Seven Sign Talismans.

Contributed by gigilo1968.
This commit is contained in:
MobiusDev
2016-07-13 16:05:20 +00:00
parent 36b365fa80
commit 58326cc124
2 changed files with 140 additions and 2 deletions

View File

@@ -476,15 +476,108 @@
<isMagic>3</isMagic>
</skill>
<skill id="13569" toLevel="3" name="Talisman - Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
<icon>
<value level="1">icon.lilith_talisman_i00</value>
<value level="2">icon.anakim_talisman_i00</value>
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<table name="#mp"> 3 0 4 </table>
<table name="#hp"> 0 6 8 </table>
<table name="#pDef"> 0 971 1126 </table>
<table name="#mDef"> 552 0 736 </table>
<table name="#reflect"> 6 6 14 </table>
<table name="#fireRes"> 0 0 10 </table>
<table name="#windRes"> 0 0 10 </table>
<table name="#waterRes"> 0 0 10 </table>
<table name="#earthRes"> 0 0 10</table>
<table name="#holyRes"> 0 10 10</table>
<operateType>P</operateType>
<isMagic>3</isMagic>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">971</value>
<value level="3">1123</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">552</value>
<value level="2">0</value>
<value level="3">736</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">3</value>
<value level="2">0</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">6</value>
<value level="3">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">14</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">
<!-- AUTO GENERATED SKILL -->