Fixed Ruler's Authority - Chaos Lv.3 belt.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment 2021-09-05 21:03:34 +00:00
parent 953b46758f
commit 5b1781313d
2 changed files with 56 additions and 11 deletions

View File

@ -638,16 +638,27 @@
<item id="81751" name="Ruler's Authority - Chaos" additionalName="Lv. 3" type="Armor"> <item id="81751" name="Ruler's Authority - Chaos" additionalName="Lv. 3" type="Armor">
<!-- The energy of chaos that consumes light. Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -12%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, All received Critical Damage -15%, inventory slots +36, Attribute Resistance +30. --> <!-- The energy of chaos that consumes light. Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -12%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, All received Critical Damage -15%, inventory slots +36, Attribute Resistance +30. -->
<set name="icon" val="icon.grankain_powerbelt3" /> <set name="icon" val="icon.grankain_powerbelt3" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
<set name="bodypart" val="brooch" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="bodypart" val="waist" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="CLOTH" />
<set name="weight" val="440" /> <set name="weight" val="440" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="BELT" />
<set name="material" val="CLOTH" />
<skills>
<skill id="15145" level="3" /> <!-- Ruler's Authority -->
</skills>
<stats> <stats>
<stat type="pDef">150</stat> <stat type="pDef">150</stat>
<stat type="fireRes">30</stat>
<stat type="waterRes">30</stat>
<stat type="windRes">30</stat>
<stat type="earthRes">30</stat>
<stat type="holyRes">30</stat>
<stat type="darkRes">30</stat>
</stats> </stats>
</item> </item>
<item id="81752" name="Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet" type="EtcItem"> <item id="81752" name="Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet" type="EtcItem">

View File

@ -1153,7 +1153,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="15145" toLevel="2" name="Ruler's Authority"> <skill id="15145" toLevel="3" name="Ruler's Authority">
<!-- When equipped, Max HP/ MP/ CP +$s1, weight limit +$s2, damage +$s3, received damage -$s4, Damage Reflection Resistance +$s5, inventory slots +$s6, Attribute Resistance +$s7. --> <!-- When equipped, Max HP/ MP/ CP +$s1, weight limit +$s2, damage +$s3, received damage -$s4, Damage Reflection Resistance +$s5, inventory slots +$s6, Attribute Resistance +$s7. -->
<icon>icon.belt_rulers_authority</icon> <icon>icon.belt_rulers_authority</icon>
<operateType>P</operateType> <operateType>P</operateType>
@ -1161,16 +1161,40 @@
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>1000</amount> <amount>
<mode>DIFF</mode> <value level="1">1000</value>
<value level="2">1000</value>
<value level="3">3</value>
</amount>
<mode>
<value level="1">DIFF</value>
<value level="2">DIFF</value>
<value level="3">PER</value>
</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>1000</amount> <amount>
<mode>DIFF</mode> <value level="1">1000</value>
<value level="2">1000</value>
<value level="3">3</value>
</amount>
<mode>
<value level="1">DIFF</value>
<value level="2">DIFF</value>
<value level="3">PER</value>
</mode>
</effect> </effect>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>1000</amount> <amount>
<mode>DIFF</mode> <value level="1">1000</value>
<value level="2">1000</value>
<value level="3">3</value>
</amount>
<mode>
<value level="1">DIFF</value>
<value level="2">DIFF</value>
<value level="3">PER</value>
</mode>
</effect> </effect>
<effect name="WeightLimit"> <effect name="WeightLimit">
<amount>25600</amount> <amount>25600</amount>
@ -1183,12 +1207,14 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">15</value>
</amount> </amount>
</effect> </effect>
<effect name="RealDamageResist"> <effect name="RealDamageResist">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1196,6 +1222,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
@ -1204,6 +1231,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
@ -1212,6 +1240,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
@ -1220,6 +1249,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1227,6 +1257,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1234,6 +1265,7 @@
<amount> <amount>
<value level="1">8</value> <value level="1">8</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1241,6 +1273,7 @@
<amount> <amount>
<value level="1">-9</value> <value level="1">-9</value>
<value level="2">-10</value> <value level="2">-10</value>
<value level="3">-14</value>
</amount> </amount>
<type>PK</type> <type>PK</type>
</effect> </effect>
@ -1248,6 +1281,7 @@
<amount> <amount>
<value level="1">-9</value> <value level="1">-9</value>
<value level="2">-10</value> <value level="2">-10</value>
<value level="3">-14</value>
</amount> </amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
</effect> </effect>