Some Brooch and Jewels.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2016-06-29 16:41:38 +00:00
parent 7cc21ab528
commit 5a84d0ff87
11 changed files with 458 additions and 26 deletions

View File

@@ -331,28 +331,44 @@
<operateType>P</operateType>
</skill>
<skill id="13655" toLevel="1" name="Basic Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 1 Jewel can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>1</amount>
</effect>
</effects>
</skill>
<skill id="13656" toLevel="1" name="La Vie En Rose's Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 2 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>2</amount>
</effect>
</effects>
</skill>
<skill id="13657" toLevel="1" name="La Vie En Rose's Noble Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 3 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="13658" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>4</amount>
</effect>
</effects>
</skill>
<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<!-- Updated to IO -->
@@ -366,16 +382,25 @@
</effects>
</skill>
<skill id="13660" toLevel="1" name="Noble Top-grade Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- 6 Jewels can be equipped. -->
<icon>icon.etc_rbracelet_s_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13661" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the inventory size. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
<skill id="13662" toLevel="1" name="Orichalcum Arrow - Atk. Spd.">
<!-- Updated to IO -->

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17701" toLevel="5" name="Topaz: Spiritshot">
<!-- TODO: INGORE CP -->
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType>
@@ -105,7 +106,7 @@
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttribute"> <!-- TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">10</value>
<value level="2">20</value>

View File

@@ -133,15 +133,36 @@
<operateType>A1</operateType>
</skill>
<skill id="17822" toLevel="1" name="Aquamarine">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<target>SELF</target>
<effects>
<effect name="Mp">
<amount>136</amount>
</effect>
</effects>
</skill>
<skill id="17823" toLevel="5" name="Aquamarine">
<!-- AUTO GENERATED SKILL -->
<!-- 1% chance of recovering 136 MP. -->
<!-- Need activation/reuse info ... -->
<!-- 1%, 2%, 4%, 9%, 15% chance of recovering 136 MP. -->
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<skillId>17822</skillId>
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<chance>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">4</value>
<value level="1">9</value>
<value level="1">15</value>
</chance>
</effect>
</effects>
</skill>
<skill id="17824" toLevel="1" name="La Vie En Rose's Jewelry Box">
<!-- AUTO GENERATED SKILL -->
@@ -149,10 +170,75 @@
<operateType>A1</operateType>
</skill>
<skill id="17825" toLevel="5" name="Emerald">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1 -->
<!-- CON + 1, MEN + 1, STR + 1, INT + 1, DEX + 1, WIT + 1 -->
<!-- CON + 2, MEN + 2, STR + 2, INT + 2, DEX + 2, WIT + 2 -->
<!-- CON + 3, MEN + 3, STR + 3, INT + 3, DEX + 3, WIT + 3 -->
<icon>icon.etc_bm_jewel_emerald_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="17826" toLevel="1" name="10th Anniversary Time Capsule Box">
<!-- AUTO GENERATED SKILL -->

View File

@@ -367,28 +367,69 @@
<coolTime>500</coolTime>
</skill>
<skill id="18565" toLevel="5" name="Tanzanite - Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. -->
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. -->
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. -->
<icon>icon.etc_bm_jewel_tanzanite</icon>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">15</value>
</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<effects>
<effect name="AbsorbDamage">
<damage>
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">15000</value>
<value level="4">30000</value>
<value level="5">50000</value>
</damage>
</effect>
</effects>
</skill>
<skill id="18566" toLevel="5" name="Garnet">
<!-- AUTO GENERATED SKILL -->
<!-- Resistance to Debuffs + 3%. -->
<!-- Resistance to Debuffs + 3%, 6%, 12%, 20%, 30%. -->
<!-- Need info -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>P</operateType>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">12</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18567" toLevel="1" name="Garnet - Purge">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels your debuffs. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="18568" toLevel="5" name="Vital Stone">
<!-- AUTO GENERATED SKILL -->

View File

@@ -227,13 +227,43 @@
<isMagic>1</isMagic>
</skill>
<skill id="27442" toLevel="5" name="Amethyst">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage in PvP by 3%. -->
<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27443" toLevel="1" name="Amethyst - Remove Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Removes invincibility of target. Cooldown 30 minutes. -->
<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
<operateType>A1</operateType>
@@ -243,6 +273,17 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>-2036</effectPoint>
<isMagic>1</isMagic>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</skill>
<skill id="27444" toLevel="1" name="Summon Scroll: Pomona">
<!-- AUTO GENERATED SKILL -->