Removal of AtomicInteger variables from Inventory class.

This commit is contained in:
MobiusDevelopment
2020-02-03 04:04:13 +00:00
parent 980d99c48c
commit 5c532ad275
15 changed files with 1650 additions and 1162 deletions

View File

@@ -27,7 +27,6 @@ import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Function;
import java.util.function.Predicate;
import java.util.logging.Level;
@@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
@@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
final Item it = item.getItem();
final AtomicBoolean update = new AtomicBoolean();
final AtomicBoolean updateTimestamp = new AtomicBoolean();
boolean update = false;
boolean updateTimestamp = false;
// Remove augmentation bonuses on unequip
if (item.isAugmented())
@@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
// Recalculate all stats
player.getStat().recalculateStats(true);
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
if (onEnchantSkills != null)
{
// Remove skills bestowed from +4 armor
if (item.getEnchantLevel() >= holder.getValue())
for (ItemSkillHolder holder : onEnchantSkills)
{
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
update.compareAndSet(false, true);
// Remove skills bestowed from +4 armor
if (item.getEnchantLevel() >= holder.getValue())
{
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
update = true;
}
}
});
}
// Clear enchant bonus
item.clearEnchantStats();
@@ -324,31 +328,40 @@ public abstract class Inventory extends ItemContainer
// Clear SA Bonus
item.clearSpecialAbilities();
it.forEachSkill(ItemSkillType.NORMAL, holder ->
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
if (normalSkills != null)
{
final Skill Skill = holder.getSkill();
if (Skill != null)
for (ItemSkillHolder holder : normalSkills)
{
player.removeSkill(Skill, false, Skill.isPassive());
update.compareAndSet(false, true);
final Skill skill = holder.getSkill();
if (skill != null)
{
player.removeSkill(skill, false, skill.isPassive());
update = true;
}
else
{
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
}
}
else
{
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
}
});
}
if (item.isArmor())
{
for (ItemInstance itm : inventory.getItems())
{
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
if (!itm.isEquipped() || itm.equals(item))
{
continue;
}
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
if (otherNormalSkills == null)
{
continue;
}
for (ItemSkillHolder holder : otherNormalSkills)
{
if (player.getSkillLevel(holder.getSkillId()) != 0)
{
@@ -359,30 +372,32 @@ public abstract class Inventory extends ItemContainer
if (skill != null)
{
player.addSkill(skill, false);
if (skill.isActive())
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
{
if (!player.hasSkillReuse(skill.getReuseHashCode()))
final int equipDelay = item.getEquipReuseDelay();
if (equipDelay > 0)
{
final int equipDelay = item.getEquipReuseDelay();
if (equipDelay > 0)
{
player.addTimeStamp(skill, equipDelay);
player.disableSkill(skill, equipDelay);
}
updateTimestamp.compareAndSet(false, true);
player.addTimeStamp(skill, equipDelay);
player.disableSkill(skill, equipDelay);
}
updateTimestamp = true;
}
update.compareAndSet(false, true);
update = true;
}
});
}
}
}
// Must check all equipped items for enchant conditions.
for (ItemInstance equipped : inventory.getPaperdollItems())
{
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
if (otherEnchantSkills == null)
{
continue;
}
for (ItemSkillHolder holder : otherEnchantSkills)
{
// Add skills bestowed from +4 armor
if (equipped.getEnchantLevel() >= holder.getValue())
@@ -392,11 +407,12 @@ public abstract class Inventory extends ItemContainer
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
{
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
update.compareAndSet(false, true);
update = true;
}
}
});
}
}
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
for (Skill skill : player.getAllSkills())
{
@@ -404,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
{
player.stopSkillEffects(true, skill.getId());
update.compareAndSet(false, true);
update = true;
}
}
// Apply skill, if weapon have "skills on unequip"
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
if (update.get())
if (update)
{
player.sendSkillList();
}
if (updateTimestamp.get())
if (updateTimestamp)
{
player.sendPacket(new SkillCoolTime(player));
}
@@ -442,8 +458,8 @@ public abstract class Inventory extends ItemContainer
return;
}
final AtomicBoolean update = new AtomicBoolean();
final AtomicBoolean updateTimestamp = new AtomicBoolean();
boolean update = false;
boolean updateTimestamp = false;
// Apply augmentation bonuses on equip
if (item.isAugmented())
@@ -454,21 +470,25 @@ public abstract class Inventory extends ItemContainer
// Recalculate all stats
player.getStat().recalculateStats(true);
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
if (onEnchantSkills != null)
{
// Add skills bestowed from +4 armor
if (item.getEnchantLevel() >= holder.getValue())
for (ItemSkillHolder holder : onEnchantSkills)
{
final Skill skill = holder.getSkill();
// Check passive skill conditions.
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
// Add skills bestowed from +4 armor
if (item.getEnchantLevel() >= holder.getValue())
{
return;
final Skill skill = holder.getSkill();
// Check passive skill conditions.
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
{
return;
}
player.addSkill(skill, false);
update = true;
}
player.addSkill(skill, false);
update.compareAndSet(false, true);
}
});
}
// Apply enchant stats
item.applyEnchantStats();
@@ -476,21 +496,21 @@ public abstract class Inventory extends ItemContainer
// Apply SA skill
item.applySpecialAbilities();
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
if (normalSkills != null)
{
final Skill skill = holder.getSkill();
if (skill != null)
for (ItemSkillHolder holder : normalSkills)
{
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
final Skill skill = holder.getSkill();
if (skill != null)
{
return;
}
player.addSkill(skill, false);
if (skill.isActive())
{
if (!player.hasSkillReuse(skill.getReuseHashCode()))
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
{
return;
}
player.addSkill(skill, false);
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
{
final int equipDelay = item.getEquipReuseDelay();
if (equipDelay > 0)
@@ -498,21 +518,27 @@ public abstract class Inventory extends ItemContainer
player.addTimeStamp(skill, equipDelay);
player.disableSkill(skill, equipDelay);
}
updateTimestamp.compareAndSet(false, true);
updateTimestamp = true;
}
update = true;
}
else
{
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
}
update.compareAndSet(false, true);
}
else
{
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
}
});
}
// Must check all equipped items for enchant conditions.
for (ItemInstance equipped : inventory.getPaperdollItems())
{
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
if (otherEnchantSkills == null)
{
continue;
}
for (ItemSkillHolder holder : otherEnchantSkills)
{
// Add skills bestowed from +4 armor
if (equipped.getEnchantLevel() >= holder.getValue())
@@ -524,19 +550,19 @@ public abstract class Inventory extends ItemContainer
return;
}
player.addSkill(skill, false);
update.compareAndSet(false, true);
update = true;
}
});
}
}
// Apply skill, if weapon have "skills on equip"
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
if (update.get())
if (update)
{
player.sendSkillList();
}
if (updateTimestamp.get())
if (updateTimestamp)
{
player.sendPacket(new SkillCoolTime(player));
}
@@ -574,12 +600,9 @@ public abstract class Inventory extends ItemContainer
if (itemVisualId > 0)
{
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
if (stone != null)
if ((stone != null) && (stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
{
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
{
update = true;
}
update = true;
}
}
@@ -600,8 +623,8 @@ public abstract class Inventory extends ItemContainer
if (piecesCount >= armorSet.getMinimumPieces())
{
// Applying all skills that matching the conditions
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
final AtomicBoolean update = new AtomicBoolean();
boolean updateTimeStamp = false;
boolean update = false;
for (ArmorsetSkillHolder holder : armorSet.getSkills())
{
if (holder.validateConditions(player, armorSet, idProvider))
@@ -630,16 +653,16 @@ public abstract class Inventory extends ItemContainer
player.disableSkill(itemSkill, equipDelay);
}
}
updateTimeStamp.compareAndSet(false, true);
updateTimeStamp = true;
}
update.compareAndSet(false, true);
update = true;
}
}
if (updateTimeStamp.get())
if (updateTimeStamp)
{
player.sendPacket(new SkillCoolTime(player));
}
return update.get();
return update;
}
return false;
}