Red Thread of Fate fix.

Contributed by flanagak.
This commit is contained in:
MobiusDev 2017-12-11 16:17:56 +00:00
parent 896924ce4b
commit 58317b41b0
16 changed files with 12 additions and 20 deletions

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@ -1,4 +1,4 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br> You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
</body></html> </body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br> The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br> Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
</body></html> </body></html>

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@ -1,4 +1,4 @@
<html><body>Darin:<br> <html><body>Darin:<br>
You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br> You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
</body></html> </body></html>

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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import instances.TalkingIslandPast.TalkingIslandPast; import instances.TalkingIslandPast.TalkingIslandPast;
import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
/** /**
* Red Thread of Fate (10385) * Red Thread of Fate (10385)
@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC); addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
addKillId(SHILEN_MESSENGER); addKillId(SHILEN_MESSENGER);
addCondMinLevel(MIN_LEVEL, "33491-08.html"); addCondMinLevel(MIN_LEVEL, "33491-08.html");
addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
addCondNotRace(Race.ERTHEIA, "33491-09.html"); addCondNotRace(Race.ERTHEIA, "33491-09.html");
registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE); registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
} }

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@ -1,4 +1,4 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br> You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
</body></html> </body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br> The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br> Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
</body></html> </body></html>

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@ -1,4 +1,4 @@
<html><body>Darin:<br> <html><body>Darin:<br>
You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br> You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
</body></html> </body></html>

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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import instances.TalkingIslandPast.TalkingIslandPast; import instances.TalkingIslandPast.TalkingIslandPast;
import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
/** /**
* Red Thread of Fate (10385) * Red Thread of Fate (10385)
@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC); addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
addKillId(SHILEN_MESSENGER); addKillId(SHILEN_MESSENGER);
addCondMinLevel(MIN_LEVEL, "33491-08.html"); addCondMinLevel(MIN_LEVEL, "33491-08.html");
addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
addCondNotRace(Race.ERTHEIA, "33491-09.html"); addCondNotRace(Race.ERTHEIA, "33491-09.html");
registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE); registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
} }

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@ -1,4 +1,4 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br> You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
</body></html> </body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br> The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br> Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
</body></html> </body></html>

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@ -1,4 +1,4 @@
<html><body>Darin:<br> <html><body>Darin:<br>
You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br> You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
</body></html> </body></html>

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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import instances.TalkingIslandPast.TalkingIslandPast; import instances.TalkingIslandPast.TalkingIslandPast;
import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
/** /**
* Red Thread of Fate (10385) * Red Thread of Fate (10385)
@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC); addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
addKillId(SHILEN_MESSENGER); addKillId(SHILEN_MESSENGER);
addCondMinLevel(MIN_LEVEL, "33491-08.html"); addCondMinLevel(MIN_LEVEL, "33491-08.html");
addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
addCondNotRace(Race.ERTHEIA, "33491-09.html"); addCondNotRace(Race.ERTHEIA, "33491-09.html");
registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE); registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
} }

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@ -1,4 +1,4 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
You have traveled afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br> You have traveled from afar. It was to see me, was it not? Then speak. All is well under the blessings of Einhasad, Goddess of Light.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-02.html">"Well then, ok. I...came from the future."</Button>
</body></html> </body></html>

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@ -1,5 +1,5 @@
<html><body>High Priest Biotin:<br> <html><body>High Priest Biotin:<br>
The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br> The future, you say? I was given no such word, and I am the High Priest of Einhasad. If you are here to give me wisdom from the future, I should have been made aware of Einhasad's will.<br>
Oh, do not look so crestfallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br> Oh, do not look so crest fallen. It is not that I disbelieve what you say. So come, tell me. What has happened where you come from?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 30031-03.html">"The Goddess of Destruction is awakened."</Button>
</body></html> </body></html>

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@ -1,4 +1,4 @@
<html><body>Darin:<br> <html><body>Darin:<br>
You don't seem to be from around here. Are you a traveller? Perhaps wandering the world with your loved one waiting from home?<br> You don't seem to be from around here. Are you a traveler? Perhaps wandering the world with your loved one waiting from home?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button> <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10385_RedThreadOfFate 33748-02.html">"This is...really the Talking Island Village? I'm not mistaken?"</Button>
</body></html> </body></html>

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@ -41,7 +41,6 @@ import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import instances.TalkingIslandPast.TalkingIslandPast; import instances.TalkingIslandPast.TalkingIslandPast;
import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
/** /**
* Red Thread of Fate (10385) * Red Thread of Fate (10385)
@ -116,7 +115,6 @@ public final class Q10385_RedThreadOfFate extends Quest
addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC); addSeeCreatureId(INVISIBLE_ANGHEL_WATERFALL_NPC);
addKillId(SHILEN_MESSENGER); addKillId(SHILEN_MESSENGER);
addCondMinLevel(MIN_LEVEL, "33491-08.html"); addCondMinLevel(MIN_LEVEL, "33491-08.html");
addCondCompletedQuest(Q10338_SeizeYourDestiny.class.getSimpleName(), "33491-08.html");
addCondNotRace(Race.ERTHEIA, "33491-09.html"); addCondNotRace(Race.ERTHEIA, "33491-09.html");
registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE); registerQuestItems(MYSTERIOUS_LETTER, HEINE_FROM_THE_GARDEN_OF_EVA, CLEAREST_WATER, BRIGHTEST_LIGHT, PUREST_SOUL, FIERCEST_FLAME, FONDEST_HEART, VULCUN_TRUE_GOLD, VULCUN_PURE_SILVER, VULCUN_BLOOD_FIRE, SCROLL_OF_ESCAPE_VALLEY_OF_SAINTS, SCROLL_OF_ESCAPE_FORGE_OF_THE_GODS, SCROLL_OF_ESCAPE_IVORY_TOWER, SCROLL_OF_ESCAPE_DWARVEN_VILLAGE);
} }