Magic lamp should not increase with exp from quests.
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cd1bdaecc1
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@ -38,7 +38,6 @@ import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.data.ItemTable;
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import org.l2jmobius.gameserver.data.xml.DoorData;
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import org.l2jmobius.gameserver.data.xml.MagicLampData;
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import org.l2jmobius.gameserver.data.xml.NpcData;
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import org.l2jmobius.gameserver.enums.AttributeType;
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import org.l2jmobius.gameserver.enums.Movie;
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@ -3065,7 +3064,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
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}
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player.addExpAndSp((long) player.getStat().getValue(Stat.EXPSP_RATE, (exp * Config.RATE_QUEST_REWARD_XP)), (int) player.getStat().getValue(Stat.EXPSP_RATE, (sp * Config.RATE_QUEST_REWARD_SP)));
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PcCafePointsManager.getInstance().givePcCafePoint(player, (long) (exp * Config.RATE_QUEST_REWARD_XP));
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MagicLampData.getInstance().addLampExp(player, exp, true);
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// MagicLampData.getInstance().addLampExp(player, exp, true);
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}
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/**
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@ -38,7 +38,6 @@ import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.data.ItemTable;
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import org.l2jmobius.gameserver.data.xml.DoorData;
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import org.l2jmobius.gameserver.data.xml.MagicLampData;
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import org.l2jmobius.gameserver.data.xml.NpcData;
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import org.l2jmobius.gameserver.enums.AttributeType;
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import org.l2jmobius.gameserver.enums.Movie;
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@ -3065,7 +3064,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
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}
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player.addExpAndSp((long) player.getStat().getValue(Stat.EXPSP_RATE, (exp * Config.RATE_QUEST_REWARD_XP)), (int) player.getStat().getValue(Stat.EXPSP_RATE, (sp * Config.RATE_QUEST_REWARD_SP)));
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PcCafePointsManager.getInstance().givePcCafePoint(player, (long) (exp * Config.RATE_QUEST_REWARD_XP));
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MagicLampData.getInstance().addLampExp(player, exp, true);
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// MagicLampData.getInstance().addLampExp(player, exp, true);
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}
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/**
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