Workaround for missing ranged weapon reuse delays.
This commit is contained in:
		| @@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti | ||||
| 	private List<ItemSkillHolder> _skills; | ||||
| 	 | ||||
| 	private int _useSkillDisTime; | ||||
| 	private int _reuseDelay; | ||||
| 	protected int _reuseDelay; | ||||
| 	private int _sharedReuseGroup; | ||||
| 	 | ||||
| 	private CommissionItemType _commissionItemType; | ||||
|   | ||||
| @@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate | ||||
| 		_isForceEquip = set.getBoolean("isForceEquip", false); | ||||
| 		_isAttackWeapon = set.getBoolean("isAttackWeapon", true); | ||||
| 		_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false); | ||||
| 		 | ||||
| 		// Check if ranged weapon reuse delay is missing. | ||||
| 		if ((_reuseDelay == 0) && _type.isRanged()) | ||||
| 		{ | ||||
| 			_reuseDelay = 1500; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	/** | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDevelopment
					MobiusDevelopment