Some Brooch and Jewels.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2016-06-29 16:41:38 +00:00
parent 7cc21ab528
commit 5a84d0ff87
11 changed files with 458 additions and 26 deletions

View File

@@ -133,15 +133,36 @@
<operateType>A1</operateType>
</skill>
<skill id="17822" toLevel="1" name="Aquamarine">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<target>SELF</target>
<effects>
<effect name="Mp">
<amount>136</amount>
</effect>
</effects>
</skill>
<skill id="17823" toLevel="5" name="Aquamarine">
<!-- AUTO GENERATED SKILL -->
<!-- 1% chance of recovering 136 MP. -->
<!-- Need activation/reuse info ... -->
<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<skillId>17822</skillId>
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<chance>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">4</value>
<value level="1">9</value>
<value level="1">15</value>
</chance>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
<!-- AUTO GENERATED SKILL -->
@@ -149,10 +170,75 @@
<operateType>A1</operateType>
</skill>
<skill id="17825" toLevel="5" name="Emerald">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1, DEX + 1, WIT + 1 -->
<!-- CON + 2, MEN + 2, STR + 2, INT + 2, DEX + 2, WIT + 2 -->
<!-- CON + 3, MEN + 3, STR + 3, INT + 3, DEX + 3, WIT + 3 -->
<icon>icon.etc_bm_jewel_emerald_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
<!-- AUTO GENERATED SKILL -->