Some Brooch and Jewels.
Contributed by Mathael.
This commit is contained in:
@@ -133,15 +133,36 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="17822" toLevel="1" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<target>SELF</target>
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<effects>
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<effect name="Mp">
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<amount>136</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17823" toLevel="5" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<!-- 1% chance of recovering 136 MP. -->
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<!-- Need activation/reuse info ... -->
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<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
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<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<skillId>17822</skillId>
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<chance>
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<value level="1">1</value>
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<value level="1">2</value>
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<value level="1">4</value>
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<value level="1">9</value>
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<value level="1">15</value>
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</chance>
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</effect>
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</effects>
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</skill>
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<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
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<!-- AUTO GENERATED SKILL -->
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@@ -149,10 +170,75 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="17825" toLevel="5" name="Emerald">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 1, MEN + 1 -->
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<!-- CON + 1, MEN + 1, STR + 1, INT + 1 -->
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<!-- CON + 1, MEN + 1, STR + 1, INT + 1, DEX + 1, WIT + 1 -->
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<!-- CON + 2, MEN + 2, STR + 2, INT + 2, DEX + 2, WIT + 2 -->
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<!-- CON + 3, MEN + 3, STR + 3, INT + 3, DEX + 3, WIT + 3 -->
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<icon>icon.etc_bm_jewel_emerald_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">1</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">2</value>
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<value level="5">3</value>
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</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
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<!-- AUTO GENERATED SKILL -->
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