Workaround for missing ranged weapon reuse delays.
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@ -166,7 +166,7 @@ public abstract class ItemTemplate extends ListenersContainer implements IIdenti
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private List<ItemSkillHolder> _skills;
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private int _useSkillDisTime;
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private int _reuseDelay;
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protected int _reuseDelay;
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private int _sharedReuseGroup;
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private CommissionItemType _commissionItemType;
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@ -105,6 +105,12 @@ public class Weapon extends ItemTemplate
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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// Check if ranged weapon reuse delay is missing.
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if ((_reuseDelay == 0) && _type.isRanged())
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{
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_reuseDelay = 1500;
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}
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}
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/**
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