Seven Sign Talismans.
Contributed by gigilo1968.
This commit is contained in:
@@ -476,15 +476,108 @@
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<isMagic>3</isMagic>
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</skill>
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<skill id="13569" toLevel="3" name="Talisman - Lilith">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
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<icon>
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<value level="1">icon.lilith_talisman_i00</value>
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<value level="2">icon.anakim_talisman_i00</value>
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<value level="3">icon.sevensign_talisman_i00</value>
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</icon>
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<table name="#mp"> 3 0 4 </table>
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<table name="#hp"> 0 6 8 </table>
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<table name="#pDef"> 0 971 1126 </table>
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<table name="#mDef"> 552 0 736 </table>
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<table name="#reflect"> 6 6 14 </table>
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<table name="#fireRes"> 0 0 10 </table>
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<table name="#windRes"> 0 0 10 </table>
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<table name="#waterRes"> 0 0 10 </table>
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<table name="#earthRes"> 0 0 10</table>
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<table name="#holyRes"> 0 10 10</table>
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<operateType>P</operateType>
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<isMagic>3</isMagic>
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<magicLvl>3</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">971</value>
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<value level="3">1123</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">552</value>
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<value level="2">0</value>
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<value level="3">736</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">3</value>
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<value level="2">0</value>
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<value level="3">4</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HpRegen">
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<amount>
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<value level="1">0</value>
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<value level="2">6</value>
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<value level="3">8</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value level="1">6</value>
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<value level="2">6</value>
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<value level="3">14</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">
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<!-- AUTO GENERATED SKILL -->
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