Magic lamp should not increase with exp from quests.

This commit is contained in:
MobiusDevelopment 2021-10-23 00:54:32 +00:00
parent cd1bdaecc1
commit 5e8af1946f
2 changed files with 2 additions and 4 deletions

View File

@ -38,7 +38,6 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.data.xml.DoorData;
import org.l2jmobius.gameserver.data.xml.MagicLampData;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.AttributeType;
import org.l2jmobius.gameserver.enums.Movie;
@ -3065,7 +3064,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
}
player.addExpAndSp((long) player.getStat().getValue(Stat.EXPSP_RATE, (exp * Config.RATE_QUEST_REWARD_XP)), (int) player.getStat().getValue(Stat.EXPSP_RATE, (sp * Config.RATE_QUEST_REWARD_SP)));
PcCafePointsManager.getInstance().givePcCafePoint(player, (long) (exp * Config.RATE_QUEST_REWARD_XP));
MagicLampData.getInstance().addLampExp(player, exp, true);
// MagicLampData.getInstance().addLampExp(player, exp, true);
}
/**

View File

@ -38,7 +38,6 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.data.xml.DoorData;
import org.l2jmobius.gameserver.data.xml.MagicLampData;
import org.l2jmobius.gameserver.data.xml.NpcData;
import org.l2jmobius.gameserver.enums.AttributeType;
import org.l2jmobius.gameserver.enums.Movie;
@ -3065,7 +3064,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
}
player.addExpAndSp((long) player.getStat().getValue(Stat.EXPSP_RATE, (exp * Config.RATE_QUEST_REWARD_XP)), (int) player.getStat().getValue(Stat.EXPSP_RATE, (sp * Config.RATE_QUEST_REWARD_SP)));
PcCafePointsManager.getInstance().givePcCafePoint(player, (long) (exp * Config.RATE_QUEST_REWARD_XP));
MagicLampData.getInstance().addLampExp(player, exp, true);
// MagicLampData.getInstance().addLampExp(player, exp, true);
}
/**