Addition of MaxMp skill condition.

This commit is contained in:
MobiusDevelopment 2021-02-04 09:56:45 +00:00
parent 881bd8046e
commit 5b8d3016f1
34 changed files with 731 additions and 0 deletions

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

View File

@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

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@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -56,6 +56,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}

View File

@ -58,6 +58,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotInUnderwater", NotInUnderwaterSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("Op2hWeapon", Op2hWeaponSkillCondition::new);

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@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class MaxMpSkillCondition implements ISkillCondition
{
private final int _amount;
public MaxMpSkillCondition(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.getMaxMp() >= _amount;
}
}