Retail implementation of Classic-only dagger skills.
Contributed by Iris.
This commit is contained in:
parent
dcb7c87d5b
commit
5eca3a61e7
@ -1432,7 +1432,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -1998,6 +1997,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
@ -2808,6 +2808,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1432,7 +1432,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -1998,6 +1997,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
@ -2808,6 +2808,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1432,7 +1432,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -1998,6 +1997,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
@ -2808,6 +2808,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1205,12 +1205,13 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
@ -1222,7 +1223,8 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1236,32 +1238,35 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Mute" />
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>25</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1276,6 +1281,38 @@
|
||||
<power>396</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1631" toLevel="1" name="Clear Movements">
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -515,6 +515,7 @@ public enum AbnormalType
|
||||
AGATHION_SONG_DANCE(444),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1438,7 +1438,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2005,6 +2004,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
@ -2801,6 +2801,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1262,12 +1262,13 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
@ -1279,6 +1280,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1294,7 +1296,7 @@
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>25</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1302,24 +1304,25 @@
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1336,11 +1339,35 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -516,6 +516,7 @@ public enum AbnormalType
|
||||
AGATHION_SONG_DANCE(444),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1478,7 +1478,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2045,6 +2044,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
@ -2880,6 +2880,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1342,12 +1342,13 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
@ -1359,6 +1360,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1374,7 +1376,7 @@
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>25</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1382,24 +1384,25 @@
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1416,11 +1419,35 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -516,6 +516,7 @@ public enum AbnormalType
|
||||
AGATHION_SONG_DANCE(444),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1478,7 +1478,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2045,6 +2044,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-1184</value>
|
||||
<value level="2">-1216</value>
|
||||
@ -2896,6 +2896,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -1362,12 +1362,13 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 min. there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
@ -1379,6 +1380,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1394,7 +1396,7 @@
|
||||
<power>396</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>25</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1402,24 +1404,25 @@
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 sec., with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1436,11 +1439,35 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -516,6 +516,7 @@ public enum AbnormalType
|
||||
AGATHION_SONG_DANCE(444),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1503,7 +1503,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2070,6 +2069,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-5920</value>
|
||||
<value level="2">-6080</value>
|
||||
@ -2975,6 +2975,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -574,13 +574,13 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">-100</value>
|
||||
<value level="4">-100</value>
|
||||
<value level="5">-80</value>
|
||||
<value level="6">-80</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-40</value>
|
||||
<value level="3">-50</value>
|
||||
<value level="4">-50</value>
|
||||
<value level="5">-40</value>
|
||||
<value level="6">-40</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
|
@ -1433,14 +1433,14 @@
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-50</value>
|
||||
<value level="3">-40</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-30</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-20</value>
|
||||
<value level="8">-20</value>
|
||||
<value level="9">-10</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-35</value>
|
||||
<value level="4">-30</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-20</value>
|
||||
<value level="7">-15</value>
|
||||
<value level="8">-10</value>
|
||||
<value level="9">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
|
@ -4081,29 +4081,29 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">31</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">34</value>
|
||||
<value level="4">36</value>
|
||||
<value level="5">38</value>
|
||||
<value level="6">39</value>
|
||||
<value level="7">41</value>
|
||||
<value level="8">43</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">46</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">50</value>
|
||||
<value level="13">51</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">54</value>
|
||||
<value level="16">55</value>
|
||||
<value level="17">57</value>
|
||||
<value level="18">58</value>
|
||||
<value level="19">60</value>
|
||||
<value level="20">62</value>
|
||||
<value level="21">64</value>
|
||||
<value level="22">66</value>
|
||||
<value level="23">68</value>
|
||||
<value level="1">37</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">43</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">46</value>
|
||||
<value level="7">49</value>
|
||||
<value level="8">51</value>
|
||||
<value level="9">54</value>
|
||||
<value level="10">55</value>
|
||||
<value level="11">57</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">61</value>
|
||||
<value level="14">63</value>
|
||||
<value level="15">64</value>
|
||||
<value level="16">66</value>
|
||||
<value level="17">68</value>
|
||||
<value level="18">69</value>
|
||||
<value level="19">72</value>
|
||||
<value level="20">74</value>
|
||||
<value level="21">76</value>
|
||||
<value level="22">79</value>
|
||||
<value level="23">81</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1280,16 +1280,16 @@
|
||||
<hitTime>5000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">7</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">7</value>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">3</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">3</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -1327,16 +1327,16 @@
|
||||
<effects>
|
||||
<effect name="ManaHealByLevel">
|
||||
<power>
|
||||
<value level="1">240</value>
|
||||
<value level="2">252</value>
|
||||
<value level="3">265</value>
|
||||
<value level="4">278</value>
|
||||
<value level="5">292</value>
|
||||
<value level="6">312</value>
|
||||
<value level="7">334</value>
|
||||
<value level="8">357</value>
|
||||
<value level="9">382</value>
|
||||
<value level="10">409</value>
|
||||
<value level="1">264</value>
|
||||
<value level="2">277</value>
|
||||
<value level="3">292</value>
|
||||
<value level="4">306</value>
|
||||
<value level="5">321</value>
|
||||
<value level="6">343</value>
|
||||
<value level="7">367</value>
|
||||
<value level="8">393</value>
|
||||
<value level="9">420</value>
|
||||
<value level="10">450</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1058,7 +1058,7 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<affectRange>900</affectRange>
|
||||
<effectPoint>
|
||||
@ -1131,7 +1131,7 @@
|
||||
<icon>icon.skill1621</icon>
|
||||
<abnormalLevel>6</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<isMagic>4</isMagic>
|
||||
<magicLevel>-1</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
@ -1159,7 +1159,7 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">835</value>
|
||||
<value level="2">838</value>
|
||||
@ -1504,23 +1504,45 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1533,10 +1555,20 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>10</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1544,24 +1576,45 @@
|
||||
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1574,15 +1627,49 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -521,6 +521,7 @@ public enum AbnormalType
|
||||
BUFF_UNICORN_SERAPHIM2(601),
|
||||
PA_UP2(602),
|
||||
PD_UP2(603),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1503,7 +1503,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2070,6 +2069,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>-1</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-5920</value>
|
||||
<value level="2">-6080</value>
|
||||
@ -2975,6 +2975,7 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -574,13 +574,13 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">-100</value>
|
||||
<value level="4">-100</value>
|
||||
<value level="5">-80</value>
|
||||
<value level="6">-80</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-40</value>
|
||||
<value level="3">-50</value>
|
||||
<value level="4">-50</value>
|
||||
<value level="5">-40</value>
|
||||
<value level="6">-40</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-20</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
|
@ -1433,14 +1433,14 @@
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>
|
||||
<value level="1">-50</value>
|
||||
<value level="2">-50</value>
|
||||
<value level="3">-40</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-30</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-20</value>
|
||||
<value level="8">-20</value>
|
||||
<value level="9">-10</value>
|
||||
<value level="2">-40</value>
|
||||
<value level="3">-35</value>
|
||||
<value level="4">-30</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-20</value>
|
||||
<value level="7">-15</value>
|
||||
<value level="8">-10</value>
|
||||
<value level="9">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
|
@ -4081,29 +4081,29 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">31</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">34</value>
|
||||
<value level="4">36</value>
|
||||
<value level="5">38</value>
|
||||
<value level="6">39</value>
|
||||
<value level="7">41</value>
|
||||
<value level="8">43</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">46</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">50</value>
|
||||
<value level="13">51</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">54</value>
|
||||
<value level="16">55</value>
|
||||
<value level="17">57</value>
|
||||
<value level="18">58</value>
|
||||
<value level="19">60</value>
|
||||
<value level="20">62</value>
|
||||
<value level="21">64</value>
|
||||
<value level="22">66</value>
|
||||
<value level="23">68</value>
|
||||
<value level="1">37</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">43</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">46</value>
|
||||
<value level="7">49</value>
|
||||
<value level="8">51</value>
|
||||
<value level="9">54</value>
|
||||
<value level="10">55</value>
|
||||
<value level="11">57</value>
|
||||
<value level="12">60</value>
|
||||
<value level="13">61</value>
|
||||
<value level="14">63</value>
|
||||
<value level="15">64</value>
|
||||
<value level="16">66</value>
|
||||
<value level="17">68</value>
|
||||
<value level="18">69</value>
|
||||
<value level="19">72</value>
|
||||
<value level="20">74</value>
|
||||
<value level="21">76</value>
|
||||
<value level="22">79</value>
|
||||
<value level="23">81</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1280,16 +1280,16 @@
|
||||
<hitTime>5000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">7</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">7</value>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">3</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">3</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -1327,16 +1327,16 @@
|
||||
<effects>
|
||||
<effect name="ManaHealByLevel">
|
||||
<power>
|
||||
<value level="1">240</value>
|
||||
<value level="2">252</value>
|
||||
<value level="3">265</value>
|
||||
<value level="4">278</value>
|
||||
<value level="5">292</value>
|
||||
<value level="6">312</value>
|
||||
<value level="7">334</value>
|
||||
<value level="8">357</value>
|
||||
<value level="9">382</value>
|
||||
<value level="10">409</value>
|
||||
<value level="1">264</value>
|
||||
<value level="2">277</value>
|
||||
<value level="3">292</value>
|
||||
<value level="4">306</value>
|
||||
<value level="5">321</value>
|
||||
<value level="6">343</value>
|
||||
<value level="7">367</value>
|
||||
<value level="8">393</value>
|
||||
<value level="9">420</value>
|
||||
<value level="10">450</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1058,7 +1058,7 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<affectRange>900</affectRange>
|
||||
<effectPoint>
|
||||
@ -1131,7 +1131,7 @@
|
||||
<icon>icon.skill1621</icon>
|
||||
<abnormalLevel>6</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<isMagic>4</isMagic>
|
||||
<magicLevel>-1</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
@ -1159,7 +1159,7 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">835</value>
|
||||
<value level="2">838</value>
|
||||
@ -1504,23 +1504,45 @@
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1533,10 +1555,20 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>10</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1544,24 +1576,45 @@
|
||||
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1574,15 +1627,49 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -521,6 +521,7 @@ public enum AbnormalType
|
||||
BUFF_UNICORN_SERAPHIM2(601),
|
||||
PA_UP2(602),
|
||||
PD_UP2(603),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
@ -1497,7 +1497,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">18</value>
|
||||
@ -2062,8 +2061,11 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>100</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<trait>HATE</trait>
|
||||
<effectPoint>
|
||||
<value level="1">-5920</value>
|
||||
<value level="2">-6080</value>
|
||||
@ -2970,6 +2972,9 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<trait>HATE</trait>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">400</value>
|
||||
|
@ -4081,29 +4081,29 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">31</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">34</value>
|
||||
<value level="4">36</value>
|
||||
<value level="5">38</value>
|
||||
<value level="6">39</value>
|
||||
<value level="7">41</value>
|
||||
<value level="8">43</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">46</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">50</value>
|
||||
<value level="13">51</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">54</value>
|
||||
<value level="16">55</value>
|
||||
<value level="17">57</value>
|
||||
<value level="18">58</value>
|
||||
<value level="19">60</value>
|
||||
<value level="20">62</value>
|
||||
<value level="21">64</value>
|
||||
<value level="22">66</value>
|
||||
<value level="23">68</value>
|
||||
<value level="1">48</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">52</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">56</value>
|
||||
<value level="6">58</value>
|
||||
<value level="7">60</value>
|
||||
<value level="8">62</value>
|
||||
<value level="9">64</value>
|
||||
<value level="10">66</value>
|
||||
<value level="11">68</value>
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
<value level="17">81</value>
|
||||
<value level="18">84</value>
|
||||
<value level="19">88</value>
|
||||
<value level="20">91</value>
|
||||
<value level="21">94</value>
|
||||
<value level="22">97</value>
|
||||
<value level="23">100</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1271,16 +1271,16 @@
|
||||
<hitTime>5000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">7</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">7</value>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">3</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">3</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -1318,16 +1318,16 @@
|
||||
<effects>
|
||||
<effect name="ManaHealByLevel">
|
||||
<power>
|
||||
<value level="1">240</value>
|
||||
<value level="2">252</value>
|
||||
<value level="3">265</value>
|
||||
<value level="4">278</value>
|
||||
<value level="5">292</value>
|
||||
<value level="6">312</value>
|
||||
<value level="7">334</value>
|
||||
<value level="8">357</value>
|
||||
<value level="9">382</value>
|
||||
<value level="10">409</value>
|
||||
<value level="1">264</value>
|
||||
<value level="2">277</value>
|
||||
<value level="3">292</value>
|
||||
<value level="4">306</value>
|
||||
<value level="5">321</value>
|
||||
<value level="6">343</value>
|
||||
<value level="7">367</value>
|
||||
<value level="8">393</value>
|
||||
<value level="9">420</value>
|
||||
<value level="10">450</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1047,7 +1047,7 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<affectRange>900</affectRange>
|
||||
<effectPoint>
|
||||
@ -1120,7 +1120,7 @@
|
||||
<icon>icon.skill1621</icon>
|
||||
<abnormalLevel>6</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<isMagic>4</isMagic>
|
||||
<magicLevel>-1</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
@ -1148,7 +1148,7 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalType>POSSESSION_SPECIAL</abnormalType>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">835</value>
|
||||
<value level="2">838</value>
|
||||
@ -1493,23 +1493,45 @@
|
||||
<skill id="1629" toLevel="1" name="Wrist Throw Dagger">
|
||||
<!-- Throws a dagger at an enemy with bonus $s1 Power and injures their wrist. For $s2, there is a chance the wound will interrupt the target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1522,10 +1544,20 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="SkillTurningOverTime">
|
||||
<chance>65</chance>
|
||||
<chance>10</chance>
|
||||
<ticks>3</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1533,24 +1565,45 @@
|
||||
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalLevel>8</abnormalLevel>
|
||||
<abnormalTime>40</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||
<abnormalType>ROGUE_DEBUFF1</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<castRange>800</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">74</value>
|
||||
<value level="9">76</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-724</value>
|
||||
<value level="3">-742</value>
|
||||
<value level="4">-760</value>
|
||||
<value level="5">-779</value>
|
||||
<value level="6">-798</value>
|
||||
<value level="7">-817</value>
|
||||
<value level="8">-837</value>
|
||||
<value level="9">-857</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>BOSS</trait>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1563,15 +1616,49 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>396</power>
|
||||
<power>
|
||||
<value level="1">396</value>
|
||||
<value level="2">415</value>
|
||||
<value level="3">435</value>
|
||||
<value level="4">456</value>
|
||||
<value level="5">478</value>
|
||||
<value level="6">501</value>
|
||||
<value level="7">526</value>
|
||||
<value level="8">552</value>
|
||||
<value level="9">579</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- PvP Weapon - Attack Rate -->
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>5684</skillId>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>50</chance>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>1</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>2</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Bloody Attack -->
|
||||
<magicTypes>3</magicTypes>
|
||||
<skillId>15677</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -557,8 +557,25 @@
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<magicLevel>80</magicLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>-1</castRange>
|
||||
<effectRange>-1</effectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>0</isMagic> <!-- Physical Skill -->
|
||||
<hitTime>0</hitTime>
|
||||
<nextAction>NONE</nextAction>
|
||||
<reuseDelay>0</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>-10</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
|
@ -521,6 +521,7 @@ public enum AbnormalType
|
||||
BUFF_UNICORN_SERAPHIM2(601),
|
||||
PA_UP2(602),
|
||||
PD_UP2(603),
|
||||
ROGUE_DEBUFF1(-1),
|
||||
STRAWBERRY_FRUIT(-1),
|
||||
MONGO_FRUIT(-1),
|
||||
CHERRY_FRUIT(-1),
|
||||
|
Loading…
Reference in New Issue
Block a user