level="10">14</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2541,11 +2590,17 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="24" toLevel="34" name="Burst Shot">
<skill id="24" toLevel="40" name="Burst Shot">
<!-- Fires an exploding arrow to attack the enemy's surroundings with $s1 Power added to P. Atk. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0024</icon>
<affectLimit>5-12</affectLimit>
@@ -2587,6 +2642,13 @@
<value level="32">-335</value>
<value level="33">-338</value>
<value level="34">-340</value>
<!-- TODO ADD FROM CLIENT -->
<value level="35">-340</value>
<value level="36">-340</value>
<value level="37">-340</value>
<value level="38">-340</value>
<value level="39">-340</value>
<value level="40">-340</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3200</hitTime>
@@ -2625,6 +2687,12 @@
<value level="32">76</value>
<value level="33">77</value>
<value level="34">78</value>
<value level="35">79</value>
<value level="36">80</value>
<value level="37">81</value>
<value level="38">82</value>
<value level="39">83</value>
<value level="40">84</value>
</magicLvl>
<mpConsume>
<value level="1">125</value>
@@ -2661,6 +2729,12 @@
<value level="32">246</value>
<value level="33">248</value>
<value level="34">250</value>
<value level="35">252</value>
<value level="36">254</value>
<value level="37">256</value>
<value level="38">258</value>
<value level="39">260</value>
<value level="40">262</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
@@ -2712,6 +2786,12 @@
<value level="32">1230</value>
<value level="33">1241</value>
<value level="34">1252</value>
<value level="35">1264</value>
<value level="36">1276</value>
<value level="37">1288</value>
<value level="38">1300</value>
<value level="39">1313</value>
<value level="40">1326</value>
</power>
<overHit>true</overHit>
</effect>
@@ -3569,7 +3649,7 @@
</effect>
</effects>
</skill>
<skill id="33" toLevel="8" name="Summon Phantom Cubic">
<skill id="33" toLevel="13" name="Summon Phantom Cubic">
<!-- Summoned Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Consumes $s1 Spirit Ore. -->
<icon>icon.skill0033</icon>
<hitTime>6000</hitTime>
@@ -3583,6 +3663,11 @@
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">6</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -3594,16 +3679,26 @@
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">33</value>
<value level="3">38</value>
<value level="4">43</value>
<value level="5">46</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="1">35</value>
<value level="2">42</value>
<value level="3">48</value>
<value level="4">54</value>
<value level="5">58</value>
<value level="6">62</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">77</value>
<value level="10">77</value>
<value level="11">81</value>
<value level="12">85</value>
<value level="13">89</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -3614,6 +3709,11 @@
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">14</value>
<value level="10">14</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3635,6 +3735,11 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
<value level="13">8</value>
</cubicLvl>
</effect>
</effects>
@@ -5683,7 +5788,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="67" toLevel="7" name="Summon Life Cubic">
<skill id="67" toLevel="13" name="Summon Life Cubic">
<!-- Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Consumes $s1 Spirit Ore. -->
<icon>icon.skill0067</icon>
<hitTime>6000</hitTime>
@@ -5696,6 +5801,12 @@
<value level="5">9</value>
<value level="6">10</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -5706,6 +5817,12 @@
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
<value level="8">74</value>
<value level="9">76</value>
<value level="10">78</value>
<value level="11">80</value>
<value level="12">82</value>
<value level="13">84</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
@@ -5715,6 +5832,12 @@
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
<value level="8">70</value>
<value level="9">79</value>
<value level="10">76</value>
<value level="11">79</value>
<value level="12">82</value>
<value level="13">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
@@ -5724,6 +5847,12 @@
<value level="5">12</value>
<value level="6">13</value>
<value level="7">14</value>
<value level="8">14</value>
<value level="9">14</value>
<value level="10">14</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -5744,6 +5873,12 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">11</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
</cubicLvl>
</effect>
</effects>
@@ -7127,7 +7262,7 @@
</effect>
</effects>
</skill>
<skill id="95" toLevel="22" name="Cripple">
<skill id="95" toLevel="28" name="Cripple">
<!-- Enemy's Speed -$s2 for $s1. Requires a fist weapon. -->
<icon>icon.skill0095</icon>
<abnormalLvl>
@@ -7153,6 +7288,12 @@
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
<value level="25">3</value>
<value level="26">3</value>
<value level="27">3</value>
<value level="28">3</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
@@ -7183,6 +7324,13 @@
<value level="20">-655</value>
<value level="21">-664</value>
<value level="22">-673</value>
<!-- TODO ADD FROM CLIENT -->
<value level="23">-673</value>
<value level="24">-673</value>
<value level="25">-673</value>
<value level="26">-673</value>
<value level="27">-673</value>
<value level="28">-673</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1604</hitTime>
@@ -7211,6 +7359,12 @@
<value level="20">74</value>
<value level="21">76</value>
<value level="22">78</value>
<value level="23">79</value>
<value level="24">80</value>
<value level="25">81</value>
<value level="26">82</value>
<value level="27">83</value>
<value level="28">84</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
@@ -7235,6 +7389,12 @@
<value level="20">34</value>
<value level="21">37</value>
<value level="22">38</value>
<value level="23">40</value>
<value level="24">41</value>
<value level="25">43</value>
<value level="26">44</value>
<value level="27">46</value>
<value level="28">47</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -7273,12 +7433,18 @@
<value level="20">-30</value>
<value level="21">-30</value>
<value level="22">-30</value>
<value level="23">-30</value>
<value level="24">-30</value>
<value level="25">-30</value>
<value level="26">-30</value>
<value level="27">-30</value>
<value level="28">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="96" toLevel="7" name="Bleed">
<skill id="96" toLevel="15" name="Bleed">
<!-- Enemy's Speed -$s2 for $s1, and inflicts Bleed, causing them to lose $s3 HP every sec. Requires a dagger. -->
<icon>icon.skill0096</icon>
<abnormalLvl>
@@ -7289,6 +7455,14 @@
<value level="5">7</value>
<value level="6">8</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
<value level="10">12</value>
<value level="11">13</value>
<value level="12">14</value>
<value level="13">15</value>
<value level="14">16</value>
<value level="15">17</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -7306,6 +7480,14 @@
<value level="5">-311</value>
<value level="6">-323</value>
<value level="7">-354</value>
<value level="8">-354</value>
<value level="9">-354</value>
<value level="10">-354</value>
<value level="11">-354</value>
<value level="12">-354</value>
<value level="13">-354</value>
<value level="14">-354</value>
<value level="15">-354</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -7319,6 +7501,14 @@
<value level="5">66</value>
<value level="6">70</value>
<value level="7">76</value>
<value level="8">77</value>
<value level="9">78</value>
<value level="10">79</value>
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
@@ -7328,6 +7518,14 @@
<value level="5">83</value>
<value level="6">89</value>
<value level="7">97</value>
<value level="8">105</value>
<value level="9">113</value>
<value level="10">121</value>
<value level="11">129</value>
<value level="12">137</value>
<value level="13">146</value>
<value level="14">152</value>
<value level="15">158</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -7354,6 +7552,14 @@
<value level="5">62</value>
<value level="6">67</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">82</value>
<value level="10">87</value>
<value level="11">92</value>
<value level="12">97</value>
<value level="13">102</value>
<value level="14">106</value>
<value level="15">110</value>
</power>
<ticks>5</ticks>
</effect>

View File

@@ -2152,7 +2152,7 @@
</effect>
</effects>
</skill>
<skill id="144" toLevel="45" name="Dual Weapon Mastery">
<skill id="144" toLevel="46" name="Dual Weapon Mastery">
<!-- P. Atk. +$s1 when using a dual sword. -->
<icon>icon.skill0144</icon>
<magicLvl>
@@ -2201,6 +2201,7 @@
<value level="43">82</value>
<value level="44">83</value>
<value level="45">84</value>
<value level="46">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2252,6 +2253,7 @@
<value level="43">155</value>
<value level="44">158</value>
<value level="45">161</value>
<value level="46">164</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -2260,7 +2262,7 @@
</effect>
</effects>
</skill>
<skill id="146" toLevel="53" name="Anti Magic">
<skill id="146" toLevel="54" name="Anti Magic">
<!-- M. Def. +$s1. -->
<icon>icon.skill0146</icon>
<magicLvl>
@@ -2317,6 +2319,7 @@
<value level="51">82</value>
<value level="52">83</value>
<value level="53">84</value>
<value level="54">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2376,6 +2379,7 @@
<value level="51">124</value>
<value level="52">126</value>
<value level="53">128</value>
<value level="54">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2429,12 +2433,18 @@
<value level="46">30</value>
<value level="47">30</value>
<value level="48">30</value>
<value level="49">30</value>
<value level="50">30</value>
<value level="51">30</value>
<value level="52">30</value>
<value level="53">30</value>
<value level="54">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="147" toLevel="59" name="Magic Resistance">
<skill id="147" toLevel="60" name="Magic Resistance">
<!-- M. Def. +$s1. -->
<icon>icon.skill0147</icon>
<magicLvl>
@@ -2497,6 +2507,7 @@
<value level="57">82</value>
<value level="58">83</value>
<value level="59">84</value>
<value level="60">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2562,6 +2573,7 @@
<value level="57">151</value>
<value level="58">154</value>
<value level="59">157</value>
<value level="60">160</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2626,6 +2638,7 @@
<value level="57">20</value>
<value level="58">20</value>
<value level="59">20</value>
<value level="60">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3142,13 +3155,19 @@
</effect>
</effects>
</skill>
<skill id="181" toLevel="1" name="Revival">
<skill id="181" toLevel="2" name="Revival">
<!-- Restores to full HP in an emergency. Only usable if HP is $s1 or lower. -->
<icon>icon.skill0181</icon>
<effectPoint>562</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>55</magicLvl>
<mpConsume>25</mpConsume>
<magicLvl>
<value level="1">55</value>
<value level="2">79</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
<value level="2">65</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3156,7 +3175,10 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>

View File

@@ -162,18 +162,27 @@
</effect>
</effects>
</skill>
<skill id="304" toLevel="1" name="Song of Vitality">
<skill id="304" toLevel="2" name="Song of Vitality">
<!-- All party members' Max HP +30% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0304</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>611</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>66</magicLvl>
<mpConsume>60</mpConsume>
<magicLvl>
<value level="1">66</value>
<value level="2">2</value>
</magicLvl>
<mpConsume>
<value level="1">60</value>
<value level="2">73</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -183,7 +192,10 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<amount>
<value level="1">30</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -367,18 +379,27 @@
</effect>
</effects>
</skill>
<skill id="311" toLevel="1" name="Dance of Protection">
<skill id="311" toLevel="2" name="Dance of Protection">
<!-- For 5 min., grants all party members +10% Damage Reflect Resistance. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires dual swords. -->
<icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_PROTECTION</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>611</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>66</magicLvl>
<mpConsume>60</mpConsume>
<magicLvl>
<value level="1">44</value>
<value level="2">66</value>
</magicLvl>
<mpConsume>
<value level="1">66</value>
<value level="2">73</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -396,7 +417,10 @@
</conditions>
<effects>
<effect name="AreaDamage">
<amount>-30</amount>
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@@ -1413,21 +1437,39 @@
</effect>
</effects>
</skill>
<skill id="337" toLevel="1" name="Arcane Power">
<skill id="337" toLevel="8" name="Arcane Power">
<!-- Maximizes magic efficiency, M. Atk. +$s1 and MP Consumption +$s2. Every sec., $s3 HP is consumed. -->
<icon>icon.skill0337</icon>
<magicLvl>77</magicLvl>
<magicLvl>
<value level="1">77</value>
<value level="2">78</value>
<value level="3">79</value>
<value level="4">80</value>
<value level="5">81</value>
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
</magicLvl>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="HealOverTime">
<power>-30</power>
<ticks>5</ticks>
<power>-15</power>
<ticks>2</ticks>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">18</value>
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -1996,18 +2038,27 @@
<effect name="Spoil" />
</effects>
</skill>
<skill id="349" toLevel="1" name="Song of Renewal">
<skill id="349" toLevel="2" name="Song of Renewal">
<!-- For $s1, all party members' physical/ magic/ song/ dance skills' MP Consumption -$s2, and physical/ magic skills' Cooldown -$s3. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_RENEWAL</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<mpConsume>66</mpConsume>
<magicLvl>
<value level="1">77</value>
<value level="2">84</value>
</magicLvl>
<mpConsume>
<value level="1">73</value>
<value level="2">82</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2017,22 +2068,34 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -2382,11 +2445,11 @@
</effect>
</effects>
</skill>
<skill id="358" toLevel="1" name="Bluff">
<skill id="358" toLevel="9" name="Bluff">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for $s1 Requires a dagger. Target cancel is possible. -->
<icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -2397,8 +2460,28 @@
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
<mpConsume>
<value level="1">35</value>
<value level="2">36</value>
<value level="3">37</value>
<value level="4">38</value>
<value level="5">39</value>
<value level="6">40</value>
<value level="7">41</value>
<value level="8">42</value>
<value level="9">43</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2501,7 +2584,7 @@
<magicLvl>
<value level="1">77</value>
<value level="2">80</value>
<value level="2">83</value>
<value level="3">83</value>
</magicLvl>
<mpConsume>
<value level="1">53</value>
@@ -2710,18 +2793,27 @@
</effect>
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
<skill id="365" toLevel="2" name="Dance of Siren">
<!-- All party members' M. Critical Rate +$s2 for $s1 MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SIREN</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>78</magicLvl>
<mpConsume>66</mpConsume>
<magicLvl>
<value level="1">78</value>
<value level="2">83</value>
</magicLvl>
<mpConsume>
<value level="1">73</value>
<value level="2">75</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2738,15 +2830,22 @@
</conditions>
<effects>
<effect name="MagicCriticalRate">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="366" toLevel="1" name="Dance of Shadows">
<skill id="366" toLevel="3" name="Dance of Shadows">
<!-- For $s1, all party members' Speed -$s2 prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -2754,8 +2853,16 @@
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>77</magicLvl>
<mpConsume>66</mpConsume>
<magicLvl>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">85</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -2810,15 +2917,23 @@
<allowWeapons>SWORD,BLUNT</allowWeapons>
</effect>
<effect name="Speed">
<amount>-50</amount>
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="367" toLevel="1" name="Dance of Medusa">
<skill id="367" toLevel="3" name="Dance of Medusa">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for $s1. Requires a dual sword. -->
<icon>icon.skill0367</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2833,8 +2948,16 @@
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<magicLvl>
<value level="1">79</value>
<value level="2">81</value>
<value level="3">83</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">50</value>
<value level="3">75</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -1717,7 +1717,7 @@
</effect>
</effects>
</skill>
<skill id="417" toLevel="5" name="Pain of Sagittarius">
<skill id="417" toLevel="7" name="Pain of Sagittarius">
<!-- Sacrifices your own HP to regenerate MP with $s1 Power. -->
<icon>icon.skill0417</icon>
<effectPoint>
@@ -1726,14 +1726,18 @@
<value level="3">611</value>
<value level="4">635</value>
<value level="5">655</value>
<value level="6">676</value>
<value level="7">700</value>
</effectPoint>
<hitTime>2000</hitTime>
<hpConsume>
<value level="1">318</value>
<value level="2">343</value>
<value level="3">366</value>
<value level="4">387</value>
<value level="5">407</value>
<value level="1">300</value>
<value level="2">350</value>
<value level="3">400</value>
<value level="4">450</value>
<value level="5">500</value>
<value level="6">550</value>
<value level="7">600</value>
</hpConsume>
<magicLvl>
<value level="1">58</value>
@@ -1741,6 +1745,8 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">78</value>
<value level="7">82</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@@ -1750,11 +1756,13 @@
<effects>
<effect name="Mp">
<amount>
<value level="1">36</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">46</value>
<value level="1">120</value>
<value level="2">140</value>
<value level="3">160</value>
<value level="4">180</value>
<value level="5">200</value>
<value level="6">220</value>
<value level="7">240</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -2117,7 +2125,7 @@
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<amount>50</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
@@ -2195,7 +2203,7 @@
</effect>
</effects>
</skill>
<skill id="429" toLevel="7" name="Knighthood">
<skill id="429" toLevel="8" name="Knighthood">
<!-- P. Def. +$s1, Shield Defense +$s2, and Bow Resistance +$s3 when equipped with heavy armor. -->
<icon>icon.skill0429</icon>
<magicLvl>
@@ -2206,6 +2214,7 @@
<value level="5">82</value>
<value level="6">83</value>
<value level="7">84</value>
<value level="8">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2219,6 +2228,7 @@
<value level="5">99</value>
<value level="6">102</value>
<value level="7">105</value>
<value level="8">108</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2403,10 +2413,14 @@
</effect>
</effects>
</skill>
<skill id="437" toLevel="1" name="Song of Silence">
<skill id="437" toLevel="3" name="Song of Silence">
<!-- Sings a Song of Silence. Blocks all the enemies' physical/ magic skills for $s1. -->
<icon>icon.skill0437</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2419,8 +2433,16 @@
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>50</mpConsume>
<magicLvl>
<value level="1">79</value>
<value level="2">81</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">75</value>
<value level="3">90</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2720,7 +2742,7 @@
</effect>
</effects>
</skill>
<skill id="449" toLevel="4" name="Summon Attractive Cubic">
<skill id="449" toLevel="9" name="Summon Attractive Cubic">
<!-- Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on the enemy. Consumes $s1 Spirit Ore. -->
<icon>icon.skill0449</icon>
<hitTime>6000</hitTime>
@@ -2730,6 +2752,11 @@
<value level="2">9</value>
<value level="3">10</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="6">11</value>
<value level="7">11</value>
<value level="8">11</value>
<value level="9">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -2737,12 +2764,22 @@
<value level="2">66</value>
<value level="3">70</value>
<value level="4">74</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">65</value>
<value level="4">69</value>
<value level="5">73</value>
<value level="6">77</value>
<value level="7">81</value>
<value level="8">85</value>
<value level="9">89</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2760,6 +2797,11 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
</cubicLvl>
</effect>
</effects>

View File

@@ -1377,12 +1377,14 @@
</effect>
</effects>
</skill>
<skill id="522" toLevel="2" name="Real Target">
<skill id="522" toLevel="4" name="Real Target">
<!-- Bow Resistance -$s2 and Stun Resistance -$s3 for $s1 -->
<icon>icon.skill0522</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
@@ -1395,10 +1397,14 @@
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">58</value>
<value level="3">61</value>
<value level="4">64</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -1411,7 +1417,15 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-18</value>
<value level="4">-20</value>
</BOW>
<SHOCK>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</SHOCK>
</effect>
</effects>
</skill>

View File

@@ -236,15 +236,15 @@
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">45</value>
<value level="4">46</value>
<value level="5">47</value>
<value level="6">48</value>
<value level="7">49</value>
<value level="8">50</value>
<value level="9">51</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">52</value>
<value level="11">53</value>
<value level="12">54</value>
@@ -281,15 +281,15 @@
<value level="43">85</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">42</value>
<value level="3">43</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">47</value>
<value level="7">48</value>
<value level="8">50</value>
<value level="9">50</value>
<value level="1">70</value>
<value level="2">78</value>
<value level="3">85</value>
<value level="4">92</value>
<value level="5">99</value>
<value level="6">106</value>
<value level="7">113</value>
<value level="8">120</value>
<value level="9">127</value>
<value level="10">51</value>
<value level="11">52</value>
<value level="12">53</value>
@@ -342,15 +342,16 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">893</value>
<value level="2">945</value>
<value level="3">998</value>
<value level="4">1054</value>
<value level="5">1112</value>
<value level="6">1172</value>
<value level="7">1234</value>
<value level="8">1298</value>
<value level="9">1365</value>
<!-- TODO Classic Max Level 9 -->
<value level="1">2424</value>
<value level="2">2485</value>
<value level="3">2545</value>
<value level="4">2604</value>
<value level="5">2660</value>
<value level="6">2716</value>
<value level="7">2771</value>
<value level="8">2823</value>
<value level="9">2874</value>
<value level="10">1433</value>
<value level="11">1503</value>
<value level="12">1575</value>

View File

@@ -3126,7 +3126,7 @@
</effect>
</effects>
</skill>
<skill id="1069" toLevel="45" name="Sleep">
<skill id="1069" toLevel="51" name="Sleep">
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3182,6 +3182,12 @@
<value level="43">-661</value>
<value level="44">-666</value>
<value level="45">-673</value>
<value level="46">-673</value>
<value level="47">-673</value>
<value level="48">-673</value>
<value level="49">-673</value>
<value level="50">-673</value>
<value level="51">-673</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
@@ -3234,6 +3240,12 @@
<value level="43">76</value>
<value level="44">77</value>
<value level="45">78</value>
<value level="46">79</value>
<value level="47">80</value>
<value level="48">81</value>
<value level="49">82</value>
<value level="50">83</value>
<value level="51">84</value>
</magicLvl>
<mpConsume>
<value level="1">17</value>
@@ -3281,6 +3293,12 @@
<value level="43">75</value>
<value level="44">77</value>
<value level="45">79</value>
<value level="46">81</value>
<value level="47">83</value>
<value level="48">85</value>
<value level="49">87</value>
<value level="50">89</value>
<value level="51">91</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@@ -3328,6 +3346,12 @@
<value level="43">14</value>
<value level="44">14</value>
<value level="45">15</value>
<value level="46">15</value>
<value level="47">15</value>
<value level="48">15</value>
<value level="49">15</value>
<value level="50">15</value>
<value level="51">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
@@ -4835,7 +4859,7 @@
</effect>
</effects>
</skill>
<skill id="1099" toLevel="17" name="Seal of Slow">
<skill id="1099" toLevel="23" name="Seal of Slow">
<!-- Nearby enemies' Speed -$s2 for $s1. -->
<icon>icon.skill1099</icon>
<abnormalLvl>
@@ -4856,6 +4880,12 @@
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
<value level="18">3</value>
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
@@ -4879,8 +4909,14 @@
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
<value level="16">-664</value>
<value level="17">-673</value>
<value level="16">-659</value>
<value level="17">-663</value>
<value level="18">-667</value>
<value level="19">-671</value>
<value level="20">-675</value>
<value level="21">-679</value>
<value level="22">-682</value>
<value level="23">-684</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -4904,6 +4940,12 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
<value level="18">79</value>
<value level="19">80</value>
<value level="20">81</value>
<value level="21">82</value>
<value level="22">83</value>
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">36</value>
@@ -4923,6 +4965,12 @@
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="18">120</value>
<value level="19">123</value>
<value level="20">126</value>
<value level="21">129</value>
<value level="22">132</value>
<value level="23">135</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -4942,6 +4990,12 @@
<value level="15">21</value>
<value level="16">22</value>
<value level="17">23</value>
<value level="18">24</value>
<value level="19">25</value>
<value level="20">26</value>
<value level="21">27</value>
<value level="22">28</value>
<value level="23">29</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -4969,6 +5023,12 @@
<value level="15">-30</value>
<value level="16">-30</value>
<value level="17">-30</value>
<value level="18">-30</value>
<value level="19">-30</value>
<value level="20">-30</value>
<value level="21">-30</value>
<value level="22">-30</value>
<value level="23">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -188,7 +188,7 @@
</effect>
</effects>
</skill>
<skill id="1104" toLevel="16" name="Seal of Winter">
<skill id="1104" toLevel="22" name="Seal of Winter">
<!-- Atk. Spd. of nearby enemies -$s2 for $s1. -->
<icon>icon.skill1104</icon>
<abnormalLvl>3</abnormalLvl>
@@ -213,8 +213,14 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
<value level="17">-667</value>
<value level="18">-671</value>
<value level="19">-675</value>
<value level="20">-679</value>
<value level="21">-682</value>
<value level="22">-684</value>
</effectPoint>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -237,6 +243,12 @@
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">79</value>
<value level="18">80</value>
<value level="19">81</value>
<value level="20">82</value>
<value level="21">83</value>
<value level="22">84</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
@@ -255,6 +267,12 @@
<value level="14">82</value>
<value level="15">113</value>
<value level="16">117</value>
<value level="17">120</value>
<value level="18">123</value>
<value level="19">126</value>
<value level="20">129</value>
<value level="21">132</value>
<value level="22">135</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -273,6 +291,12 @@
<value level="14">21</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="17">21</value>
<value level="18">21</value>
<value level="19">21</value>
<value level="20">21</value>
<value level="21">21</value>
<value level="22">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -2079,29 +2103,35 @@
</effect>
</effects>
</skill>
<skill id="1155" toLevel="17" name="Corpse Burst">
<skill id="1155" toLevel="23" name="Corpse Burst">
<!-- Detonates a corpse to inflict dark damage on the enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill1155</icon>
<affectRange>150</affectRange>
<castRange>400</castRange>
<effectPoint>
<value level="1">-219</value>
<value level="2">-229</value>
<value level="3">-239</value>
<value level="4">-248</value>
<value level="5">-257</value>
<value level="6">-266</value>
<value level="7">-275</value>
<value level="8">-283</value>
<value level="9">-291</value>
<value level="10">-299</value>
<value level="11">-306</value>
<value level="12">-312</value>
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-338</value>
<value level="1">-110</value>
<value level="2">-115</value>
<value level="3">-120</value>
<value level="4">-124</value>
<value level="5">-129</value>
<value level="6">-133</value>
<value level="7">-138</value>
<value level="8">-142</value>
<value level="9">-146</value>
<value level="10">-150</value>
<value level="11">-153</value>
<value level="12">-156</value>
<value level="13">-159</value>
<value level="14">-162</value>
<value level="15">-164</value>
<value level="16">-166</value>
<value level="17">-167</value>
<value level="18">-168</value>
<value level="19">-169</value>
<value level="20">-170</value>
<value level="21">-171</value>
<value level="22">-172</value>
<value level="23">-173</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -2126,6 +2156,12 @@
<value level="15">74</value>
<value level="16">76</value>
<value level="17">78</value>
<value level="18">79</value>
<value level="19">80</value>
<value level="20">81</value>
<value level="21">82</value>
<value level="22">83</value>
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">33</value>
@@ -2145,6 +2181,12 @@
<value level="15">55</value>
<value level="16">76</value>
<value level="17">78</value>
<value level="18">80</value>
<value level="19">84</value>
<value level="20">86</value>
<value level="21">88</value>
<value level="22">92</value>
<value level="23">95</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -2164,6 +2206,12 @@
<value level="15">14</value>
<value level="16">14</value>
<value level="17">14</value>
<value level="18">14</value>
<value level="19">14</value>
<value level="20">14</value>
<value level="21">14</value>
<value level="22">14</value>
<value level="23">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2194,6 +2242,12 @@
<value level="15">108</value>
<value level="16">110</value>
<value level="17">112</value>
<value level="18">115</value>
<value level="19">120</value>
<value level="20">123</value>
<value level="21">126</value>
<value level="22">131</value>
<value level="23">135</value>
</power>
</effect>
<effect name="ConsumeBody" />
@@ -2263,7 +2317,7 @@
</effect>
</effects>
</skill>
<skill id="1157" toLevel="6" name="Body To Mind">
<skill id="1157" toLevel="10" name="Body To Mind">
<!-- Sacrifices your own HP to regenerate MP with $s1 Power. -->
<icon>icon.skill1157</icon>
<effectPoint>
@@ -2272,15 +2326,24 @@
<value level="3">495</value>
<value level="4">549</value>
<value level="5">611</value>
<value level="6">611</value>
<value level="7">611</value>
<value level="8">611</value>
<value level="9">611</value>
<value level="10">611</value>
</effectPoint>
<hitTime>4000</hitTime>
<hpConsume>
<value level="1">131</value>
<value level="2">209</value>
<value level="3">280</value>
<value level="4">318</value>
<value level="5">366</value>
<value level="6">440</value>
<value level="1">300</value>
<value level="2">450</value>
<value level="3">615</value>
<value level="4">680</value>
<value level="5">790</value>
<value level="6">910</value>
<value level="7">920</value>
<value level="8">925</value>
<value level="9">935</value>
<value level="10">940</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
@@ -2293,24 +2356,32 @@
<value level="4">58</value>
<value level="5">66</value>
<value level="6">80</value>
<value level="7">81</value>
<value level="8">82</value>
<value level="9">83</value>
<value level="10">84</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>
<value level="1">22</value>
<value level="2">35</value>
<value level="3">47</value>
<value level="4">53</value>
<value level="5">61</value>
<value level="6">80</value>
<value level="1">60</value>
<value level="2">90</value>
<value level="3">123</value>
<value level="4">136</value>
<value level="5">158</value>
<value level="6">182</value>
<value level="7">184</value>
<value level="8">185</value>
<value level="9">187</value>
<value level="10">188</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1159" toLevel="25" name="Curse Death Link">
<skill id="1159" toLevel="30" name="Curse Death Link">
<!-- Transfers your pain. Inflicts Dark damage on the enemy with $s1 Power added to M. Atk. Power increases as HP decreases. -->
<icon>icon.skill1159</icon>
<castRange>900</castRange>
@@ -2340,6 +2411,12 @@
<value level="23">-660</value>
<value level="24">-667</value>
<value level="25">-672</value>
<!-- TODO ADD FROM CLIENT -->
<value level="26">-672</value>
<value level="27">-672</value>
<value level="28">-672</value>
<value level="29">-672</value>
<value level="30">-672</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -2372,6 +2449,11 @@
<value level="23">76</value>
<value level="24">77</value>
<value level="25">78</value>
<value level="26">80</value>
<value level="27">81</value>
<value level="28">82</value>
<value level="29">83</value>
<value level="30">84</value>
</magicLvl>
<mpConsume>
<value level="1">36</value>
@@ -2396,9 +2478,14 @@
<value level="20">53</value>
<value level="21">54</value>
<value level="22">55</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="23">68</value>
<value level="24">70</value>
<value level="25">72</value>
<value level="26">73</value>
<value level="27">75</value>
<value level="28">77</value>
<value level="29">79</value>
<value level="30">81</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -2426,6 +2513,11 @@
<value level="23">14</value>
<value level="24">14</value>
<value level="25">15</value>
<value level="26">15</value>
<value level="27">15</value>
<value level="28">15</value>
<value level="29">15</value>
<value level="30">15</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@@ -2460,6 +2552,11 @@
<value level="23">110</value>
<value level="24">112</value>
<value level="25">114</value>
<value level="26">118</value>
<value level="27">120</value>
<value level="28">122</value>
<value level="29">124</value>
<value level="30">126</value>
</power>
</effect>
</effects>
@@ -2686,7 +2783,7 @@
</effect>
</effects>
</skill>
<skill id="1164" toLevel="21" name="Curse Weakness">
<skill id="1164" toLevel="26" name="Curse Weakness">
<!-- For $s1, enemy's P. Atk. -$s2. -->
<icon>icon.skill1164</icon>
<abnormalLvl>
@@ -2711,6 +2808,11 @@
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
<value level="25">3</value>
<value level="26">3</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
@@ -2739,6 +2841,12 @@
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<!-- TODO ADD FROM CLIENT -->
<value level="22">-673</value>
<value level="23">-673</value>
<value level="24">-673</value>
<value level="25">-673</value>
<value level="26">-673</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2767,6 +2875,11 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
<value level="22">80</value>
<value level="23">81</value>
<value level="24">82</value>
<value level="25">83</value>
<value level="26">84</value>
</magicLvl>
<mpConsume>
<value level="1">2</value>
@@ -2790,6 +2903,11 @@
<value level="19">55</value>
<value level="20">75</value>
<value level="21">77</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">81</value>
<value level="25">82</value>
<value level="26">83</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
@@ -2813,6 +2931,11 @@
<value level="19">14</value>
<value level="20">14</value>
<value level="21">14</value>
<value level="22">14</value>
<value level="23">14</value>
<value level="24">14</value>
<value level="25">14</value>
<value level="26">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -2843,6 +2966,11 @@
<value level="19">-23</value>
<value level="20">-23</value>
<value level="21">-23</value>
<value level="22">-23</value>
<value level="23">-23</value>
<value level="24">-23</value>
<value level="25">-23</value>
<value level="26">-23</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3111,7 +3239,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="1170" toLevel="15" name="Anchor">
<skill id="1170" toLevel="20" name="Anchor">
<!-- Causes the enemy's body to go completely rigid for $s1 and causes paralysis for $s2 -->
<icon>icon.skill1170</icon>
<abnormalTime>5</abnormalTime>
@@ -3132,8 +3260,13 @@
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-673</value>
<value level="14">-659</value>
<value level="15">-663</value>
<value level="16">-667</value>
<value level="17">-669</value>
<value level="18">-671</value>
<value level="19">-673</value>
<value level="20">-675</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@@ -3156,6 +3289,11 @@
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="18">82</value>
<value level="19">83</value>
<value level="20">84</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
@@ -3173,6 +3311,11 @@
<value level="13">55</value>
<value level="14">75</value>
<value level="15">77</value>
<value level="16">79</value>
<value level="17">80</value>
<value level="18">81</value>
<value level="19">82</value>
<value level="20">83</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
@@ -3190,6 +3333,11 @@
<value level="13">14</value>
<value level="14">14</value>
<value level="15">14</value>
<value level="16">14</value>
<value level="17">14</value>
<value level="18">14</value>
<value level="19">14</value>
<value level="20">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -3220,7 +3368,7 @@
</effect>
</endEffects>
</skill>
<skill id="1171" toLevel="21" name="Blazing Circle">
<skill id="1171" toLevel="27" name="Blazing Circle">
<!-- Spreads ring-shaped flames to inflict Fire damage on nearby enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill1171</icon>
<affectLimit>6-12</affectLimit>
@@ -3247,6 +3395,12 @@
<value level="19">-328</value>
<value level="20">-333</value>
<value level="21">-338</value>
<value level="22">-338</value>
<value level="23">-338</value>
<value level="24">-338</value>
<value level="25">-338</value>
<value level="26">-338</value>
<value level="27">-338</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -3274,6 +3428,12 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">81</value>
<value level="25">82</value>
<value level="26">83</value>
<value level="27">84</value>
</magicLvl>
<mpConsume>
<value level="1">40</value>
@@ -3297,6 +3457,12 @@
<value level="19">82</value>
<value level="20">123</value>
<value level="21">125</value>
<value level="22">127</value>
<value level="23">131</value>
<value level="24">133</value>
<value level="25">136</value>
<value level="26">140</value>
<value level="27">143</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
@@ -3320,6 +3486,12 @@
<value level="19">21</value>
<value level="20">21</value>
<value level="21">21</value>
<value level="22">21</value>
<value level="23">21</value>
<value level="24">21</value>
<value level="25">21</value>
<value level="26">21</value>
<value level="27">21</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -3349,8 +3521,14 @@
<value level="17">60</value>
<value level="18">62</value>
<value level="19">64</value>
<value level="20">66</value>
<value level="21">68</value>
<value level="20">88</value>
<value level="21">90</value>
<value level="22">92</value>
<value level="23">96</value>
<value level="24">98</value>
<value level="25">101</value>
<value level="26">105</value>
<value level="27">108</value>
</power>
</effect>
</effects>
@@ -3422,7 +3600,7 @@
</effect>
</effects>
</skill>
<skill id="1174" toLevel="25" name="Frost Wall">
<skill id="1174" toLevel="31" name="Frost Wall">
<!-- Raises a wall of ice that inflicts Water damage on enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill1174</icon>
<affectLimit>5-12</affectLimit>
@@ -3454,6 +3632,13 @@
<value level="23">-396</value>
<value level="24">-399</value>
<value level="25">-402</value>
<!-- TODO ADD FROM CLIENT -->
<value level="26">-402</value>
<value level="27">-402</value>
<value level="28">-402</value>
<value level="29">-402</value>
<value level="30">-402</value>
<value level="31">-402</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>WATER</attributeType>
@@ -3487,6 +3672,12 @@
<value level="23">76</value>
<value level="24">77</value>
<value level="25">78</value>
<value level="26">79</value>
<value level="27">80</value>
<value level="28">81</value>
<value level="29">82</value>
<value level="30">83</value>
<value level="31">84</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@@ -3514,6 +3705,12 @@
<value level="23">113</value>
<value level="24">115</value>
<value level="25">117</value>
<value level="26">118</value>
<value level="27">121</value>
<value level="28">123</value>
<value level="29">125</value>
<value level="30">129</value>
<value level="31">132</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
@@ -3541,6 +3738,12 @@
<value level="23">22</value>
<value level="24">22</value>
<value level="25">22</value>
<value level="26">22</value>
<value level="27">22</value>
<value level="28">2</value>
<value level="29">22</value>
<value level="30">22</value>
<value level="31">22</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
@@ -3576,23 +3779,54 @@
<value level="23">78</value>
<value level="24">79</value>
<value level="25">80</value>
<value level="26">81</value>
<value level="27">84</value>
<value level="28">86</value>
<value level="29">88</value>
<value level="30">92</value>
<value level="31">95</value>
</power>
</effect>
</effects>
</skill>
<skill id="1175" toLevel="8" name="Aqua Swirl">
<skill id="1175" toLevel="33" name="Aqua Swirl">
<!-- Releases a water vortex to inflict Water damage on the enemy with $s1 Power added to M. Atk. -->
<icon>icon.skill1175</icon>
<castRange>750</castRange>
<effectPoint>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="1">-91</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="9">-190</value>
<value level="10">-200</value>
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
@@ -3608,6 +3842,31 @@
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">44</value>
<value level="12">46</value>
<value level="13">48</value>
<value level="14">50</value>
<value level="15">52</value>
<value level="16">54</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="24">70</value>
<value level="25">72</value>
<value level="26">74</value>
<value level="27">76</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
@@ -3618,6 +3877,31 @@
<value level="6">21</value>
<value level="7">23</value>
<value level="8">24</value>
<value level="9">38</value>
<value level="10">39</value>
<value level="11">40</value>
<value level="12">42</value>
<value level="13">43</value>
<value level="14">44</value>
<value level="15">46</value>
<value level="16">47</value>
<value level="17">48</value>
<value level="18">50</value>
<value level="19">51</value>
<value level="20">52</value>
<value level="21">54</value>
<value level="22">55</value>
<value level="23">56</value>
<value level="24">58</value>
<value level="25">59</value>
<value level="26">60</value>
<value level="27">66</value>
<value level="28">97</value>
<value level="29">68</value>
<value level="30">70</value>
<value level="31">71</value>
<value level="32">72</value>
<value level="33">74</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@@ -3628,6 +3912,31 @@
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">8</value>
<value level="12">9</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value level="18">10</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">10</value>
<value level="22">10</value>
<value level="23">10</value>
<value level="24">10</value>
<value level="25">10</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
<value level="31">10</value>
<value level="32">10</value>
<value level="33">10</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@@ -3645,6 +3954,31 @@
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">47</value>
<value level="10">49</value>
<value level="11">51</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">67</value>
<value level="20">69</value>
<value level="21">71</value>
<value level="22">73</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="26">81</value>
<value level="27">83</value>
<value level="28">85</value>
<value level="29">87</value>
<value level="30">89</value>
<value level="31">91</value>
<value level="32">93</value>
<value level="33">95</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1201" toLevel="35" name="Dryad Root">
<skill id="1201" toLevel="41" name="Dryad Root">
<!-- For $s1, immobilizes the enemy. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
@@ -46,6 +46,14 @@
<value level="33">-655</value>
<value level="34">-664</value>
<value level="35">-673</value>
<!-- TODO ADD FROM CLIENT -->
<value level="35">-673</value>
<value level="36">-673</value>
<value level="37">-673</value>
<value level="38">-673</value>
<value level="39">-673</value>
<value level="40">-673</value>
<value level="41">-673</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
@@ -88,6 +96,12 @@
<value level="33">74</value>
<value level="34">76</value>
<value level="35">78</value>
<value level="36">79</value>
<value level="37">80</value>
<value level="38">81</value>
<value level="39">82</value>
<value level="40">83</value>
<value level="41">84</value>
</magicLvl>
<mpConsume>
<value level="1">17</value>
@@ -123,8 +137,14 @@
<value level="31">52</value>
<value level="32">53</value>
<value level="33">55</value>
<value level="34">75</value>
<value level="35">79</value>
<value level="34">72</value>
<value level="35">74</value>
<value level="36">77</value>
<value level="37">79</value>
<value level="38">82</value>
<value level="39">84</value>
<value level="40">87</value>
<value level="41">89</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@@ -162,6 +182,12 @@
<value level="33">14</value>
<value level="34">14</value>
<value level="35">14</value>
<value level="36">14</value>
<value level="37">14</value>
<value level="38">14</value>
<value level="39">14</value>
<value level="40">14</value>
<value level="41">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -245,7 +271,7 @@
</effect>
</effects>
</skill>
<skill id="1206" toLevel="21" name="Wind Shackle">
<skill id="1206" toLevel="27" name="Wind Shackle">
<!-- Enemy's Atk. Spd. -$s2 for $s1. -->
<icon>icon.skill1206</icon>
<abnormalLvl>
@@ -270,6 +296,12 @@
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
<value level="25">3</value>
<value level="26">3</value>
<value level="27">3</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
@@ -298,6 +330,13 @@
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<!-- TODO ADD FROM CLIENT -->
<value level="22">-673</value>
<value level="23">-673</value>
<value level="24">-673</value>
<value level="25">-673</value>
<value level="26">-673</value>
<value level="27">-673</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -326,6 +365,12 @@
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">81</value>
<value level="25">82</value>
<value level="26">83</value>
<value level="27">84</value>
</magicLvl>
<mpConsume>
<value level="1">3</value>
@@ -349,6 +394,12 @@
<value level="19">69</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="22">81</value>
<value level="23">83</value>
<value level="24">85</value>
<value level="25">87</value>
<value level="26">89</value>
<value level="27">91</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
@@ -372,6 +423,12 @@
<value level="19">14</value>
<value level="20">14</value>
<value level="21">14</value>
<value level="22">14</value>
<value level="23">14</value>
<value level="24">14</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -402,12 +459,18 @@
<value level="19">-23</value>
<value level="20">-23</value>
<value level="21">-23</value>
<value level="22">-23</value>
<value level="23">-23</value>
<value level="24">-23</value>
<value level="25">-23</value>
<value level="26">-23</value>
<value level="27">-23</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1208" toLevel="19" name="Seal of Binding">
<skill id="1208" toLevel="25" name="Seal of Binding">
<!-- For $s1 inflicts Hold on the nearby targets. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill1208</icon>
<abnormalLvl>1</abnormalLvl>
@@ -436,8 +499,14 @@
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-655</value>
<value level="18">-664</value>
<value level="19">-673</value>
<value level="18">-659</value>
<value level="19">-663</value>
<value level="20">-667</value>
<value level="21">-671</value>
<value level="22">-675</value>
<value level="23">-679</value>
<value level="24">-682</value>
<value level="25">-684</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -463,6 +532,12 @@
<value level="17">74</value>
<value level="18">76</value>
<value level="19">78</value>
<value level="20">79</value>
<value level="21">80</value>
<value level="22">81</value>
<value level="23">82</value>
<value level="24">83</value>
<value level="25">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
@@ -484,6 +559,12 @@
<value level="17">82</value>
<value level="18">113</value>
<value level="19">117</value>
<value level="20">120</value>
<value level="21">123</value>
<value level="22">126</value>
<value level="23">129</value>
<value level="24">132</value>
<value level="25">135</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -505,6 +586,12 @@
<value level="17">21</value>
<value level="18">21</value>
<value level="19">21</value>
<value level="20">21</value>
<value level="21">21</value>
<value level="22">21</value>
<value level="23">21</value>
<value level="24">21</value>
<value level="25">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -4874,7 +4961,7 @@
</effect>
</effects>
</skill>
<skill id="1246" toLevel="14" name="Seal of Silence">
<skill id="1246" toLevel="20" name="Seal of Silence">
<!-- Blocks nearby enemies' use of magic for $s1. -->
<icon>icon.skill1246</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4898,8 +4985,14 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
<value level="15">-667</value>
<value level="16">-671</value>
<value level="17">-675</value>
<value level="18">-679</value>
<value level="19">-682</value>
<value level="20">-684</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -4920,6 +5013,12 @@
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">79</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="18">82</value>
<value level="19">83</value>
<value level="20">84</value>
</magicLvl>
<mpConsume>
<value level="1">65</value>
@@ -4936,6 +5035,12 @@
<value level="12">103</value>
<value level="13">113</value>
<value level="14">117</value>
<value level="15">120</value>
<value level="16">123</value>
<value level="17">126</value>
<value level="18">129</value>
<value level="19">132</value>
<value level="20">135</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
@@ -4952,6 +5057,12 @@
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="17">21</value>
<value level="18">21</value>
<value level="19">21</value>
<value level="20">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -5064,7 +5175,7 @@
</effect>
</effects>
</skill>
<skill id="1248" toLevel="14" name="Seal of Suspension">
<skill id="1248" toLevel="20" name="Seal of Suspension">
<!-- Nearby enemies' P./ M. Skill Cooldown -$s2 for $s1 -->
<icon>icon.skill1248</icon>
<abnormalLvl>1</abnormalLvl>
@@ -5087,8 +5198,14 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
<value level="15">-667</value>
<value level="16">-671</value>
<value level="17">-675</value>
<value level="18">-679</value>
<value level="19">-682</value>
<value level="20">-684</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -5109,6 +5226,12 @@
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">79</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="18">82</value>
<value level="19">83</value>
<value level="20">84</value>
</magicLvl>
<mpConsume>
<value level="1">65</value>
@@ -5125,6 +5248,12 @@
<value level="12">103</value>
<value level="13">113</value>
<value level="14">117</value>
<value level="15">120</value>
<value level="16">123</value>
<value level="17">126</value>
<value level="18">129</value>
<value level="19">132</value>
<value level="20">135</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
@@ -5141,6 +5270,12 @@
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="17">21</value>
<value level="18">21</value>
<value level="19">21</value>
<value level="20">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -6688,7 +6823,7 @@
</effect>
</effects>
</skill>
<skill id="1269" toLevel="11" name="Curse Disease">
<skill id="1269" toLevel="16" name="Curse Disease">
<!-- For $s1, power of HP recovery magic received by the enemy -$s2. -->
<icon>icon.skill1269</icon>
<abnormalLvl>1</abnormalLvl>
@@ -6707,8 +6842,13 @@
<value level="7">-635</value>
<value level="8">-646</value>
<value level="9">-655</value>
<value level="10">-664</value>
<value level="11">-673</value>
<value level="10">-659</value>
<value level="11">-663</value>
<value level="12">-667</value>
<value level="13">-669</value>
<value level="14">-671</value>
<value level="15">-673</value>
<value level="16">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -6727,6 +6867,11 @@
<value level="9">74</value>
<value level="10">76</value>
<value level="11">78</value>
<value level="12">80</value>
<value level="13">81</value>
<value level="14">82</value>
<value level="15">83</value>
<value level="16">84</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@@ -6740,6 +6885,11 @@
<value level="9">69</value>
<value level="8">76</value>
<value level="9">78</value>
<value level="12">80</value>
<value level="13">81</value>
<value level="14">82</value>
<value level="15">83</value>
<value level="16">84</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -6753,6 +6903,11 @@
<value level="9">14</value>
<value level="10">14</value>
<value level="11">15</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -7415,7 +7570,7 @@
</effect>
</effects>
</skill>
<skill id="1279" toLevel="9" name="Summon Binding Cubic">
<skill id="1279" toLevel="15" name="Summon Binding Cubic">
<!-- Summons Binding Cubic. Binding Cubic uses magic that paralyzes a targeted enemy. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1279</icon>
<hitTime>6000</hitTime>
@@ -7430,6 +7585,12 @@
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -7442,6 +7603,12 @@
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">82</value>
<value level="15">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
@@ -7453,6 +7620,12 @@
<value level="7">48</value>
<value level="8">51</value>
<value level="9">53</value>
<value level="10">74</value>
<value level="11">73</value>
<value level="12">76</value>
<value level="13">79</value>
<value level="14">82</value>
<value level="15">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -7464,6 +7637,12 @@
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
<value level="11">16</value>
<value level="12">17</value>
<value level="13">18</value>
<value level="14">19</value>
<value level="15">20</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -7486,11 +7665,17 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1280" toLevel="9" name="Summon Aqua Cubic">
<skill id="1280" toLevel="14" name="Summon Aqua Cubic">
<!-- Summons Aqua Cubic. Aqua Cubic uses attack magic that inflicts continuous damage to the enemy. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1280</icon>
<hitTime>6000</hitTime>
@@ -7505,6 +7690,11 @@
<value level="7">5</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">6</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
<value level="14">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -7517,6 +7707,11 @@
<value level="7">66</value>
<value level="8">70</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">78</value>
<value level="12">80</value>
<value level="13">82</value>
<value level="14">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
@@ -7528,6 +7723,11 @@
<value level="7">49</value>
<value level="8">52</value>
<value level="9">55</value>
<value level="10">73</value>
<value level="11">76</value>
<value level="12">79</value>
<value level="13">82</value>
<value level="14">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -7539,6 +7739,11 @@
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">14</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">14</value>
<value level="14">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -7561,11 +7766,16 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1281" toLevel="9" name="Summon Spark Cubic">
<skill id="1281" toLevel="15" name="Summon Spark Cubic">
<!-- Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1281</icon>
<hitTime>6000</hitTime>
@@ -7580,6 +7790,12 @@
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">11</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -7592,17 +7808,29 @@
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">82</value>
<value level="15">84</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">35</value>
<value level="4">38</value>
<value level="5">41</value>
<value level="6">44</value>
<value level="7">48</value>
<value level="8">51</value>
<value level="9">53</value>
<value level="1">35</value>
<value level="2">39</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">52</value>
<value level="6">55</value>
<value level="7">60</value>
<value level="8">64</value>
<value level="9">64</value>
<value level="10">70</value>
<value level="11">73</value>
<value level="12">76</value>
<value level="13">79</value>
<value level="14">82</value>
<value level="15">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -7614,6 +7842,12 @@
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">14</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">14</value>
<value level="14">14</value>
<value level="15">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -7636,6 +7870,12 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
</cubicLvl>
</effect>
</effects>
@@ -7911,7 +8151,7 @@
</effect>
</effects>
</skill>
<skill id="1289" toLevel="2" name="Inferno">
<skill id="1289" toLevel="6" name="Inferno">
<!-- By the power of fire inflicts Fire damage on the enemy with $s1 Power added to M. Atk. and burns $s2 MP of enemy, also causing loss of $s4 HP per sec. for $s3 -->
<icon>icon.skill1289</icon>
<abnormalLvl>10</abnormalLvl>
@@ -7929,14 +8169,26 @@
<magicLvl>
<value level="1">70</value>
<value level="2">76</value>
<value level="3">78</value>
<value level="4">80</value>
<value level="5">82</value>
<value level="6">84</value>
</magicLvl>
<mpConsume>
<value level="1">200</value>
<value level="2">275</value>
<value level="3">290</value>
<value level="4">305</value>
<value level="5">320</value>
<value level="6">335</value>
</mpConsume>
<mpInitialConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">50</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -7948,16 +8200,39 @@
<effect name="MagicalAttack">
<power>
<value level="1">150</value>
<value level="2">151</value>
<value level="2">155</value>
<value level="3">160</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</power>
</effect>
<effect name="MagicalAttackMp">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">10</value>
</power>
<critical>true</critical>
<criticalLimit>1600</criticalLimit>
</effect>
<effect name="DamOverTime">
<power>60</power>
<power>
<value level="1">60</value>
<value level="2">80</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">150</value>
<value level="6">180</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1290" toLevel="1" name="Blizzard">
<skill id="1290" toLevel="6" name="Blizzard">
<!-- By the power of water inflicts Water damage on the enemy with $s1 Power added to M. Atk. For $s2 Speed -$s3. -->
<icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl>
@@ -7974,8 +8249,22 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>70</magicLvl>
<mpConsume>200</mpConsume>
<magicLvl>
<value level="1">70</value>
<value level="2">76</value>
<value level="3">78</value>
<value level="4">80</value>
<value level="5">82</value>
<value level="6">84</value>
</magicLvl>
<mpConsume>
<value level="1">200</value>
<value level="2">275</value>
<value level="3">290</value>
<value level="4">305</value>
<value level="5">320</value>
<value level="6">335</value>
</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -7984,7 +8273,14 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>150</power>
<power>
<value level="1">150</value>
<value level="2">155</value>
<value level="3">160</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</power>
</effect>
<effect name="Speed">
<amount>-50</amount>
@@ -7992,7 +8288,7 @@
</effect>
</effects>
</skill>
<skill id="1291" toLevel="2" name="Demon Wind">
<skill id="1291" toLevel="6" name="Demon Wind">
<!-- By the power of wind inflicts Wind damage on the enemy with $s1 Power added to M. Atk. For $s2 Received Healing -$s3. -->
<icon>icon.skill1291</icon>
<abnormalLvl>1</abnormalLvl>
@@ -8009,14 +8305,26 @@
<magicLvl>
<value level="1">70</value>
<value level="2">76</value>
<value level="3">78</value>
<value level="4">80</value>
<value level="5">82</value>
<value level="6">84</value>
</magicLvl>
<mpConsume>
<value level="1">200</value>
<value level="2">275</value>
<value level="3">290</value>
<value level="4">305</value>
<value level="5">320</value>
<value level="6">335</value>
</mpConsume>
<mpInitialConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">50</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -8028,11 +8336,22 @@
<effect name="MagicalAttack">
<power>
<value level="1">150</value>
<value level="2">151</value>
<value level="2">155</value>
<value level="3">160</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</power>
</effect>
<effect name="HealEffect">
<amount>-50</amount>
<amount>
<value level="1">-50</value>
<value level="2">-52</value>
<value level="3">-54</value>
<value level="4">-56</value>
<value level="5">-58</value>
<value level="6">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -172,24 +172,30 @@
</effect>
</effects>
</skill>
<skill id="1305" toLevel="12" name="Pa'agrio's Honor">
<skill id="1305" toLevel="18" name="Pa'agrio's Honor">
<!-- Restores nearby clan members' CP by $s1 Power. -->
<icon>icon.skill1305</icon>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">569</value>
<value level="2">589</value>
<value level="3">611</value>
<value level="4">632</value>
<value level="5">664</value>
<value level="1">439</value>
<value level="2">499</value>
<value level="3">554</value>
<value level="4">604</value>
<value level="5">649</value>
<value level="6">689</value>
<value level="7">722</value>
<value level="8">743</value>
<value level="9">763</value>
<value level="10">780</value>
<value level="11">797</value>
<value level="12">814</value>
<value level="11">788</value>
<value level="12">796</value>
<value level="13">804</value>
<value level="14">812</value>
<value level="15">820</value>
<value level="16">828</value>
<value level="17">836</value>
<value level="18">844</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -206,6 +212,12 @@
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">83</value>
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">184</value>
@@ -220,6 +232,12 @@
<value level="10">239</value>
<value level="11">263</value>
<value level="12">267</value>
<value level="13">271</value>
<value level="14">275</value>
<value level="15">279</value>
<value level="16">283</value>
<value level="17">287</value>
<value level="18">291</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
@@ -234,6 +252,12 @@
<value level="10">48</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">49</value>
<value level="14">49</value>
<value level="15">49</value>
<value level="16">49</value>
<value level="17">49</value>
<value level="18">49</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -256,28 +280,40 @@
<value level="10">687</value>
<value level="11">690</value>
<value level="12">702</value>
<value level="13">714</value>
<value level="14">727</value>
<value level="15">740</value>
<value level="16">753</value>
<value level="17">766</value>
<value level="18">780</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1306" toLevel="12" name="Ritual of Life">
<skill id="1306" toLevel="18" name="Ritual of Life">
<!-- Restores CP by $s1 Power. -->
<icon>icon.skill1306</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">561</value>
<value level="2">582</value>
<value level="3">600</value>
<value level="4">624</value>
<value level="5">641</value>
<value level="6">667</value>
<value level="7">687</value>
<value level="8">700</value>
<value level="9">721</value>
<value level="10">742</value>
<value level="11">760</value>
<value level="12">780</value>
<value level="1">575</value>
<value level="2">602</value>
<value level="3">628</value>
<value level="4">653</value>
<value level="5">677</value>
<value level="6">700</value>
<value level="7">722</value>
<value level="8">743</value>
<value level="9">763</value>
<value level="10">780</value>
<value level="11">788</value>
<value level="12">796</value>
<value level="13">804</value>
<value level="14">812</value>
<value level="15">820</value>
<value level="16">828</value>
<value level="17">836</value>
<value level="18">844</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
@@ -295,6 +331,12 @@
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">83</value>
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">88</value>
@@ -309,6 +351,12 @@
<value level="10">120</value>
<value level="11">132</value>
<value level="12">136</value>
<value level="13">140</value>
<value level="14">144</value>
<value level="15">148</value>
<value level="16">152</value>
<value level="17">156</value>
<value level="18">160</value>
</mpConsume>
<mpInitialConsume>
<value level="1">19</value>
@@ -323,6 +371,12 @@
<value level="10">24</value>
<value level="11">25</value>
<value level="12">25</value>
<value level="13">25</value>
<value level="14">25</value>
<value level="15">25</value>
<value level="16">25</value>
<value level="17">25</value>
<value level="18">25</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -342,8 +396,14 @@
<value level="8">817</value>
<value level="9">839</value>
<value level="10">858</value>
<value level="11">839</value>
<value level="12">858</value>
<value level="11">863</value>
<value level="12">871</value>
<value level="13">880</value>
<value level="14">888</value>
<value level="15">897</value>
<value level="16">905</value>
<value level="17">913</value>
<value level="18">920</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1549,7 +1609,7 @@
</effect>
</effects>
</skill>
<skill id="1339" toLevel="2" name="Fire Vortex">
<skill id="1339" toLevel="3" name="Fire Vortex">
<!-- Creates fire vortex and inflicts Fire damage on the enemy with $s1 Power added to M. Atk. For $s2 Speed -$s3, Atk. Spd. -$s4, Casting Spd. -$s5. Consumes $s6 HP per sec. Over-hit. -->
<icon>icon.skill1339</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1568,15 +1628,18 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">84</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">116</value>
<value level="2">122</value>
<value level="3">128</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">21</value>
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1588,6 +1651,7 @@
<power>
<value level="1">126</value>
<value level="2">140</value>
<value level="3">155</value>
</power>
<overHit>true</overHit>
</effect>
@@ -1595,24 +1659,25 @@
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1340" toLevel="2" name="Ice Vortex">
<skill id="1340" toLevel="3" name="Ice Vortex">
<!-- Stirs up a vortex connecting to the dimension of water and inflicts water damage on the enemy with $s1 Power added to M. Atk. For $s2, Speed -$s3. Consumes $s4 MP every sec. Over-hit. -->
<icon>icon.skill1340</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1632,14 +1697,17 @@
<magicLvl>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">116</value>
<value level="2">122</value>
<value level="3">128</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">21</value>
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1651,6 +1719,7 @@
<power>
<value level="1">126</value>
<value level="2">140</value>
<value level="3">155</value>
</power>
<overHit>true</overHit>
</effect>
@@ -1662,12 +1731,13 @@
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1341" toLevel="2" name="Wind Vortex">
<skill id="1341" toLevel="3" name="Wind Vortex">
<!-- Stirs up a vortex connecting to the dimension of wind and inflicts wind damage on the enemy with $s1 Power added to M. Atk. For $s2, Atk. Spd. -$s3, Casting Spd. -$s4. Consumes $s5 MP every sec. Over-hit. -->
<icon>icon.skill1341</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1687,14 +1757,17 @@
<magicLvl>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">116</value>
<value level="2">122</value>
<value level="3">128</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">21</value>
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1706,6 +1779,7 @@
<power>
<value level="1">126</value>
<value level="2">140</value>
<value level="3">155</value>
</power>
<overHit>true</overHit>
</effect>
@@ -1721,6 +1795,7 @@
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1769,10 +1844,14 @@
</effect>
</effects>
</skill>
<skill id="1343" toLevel="2" name="Dark Vortex">
<skill id="1343" toLevel="3" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with $s1 Power added to M. Atk. Absorbs $s2 damage as HP. For $s3, P./ M. Critical Rate -$s4. Consumes $s5 MP every sec. -->
<icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -1786,8 +1865,16 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>116</mpConsume>
<magicLvl>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
<value level="1">116</value>
<value level="2">122</value>
<value level="3">128</value>
</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1796,20 +1883,32 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>125</power>
<percentage>15</percentage>
<power>
<value level="1">126</value>
<value level="2">140</value>
<value level="3">155</value>
</power>
<percentage>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
</percentage>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>2</ticks>
</effect>
<effect name="Accuracy">
<amount>-6</amount>
<effect name="CriticalRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>DARK</attribute>
<effect name="MagicCriticalRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -2098,49 +2197,109 @@
</effect>
</effects>
</skill>
<skill id="1350" toLevel="1" name="Warrior Bane">
<skill id="1350" toLevel="5" name="Warrior Bane">
<!-- For $s1, enemy's P. Atk. -$s2 and Speed -$s3. -->
<icon>icon.skill1350</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>WARRIOR_BANE</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-662</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>70</mpConsume>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
<value level="4">79</value>
<value level="5">82</value>
</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>80</rate>
<effect name="PAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1351" toLevel="1" name="Mage Bane">
<skill id="1351" toLevel="5" name="Mage Bane">
<!-- For $s1, enemy's M. Atk. -$s2 and Casting Spd. -$s3. -->
<icon>icon.skill1351</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MAGE_BANE</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>70</mpConsume>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">73</value>
<value level="3">76</value>
<value level="4">79</value>
<value level="5">82</value>
</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP</dispel>
<rate>80</rate>
<effect name="MAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -2861,10 +3020,17 @@
</effect>
</effects>
</skill>
<skill id="1366" toLevel="1" name="Seal of Despair">
<skill id="1366" toLevel="6" name="Seal of Despair">
<!-- For $s1, surrounding enemies' ? P. Accuracy -$s2, P. Atk. -$s3, P. Critical Rate -$s4, P. Critical defense -$s5, Speed -$s6, M. Def. -$s7, Atk. Spd. -$s8. -->
<icon>icon.skill1366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>40</activateRate>
@@ -2876,8 +3042,22 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>107</mpConsume>
<magicLvl>
<value level="1">79</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
</magicLvl>
<mpConsume>
<value level="1">107</value>
<value level="2">110</value>
<value level="3">113</value>
<value level="4">116</value>
<value level="5">119</value>
<value level="6">122</value>
</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -3424,7 +3604,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="1382" toLevel="6" name="Mass Curse Gloom">
<skill id="1382" toLevel="11" name="Mass Curse Gloom">
<!-- Imposes a Curse Gloom on surrounding targets, decreasing their M. Def. by $s1. -->
<icon>icon.skill1382</icon>
<abnormalLvl>3</abnormalLvl>
@@ -3441,7 +3621,12 @@
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
<value level="6">-675</value>
<value level="6">-659</value>
<value level="7">-661</value>
<value level="8">-662</value>
<value level="9">-663</value>
<value level="10">-664</value>
<value level="11">-665</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -3457,6 +3642,11 @@
<value level="4">70</value>
<value level="5">74</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
</magicLvl>
<mpConsume>
<value level="1">133</value>
@@ -3465,6 +3655,11 @@
<value level="4">162</value>
<value level="5">170</value>
<value level="6">187</value>
<value level="7">195</value>
<value level="8">198</value>
<value level="9">200</value>
<value level="10">203</value>
<value level="11">205</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
@@ -3475,16 +3670,6 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">33</value>
<value level="2">36</value>
<value level="3">39</value>
<value level="4">41</value>
<value level="5">44</value>
<value level="6">46</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>-23</amount>
<mode>PER</mode>
@@ -4274,7 +4459,7 @@
</effect>
</effects>
</skill>
<skill id="1396" toLevel="12" name="Magical Backfire">
<skill id="1396" toLevel="18" name="Magical Backfire">
<!-- For $s1, enemy's skill MP Consumption +$s2. -->
<icon>icon.skill1396</icon>
<abnormalLvl>3</abnormalLvl>
@@ -4294,8 +4479,14 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-664</value>
<value level="12">-673</value>
<value level="11">-659</value>
<value level="12">-663</value>
<value level="13">-665</value>
<value level="14">-667</value>
<value level="15">-669</value>
<value level="16">-671</value>
<value level="17">-673</value>
<value level="18">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4315,6 +4506,12 @@
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">83</value>
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4329,6 +4526,12 @@
<value level="10">69</value>
<value level="11">75</value>
<value level="12">79</value>
<value level="13">81</value>
<value level="14">83</value>
<value level="15">85</value>
<value level="16">87</value>
<value level="17">89</value>
<value level="18">91</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -4343,6 +4546,12 @@
<value level="10">14</value>
<value level="11">14</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="18">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -4458,16 +4667,16 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<mpConsume>
<value level="1">77</value>

View File

@@ -308,7 +308,7 @@
</effect>
</effects>
</skill>
<skill id="1406" toLevel="2" name="Summon Feline King">
<skill id="1406" toLevel="6" name="Summon Feline King">
<!-- Summons a Feline King. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1406</icon>
<hitTime>6000</hitTime>
@@ -316,15 +316,27 @@
<itemConsumeCount>
<value level="1">12</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">144</value>
<value level="2">159</value>
<value level="3">162</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
@@ -341,7 +353,7 @@
</effect>
</effects>
</skill>
<skill id="1407" toLevel="2" name="Summon Magnus the Unicorn">
<skill id="1407" toLevel="6" name="Summon Magnus the Unicorn">
<!-- Summons Magnus the Unicorn. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1407</icon>
<hitTime>6000</hitTime>
@@ -349,15 +361,27 @@
<itemConsumeCount>
<value level="1">12</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">144</value>
<value level="2">159</value>
<value level="3">162</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</mpConsume>
<mpInitialConsume>29</mpInitialConsume>
<operateType>A1</operateType>
@@ -374,7 +398,7 @@
</effect>
</effects>
</skill>
<skill id="1408" toLevel="2" name="Summon Spectral Lord">
<skill id="1408" toLevel="6" name="Summon Spectral Lord">
<!-- Summons a Spectral Lord. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1408</icon>
<hitTime>6000</hitTime>
@@ -383,21 +407,29 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">12</value>
<value level="1">14</value>
<value level="2">14</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">77</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">144</value>
<value level="1">159</value>
<value level="2">159</value>
<value level="3">162</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
</mpConsume>
<mpInitialConsume>
<value level="1">29</value>
<value level="1">30</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3158,10 +3190,14 @@
</effect>
</effects>
</skill>
<skill id="1460" toLevel="1" name="Mana Gain">
<skill id="1460" toLevel="3" name="Mana Gain">
<!-- When using the Recharge skill, target's MP Recovery Bonus +$s1 for 20 min. -->
<icon>icon.skill1460</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RECHARGE_UP</abnormalType>
<castRange>600</castRange>
@@ -3169,8 +3205,16 @@
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>180</mpConsume>
<magicLvl>
<value level="1">79</value>
<value level="2">80</value>
<value level="3">81</value>
</magicLvl>
<mpConsume>
<value level="1">180</value>
<value level="2">184</value>
<value level="3">188</value>
</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -3186,7 +3230,11 @@
</conditions>
<effects>
<effect name="ManaCharge">
<amount>85</amount>
<amount>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@@ -2542,7 +2542,7 @@
</effect>
</effects>
</skill>
<skill id="1539" toLevel="5" name="Stigma of Shilen">
<skill id="1539" toLevel="11" name="Stigma of Shilen">
<!-- For $s1, Melee Weapon Resistance -$s2. -->
<icon>icon.skill1539</icon>
<abnormalLvl>
@@ -2551,6 +2551,12 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType>
@@ -2561,14 +2567,38 @@
<value level="3">800</value>
<value level="4">900</value>
<value level="5">1000</value>
<value level="6">1000</value>
<value level="7">1000</value>
<value level="8">1000</value>
<value level="9">1000</value>
<value level="10">1000</value>
<value level="11">1000</value>
</castRange>
<effectPoint>-635</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
<value level="6">-643</value>
<value level="7">-646</value>
<value level="8">-649</value>
<value level="9">-652</value>
<value level="10">-654</value>
<value level="11">-656</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -2578,6 +2608,12 @@
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
<value level="6">79</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
@@ -2585,6 +2621,12 @@
<value level="3">29</value>
<value level="4">33</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -2602,6 +2644,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
@@ -2609,6 +2657,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
@@ -2616,6 +2670,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
@@ -2623,6 +2683,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
@@ -2630,6 +2696,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
@@ -2637,6 +2709,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
@@ -2644,6 +2722,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</POLE>
<DUAL>
<value level="1">-16</value>
@@ -2651,6 +2735,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
@@ -2658,6 +2748,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</RAPIER>
</effect>
</effects>
@@ -3300,16 +3396,22 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1556" toLevel="1" name="Arcane Shield">
<skill id="1556" toLevel="5" name="Arcane Shield">
<!-- For $s1, damage received -$s2 and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. -->
<icon>icon.skill1556</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>138</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>123</mpConsume>
<mpInitialConsume>23</mpInitialConsume>
<operateType>A2</operateType>
@@ -3322,11 +3424,17 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpShield">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">57</value>
<value level="5">60</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1557" toLevel="1" name="Servitor Share">
<skill id="1557" toLevel="3" name="Servitor Share">
<!-- Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./ P. Def. by $s1, M. Atk./ M. Def. by $s2, Max HP/ MP by $s3, Atk. Spd. by $s4, and Casting Spd. by $s5. -->
<icon>icon.skill1557</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3335,8 +3443,16 @@
<effectPoint>379</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>105</mpConsume>
<magicLvl>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">82</value>
</magicLvl>
<mpConsume>
<value level="1">105</value>
<value level="2">109</value>
<value level="3">113</value>
</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>

View File

@@ -364,7 +364,7 @@
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
@@ -521,7 +521,7 @@
</effect>
</effects>
</skill>
<skill id="1610" toLevel="18" name="Life Rescue">
<skill id="1610" toLevel="29" name="Life Rescue">
<!-- For $s1 restores $s2 HP of the target each sec. -->
<icon>icon.skill1610</icon>
<abnormalLvl>
@@ -540,11 +540,22 @@
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="15">16</value>
<value level="15">17</value>
<value level="15">18</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">18</value>
<value level="20">18</value>
<value level="21">18</value>
<value level="22">18</value>
<value level="23">18</value>
<value level="24">18</value>
<value level="25">18</value>
<value level="26">18</value>
<value level="27">18</value>
<value level="28">18</value>
<value level="29">18</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
@@ -569,6 +580,17 @@
<value level="16">66</value>
<value level="17">68</value>
<value level="18">70</value>
<value level="19">72</value>
<value level="20">74</value>
<value level="21">76</value>
<value level="22">77</value>
<value level="23">78</value>
<value level="24">79</value>
<value level="25">80</value>
<value level="26">81</value>
<value level="27">82</value>
<value level="28">83</value>
<value level="29">84</value>
</magicLvl>
<mpConsume>
<value level="1">32</value>
@@ -589,6 +611,17 @@
<value level="16">93</value>
<value level="17">95</value>
<value level="18">96</value>
<value level="19">97</value>
<value level="20">99</value>
<value level="21">100</value>
<value level="22">101</value>
<value level="23">102</value>
<value level="24">103</value>
<value level="25">105</value>
<value level="26">106</value>
<value level="27">107</value>
<value level="28">108</value>
<value level="29">109</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -605,25 +638,36 @@
<value level="3">17</value>
<value level="4">20</value>
<value level="5">22</value>
<value level="6">25</value>
<value level="7">28</value>
<value level="8">30</value>
<value level="9">33</value>
<value level="10">36</value>
<value level="11">38</value>
<value level="12">41</value>
<value level="13">44</value>
<value level="14">46</value>
<value level="15">49</value>
<value level="16">51</value>
<value level="17">54</value>
<value level="18">57</value>
<value level="6">41</value>
<value level="7">46</value>
<value level="8">49</value>
<value level="9">54</value>
<value level="10">59</value>
<value level="11">62</value>
<value level="12">67</value>
<value level="13">72</value>
<value level="14">75</value>
<value level="15">80</value>
<value level="16">84</value>
<value level="17">89</value>
<value level="18">94</value>
<value level="19">95</value>
<value level="20">99</value>
<value level="21">102</value>
<value level="22">103</value>
<value level="23">105</value>
<value level="24">107</value>
<value level="25">108</value>
<value level="26">110</value>
<value level="27">112</value>
<value level="28">113</value>
<value level="29">115</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="1611" toLevel="5" name="Power Supremacy">
<skill id="1611" toLevel="6" name="Power Supremacy">
<!-- P. Atk. +$s1, Max HP -$s2. -->
<icon>icon.skill1611</icon>
<mpInitialConsume>
@@ -632,6 +676,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -644,16 +689,18 @@
<value level="3">14</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">-14</value>
<value level="2">-16</value>
<value level="3">-18</value>
<value level="4">-20</value>
<value level="5">-24</value>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-15</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -905,19 +952,36 @@
<!-- Max. Energy $s1. -->
<operateType>A1</operateType>
</skill>
<skill id="1621" toLevel="1" name="Shield of Sacrifice">
<skill id="1621" toLevel="5" name="Shield of Sacrifice">
<!-- Sacrifices itself, decreasing Max HP by $s1. For party members P. Def. +$s3, M. Def. +$s4, Received Healing +$s1 for $s2 Requires a shield. -->
<icon>icon.skill1621</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
<operateType>A2</operateType>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">45</value>
<value level="3">52</value>
<value level="4">59</value>
<value level="5">66</value>
</mpConsume>
<operateType>A4</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -927,13 +991,31 @@
<conditions>
<condition name="EquipShield" />
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>1622</skillId> <!-- Blood of Sacrifice -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
@@ -953,7 +1035,7 @@
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="MaxHp">
<amount>-20</amount>
@@ -961,7 +1043,7 @@
</effect>
</effects>
</skill>
<skill id="1623" toLevel="1" name="Eva<EFBFBD>s Protection">
<skill id="1623" toLevel="5" name="Eva's Protection">
<!-- Party members' P. Def. +$s2, M. Def. +$s3 Speed +$s4 for $s1 Requires a shield. -->
<icon>icon.skill1623</icon>
<abnormalLvl>1</abnormalLvl>
@@ -971,8 +1053,20 @@
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<magicLvl>80</magicLvl>
<mpConsume>114</mpConsume>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
<value level="3">82</value>
<value level="4">83</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>
<value level="1">114</value>
<value level="2">116</value>
<value level="3">118</value>
<value level="4">120</value>
<value level="5">122</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -985,15 +1079,33 @@
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@@ -1182,11 +1294,21 @@
</effect>
</effects>
</skill>
<skill id="1628" toLevel="1" name="Broad Sweep">
<skill id="1628" toLevel="4" name="Broad Sweep">
<!-- For $s1 the number of attacking enemies +$s2. Requires a sword/ two-handed sword. -->
<icon>icon.skill1628</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">300</value>
<value level="2">600</value>
<value level="3">900</value>
<value level="4">1200</value>
</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<operateType>A2</operateType>
<castRange>40</castRange>
@@ -1194,8 +1316,18 @@
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>76</magicLvl>
<mpConsume>34</mpConsume>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
</magicLvl>
<mpConsume>
<value level="1">34</value>
<value level="2">41</value>
<value level="3">50</value>
<value level="4">60</value>
</mpConsume>
<reuseDelay>75000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1319,28 +1451,88 @@
</effect>
</effects>
</skill>
<skill id="1632" toLevel="1" name="Deadly Strike">
<skill id="1632" toLevel="8" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-1925</value>
<value level="2">-1973</value>
<value level="3">-2020</value>
<value level="4">-2112</value>
<value level="5">-2156</value>
<value level="6">-2200</value>
<value level="7">-2241</value>
<value level="8">-2282</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
<abnormalType>PD_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<coolTime>500</coolTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">80</value>
<value level="5">81</value>
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
</magicLvl>
<mpConsume>
<value level="1">100</value>
<value level="2">101</value>
<value level="3">101</value>
<value level="4">104</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">107</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
<effect name="PhysicalAttack">
<power>
<value level="1">2694</value>
<value level="2">2762</value>
<value level="3">2828</value>
<value level="4">2957</value>
<value level="5">3018</value>
<value level="6">3079</value>
<value level="7">3137</value>
<value level="8">3194</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -671,8 +671,11 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill1896</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>50</activateRate>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
@@ -719,6 +722,9 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2190</hitTime>
<isDebuff>true</isDebuff>
<hitCancelTime>0.2</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">81</value>
<value level="2">82</value>
@@ -731,11 +737,13 @@
<value level="3">109</value>
<value level="4">110</value>
</mpConsume>
<staticReuse>true</staticReuse>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
@@ -761,13 +769,13 @@
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>200</distance>
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="1897" toLevel="5" name="Shilen's Cursed Field">
<skill id="1897" toLevel="11" name="Shilen's Cursed Field">
<!-- For $s1, Melee Weapon Resistance of the target and nearby enemies -$s2. -->
<icon>icon.skill1897</icon>
<abnormalLvl>1</abnormalLvl>
@@ -776,13 +784,31 @@
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">900</value>
<value level="6">900</value>
<value level="7">900</value>
<value level="8">900</value>
<value level="9">900</value>
<value level="10">900</value>
<value level="11">900</value>
</castRange>
<effectPoint>
<value level="1">-190</value>
<value level="2">-204</value>
<value level="3">-219</value>
<value level="4">-234</value>
<value level="5">-248</value>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
<value level="6">-643</value>
<value level="7">-646</value>
<value level="8">-649</value>
<value level="9">-652</value>
<value level="10">-654</value>
<value level="11">-656</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
@@ -790,6 +816,12 @@
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
</effectRange>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
@@ -800,6 +832,12 @@
<value level="3">62</value>
<value level="4">70</value>
<value level="5">78</value>
<value level="6">79</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
@@ -807,6 +845,12 @@
<value level="3">87</value>
<value level="4">99</value>
<value level="5">126</value>
<value level="6">129</value>
<value level="7">132</value>
<value level="8">135</value>
<value level="9">138</value>
<value level="10">141</value>
<value level="11">144</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@@ -822,6 +866,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</SWORD>
<BLUNT>
<value level="1">-16</value>
@@ -829,6 +879,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
@@ -836,6 +892,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</POLE>
<DUAL>
<value level="1">-16</value>
@@ -843,6 +905,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
</DUAL>
</effect>
</effects>
@@ -858,19 +926,20 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-377</value>
<value level="2">-392</value>
<value level="3">-407</value>
<value level="4">-437</value>
<value level="5">-453</value>
<value level="6">-469</value>
<value level="7">-501</value>
<value level="8">-518</value>
<value level="9">-535</value>
<value level="1">-2130</value>
<value level="2">-2190</value>
<value level="3">-2250</value>
<value level="4">-2310</value>
<value level="5">-2370</value>
<value level="6">-2420</value>
<value level="7">-2480</value>
<value level="8">-2540</value>
<value level="9">-2600</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<hitTime>1000</hitTime>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
@@ -905,9 +974,6 @@
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">

View File

@@ -1061,7 +1061,7 @@
<!-- Attack of Feline King holds target for 15 sec. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate>

View File

@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10015" toLevel="2" name="Chain Strike">
<skill id="10015" toLevel="3" name="Chain Strike">
<!-- Pulls a selected target to you and attacks. -->
<icon>icon.skill10015</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
@@ -15,12 +16,14 @@
<magicLvl>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">69</value>
<value level="2">73</value>
<value level="3">77</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1000</hitTime>

View File

@@ -39,29 +39,54 @@
<skill id="13656" toLevel="1" name="Lv. 1 Brooch">
<!-- Activates 2 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>2</amount>
</effect>
</effects>
</skill>
<skill id="13657" toLevel="1" name="Lv. 2 Brooch">
<!-- Activates 3 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="13658" toLevel="1" name="Lv. 3 Brooch">
<!-- Activates 4 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>4</amount>
</effect>
</effects>
</skill>
<skill id="13659" toLevel="1" name="Lv. 4 Brooch">
<!-- Activates 5 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>5</amount>
</effect>
</effects>
</skill>
<skill id="13660" toLevel="1" name="Lv. 5 Brooch">
<!-- Activates 6 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13661" toLevel="2" name="Lv. 2 Brooch - Additional Effect">
<skill id="13661" toLevel="5" name="Lv. 2 Brooch - Additional Effect">
<!-- Inventory Slot +5. -->
<icon>
<value level="1">icon.etc_bm_brooch_lavianrose_i00</value>
@@ -70,6 +95,18 @@
<value level="4">icon.etc_bm_brooch_lavianrose_i05</value>
<value level="5">icon.etc_bm_brooch_lavianrose_i06</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">15</value>
</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
</list>

View File

@@ -967,92 +967,362 @@
<skill id="45021" toLevel="1" name="White Uniform Hat (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>BranchSys2.icon.br_navy_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45022" toLevel="1" name="White Uniform Hat (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>BranchSys2.icon.br_navy_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45023" toLevel="1" name="White Uniform Hat (CON+1 MEN+1)">
<!-- CON +1, MEN +1. -->
<icon>BranchSys2.icon.br_navy_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45024" toLevel="1" name="Napoleon Hat (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>BranchSys.icon.br_napoleonic_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45025" toLevel="1" name="Napoleon Hat (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>BranchSys.icon.br_napoleonic_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45026" toLevel="1" name="Napoleon Hat (CON +1 MEN +1)">
<!-- CON +1, MEN +1. -->
<icon>BranchSys.icon.br_napoleonic_cap_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45027" toLevel="1" name="Ninja Hair Accessory (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>BranchSys3.icon1.g_co_ninja_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45028" toLevel="1" name="Ninja Hair Accessory (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>BranchSys3.icon1.g_co_ninja_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45029" toLevel="1" name="Ninja Hair Accessory (CON+1 MEN+1)">
<!-- CON +1, MEN +1. -->
<icon>BranchSys3.icon1.g_co_ninja_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45030" toLevel="1" name="Warrior's Helmet (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>BranchSys2.icon.br_close_helmet_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45031" toLevel="1" name="Warrior's Helmet (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>BranchSys2.icon.br_close_helmet_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45032" toLevel="1" name="Warrior's Helmet (CON+1 MEN+1)">
<!-- CON +1, MEN +1. -->
<icon>BranchSys2.icon.br_close_helmet_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45033" toLevel="1" name="First Mate Hat (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>icon.Accessary_middle_ages_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45034" toLevel="1" name="First Mate Hat (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>icon.Accessary_middle_ages_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45035" toLevel="1" name="First Mate Hat (CON+1 MEN+1)">
<!-- CON +1, MEN +1. -->
<icon>icon.Accessary_middle_ages_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45036" toLevel="1" name="Artisan's Goggles (STR+1 INT+1)">
<!-- STR+1, INT+1. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="45037" toLevel="1" name="Artisan's Goggles (DEX +1 WIT +1)">
<!-- DEX +1, and WIT +1. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="45038" toLevel="1" name="Artisan's Goggles (CON+1 MEN+1)">
<!-- CON +1, MEN +1. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="45039" toLevel="1" name="Fire Dragon Belt">
<!-- When using the Belt, STR +1, INT +1, HP Recovery Bonus +2.31, MP Recovery Bonus +1.54, CP Recovery Bonus +3.07, Max HP/ MP/ CP +10%, Healing Potions Effect +100, P./ M. Critical Damage +4%. (Can be applied to Melissa's Recovery Potion, Warrior's Quick Healing Potion) -->

View File

@@ -13,21 +13,161 @@
<skill id="53003" toLevel="3" name="Mass Chain Strike">
<!-- Pulls a selected target and nearby enemies to you and provokes. -->
<icon>icon.skill53003</icon>
<operateType>A1</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>
<value level="1">78</value>
<value level="2">81</value>
<value level="3">84</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
<value level="3">132</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-4186</value>
<value level="2">-4210</value>
<value level="3">-4232</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="53004" toLevel="5" name="Critical Vulnerability Decrease">
<!-- Success rate of attacks targeting the character's vital points -$s1, chance of receiving P. Critical Attack -$s2. -->
<icon>icon.skill53004</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLvl>
<effects>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-30</value>
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-45</value>
<value level="5">-50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="53005" toLevel="1" name="Detect Darkness">
<!-- Allows to find invisible enemies nearby character. Target can't become invisible and cancel this effect for 2 sec. Requires a bow. -->
<icon>icon.skill53005</icon>
<affectRange>300</affectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<magicLvl>76</magicLvl>
<mpConsume>70</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Detection" />
</effects>
</skill>
<skill id="53006" toLevel="5" name="Bind">
<!-- Blocks all the enemy's physical skills for $s1 -->
<icon>icon.skill6320</icon>
<operateType>A1</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_PHYSICAL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-666</value>
<value level="2">-670</value>
<value level="3">-674</value>
<value level="4">-678</value>
<value level="5">-682</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">103</value>
<value level="3">107</value>
<value level="4">111</value>
<value level="5">119</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalMute" />
</effects>
</skill>
</list>

View File

@@ -49,12 +49,23 @@
<skill id="55510" toLevel="1" name="Lv. 3 Brooch">
<!-- Activates 4 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>4</amount>
</effect>
</effects>
</skill>
<skill id="55511" toLevel="1" name="Lv. 3 Brooch - Additional Effect">
<!-- Inventory slots +12. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
<skill id="55512" toLevel="1" name="Aquamarine Fortune Chest">
<operateType>A1</operateType>

View File

@@ -102,12 +102,23 @@
<skill id="55712" toLevel="1" name="Lv. 4 Brooch">
<!-- Activates 5 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>4</amount>
</effect>
</effects>
</skill>
<skill id="55713" toLevel="1" name="Lv. 4 Brooch - Additional Effect">
<!-- Inventory Slot +12. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
<skill id="55714" toLevel="1" name="Shining Golden Boot">
<icon>icon.card_event_blue_box</icon>
@@ -234,42 +245,267 @@
<skill id="55736" toLevel="1" name="Elmoreden Cloak Basic Effect">
<!-- Increases PvP Attack Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55737" toLevel="20" name="Elmoreden Cloak Enchant Effect">
<!-- PvP Attack Damage +$s1. -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55738" toLevel="1" name="Aden Cloak Basic Effect">
<!-- Increases Magic Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55739" toLevel="20" name="Aden Cloak Enchant Effect">
<!-- Magic PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_aden_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55740" toLevel="1" name="Elmore Cloak Basic Effect">
<!-- Increases Physical Attack PvE Damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>0.1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55741" toLevel="20" name="Elmore Cloak Enchant Effect">
<!-- Physical PvE Damage to normal monsters +$s1. -->
<icon>BranchIcon.icon.g_bm_elmore_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">0.3</value>
<value level="2">0.5</value>
<value level="3">0.8</value>
<value level="4">1</value>
<value level="5">1.3</value>
<value level="6">1.5</value>
<value level="7">1.8</value>
<value level="8">2</value>
<value level="9">2.3</value>
<value level="10">2.5</value>
<value level="11">2.8</value>
<value level="12">3</value>
<value level="13">3.3</value>
<value level="14">3.5</value>
<value level="15">3.8</value>
<value level="16">4</value>
<value level="17">4.3</value>
<value level="18">4.5</value>
<value level="19">4.8</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55742" toLevel="1" name="Ferios Cloak Basic Effect">
<!-- Decreases received damage when enchanted and bestows various passive and active skills. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>-0.5</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55743" toLevel="20" name="Ferios Cloak Enchant Effect">
<!-- Damage Received -$s1. -->
<icon>BranchIcon.icon.g_bm_perios_cloak_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>PK</type>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
<value level="11">-11</value>
<value level="12">-12</value>
<value level="13">-13</value>
<value level="14">-14</value>
<value level="15">-15</value>
<value level="16">-16</value>
<value level="17">-17</value>
<value level="18">-18</value>
<value level="19">-19</value>
<value level="20">-20</value>
</amount>
<type>ENEMY_ALL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55744" toLevel="1" name="Blessing of Elmoreden">
<!-- Makes you invincible for $s1 and Speed +100. -->

View File

@@ -520,7 +520,9 @@ public enum AbnormalType
CHERRY_FRUIT(-1),
HERB_EXP(-1),
HERB_SPEED(-1),
HERB_ACCURANCY(-1);
HERB_ACCURANCY(-1),
WARRIOR_BANE(-1),
MAGE_BANE(-1);
private int _clientId;