Workaround for missing ranged weapon reuse delays.
This commit is contained in:
parent
346f8241a2
commit
5adebb658e
@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -164,7 +164,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -143,7 +143,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private SkillHolder _unequipSkill = null;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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/**
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@ -195,6 +195,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -68,4 +68,9 @@ public enum WeaponType implements ItemType
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{
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return _traitType;
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}
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public boolean isRanged()
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{
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return (this == BOW);
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}
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}
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@ -149,7 +149,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private SkillHolder _unequipSkill = null;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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/**
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@ -197,6 +197,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -71,4 +71,9 @@ public enum WeaponType implements ItemType
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{
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return _traitType;
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}
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public boolean isRanged()
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{
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return (this == BOW) || (this == CROSSBOW);
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}
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}
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@ -149,7 +149,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private SkillHolder _unequipSkill = null;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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/**
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@ -197,6 +197,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -71,4 +71,9 @@ public enum WeaponType implements ItemType
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{
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return _traitType;
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}
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public boolean isRanged()
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{
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return (this == BOW) || (this == CROSSBOW);
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}
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}
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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|
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -164,7 +164,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
|
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|
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private int _useSkillDisTime;
|
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
|
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|
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private CommissionItemType _commissionItemType;
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@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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|
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// Check if ranged weapon reuse delay is missing.
|
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -163,7 +163,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -103,6 +103,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
|
||||
private List<ItemSkillHolder> _skills;
|
||||
|
||||
private int _useSkillDisTime;
|
||||
private int _reuseDelay;
|
||||
protected int _reuseDelay;
|
||||
private int _sharedReuseGroup;
|
||||
|
||||
private CommissionItemType _commissionItemType;
|
||||
|
@ -101,6 +101,12 @@ public class Weapon extends ItemTemplate
|
||||
_isForceEquip = set.getBoolean("isForceEquip", false);
|
||||
_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
|
||||
_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
|
||||
|
||||
// Check if ranged weapon reuse delay is missing.
|
||||
if ((_reuseDelay == 0) && _type.isRanged())
|
||||
{
|
||||
_reuseDelay = 1500;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user