Addition of Love Potion herbs.
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<event name="The Power Of Love" active="10 02 2016-24 02 2016" enableShrines="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
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<droplist>
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<add item="37704" min="1" max="1" chance="30%" /> <!-- Love Potion -->
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</droplist>
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<spawnlist>
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<add npc="33893" x="-14143" y="123176" z="-3096" heading="30212" /> <!-- Gludio -->
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<add npc="33893" x="16354" y="142848" z="-2680" heading="14450" /> <!-- Dion -->
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@ -85,6 +85,11 @@
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<!-- Herb that modifies the appearance of weapons for Valentine's Day. -->
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<set name="icon" val="icon.etc_whiteday_herb" />
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<set name="is_auctionable" val="false" />
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<set name="ex_immediate_effect" val="true" />
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<set name="for_npc" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<set name="item_skill" val="17154-1" /> <!-- Love Potion -->
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<set name="material" val="PAPER" />
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</item>
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<item id="37705" name="Chocolate Truffle" type="EtcItem">
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@ -568,13 +568,29 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17154" levels="1" name="Love Potion">
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<!-- AUTO GENERATED SKILL -->
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<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
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<set name="icon" val="icon.etc_whiteday_herb" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="abnormalTime" val="120" />
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<set name="abnormalVisualEffect" val="CHANGE_VALENTINE" />
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<set name="effectPoint" val="100" />
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<set name="hitTime" val="100" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="40" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="2000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player flyMounted="false" />
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</cond>
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="2" />
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<mul stat="mAtk" val="2" />
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<mul stat="pAtkSpd" val="2" />
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<mul stat="mAtkSpd" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="17155" levels="1" name="Coco's Magic">
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<!-- AUTO GENERATED SKILL -->
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