Some Brooch and Jewels.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2016-06-29 16:41:38 +00:00
parent 7cc21ab528
commit 5a84d0ff87
11 changed files with 458 additions and 26 deletions

View File

@@ -331,28 +331,44 @@
<operateType>P</operateType>
</skill>
<skill id="13655" toLevel="1" name="Basic Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 1 Jewel can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>1</amount>
</effect>
</effects>
</skill>
<skill id="13656" toLevel="1" name="La Vie En Rose's Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 2 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>2</amount>
</effect>
</effects>
</skill>
<skill id="13657" toLevel="1" name="La Vie En Rose's Noble Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 3 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="13658" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>4</amount>
</effect>
</effects>
</skill>
<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<!-- Updated to IO -->
@@ -366,16 +382,25 @@
</effects>
</skill>
<skill id="13660" toLevel="1" name="Noble Top-grade Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 6 Jewels can be equipped. -->
<icon>icon.etc_rbracelet_s_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13661" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the inventory size. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
<skill id="13662" toLevel="1" name="Orichalcum Arrow - Atk. Spd.">
<!-- Updated to IO -->