Retail implementation of Classic-only dagger skills.
Contributed by Iris.
This commit is contained in:
@@ -1478,7 +1478,6 @@
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<castRange>600</castRange>
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<effectRange>1100</effectRange>
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<hitTime>1500</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">18</value>
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@@ -2045,6 +2044,7 @@
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<abnormalType>TARGET_LOCK</abnormalType>
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<affectLimit>10-10</affectLimit>
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<affectRange>200</affectRange>
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<activateRate>-1</activateRate>
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<effectPoint>
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<value level="1">-1184</value>
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<value level="2">-1216</value>
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@@ -2896,6 +2896,7 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>TARGET_LOCK</abnormalType>
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<activateRate>-1</activateRate>
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<castRange>
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<value level="1">400</value>
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<value level="2">400</value>
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@@ -1362,12 +1362,13 @@
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<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
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<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 min. there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
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<icon>icon.skill1629</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>8</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>ROGUE_DEBUFF1</abnormalType>
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<activateRate>80</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>900</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>NONE</basicProperty>
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<effectRange>1100</effectRange>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>76</magicLevel>
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@@ -1379,6 +1380,7 @@
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-707</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>BOSS</trait>
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<isMagic>0</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1394,7 +1396,7 @@
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<power>396</power>
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</effect>
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<effect name="SkillTurningOverTime">
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<chance>65</chance>
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<chance>25</chance>
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<ticks>3</ticks>
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</effect>
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</effects>
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@@ -1402,24 +1404,25 @@
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<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
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<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 sec., with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
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<icon>icon.skill1630</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>8</abnormalLevel>
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<abnormalTime>40</abnormalTime>
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<abnormalType>CRITICAL_PROB_UP</abnormalType>
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<abnormalType>ROGUE_DEBUFF1</abnormalType>
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<activateRate>80</activateRate>
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<lvlBonusRate>20</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>1400</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>NONE</basicProperty>
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<castRange>800</castRange>
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<effectRange>1100</effectRange>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>76</magicLevel>
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<mpConsume>60</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>800</castRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-707</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>BOSS</trait>
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<isMagic>0</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1436,11 +1439,35 @@
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<overHit>true</overHit>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- PvP Weapon - Attack Rate -->
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<!-- Bloody Attack -->
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<magicTypes>0</magicTypes>
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<skillId>5684</skillId>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>50</chance>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>1</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>2</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<!-- Bloody Attack -->
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<magicTypes>3</magicTypes>
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<skillId>15677</skillId>
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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@@ -557,8 +557,25 @@
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</conditions>
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</skill>
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<skill id="15677" toLevel="1" name="Bloody Attack">
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<magicLevel>80</magicLevel>
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A1</operateType>
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<castRange>-1</castRange>
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<effectRange>-1</effectRange>
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<effectPoint>1</effectPoint>
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<isMagic>0</isMagic> <!-- Physical Skill -->
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<hitTime>0</hitTime>
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<nextAction>NONE</nextAction>
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<reuseDelay>0</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="HealPercent">
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<power>-10</power>
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</effect>
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</effects>
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</skill>
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<skill id="15678" toLevel="1" name="Sayha's Blessing">
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<operateType>A1</operateType>
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@@ -516,6 +516,7 @@ public enum AbnormalType
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AGATHION_SONG_DANCE(444),
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INSIDE_POSITION(593),
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STEEL_MIND(596),
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ROGUE_DEBUFF1(-1),
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STRAWBERRY_FRUIT(-1),
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MONGO_FRUIT(-1),
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CHERRY_FRUIT(-1),
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