Retail implementation of Classic-only dagger skills.
Contributed by Iris.
This commit is contained in:
@@ -1497,7 +1497,6 @@
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<castRange>600</castRange>
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<effectRange>1100</effectRange>
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<hitTime>1500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">18</value>
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@@ -2062,8 +2061,11 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>TARGET_LOCK</abnormalType>
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<affectLimit>10-10</affectLimit>
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<affectLimit>9-10</affectLimit>
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<affectRange>200</affectRange>
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<activateRate>100</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<trait>HATE</trait>
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<effectPoint>
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<value level="1">-5920</value>
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<value level="2">-6080</value>
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@@ -2970,6 +2972,9 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>TARGET_LOCK</abnormalType>
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<activateRate>100</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<trait>HATE</trait>
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<castRange>
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<value level="1">400</value>
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<value level="2">400</value>
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@@ -4081,29 +4081,29 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">31</value>
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<value level="2">33</value>
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<value level="3">34</value>
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<value level="4">36</value>
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<value level="5">38</value>
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<value level="6">39</value>
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<value level="7">41</value>
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<value level="8">43</value>
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<value level="9">45</value>
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<value level="10">46</value>
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<value level="11">48</value>
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<value level="12">50</value>
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<value level="13">51</value>
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<value level="14">53</value>
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<value level="15">54</value>
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<value level="16">55</value>
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<value level="17">57</value>
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<value level="18">58</value>
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<value level="19">60</value>
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<value level="20">62</value>
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<value level="21">64</value>
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<value level="22">66</value>
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<value level="23">68</value>
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<value level="1">48</value>
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<value level="2">50</value>
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<value level="3">52</value>
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<value level="4">54</value>
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<value level="5">56</value>
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<value level="6">58</value>
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<value level="7">60</value>
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<value level="8">62</value>
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<value level="9">64</value>
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<value level="10">66</value>
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<value level="11">68</value>
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<value level="12">70</value>
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<value level="13">72</value>
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<value level="14">74</value>
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<value level="15">76</value>
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<value level="16">78</value>
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<value level="17">81</value>
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<value level="18">84</value>
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<value level="19">88</value>
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<value level="20">91</value>
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<value level="21">94</value>
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<value level="22">97</value>
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<value level="23">100</value>
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</power>
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</effect>
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</effects>
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@@ -1271,16 +1271,16 @@
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<hitTime>5000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">7</value>
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<value level="7">7</value>
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<value level="8">7</value>
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<value level="9">7</value>
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<value level="10">7</value>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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<value level="6">3</value>
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<value level="7">3</value>
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<value level="8">3</value>
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<value level="9">3</value>
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<value level="10">3</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<magicLevel>
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@@ -1318,16 +1318,16 @@
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<effects>
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<effect name="ManaHealByLevel">
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<power>
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<value level="1">240</value>
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<value level="2">252</value>
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<value level="3">265</value>
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<value level="4">278</value>
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<value level="5">292</value>
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<value level="6">312</value>
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<value level="7">334</value>
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<value level="8">357</value>
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<value level="9">382</value>
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<value level="10">409</value>
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<value level="1">264</value>
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<value level="2">277</value>
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<value level="3">292</value>
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<value level="4">306</value>
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<value level="5">321</value>
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<value level="6">343</value>
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<value level="7">367</value>
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<value level="8">393</value>
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<value level="9">420</value>
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<value level="10">450</value>
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</power>
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</effect>
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</effects>
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@@ -1047,7 +1047,7 @@
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLevel>
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<abnormalTime>180</abnormalTime>
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<abnormalTime>300</abnormalTime>
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<abnormalType>POSSESSION_SPECIAL</abnormalType>
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<affectRange>900</affectRange>
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<effectPoint>
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@@ -1120,7 +1120,7 @@
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<icon>icon.skill1621</icon>
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<abnormalLevel>6</abnormalLevel>
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<abnormalType>POSSESSION_SPECIAL</abnormalType>
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<abnormalTime>180</abnormalTime>
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<abnormalTime>300</abnormalTime>
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<isMagic>4</isMagic>
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<magicLevel>-1</magicLevel>
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<operateType>A2</operateType>
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@@ -1148,7 +1148,7 @@
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<value level="5">5</value>
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</abnormalLevel>
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<abnormalType>POSSESSION_SPECIAL</abnormalType>
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<abnormalTime>180</abnormalTime>
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<abnormalTime>300</abnormalTime>
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<effectPoint>
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<value level="1">835</value>
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<value level="2">838</value>
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@@ -1493,23 +1493,45 @@
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<skill id="1629" toLevel="1" name="Wrist Throw Dagger">
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<!-- Throws a dagger at an enemy with bonus $s1 Power and injures their wrist. For $s2, there is a chance the wound will interrupt the target's skill casting. Requires a dagger. -->
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<icon>icon.skill1629</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>8</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>ROGUE_DEBUFF1</abnormalType>
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<activateRate>80</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>900</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>NONE</basicProperty>
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<effectRange>1100</effectRange>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>76</magicLevel>
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<mpConsume>60</mpConsume>
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<mpConsume>
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<value level="1">60</value>
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<value level="2">62</value>
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<value level="3">64</value>
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<value level="4">66</value>
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<value level="5">68</value>
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<value level="6">70</value>
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<value level="7">72</value>
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<value level="8">74</value>
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<value level="9">76</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>800</castRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-707</effectPoint>
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<effectPoint>
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<value level="1">-707</value>
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<value level="2">-724</value>
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<value level="3">-742</value>
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<value level="4">-760</value>
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<value level="5">-779</value>
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<value level="6">-798</value>
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<value level="7">-817</value>
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<value level="8">-837</value>
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<value level="9">-857</value>
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</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>BOSS</trait>
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<isMagic>0</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1522,10 +1544,20 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>396</power>
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<power>
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<value level="1">396</value>
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<value level="2">415</value>
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<value level="3">435</value>
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<value level="4">456</value>
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<value level="5">478</value>
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<value level="6">501</value>
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<value level="7">526</value>
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<value level="8">552</value>
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<value level="9">579</value>
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</power>
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</effect>
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<effect name="SkillTurningOverTime">
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<chance>65</chance>
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<chance>10</chance>
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<ticks>3</ticks>
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</effect>
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</effects>
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@@ -1533,24 +1565,45 @@
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<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
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<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
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<icon>icon.skill1630</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>8</abnormalLevel>
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<abnormalTime>40</abnormalTime>
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<abnormalType>CRITICAL_PROB_UP</abnormalType>
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<abnormalType>ROGUE_DEBUFF1</abnormalType>
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<activateRate>80</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>900</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>NONE</basicProperty>
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<castRange>800</castRange>
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<effectRange>1100</effectRange>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>76</magicLevel>
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<mpConsume>60</mpConsume>
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<mpConsume>
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<value level="1">60</value>
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<value level="2">62</value>
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<value level="3">64</value>
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<value level="4">66</value>
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<value level="5">68</value>
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<value level="6">70</value>
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<value level="7">72</value>
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<value level="8">74</value>
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<value level="9">76</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>800</castRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-707</effectPoint>
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<effectPoint>
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<value level="1">-707</value>
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<value level="2">-724</value>
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<value level="3">-742</value>
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<value level="4">-760</value>
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<value level="5">-779</value>
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<value level="6">-798</value>
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<value level="7">-817</value>
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<value level="8">-837</value>
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<value level="9">-857</value>
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</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>BOSS</trait>
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<isMagic>0</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1563,15 +1616,49 @@
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>396</power>
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<power>
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<value level="1">396</value>
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<value level="2">415</value>
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<value level="3">435</value>
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<value level="4">456</value>
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<value level="5">478</value>
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<value level="6">501</value>
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<value level="7">526</value>
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<value level="8">552</value>
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<value level="9">579</value>
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</power>
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<overHit>true</overHit>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- PvP Weapon - Attack Rate -->
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<!-- Bloody Attack -->
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<magicTypes>0</magicTypes>
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<skillId>5684</skillId>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>50</chance>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>1</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>2</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>3</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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@@ -557,8 +557,25 @@
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</conditions>
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</skill>
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<skill id="15677" toLevel="1" name="Bloody Attack">
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<magicLevel>80</magicLevel>
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A1</operateType>
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<castRange>-1</castRange>
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<effectRange>-1</effectRange>
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<effectPoint>1</effectPoint>
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<isMagic>0</isMagic> <!-- Physical Skill -->
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<hitTime>0</hitTime>
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<nextAction>NONE</nextAction>
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<reuseDelay>0</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="HealPercent">
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<power>-10</power>
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</effect>
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</effects>
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</skill>
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<skill id="15678" toLevel="1" name="Sayha's Blessing">
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<operateType>A1</operateType>
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Block a user