Several item and skill additions/adjustments.

This commit is contained in:
MobiusDevelopment
2020-10-28 19:09:52 +00:00
parent 4354526648
commit 57dcfaa354
36 changed files with 1550 additions and 223 deletions

View File

@@ -3608,6 +3608,582 @@
<reward id="47689" count="1" type="ON_SUCCESS" /> <!-- Greater Sapphire Lv. 1 -->
<reward id="38931" count="1" type="ON_FAILURE" /> <!-- Sapphire Lv. 5 -->
</item>
<item one="29796" two="48831" chance="35"> <!-- Superior Amethyst Lv. 1 / Jewel Energy -->
<reward id="29797" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 2 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29797" two="48831" chance="28"> <!-- Superior Amethyst Lv. 2 / Jewel Energy -->
<reward id="29798" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 3 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29798" two="48831" chance="24"> <!-- Superior Amethyst Lv. 3 / Jewel Energy -->
<reward id="29799" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 4 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29799" two="48831" chance="20"> <!-- Superior Amethyst Lv. 4 / Jewel Energy -->
<reward id="29800" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 5 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29800" two="48831" chance="15"> <!-- Superior Amethyst Lv. 5 / Jewel Energy -->
<reward id="29801" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 6 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29801" two="48831" chance="10"> <!-- Superior Amethyst Lv. 6 / Jewel Energy -->
<reward id="29802" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 7 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29802" two="48831" chance="10"> <!-- Superior Amethyst Lv. 7 / Jewel Energy -->
<reward id="29803" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 8 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29803" two="48831" chance="10"> <!-- Superior Amethyst Lv. 8 / Jewel Energy -->
<reward id="29804" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 9 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29804" two="48831" chance="10"> <!-- Superior Amethyst Lv. 9 / Jewel Energy -->
<reward id="29805" count="1" type="ON_SUCCESS" /> <!-- Superior Amethyst Lv. 10 -->
<reward id="29796" count="1" type="ON_FAILURE" /> <!-- Superior Amethyst Lv. 1 -->
</item>
<item one="29806" two="48831" chance="35"> <!-- Superior Cat's Eye Lv. 1 / Jewel Energy -->
<reward id="29807" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 2 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29807" two="48831" chance="28"> <!-- Superior Cat's Eye Lv. 2 / Jewel Energy -->
<reward id="29808" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 3 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29808" two="48831" chance="24"> <!-- Superior Cat's Eye Lv. 3 / Jewel Energy -->
<reward id="29809" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 4 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29809" two="48831" chance="20"> <!-- Superior Cat's Eye Lv. 4 / Jewel Energy -->
<reward id="29810" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 5 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29810" two="48831" chance="15"> <!-- Superior Cat's Eye Lv. 5 / Jewel Energy -->
<reward id="29811" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 6 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29811" two="48831" chance="10"> <!-- Superior Cat's Eye Lv. 6 / Jewel Energy -->
<reward id="29812" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 7 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29812" two="48831" chance="10"> <!-- Superior Cat's Eye Lv. 7 / Jewel Energy -->
<reward id="29813" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 8 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29813" two="48831" chance="10"> <!-- Superior Cat's Eye Lv. 8 / Jewel Energy -->
<reward id="29814" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 9 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="29814" two="48831" chance="10"> <!-- Superior Cat's Eye Lv. 9 / Jewel Energy -->
<reward id="29815" count="1" type="ON_SUCCESS" /> <!-- Superior Cat's Eye Lv. 10 -->
<reward id="29806" count="1" type="ON_FAILURE" /> <!-- Superior Cat's Eye Lv. 1 -->
</item>
<item one="81495" two="48831" chance="35"> <!-- Superior Topaz Lv. 1 / Jewel Energy -->
<reward id="81496" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 2 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81496" two="48831" chance="28"> <!-- Superior Topaz Lv. 2 / Jewel Energy -->
<reward id="81497" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 3 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81497" two="48831" chance="24"> <!-- Superior Topaz Lv. 3 / Jewel Energy -->
<reward id="81498" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 4 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81498" two="48831" chance="20"> <!-- Superior Topaz Lv. 4 / Jewel Energy -->
<reward id="81499" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 5 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81499" two="48831" chance="15"> <!-- Superior Topaz Lv. 5 / Jewel Energy -->
<reward id="81500" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 6 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81500" two="48831" chance="10"> <!-- Superior Topaz Lv. 6 / Jewel Energy -->
<reward id="81501" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 7 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81501" two="48831" chance="10"> <!-- Superior Topaz Lv. 7 / Jewel Energy -->
<reward id="81502" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 8 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81502" two="48831" chance="10"> <!-- Superior Topaz Lv. 8 / Jewel Energy -->
<reward id="81503" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 9 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81503" two="48831" chance="10"> <!-- Superior Topaz Lv. 9 / Jewel Energy -->
<reward id="81504" count="1" type="ON_SUCCESS" /> <!-- Superior Topaz Lv. 10 -->
<reward id="81495" count="1" type="ON_FAILURE" /> <!-- Superior Topaz Lv. 1 -->
</item>
<item one="81505" two="48831" chance="35"> <!-- Superior Ruby Lv. 1 / Jewel Energy -->
<reward id="81506" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 2 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81506" two="48831" chance="28"> <!-- Superior Ruby Lv. 2 / Jewel Energy -->
<reward id="81507" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 3 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81507" two="48831" chance="24"> <!-- Superior Ruby Lv. 3 / Jewel Energy -->
<reward id="81508" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 4 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81508" two="48831" chance="20"> <!-- Superior Ruby Lv. 4 / Jewel Energy -->
<reward id="81509" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 5 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81509" two="48831" chance="15"> <!-- Superior Ruby Lv. 5 / Jewel Energy -->
<reward id="81510" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 6 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81510" two="48831" chance="10"> <!-- Superior Ruby Lv. 6 / Jewel Energy -->
<reward id="81511" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 7 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81511" two="48831" chance="10"> <!-- Superior Ruby Lv. 7 / Jewel Energy -->
<reward id="81512" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 8 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81512" two="48831" chance="10"> <!-- Superior Ruby Lv. 8 / Jewel Energy -->
<reward id="81513" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 9 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81513" two="48831" chance="10"> <!-- Superior Ruby Lv. 9 / Jewel Energy -->
<reward id="81514" count="1" type="ON_SUCCESS" /> <!-- Superior Ruby Lv. 10 -->
<reward id="81505" count="1" type="ON_FAILURE" /> <!-- Superior Ruby Lv. 1 -->
</item>
<item one="81515" two="48831" chance="35"> <!-- Superior Sapphire Lv. 1 / Jewel Energy -->
<reward id="81516" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 2 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81516" two="48831" chance="28"> <!-- Superior Sapphire Lv. 2 / Jewel Energy -->
<reward id="81517" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 3 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81517" two="48831" chance="24"> <!-- Superior Sapphire Lv. 3 / Jewel Energy -->
<reward id="81518" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 4 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81518" two="48831" chance="20"> <!-- Superior Sapphire Lv. 4 / Jewel Energy -->
<reward id="81519" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 5 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81519" two="48831" chance="15"> <!-- Superior Sapphire Lv. 5 / Jewel Energy -->
<reward id="81520" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 6 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81520" two="48831" chance="10"> <!-- Superior Sapphire Lv. 6 / Jewel Energy -->
<reward id="81521" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 7 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81521" two="48831" chance="10"> <!-- Superior Sapphire Lv. 7 / Jewel Energy -->
<reward id="81522" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 8 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81522" two="48831" chance="10"> <!-- Superior Sapphire Lv. 8 / Jewel Energy -->
<reward id="81523" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 9 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81523" two="48831" chance="10"> <!-- Superior Sapphire Lv. 9 / Jewel Energy -->
<reward id="81524" count="1" type="ON_SUCCESS" /> <!-- Superior Sapphire Lv. 10 -->
<reward id="81515" count="1" type="ON_FAILURE" /> <!-- Superior Sapphire Lv. 1 -->
</item>
<item one="81525" two="48831" chance="35"> <!-- Superior Obsidian Lv. 1 / Jewel Energy -->
<reward id="81526" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 2 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81526" two="48831" chance="28"> <!-- Superior Obsidian Lv. 2 / Jewel Energy -->
<reward id="81527" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 3 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81527" two="48831" chance="24"> <!-- Superior Obsidian Lv. 3 / Jewel Energy -->
<reward id="81528" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 4 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81528" two="48831" chance="20"> <!-- Superior Obsidian Lv. 4 / Jewel Energy -->
<reward id="81529" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 5 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81529" two="48831" chance="15"> <!-- Superior Obsidian Lv. 5 / Jewel Energy -->
<reward id="81530" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 6 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81530" two="48831" chance="10"> <!-- Superior Obsidian Lv. 6 / Jewel Energy -->
<reward id="81531" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 7 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81531" two="48831" chance="10"> <!-- Superior Obsidian Lv. 7 / Jewel Energy -->
<reward id="81532" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 8 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81532" two="48831" chance="10"> <!-- Superior Obsidian Lv. 8 / Jewel Energy -->
<reward id="81533" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 9 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81533" two="48831" chance="10"> <!-- Superior Obsidian Lv. 9 / Jewel Energy -->
<reward id="81534" count="1" type="ON_SUCCESS" /> <!-- Superior Obsidian Lv. 10 -->
<reward id="81525" count="1" type="ON_FAILURE" /> <!-- Superior Obsidian Lv. 1 -->
</item>
<item one="81535" two="48831" chance="35"> <!-- Superior Opal Lv. 1 / Jewel Energy -->
<reward id="81536" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 2 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81536" two="48831" chance="28"> <!-- Superior Opal Lv. 2 / Jewel Energy -->
<reward id="81537" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 3 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81537" two="48831" chance="24"> <!-- Superior Opal Lv. 3 / Jewel Energy -->
<reward id="81538" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 4 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81538" two="48831" chance="20"> <!-- Superior Opal Lv. 4 / Jewel Energy -->
<reward id="81539" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 5 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81539" two="48831" chance="15"> <!-- Superior Opal Lv. 5 / Jewel Energy -->
<reward id="81540" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 6 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81540" two="48831" chance="10"> <!-- Superior Opal Lv. 6 / Jewel Energy -->
<reward id="81541" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 7 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81541" two="48831" chance="10"> <!-- Superior Opal Lv. 7 / Jewel Energy -->
<reward id="81542" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 8 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81542" two="48831" chance="10"> <!-- Superior Opal Lv. 8 / Jewel Energy -->
<reward id="81543" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 9 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81543" two="48831" chance="10"> <!-- Superior Opal Lv. 9 / Jewel Energy -->
<reward id="81544" count="1" type="ON_SUCCESS" /> <!-- Superior Opal Lv. 10 -->
<reward id="81535" count="1" type="ON_FAILURE" /> <!-- Superior Opal Lv. 1 -->
</item>
<item one="81545" two="48831" chance="35"> <!-- Superior Emerald Lv. 1 / Jewel Energy -->
<reward id="81546" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 2 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81546" two="48831" chance="28"> <!-- Superior Emerald Lv. 2 / Jewel Energy -->
<reward id="81547" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 3 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81547" two="48831" chance="24"> <!-- Superior Emerald Lv. 3 / Jewel Energy -->
<reward id="81548" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 4 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81548" two="48831" chance="20"> <!-- Superior Emerald Lv. 4 / Jewel Energy -->
<reward id="81549" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 5 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81549" two="48831" chance="15"> <!-- Superior Emerald Lv. 5 / Jewel Energy -->
<reward id="81550" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 6 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81550" two="48831" chance="10"> <!-- Superior Emerald Lv. 6 / Jewel Energy -->
<reward id="81551" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 7 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81551" two="48831" chance="10"> <!-- Superior Emerald Lv. 7 / Jewel Energy -->
<reward id="81552" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 8 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81552" two="48831" chance="10"> <!-- Superior Emerald Lv. 8 / Jewel Energy -->
<reward id="81553" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 9 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81553" two="48831" chance="10"> <!-- Superior Emerald Lv. 9 / Jewel Energy -->
<reward id="81554" count="1" type="ON_SUCCESS" /> <!-- Superior Emerald Lv. 10 -->
<reward id="81545" count="1" type="ON_FAILURE" /> <!-- Superior Emerald Lv. 1 -->
</item>
<item one="81555" two="48831" chance="35"> <!-- Superior Aquamarine Lv. 1 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 2 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="28"> <!-- Superior Aquamarine Lv. 2 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 3 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="24"> <!-- Superior Aquamarine Lv. 3 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 4 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="20"> <!-- Superior Aquamarine Lv. 4 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 5 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="15"> <!-- Superior Aquamarine Lv. 5 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 6 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="10"> <!-- Superior Aquamarine Lv. 6 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 7 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="10"> <!-- Superior Aquamarine Lv. 7 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 8 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="10"> <!-- Superior Aquamarine Lv. 8 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 9 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81555" two="48831" chance="10"> <!-- Superior Aquamarine Lv. 9 / Jewel Energy -->
<reward id="81556" count="1" type="ON_SUCCESS" /> <!-- Superior Aquamarine Lv. 10 -->
<reward id="81555" count="1" type="ON_FAILURE" /> <!-- Superior Aquamarine Lv. 1 -->
</item>
<item one="81565" two="48831" chance="35"> <!-- Superior Diamond Lv. 1 / Jewel Energy -->
<reward id="81566" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 2 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81566" two="48831" chance="28"> <!-- Superior Diamond Lv. 2 / Jewel Energy -->
<reward id="81567" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 3 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81567" two="48831" chance="24"> <!-- Superior Diamond Lv. 3 / Jewel Energy -->
<reward id="81568" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 4 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81568" two="48831" chance="20"> <!-- Superior Diamond Lv. 4 / Jewel Energy -->
<reward id="81569" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 5 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81569" two="48831" chance="15"> <!-- Superior Diamond Lv. 5 / Jewel Energy -->
<reward id="81570" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 6 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81570" two="48831" chance="10"> <!-- Superior Diamond Lv. 6 / Jewel Energy -->
<reward id="81571" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 7 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81571" two="48831" chance="10"> <!-- Superior Diamond Lv. 7 / Jewel Energy -->
<reward id="81572" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 8 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81572" two="48831" chance="10"> <!-- Superior Diamond Lv. 8 / Jewel Energy -->
<reward id="81573" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 9 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81573" two="48831" chance="10"> <!-- Superior Diamond Lv. 9 / Jewel Energy -->
<reward id="81574" count="1" type="ON_SUCCESS" /> <!-- Superior Diamond Lv. 10 -->
<reward id="81565" count="1" type="ON_FAILURE" /> <!-- Superior Diamond Lv. 1 -->
</item>
<item one="81575" two="48831" chance="35"> <!-- Superior Pearl Lv. 1 / Jewel Energy -->
<reward id="81576" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 2 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81576" two="48831" chance="28"> <!-- Superior Pearl Lv. 2 / Jewel Energy -->
<reward id="81577" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 3 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81577" two="48831" chance="24"> <!-- Superior Pearl Lv. 3 / Jewel Energy -->
<reward id="81578" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 4 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81578" two="48831" chance="20"> <!-- Superior Pearl Lv. 4 / Jewel Energy -->
<reward id="81579" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 5 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81579" two="48831" chance="15"> <!-- Superior Pearl Lv. 5 / Jewel Energy -->
<reward id="81580" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 6 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81580" two="48831" chance="10"> <!-- Superior Pearl Lv. 6 / Jewel Energy -->
<reward id="81581" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 7 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81581" two="48831" chance="10"> <!-- Superior Pearl Lv. 7 / Jewel Energy -->
<reward id="81582" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 8 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81582" two="48831" chance="10"> <!-- Superior Pearl Lv. 8 / Jewel Energy -->
<reward id="81583" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 9 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81583" two="48831" chance="10"> <!-- Superior Pearl Lv. 9 / Jewel Energy -->
<reward id="81584" count="1" type="ON_SUCCESS" /> <!-- Superior Pearl Lv. 10 -->
<reward id="81575" count="1" type="ON_FAILURE" /> <!-- Superior Pearl Lv. 1 -->
</item>
<item one="81585" two="48831" chance="35"> <!-- Superior Vital Stone Lv. 1 / Jewel Energy -->
<reward id="81586" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 2 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81586" two="48831" chance="28"> <!-- Superior Vital Stone Lv. 2 / Jewel Energy -->
<reward id="81587" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 3 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81587" two="48831" chance="24"> <!-- Superior Vital Stone Lv. 3 / Jewel Energy -->
<reward id="81588" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 4 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81588" two="48831" chance="20"> <!-- Superior Vital Stone Lv. 4 / Jewel Energy -->
<reward id="81589" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 5 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81589" two="48831" chance="15"> <!-- Superior Vital Stone Lv. 5 / Jewel Energy -->
<reward id="81590" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 6 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81590" two="48831" chance="10"> <!-- Superior Vital Stone Lv. 6 / Jewel Energy -->
<reward id="81591" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 7 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81591" two="48831" chance="10"> <!-- Superior Vital Stone Lv. 7 / Jewel Energy -->
<reward id="81592" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 8 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81592" two="48831" chance="10"> <!-- Superior Vital Stone Lv. 8 / Jewel Energy -->
<reward id="81593" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 9 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81593" two="48831" chance="10"> <!-- Superior Vital Stone Lv. 9 / Jewel Energy -->
<reward id="81594" count="1" type="ON_SUCCESS" /> <!-- Superior Vital Stone Lv. 10 -->
<reward id="81585" count="1" type="ON_FAILURE" /> <!-- Superior Vital Stone Lv. 1 -->
</item>
<item one="81595" two="48831" chance="35"> <!-- Superior Garnet Lv. 1 / Jewel Energy -->
<reward id="81596" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 2 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81596" two="48831" chance="28"> <!-- Superior Garnet Lv. 2 / Jewel Energy -->
<reward id="81597" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 3 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81597" two="48831" chance="24"> <!-- Superior Garnet Lv. 3 / Jewel Energy -->
<reward id="81598" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 4 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81598" two="48831" chance="20"> <!-- Superior Garnet Lv. 4 / Jewel Energy -->
<reward id="81599" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 5 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81599" two="48831" chance="15"> <!-- Superior Garnet Lv. 5 / Jewel Energy -->
<reward id="81600" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 6 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81600" two="48831" chance="10"> <!-- Superior Garnet Lv. 6 / Jewel Energy -->
<reward id="81601" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 7 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81601" two="48831" chance="10"> <!-- Superior Garnet Lv. 7 / Jewel Energy -->
<reward id="81602" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 8 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81602" two="48831" chance="10"> <!-- Superior Garnet Lv. 8 / Jewel Energy -->
<reward id="81603" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 9 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81603" two="48831" chance="10"> <!-- Superior Garnet Lv. 9 / Jewel Energy -->
<reward id="81604" count="1" type="ON_SUCCESS" /> <!-- Superior Garnet Lv. 10 -->
<reward id="81595" count="1" type="ON_FAILURE" /> <!-- Superior Garnet Lv. 1 -->
</item>
<item one="81605" two="48831" chance="35"> <!-- Superior Tanzanite Lv. 1 / Jewel Energy -->
<reward id="81606" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 2 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81606" two="48831" chance="28"> <!-- Superior Tanzanite Lv. 2 / Jewel Energy -->
<reward id="81607" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 3 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81607" two="48831" chance="24"> <!-- Superior Tanzanite Lv. 3 / Jewel Energy -->
<reward id="81608" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 4 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81608" two="48831" chance="20"> <!-- Superior Tanzanite Lv. 4 / Jewel Energy -->
<reward id="81609" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 5 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81609" two="48831" chance="15"> <!-- Superior Tanzanite Lv. 5 / Jewel Energy -->
<reward id="81610" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 6 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81610" two="48831" chance="10"> <!-- Superior Tanzanite Lv. 6 / Jewel Energy -->
<reward id="81611" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 7 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81611" two="48831" chance="10"> <!-- Superior Tanzanite Lv. 7 / Jewel Energy -->
<reward id="81612" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 8 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81612" two="48831" chance="10"> <!-- Superior Tanzanite Lv. 8 / Jewel Energy -->
<reward id="81613" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 9 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81613" two="48831" chance="10"> <!-- Superior Tanzanite Lv. 9 / Jewel Energy -->
<reward id="81614" count="1" type="ON_SUCCESS" /> <!-- Superior Tanzanite Lv. 10 -->
<reward id="81605" count="1" type="ON_FAILURE" /> <!-- Superior Tanzanite Lv. 1 -->
</item>
<item one="81615" two="48831" chance="35"> <!-- Superior Red Cat's Eye Lv. 1 / Jewel Energy -->
<reward id="81616" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 2 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81616" two="48831" chance="28"> <!-- Superior Red Cat's Eye Lv. 2 / Jewel Energy -->
<reward id="81617" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 3 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81617" two="48831" chance="24"> <!-- Superior Red Cat's Eye Lv. 3 / Jewel Energy -->
<reward id="81618" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 4 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81618" two="48831" chance="20"> <!-- Superior Red Cat's Eye Lv. 4 / Jewel Energy -->
<reward id="81619" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 5 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81619" two="48831" chance="15"> <!-- Superior Red Cat's Eye Lv. 5 / Jewel Energy -->
<reward id="81620" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 6 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81620" two="48831" chance="10"> <!-- Superior Red Cat's Eye Lv. 6 / Jewel Energy -->
<reward id="81621" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 7 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81621" two="48831" chance="10"> <!-- Superior Red Cat's Eye Lv. 7 / Jewel Energy -->
<reward id="81622" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 8 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81622" two="48831" chance="10"> <!-- Superior Red Cat's Eye Lv. 8 / Jewel Energy -->
<reward id="81623" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 9 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81623" two="48831" chance="10"> <!-- Superior Red Cat's Eye Lv. 9 / Jewel Energy -->
<reward id="81624" count="1" type="ON_SUCCESS" /> <!-- Superior Red Cat's Eye Lv. 10 -->
<reward id="81615" count="1" type="ON_FAILURE" /> <!-- Superior Red Cat's Eye Lv. 1 -->
</item>
<item one="81625" two="48831" chance="35"> <!-- Superior Blue Cat's Eye Lv. 1 / Jewel Energy -->
<reward id="81626" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 2 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81626" two="48831" chance="28"> <!-- Superior Blue Cat's Eye Lv. 2 / Jewel Energy -->
<reward id="81627" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 3 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81627" two="48831" chance="24"> <!-- Superior Blue Cat's Eye Lv. 3 / Jewel Energy -->
<reward id="81628" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 4 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81628" two="48831" chance="20"> <!-- Superior Blue Cat's Eye Lv. 4 / Jewel Energy -->
<reward id="81629" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 5 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81629" two="48831" chance="15"> <!-- Superior Blue Cat's Eye Lv. 5 / Jewel Energy -->
<reward id="81630" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 6 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81630" two="48831" chance="10"> <!-- Superior Blue Cat's Eye Lv. 6 / Jewel Energy -->
<reward id="81631" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 7 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81631" two="48831" chance="10"> <!-- Superior Blue Cat's Eye Lv. 7 / Jewel Energy -->
<reward id="81632" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 8 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81632" two="48831" chance="10"> <!-- Superior Blue Cat's Eye Lv. 8 / Jewel Energy -->
<reward id="81633" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 9 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="81633" two="48831" chance="10"> <!-- Superior Blue Cat's Eye Lv. 9 / Jewel Energy -->
<reward id="81634" count="1" type="ON_SUCCESS" /> <!-- Superior Blue Cat's Eye Lv. 10 -->
<reward id="81625" count="1" type="ON_FAILURE" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
</item>
<item one="39572" two="39572" chance="3"> <!-- Talisman - Insanity / Talisman - Insanity -->
<reward id="80957" count="1" type="ON_SUCCESS" /> <!-- Heavenly Talisman -->
<reward id="39572" count="1" type="ON_FAILURE" /> <!-- Talisman - Insanity -->
@@ -5660,39 +6236,39 @@
<reward id="48822" count="1" type="ON_SUCCESS" /> <!-- Greater Blue Cat's Eye Lv. 5 -->
<reward id="47700" count="1" type="ON_FAILURE" /> <!-- Greater Blue Cat's Eye Lv. 1 -->
</item>
<item one="48899" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 1 / Shillien's Soul -->
<item one="48899" two="48909" chance="50"> <!-- Shillien's Soul Crystal Lv. 1 / Shillien's Soul -->
<reward id="48900" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 2 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48900" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 2 / Shillien's Soul -->
<item one="48900" two="48909" chance="50"> <!-- Shillien's Soul Crystal Lv. 2 / Shillien's Soul -->
<reward id="48901" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 3 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48901" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 3 / Shillien's Soul -->
<item one="48901" two="48909" chance="50"> <!-- Shillien's Soul Crystal Lv. 3 / Shillien's Soul -->
<reward id="48902" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 4 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48902" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 4 / Shillien's Soul -->
<item one="48902" two="48909" chance="45"> <!-- Shillien's Soul Crystal Lv. 4 / Shillien's Soul -->
<reward id="48903" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 5 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48903" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 5 / Shillien's Soul -->
<item one="48903" two="48909" chance="40"> <!-- Shillien's Soul Crystal Lv. 5 / Shillien's Soul -->
<reward id="48904" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 6 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48904" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 6 / Shillien's Soul -->
<item one="48904" two="48909" chance="25"> <!-- Shillien's Soul Crystal Lv. 6 / Shillien's Soul -->
<reward id="48905" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 7 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48905" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 7 / Shillien's Soul -->
<item one="48905" two="48909" chance="20"> <!-- Shillien's Soul Crystal Lv. 7 / Shillien's Soul -->
<reward id="48906" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 8 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48906" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 8 / Shillien's Soul -->
<item one="48906" two="48909" chance="15"> <!-- Shillien's Soul Crystal Lv. 8 / Shillien's Soul -->
<reward id="48907" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 9 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>
<item one="48907" two="48909" chance="33"> <!-- Shillien's Soul Crystal Lv. 9 / Shillien's Soul -->
<item one="48907" two="48909" chance="10"> <!-- Shillien's Soul Crystal Lv. 9 / Shillien's Soul -->
<reward id="48908" count="1" type="ON_SUCCESS" /> <!-- Shillien's Soul Crystal Lv. 10 -->
<reward id="48911" count="1" type="ON_FAILURE" /> <!-- Scattered Soul Fragment -->
</item>

View File

@@ -82,12 +82,19 @@
<item id="48584" /> <!-- Savior's Mask -->
<item id="81153" /> <!-- Navari's Mask -->
</enchant>
<!-- Scroll: Enchant Expert's Mask -->
<enchant id="81346" maxEnchant="10"> <!-- TODO: Only this +10 -->
<item id="81345" /> <!-- Expert's Mask -->
</enchant>
<!-- Guard Agathion's Book of Growth -->
<enchant id="48570" maxEnchant="10">
<item id="48572" /> <!-- Masia's Guard Agathion Charm -->
<item id="48573" /> <!-- Paulina's Guard Agathion Charm -->
<item id="48574" /> <!-- Tersi's Guard Agathion Charm -->
</enchant>
<!-- Ancient Guard Agathion's Book of Growth -->
<enchant id="48571" maxEnchant="7">
<item id="48572" /> <!-- Masia's Guard Agathion Charm -->
<item id="48573" /> <!-- Paulina's Guard Agathion Charm -->

View File

@@ -4949,6 +4949,13 @@
<options level="9" option1="34740" />
<options level="10" option1="34741" />
</item>
<item id="81345"> <!-- Expert's Mask -->
<options level="1" option1="34520" />
<options level="2" option1="34521" />
<options level="3" option1="34522" />
<options level="4" option1="34523" />
<options level="5" option1="34524" />
</item>
<item id="81430"> <!-- Artifact - Attribute Attack (Attack) -->
<options level="0" option1="34572" />
<options level="1" option1="34573" />
@@ -4962,4 +4969,160 @@
<options level="9" option1="34581" />
<options level="10" option1="34582" />
</item>
<item id="81431"> <!-- Artifact - P. Skill Power (Attack) -->
<options level="0" option1="34583" />
<options level="1" option1="34584" />
<options level="2" option1="34585" />
<options level="3" option1="34586" />
<options level="4" option1="34587" />
<options level="5" option1="34588" />
<options level="6" option1="34589" />
<options level="7" option1="34590" />
<options level="8" option1="34591" />
<options level="9" option1="34592" />
<options level="10" option1="34593" />
</item>
<item id="81432"> <!-- Artifact - M. Skill Power (Attack) -->
<options level="0" option1="34594" />
<options level="1" option1="34595" />
<options level="2" option1="34596" />
<options level="3" option1="34597" />
<options level="4" option1="34598" />
<options level="5" option1="34599" />
<options level="6" option1="34600" />
<options level="7" option1="34601" />
<options level="8" option1="34602" />
<options level="9" option1="34603" />
<options level="10" option1="34604" />
</item>
<item id="81433"> <!-- Artifact - Attribute Resistance (Defense) -->
<options level="0" option1="34605" />
<options level="1" option1="34606" />
<options level="2" option1="34607" />
<options level="3" option1="34608" />
<options level="4" option1="34609" />
<options level="5" option1="34610" />
<options level="6" option1="34611" />
<options level="7" option1="34612" />
<options level="8" option1="34613" />
<options level="9" option1="34614" />
<options level="10" option1="34615" />
</item>
<item id="81434"> <!-- Artifact - Received Damage When Immobilized (Defense) -->
<options level="0" option1="34616" />
<options level="1" option1="34617" />
<options level="2" option1="34618" />
<options level="3" option1="34619" />
<options level="4" option1="34620" />
<options level="5" option1="34621" />
<options level="6" option1="34622" />
<options level="7" option1="34623" />
<options level="8" option1="34624" />
<options level="9" option1="34625" />
<options level="10" option1="34626" />
</item>
<item id="81435"> <!-- Artifact - Received P. Critical Damage (Defense) -->
<options level="0" option1="34627" />
<options level="1" option1="34628" />
<options level="2" option1="34629" />
<options level="3" option1="34630" />
<options level="4" option1="34631" />
<options level="5" option1="34632" />
<options level="6" option1="34633" />
<options level="7" option1="34634" />
<options level="8" option1="34635" />
<options level="9" option1="34636" />
<options level="10" option1="34637" />
</item>
<item id="81436"> <!-- Artifact - Recovery Potions' Effect (Support) -->
<options level="0" option1="34638" />
<options level="1" option1="34639" />
<options level="2" option1="34640" />
<options level="3" option1="34641" />
<options level="4" option1="34642" />
<options level="5" option1="34643" />
<options level="6" option1="34644" />
<options level="7" option1="34645" />
<options level="8" option1="34646" />
<options level="9" option1="34647" />
<options level="10" option1="34648" />
</item>
<item id="81437"> <!-- Artifact - Fixed Damage Resistance (Support) -->
<options level="0" option1="34649" />
<options level="1" option1="34650" />
<options level="2" option1="34651" />
<options level="3" option1="34652" />
<options level="4" option1="34653" />
<options level="5" option1="34654" />
<options level="6" option1="34655" />
<options level="7" option1="34656" />
<options level="8" option1="34657" />
<options level="9" option1="34658" />
<options level="10" option1="34659" />
</item>
<item id="81438"> <!-- Artifact - Damage Reflection Resistance (Support) -->
<options level="0" option1="34660" />
<options level="1" option1="34661" />
<options level="2" option1="34662" />
<options level="3" option1="34663" />
<options level="4" option1="34664" />
<options level="5" option1="34665" />
<options level="6" option1="34666" />
<options level="7" option1="34667" />
<options level="8" option1="34668" />
<options level="9" option1="34669" />
<options level="10" option1="34670" />
</item>
<item id="81439"> <!-- Artifact - Vitality Bonus (Balance) -->
<options level="0" option1="34671" />
<options level="1" option1="34672" />
<options level="2" option1="34673" />
<options level="3" option1="34674" />
<options level="4" option1="34675" />
<options level="5" option1="34676" />
<options level="6" option1="34677" />
<options level="7" option1="34678" />
<options level="8" option1="34679" />
<options level="9" option1="34680" />
<options level="10" option1="34681" />
</item>
<item id="81440"> <!-- Artifact - Received Healing (Balance) -->
<options level="0" option1="34682" />
<options level="1" option1="34683" />
<options level="2" option1="34684" />
<options level="3" option1="34685" />
<options level="4" option1="34686" />
<options level="5" option1="34687" />
<options level="6" option1="34688" />
<options level="7" option1="34689" />
<options level="8" option1="34690" />
<options level="9" option1="34691" />
<options level="10" option1="34692" />
</item>
<item id="81441"> <!-- Artifact - Skill MP Consumption (Balance) -->
<options level="0" option1="34693" />
<options level="1" option1="34694" />
<options level="2" option1="34695" />
<options level="3" option1="34696" />
<options level="4" option1="34697" />
<options level="5" option1="34698" />
<options level="6" option1="34699" />
<options level="7" option1="34700" />
<options level="8" option1="34701" />
<options level="9" option1="34702" />
<options level="10" option1="34703" />
</item>
<item id="81442"> <!-- Artifact - Received P. Critical Rate (Balance) -->
<options level="0" option1="34704" />
<options level="1" option1="34705" />
<options level="2" option1="34706" />
<options level="3" option1="34707" />
<options level="4" option1="34708" />
<options level="5" option1="34709" />
<options level="6" option1="34710" />
<options level="7" option1="34711" />
<options level="8" option1="34712" />
<options level="9" option1="34713" />
<options level="10" option1="34714" />
</item>
</list>

View File

@@ -1135,7 +1135,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="26391" name="Rune of Feather Pack (7-day)" type="EtcItem">
<!-- Double-click to obtain Rune of Feather (7-day). -->
<!-- Wrapped Pack containing Rune of Feather (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />

View File

@@ -940,7 +940,7 @@
<set name="handler" val="ExtractableItems" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="80712" min="1" max="1" chance="100" /> <!-- Red Libra Blessing - Event -->
<item id="29844" min="1" max="1" chance="100" /> <!-- Vitality Maintaining Rune (30-day) -->
</capsuled_items>
</item>
<item id="29770" name="Mochi" additionalName="Event" type="EtcItem">
@@ -963,6 +963,9 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="4320" />
<skills>
<skill id="29417" level="1" /> <!-- Vitality Maintaining Rune -->
</skills>
</item>
<item id="29772" name="Dragon's Relic" type="EtcItem">
<!-- Double-click to obtain a rare item. Additionally, you will get Glittering Freya's Scroll of Storm (3 pcs.) and Glittering Freya's Ice Rose. -->

View File

@@ -473,7 +473,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<skills>
<skill id="39703" level="1" /> <!-- Vitality Maintaining Rune (30-day) -->
</skills>
</item>
<item id="29845" name="Vitality Maintaining Rune" additionalName="10-day" type="EtcItem">
<!-- Available for 10 days. When in inventory, maintains the Vitality level. -->
@@ -484,6 +488,9 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="14400" />
<skills>
<skill id="29417" level="1" /> <!-- Vitality Maintaining Rune -->
</skills>
</item>
<item id="29846" name="Vitality Maintaining Rune Pack" type="EtcItem">
<!-- Double-click to obtain Vitality Maintaining Rune (10-day). -->
@@ -493,6 +500,11 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="29845" min="1" max="1" chance="100" /> <!-- Vitality Maintaining Rune (10-day) -->
</capsuled_items>
</item>
<item id="29847" name="Radiant Toy Box" type="EtcItem">
<!-- Double-click to obtain rare items. -->
@@ -536,6 +548,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="120" />
<skills>
<skill id="29417" level="1" /> <!-- Vitality Maintaining Rune -->
</skills>
</item>
<item id="29850" name="Basket with Thank-you Gifts" type="EtcItem">
<!-- Double-click to obtain the following items. <Contents>. Dandy's Home Run Ball (2 pcs.). Vitality Maintaining Rune (2-hour). Emperor's Special Cocktail (2 pcs.). Freya's Ice Rose (10 pcs.). Dragon Claw Coupon -->

View File

@@ -718,6 +718,14 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="8" maxEnchant="8" chance="33.33" /> <!-- Shiny Elemental Shirt -->
<item id="46193" min="1" max="1" minEnchant="8" maxEnchant="8" chance="33.33" /> <!-- Physical Reflect Shirt -->
<item id="46194" min="1" max="1" minEnchant="8" maxEnchant="8" chance="33.33" /> <!-- Magical Elemental Shirt -->
</capsuled_items>
</item>
<item id="47452" name="+9 T-shirt Box (Shiny/ Attack/ Magic)" type="EtcItem">
<!-- Double-click to obtain one of the following +9 shirts: Shiny Elemental/ Physical Reflect/ Magical Reflect. -->
@@ -725,6 +733,14 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="9" maxEnchant="9" chance="33.33" /> <!-- Shiny Elemental Shirt -->
<item id="46193" min="1" max="1" minEnchant="9" maxEnchant="9" chance="33.33" /> <!-- Physical Reflect Shirt -->
<item id="46194" min="1" max="1" minEnchant="9" maxEnchant="9" chance="33.33" /> <!-- Magical Elemental Shirt -->
</capsuled_items>
</item>
<item id="47453" name="Seven Signs Soul Crystal Box (Stage 4-8)" type="EtcItem">
<!-- Double-click to obtain Seven Signs' Soul Crystal Lv. 4-8. -->
@@ -753,6 +769,27 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="38853" min="1" max="1" chance="6.25" /> <!-- Topaz Lv. 4 -->
<item id="38858" min="1" max="1" chance="6.25" /> <!-- Ruby Lv. 4 -->
<item id="38930" min="1" max="1" chance="6.25" /> <!-- Sapphire Lv. 4 -->
<item id="38878" min="1" max="1" chance="6.25" /> <!-- Opal Lv. 4 -->
<item id="38873" min="1" max="1" chance="6.25" /> <!-- Obsidian Lv. 4 -->
<item id="38893" min="1" max="1" chance="6.25" /> <!-- Diamond Lv. 4 -->
<item id="38883" min="1" max="1" chance="6.25" /> <!-- Emerald Lv. 4 -->
<item id="38888" min="1" max="1" chance="6.25" /> <!-- Aquamarine Lv. 4 -->
<item id="38898" min="1" max="1" chance="6.25" /> <!-- Pearl Lv. 4 -->
<item id="46673" min="1" max="1" chance="6.25" /> <!-- Vital Stone Lv. 4 -->
<item id="46678" min="1" max="1" chance="6.25" /> <!-- Garnet Lv. 4 -->
<item id="46683" min="1" max="1" chance="6.25" /> <!-- Tanzanite Lv. 4 -->
<item id="26500" min="1" max="1" chance="6.25" /> <!-- Cat's Eye Lv. 4 -->
<item id="47680" min="1" max="1" chance="6.25" /> <!-- Red Cat's Eye Lv. 4 -->
<item id="47685" min="1" max="1" chance="6.25" /> <!-- Blue Cat's Eye Lv. 4 -->
<item id="26505" min="1" max="1" chance="6.25" /> <!-- Amethyst Lv. 4 -->
</capsuled_items>
</item>
<item id="47457" name="Level 5 Box of Gems" type="EtcItem">
<!-- Double-click to obtain a La Vie En Rose's Jewelry of Lv. 5. -->
@@ -760,6 +797,27 @@
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="38854" min="1" max="1" chance="6.25" /> <!-- Topaz Lv. 5 -->
<item id="38859" min="1" max="1" chance="6.25" /> <!-- Ruby Lv. 5 -->
<item id="38931" min="1" max="1" chance="6.25" /> <!-- Sapphire Lv. 5 -->
<item id="38879" min="1" max="1" chance="6.25" /> <!-- Opal Lv. 5 -->
<item id="38874" min="1" max="1" chance="6.25" /> <!-- Obsidian Lv. 5 -->
<item id="38894" min="1" max="1" chance="6.25" /> <!-- Diamond Lv. 5 -->
<item id="38884" min="1" max="1" chance="6.25" /> <!-- Emerald Lv. 5 -->
<item id="38889" min="1" max="1" chance="6.25" /> <!-- Aquamarine Lv. 5 -->
<item id="38899" min="1" max="1" chance="6.25" /> <!-- Pearl Lv. 5 -->
<item id="46674" min="1" max="1" chance="6.25" /> <!-- Vital Stone Lv. 5 -->
<item id="46679" min="1" max="1" chance="6.25" /> <!-- Garnet Lv. 5 -->
<item id="46684" min="1" max="1" chance="6.25" /> <!-- Tanzanite Lv. 5 -->
<item id="26501" min="1" max="1" chance="6.25" /> <!-- Cat's Eye Lv. 5 -->
<item id="47681" min="1" max="1" chance="6.25" /> <!-- Red Cat's Eye Lv. 5 -->
<item id="47686" min="1" max="1" chance="6.25" /> <!-- Blue Cat's Eye Lv. 5 -->
<item id="26506" min="1" max="1" chance="6.25" /> <!-- Amethyst Lv. 5 -->
</capsuled_items>
</item>
<item id="47458" name="Shadow Weapon Pack" type="EtcItem">
<!-- Double-click to obtain a Shadow Weapon. -->

View File

@@ -1500,6 +1500,10 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="5" maxEnchant="5" chance="100" /> <!-- +5 Shiny Elemental Shirt -->
</capsuled_items>
</item>
<item id="47987" name="Challenger's Weapon Enhancement Ticket" type="EtcItem">
<!-- Take it to the Game Assistant to enchant a Challenger's weapon. -->

View File

@@ -1153,6 +1153,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="37718" min="1" max="1" chance="100" minEnchant="8" maxEnchant="8" /> <!-- Shiny Elemental Shirt -->
</capsuled_items>
</item>
<item id="48481" name="+8 Reflect Attack T-shirt Pack" type="EtcItem">
<!-- Double-click to obtain +8 Physical Reflect Shirt. -->
@@ -1162,6 +1166,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="46193" min="1" max="1" minEnchant="5" maxEnchant="5" chance="100" /> <!-- Physical Reflect Shirt -->
</capsuled_items>
</item>
<item id="48482" name="+8 Reflect Magic T-shirt Pack" type="EtcItem">
<!-- Double-click to obtain +8 Magical Reflect Shirt. -->
@@ -1171,6 +1179,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="46194" min="1" max="1" chance="100" minEnchant="8" maxEnchant="8" /> <!-- Magical Reflect Shirt -->
</capsuled_items>
</item>
<item id="48483" name="+7 Shiny Elemental Shirt" additionalName="1-day" type="Armor">
<!-- PA. Magical t-shirt infused with Einhasad's energy. <Item skill>. M. Def. +15. Speed +7. Max HP/ MP +536, Skill MP Consumption -3%, Damage Reflection Resistance +5, Vampiric Rage effect +5%. Water/ Fire/ Wind/ Earth/ Holy/ Dark Resistance +24. STR/ DEX/ CON/ INT/ WIT/ MEN +3. <Active skills>. Einhasad's Wrath/ Einhasad's Protection. Cannot be enchanted. -->

View File

@@ -478,6 +478,27 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="38854" min="1" max="1" chance="6.25" /> <!-- Topaz Lv. 5 -->
<item id="38859" min="1" max="1" chance="6.25" /> <!-- Ruby Lv. 5 -->
<item id="38931" min="1" max="1" chance="6.25" /> <!-- Sapphire Lv. 5 -->
<item id="38879" min="1" max="1" chance="6.25" /> <!-- Opal Lv. 5 -->
<item id="38874" min="1" max="1" chance="6.25" /> <!-- Obsidian Lv. 5 -->
<item id="38894" min="1" max="1" chance="6.25" /> <!-- Diamond Lv. 5 -->
<item id="38884" min="1" max="1" chance="6.25" /> <!-- Emerald Lv. 5 -->
<item id="38889" min="1" max="1" chance="6.25" /> <!-- Aquamarine Lv. 5 -->
<item id="38899" min="1" max="1" chance="6.25" /> <!-- Pearl Lv. 5 -->
<item id="46674" min="1" max="1" chance="6.25" /> <!-- Vital Stone Lv. 5 -->
<item id="46679" min="1" max="1" chance="6.25" /> <!-- Garnet Lv. 5 -->
<item id="46684" min="1" max="1" chance="6.25" /> <!-- Tanzanite Lv. 5 -->
<item id="26501" min="1" max="1" chance="6.25" /> <!-- Cat's Eye Lv. 5 -->
<item id="47681" min="1" max="1" chance="6.25" /> <!-- Red Cat's Eye Lv. 5 -->
<item id="47686" min="1" max="1" chance="6.25" /> <!-- Blue Cat's Eye Lv. 5 -->
<item id="26506" min="1" max="1" chance="6.25" /> <!-- Amethyst Lv. 5 -->
</capsuled_items>
</item>
<item id="48840" name="Ultimate Lv. 1 Luxurious Jewelry Box" type="EtcItem">
<!-- Double-click to obtain one level 1 Greater Gem. -->
@@ -486,6 +507,27 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="47687" min="1" max="1" chance="6.25" /> <!-- Greater Topaz Lv. 1 -->
<item id="47688" min="1" max="1" chance="6.25" /> <!-- Greater Ruby Lv. 1 -->
<item id="47689" min="1" max="1" chance="6.25" /> <!-- Greater Sapphire Lv. 1 -->
<item id="47691" min="1" max="1" chance="6.25" /> <!-- Greater Opal Lv. 1 -->
<item id="47690" min="1" max="1" chance="6.25" /> <!-- Greater Obsidian Lv. 1 -->
<item id="47694" min="1" max="1" chance="6.25" /> <!-- Greater Diamond Lv. 1 -->
<item id="47692" min="1" max="1" chance="6.25" /> <!-- Greater Emerald Lv. 1 -->
<item id="47693" min="1" max="1" chance="6.25" /> <!-- Greater Aquamarine Lv. 1 -->
<item id="47695" min="1" max="1" chance="6.25" /> <!-- Greater Pearl Lv. 1 -->
<item id="47696" min="1" max="1" chance="6.25" /> <!-- Greater Vital Stone Lv. 1 -->
<item id="47697" min="1" max="1" chance="6.25" /> <!-- Greater Garnet Lv. 1 -->
<item id="47698" min="1" max="1" chance="6.25" /> <!-- Greater Tanzanite Lv. 1 -->
<item id="28376" min="1" max="1" chance="6.25" /> <!-- Greater Cat's Eye Lv. 1 -->
<item id="47699" min="1" max="1" chance="6.25" /> <!-- Greater Red Cat's Eye Lv. 1 -->
<item id="47700" min="1" max="1" chance="6.25" /> <!-- Greater Blue Cat's Eye Lv. 1 -->
<item id="28377" min="1" max="1" chance="6.25" /> <!-- Greater Amethyst Lv. 1 -->
</capsuled_items>
</item>
<item id="48841" name="Angel's Earring" type="Armor">
<!-- An Angel's earring.When enchanted, increases Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect and P./ M. Atk., also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effect doesn't stack if two identical earrings are equipped. The item can be changed. <Enchanting>. Use Scroll: Enchant Angel Accessory. Can be augmented. -->

View File

@@ -997,9 +997,9 @@
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="48572" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.3" /> <!-- Masia's Guard Agathion Charm -->
<item id="48573" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.3" /> <!-- Paulina's Guard Agathion Charm -->
<item id="48574" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.3" /> <!-- Tersi's Guard Agathion Charm -->
<item id="48572" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.33" /> <!-- Masia's Guard Agathion Charm -->
<item id="48573" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.33" /> <!-- Paulina's Guard Agathion Charm -->
<item id="48574" min="1" max="1" minEnchant="7" maxEnchant="7" chance="33.33" /> <!-- Tersi's Guard Agathion Charm -->
</capsuled_items>
</item>
<item id="48991" name="Artifact - Fortune Box" additionalName="Event" type="EtcItem">
@@ -1012,6 +1012,14 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="48982" min="1" max="1" chance="33.33" /> <!-- Artifact - Received Damage When Immobilized (Balance)-->
<item id="48983" min="1" max="1" chance="33.33" /> <!-- Artifact - P. Skill Power (Balance)-->
<item id="48984" min="1" max="1" chance="33.33" /> <!-- Artifact - M. Skill Power (Balance)-->
</capsuled_items>
</item>
<item id="48992" name="+5 Radiant Warrior's Circlet Box" type="EtcItem">
<!-- Double-click to obtain +5 Radiant Warrior's Circlet. -->

View File

@@ -1094,6 +1094,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="5" maxEnchant="5" chance="100" /> <!-- Shiny Elemental Shirt -->
</capsuled_items>
</item>
<item id="80059" name="+5 Reflect Attack T-shirt Box" type="EtcItem">
<!-- Double-click to obtain +5 Physical Reflect Shirt. -->
@@ -1102,6 +1106,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="46193" min="1" max="1" minEnchant="5" maxEnchant="5" chance="100" /> <!-- Physical Reflect Shirt -->
</capsuled_items>
</item>
<item id="80060" name="+5 Reflect Magic T-shirt Box" type="EtcItem">
<!-- Double-click to obtain +5 Magical Reflect Shirt. -->
@@ -1110,6 +1118,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="46194" min="1" max="1" minEnchant="5" maxEnchant="5" chance="100" /> <!-- Magical Reflect Shirt -->
</capsuled_items>
</item>
<item id="80061" name="Emperor's Special Cocktail" additionalName="Attack" type="EtcItem">
<!-- For 60 min., grants Lv. 5 Horn Melody/ Guitar Melody/ Pipe Organ Melody/ Drum Melody buffs, Lv. 2 Warrior's Harmony, War Drum/ Marching Drum/ Soothing Drum effects, Attribute Resistance, Debuff Resistance, and Mental Attack Resistance. Note!. Emperor's Special Cocktail extends the duration of the last used item. -->

View File

@@ -1501,6 +1501,10 @@
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48681" min="1" max="1" chance="100" /> <!-- Freya's Bloody Rune - 30-day -->
</capsuled_items>
</item>
<item id="80390" name="Freya's Vital Rune (30-day) Pack" type="EtcItem">
<!-- Double-click to obtain Freya's Vital Rune (30-day). -->
@@ -1511,6 +1515,10 @@
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48682" min="1" max="1" chance="100" /> <!-- Freya's Vital Rune - 30-day -->
</capsuled_items>
</item>
<item id="80391" name="Mammon's Relic Pouch" type="EtcItem">
<!-- Double-click to obtain a random item. -->

View File

@@ -358,6 +358,11 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_commissionable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48211" min="1" max="3" chance="100" /> <!-- Blessed Scroll: Enchant Circlet -->
</capsuled_items>
</item>
<item id="80630" name="Shunaiman's Secret Box" type="EtcItem">
<!-- Double-click to obtain one of the special items. -->

View File

@@ -1496,6 +1496,16 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="38858" min="1" max="1" chance="14.2857" /> <!-- Ruby Lv. 4 -->
<item id="38930" min="1" max="1" chance="14.2857" /> <!-- Sapphire Lv. 4 -->
<item id="38893" min="1" max="1" chance="14.2857" /> <!-- Diamond Lv. 4 -->
<item id="38898" min="1" max="1" chance="14.2857" /> <!-- Pearl Lv. 4 -->
<item id="38878" min="1" max="1" chance="14.2857" /> <!-- Opal Lv. 4 -->
<item id="38883" min="1" max="1" chance="14.2857" /> <!-- Emerald Lv. 4 -->
<item id="47680" min="1" max="1" chance="14.2857" /> <!-- Red Cat's Eye Lv. 4 -->
</capsuled_items>
</item>
<item id="80781" name="Freya's Limited Box" type="EtcItem">
<!-- Double-click to obtain a random rare item. -->

View File

@@ -119,7 +119,7 @@
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="time" val="10080" />
<skills>
<skill id="39615" level="1" /> <!-- Vitality Maintaining Rune (7days) -->
<skill id="39615" level="1" /> <!-- Vitality Maintaining Rune (7-day) -->
</skills>
</item>
<item id="81207" name="First Exalted Quest Reward" additionalName="Physical" type="EtcItem">

View File

@@ -519,47 +519,47 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="57" min="70000" max="70000" chance="79.6390243902439" /> <!-- Adena -->
<item id="48841" min="1" max="1" chance="0.0390243902439" /> <!-- Angel's Earring -->
<item id="48669" min="1" max="1" chance="0.0390243902439" /> <!-- Angel's Necklace -->
<item id="81154" min="1" max="1" chance="0.0390243902439" /> <!-- Angel's Ring -->
<item id="35569" min="1" max="1" chance="0.4390243902439" /> <!-- Bloody Armor Enhancement Stone -->
<item id="35568" min="1" max="1" chance="0.4390243902439" /> <!-- Bloody Weapon Enhancement Stone -->
<item id="35567" min="1" max="1" chance="0.4390243902439" /> <!-- Dark Armor Enhancement Stone -->
<item id="35566" min="1" max="1" chance="0.4390243902439" /> <!-- Dark Weapon Enhancement Stone -->
<item id="17434" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Boots - Heavy armor -->
<item id="17431" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Breastplate - Heavy armor -->
<item id="17441" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Circlet - Robe -->
<item id="17432" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Gaiters - Heavy armor -->
<item id="17433" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Gauntlets - Heavy armor -->
<item id="17444" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Gloves - Robe -->
<item id="17430" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Helmet - Heavy armor -->
<item id="17437" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Leather Armor - Light armor -->
<item id="17440" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Leather Boots - Light armor -->
<item id="17439" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Leather Gloves - Light armor -->
<item id="17436" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Leather Helmet - Light armor -->
<item id="17438" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Leather Leggings - Light armor -->
<item id="17435" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Shield -->
<item id="17445" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Shoes - Robe -->
<item id="17446" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Sigil -->
<item id="17443" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Stockings - Robe -->
<item id="17442" min="1" max="1" chance="0.4390243902439" /> <!-- Eternal Tunic - Robe -->
<item id="17419" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Avenger -->
<item id="17424" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Buster -->
<item id="17425" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Caster -->
<item id="17417" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Cutter -->
<item id="17429" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Dual Blunt Weapon -->
<item id="17428" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Dual Daggers -->
<item id="17427" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Dual Swords -->
<item id="17420" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Fighter -->
<item id="17426" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Retributer -->
<item id="17416" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Shaper -->
<item id="17423" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Shooter -->
<item id="17418" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Slasher -->
<item id="17421" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Stormer -->
<item id="17422" min="1" max="1" chance="0.4390243902439" /> <!-- Helios Thrower -->
<item id="19440" min="1" max="1" chance="2.4390243902439" /> <!-- R-grade Gemstone -->
<item id="57" min="1" max="1" chance="2.4390243902439" /> <!-- Adena -->
<item id="48841" min="1" max="1" chance="2.4390243902439" /> <!-- Angel's Earring -->
<item id="48669" min="1" max="1" chance="2.4390243902439" /> <!-- Angel's Necklace -->
<item id="81154" min="1" max="1" chance="2.4390243902439" /> <!-- Angel's Ring -->
<item id="35569" min="1" max="1" chance="2.4390243902439" /> <!-- Bloody Armor Enhancement Stone -->
<item id="35568" min="1" max="1" chance="2.4390243902439" /> <!-- Bloody Weapon Enhancement Stone -->
<item id="35567" min="1" max="1" chance="2.4390243902439" /> <!-- Dark Armor Enhancement Stone -->
<item id="35566" min="1" max="1" chance="2.4390243902439" /> <!-- Dark Weapon Enhancement Stone -->
<item id="17434" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Boots -->
<item id="17431" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Breastplate -->
<item id="17441" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Circlet -->
<item id="17432" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Gaiters -->
<item id="17433" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Gauntlets -->
<item id="17444" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Gloves -->
<item id="17430" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Helmet -->
<item id="17437" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Leather Armor -->
<item id="17440" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Leather Boots -->
<item id="17439" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Leather Gloves -->
<item id="17436" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Leather Helmet -->
<item id="17438" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Leather Leggings -->
<item id="17435" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Shield -->
<item id="17445" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Shoes -->
<item id="17446" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Sigil -->
<item id="17443" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Stockings -->
<item id="17442" min="1" max="1" chance="2.4390243902439" /> <!-- Eternal Tunic -->
<item id="17419" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Avenger -->
<item id="17424" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Buster -->
<item id="17425" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Caster -->
<item id="17417" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Cutter -->
<item id="17429" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Dual Blunt Weapon -->
<item id="17428" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Dual Daggers -->
<item id="17427" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Dual Swords -->
<item id="17420" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Fighter -->
<item id="17426" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Retributer -->
<item id="17416" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Shaper -->
<item id="17423" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Shooter -->
<item id="17418" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Slasher -->
<item id="17421" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Stormer -->
<item id="17422" min="1" max="1" chance="2.4390243902439" /> <!-- Helios Thrower -->
<item id="47494" min="1" max="1" chance="2.4390243902439" /> <!-- Selenite -->
<item id="48065" min="1" max="1" chance="2.4390243902439" /> <!-- Zodiac Cube Fragment -->
</capsuled_items>
</item>
<item id="81343" name="Shining Aden Treasure Chest" type="EtcItem">
@@ -577,78 +577,78 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="57" min="200000" max="200000" chance="80" /> <!-- Adena -->
<item id="17445" min="1" max="1" chance="0.28169" /> <!-- Eternal Shoes - Robe -->
<item id="80119" min="1" max="1" chance="0.28169" /> <!-- Leviathan Shoes - Robe -->
<item id="80096" min="1" max="1" chance="0.28169" /> <!-- Krishna Thrower -->
<item id="17422" min="1" max="1" chance="0.28169" /> <!-- Helios Thrower -->
<item id="80095" min="1" max="1" chance="0.28169" /> <!-- Krishna Stormer -->
<item id="17421" min="1" max="1" chance="0.28169" /> <!-- Helios Stormer -->
<item id="80100" min="1" max="1" chance="0.28169" /> <!-- Krishna Retributer -->
<item id="17426" min="1" max="1" chance="0.28169" /> <!-- Helios Retributer -->
<item id="80094" min="1" max="1" chance="0.28169" /> <!-- Krishna Fighter -->
<item id="17420" min="1" max="1" chance="0.28169" /> <!-- Helios Fighter -->
<item id="17441" min="1" max="1" chance="0.28169" /> <!-- Eternal Circlet - Robe -->
<item id="80115" min="1" max="1" chance="0.28169" /> <!-- Leviathan Circlet - Robe -->
<item id="80099" min="1" max="1" chance="0.28169" /> <!-- Krishna Caster -->
<item id="17425" min="1" max="1" chance="0.28169" /> <!-- Helios Caster -->
<item id="17431" min="1" max="1" chance="0.28169" /> <!-- Eternal Breastplate - Heavy armor -->
<item id="80105" min="1" max="1" chance="0.28169" /> <!-- Leviathan Breastplate - Heavy armor -->
<item id="17438" min="1" max="1" chance="0.28169" /> <!-- Eternal Leather Leggings - Light armor -->
<item id="80112" min="1" max="1" chance="0.28169" /> <!-- Leviathan Leather Leggings - Light armor -->
<item id="17439" min="1" max="1" chance="0.28169" /> <!-- Eternal Leather Gloves - Light armor -->
<item id="80113" min="1" max="1" chance="0.28169" /> <!-- Leviathan Leather Gloves - Light armor -->
<item id="17440" min="1" max="1" chance="0.28169" /> <!-- Eternal Leather Boots - Light armor -->
<item id="80114" min="1" max="1" chance="0.28169" /> <!-- Leviathan Leather Boots - Light armor -->
<item id="17437" min="1" max="1" chance="0.28169" /> <!-- Eternal Leather Armor - Light armor -->
<item id="80111" min="1" max="1" chance="0.28169" /> <!-- Leviathan Leather Armor - Light armor -->
<item id="17436" min="1" max="1" chance="0.28169" /> <!-- Eternal Leather Helmet - Light armor -->
<item id="80110" min="1" max="1" chance="0.28169" /> <!-- Leviathan Leather Helmet - Light armor -->
<item id="81154" min="1" max="1" chance="0.28169" /> <!-- Angel's Ring -->
<item id="80093" min="1" max="1" chance="0.28169" /> <!-- Krishna Avenger -->
<item id="17419" min="1" max="1" chance="0.28169" /> <!-- Helios Avenger -->
<item id="17432" min="1" max="1" chance="0.28169" /> <!-- Eternal Gaiters - Heavy armor -->
<item id="80106" min="1" max="1" chance="0.28169" /> <!-- Leviathan Gaiters - Heavy armor -->
<item id="48669" min="1" max="1" chance="0.28169" /> <!-- Angel's Necklace -->
<item id="80090" min="1" max="1" chance="0.28169" /> <!-- Krishna Shaper -->
<item id="17416" min="1" max="1" chance="0.28169" /> <!-- Helios Shaper -->
<item id="80103" min="1" max="1" chance="0.28169" /> <!-- Krishna Dual Blunt Weapon -->
<item id="17429" min="1" max="1" chance="0.28169" /> <!-- Helios Dual Blunt Weapon -->
<item id="80102" min="1" max="1" chance="0.28169" /> <!-- Krishna Dual Daggers -->
<item id="17428" min="1" max="1" chance="0.28169" /> <!-- Helios Dual Daggers -->
<item id="80101" min="1" max="1" chance="0.28169" /> <!-- Krishna Dual Swords -->
<item id="17427" min="1" max="1" chance="0.28169" /> <!-- Helios Dual Swords -->
<item id="17444" min="1" max="1" chance="0.28169" /> <!-- Eternal Gloves - Robe -->
<item id="80118" min="1" max="1" chance="0.28169" /> <!-- Leviathan Gloves - Robe -->
<item id="80098" min="1" max="1" chance="0.28169" /> <!-- Krishna Buster -->
<item id="17424" min="1" max="1" chance="0.28169" /> <!-- Helios Buster -->
<item id="80091" min="1" max="1" chance="0.28169" /> <!-- Krishna Cutter -->
<item id="17417" min="1" max="1" chance="0.28169" /> <!-- Helios Cutter -->
<item id="17433" min="1" max="1" chance="0.28169" /> <!-- Eternal Gauntlets - Heavy armor -->
<item id="80107" min="1" max="1" chance="0.28169" /> <!-- Leviathan Gauntlets - Heavy armor -->
<item id="19440" min="1" max="1" chance="0.28169" /> <!-- R-grade Gemstone -->
<item id="17434" min="1" max="1" chance="0.28169" /> <!-- Eternal Boots - Heavy armor -->
<item id="80108" min="1" max="1" chance="0.28169" /> <!-- Leviathan Boots - Heavy armor -->
<item id="47494" min="1" max="1" chance="0.28169" /> <!-- Selenite -->
<item id="48841" min="1" max="1" chance="0.28169" /> <!-- Angel's Earring -->
<item id="17446" min="1" max="1" chance="0.28169" /> <!-- Eternal Sigil -->
<item id="80120" min="1" max="1" chance="0.28169" /> <!-- Leviathan Sigil -->
<item id="80097" min="1" max="1" chance="0.28169" /> <!-- Krishna Shooter -->
<item id="17423" min="1" max="1" chance="0.28169" /> <!-- Helios Shooter -->
<item id="17442" min="1" max="1" chance="0.28169" /> <!-- Eternal Tunic - Robe -->
<item id="80116" min="1" max="1" chance="0.28169" /> <!-- Leviathan Tunic - Robe -->
<item id="35568" min="1" max="1" chance="0.28169" /> <!-- Bloody Weapon Enhancement Stone -->
<item id="35569" min="1" max="1" chance="0.28169" /> <!-- Bloody Armor Enhancement Stone -->
<item id="35566" min="1" max="1" chance="0.28169" /> <!-- Dark Weapon Enhancement Stone -->
<item id="35567" min="1" max="1" chance="0.28169" /> <!-- Dark Armor Enhancement Stone -->
<item id="17430" min="1" max="1" chance="0.28169" /> <!-- Eternal Helmet - Heavy armor -->
<item id="80104" min="1" max="1" chance="0.28169" /> <!-- Leviathan Helmet - Heavy armor -->
<item id="17443" min="1" max="1" chance="0.28169" /> <!-- Eternal Stockings - Robe -->
<item id="80117" min="1" max="1" chance="0.28169" /> <!-- Leviathan Stockings - Robe -->
<item id="17435" min="1" max="1" chance="0.28169" /> <!-- Eternal Shield -->
<item id="80109" min="1" max="1" chance="0.28169" /> <!-- Leviathan Shield -->
<item id="80092" min="1" max="1" chance="0.28169" /> <!-- Krishna Slasher -->
<item id="17418" min="1" max="1" chance="0.28169" /> <!-- Helios Slasher -->
<item id="57" min="1" max="1" chance="1.3888888888889" /> <!-- Adena -->
<item id="48841" min="1" max="1" chance="1.3888888888889" /> <!-- Angel's Earring -->
<item id="48669" min="1" max="1" chance="1.3888888888889" /> <!-- Angel's Necklace -->
<item id="81154" min="1" max="1" chance="1.3888888888889" /> <!-- Angel's Ring -->
<item id="35569" min="1" max="1" chance="1.3888888888889" /> <!-- Bloody Armor Enhancement Stone -->
<item id="35568" min="1" max="1" chance="1.3888888888889" /> <!-- Bloody Weapon Enhancement Stone -->
<item id="35567" min="1" max="1" chance="1.3888888888889" /> <!-- Dark Armor Enhancement Stone -->
<item id="35566" min="1" max="1" chance="1.3888888888889" /> <!-- Dark Weapon Enhancement Stone -->
<item id="17434" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Boots -->
<item id="17431" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Breastplate -->
<item id="17441" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Circlet -->
<item id="17432" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Gaiters -->
<item id="17433" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Gauntlets -->
<item id="17444" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Gloves -->
<item id="17430" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Helmet -->
<item id="17437" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Leather Armor -->
<item id="17440" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Leather Boots -->
<item id="17439" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Leather Gloves -->
<item id="17436" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Leather Helmet -->
<item id="17438" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Leather Leggings -->
<item id="17435" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Shield -->
<item id="17445" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Shoes -->
<item id="17446" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Sigil -->
<item id="17443" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Stockings -->
<item id="17442" min="1" max="1" chance="1.3888888888889" /> <!-- Eternal Tunic -->
<item id="17419" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Avenger -->
<item id="17424" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Buster -->
<item id="17425" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Caster -->
<item id="17417" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Cutter -->
<item id="17429" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Dual Blunt Weapon -->
<item id="17428" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Dual Daggers -->
<item id="17427" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Dual Swords -->
<item id="17420" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Fighter -->
<item id="17426" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Retributer -->
<item id="17416" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Shaper -->
<item id="17423" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Shooter -->
<item id="17418" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Slasher -->
<item id="17421" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Stormer -->
<item id="17422" min="1" max="1" chance="1.3888888888889" /> <!-- Helios Thrower -->
<item id="80093" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Avenger -->
<item id="80098" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Buster -->
<item id="80099" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Caster -->
<item id="80091" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Cutter -->
<item id="80103" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Dual Blunt Weapon -->
<item id="80102" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Dual Daggers -->
<item id="80101" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Dual Swords -->
<item id="80094" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Fighter -->
<item id="80100" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Retributer -->
<item id="80090" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Shaper -->
<item id="80097" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Shooter -->
<item id="80092" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Slasher -->
<item id="80095" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Stormer -->
<item id="80096" min="1" max="1" chance="1.3888888888889" /> <!-- Krishna Thrower -->
<item id="80108" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Boots -->
<item id="80105" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Breastplate -->
<item id="80115" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Circlet -->
<item id="80106" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Gaiters -->
<item id="80107" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Gauntlets -->
<item id="80118" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Gloves -->
<item id="80104" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Helmet -->
<item id="80111" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Leather Armor -->
<item id="80114" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Leather Boots -->
<item id="80113" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Leather Gloves -->
<item id="80110" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Leather Helmet -->
<item id="80112" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Leather Leggings -->
<item id="80109" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Shield -->
<item id="80119" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Shoes -->
<item id="80120" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Sigil -->
<item id="80117" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Stockings -->
<item id="80116" min="1" max="1" chance="1.3888888888889" /> <!-- Leviathan Tunic -->
<item id="47494" min="1" max="1" chance="1.3888888888889" /> <!-- Selenite -->
<item id="48065" min="1" max="1" chance="1.3888888888889" /> <!-- Zodiac Cube Fragment -->
</capsuled_items>
</item>
<item id="81344" name="Soul Crystal" type="EtcItem">
@@ -673,6 +673,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="5" />
</item>
<item id="81346" name="Scroll: Enchant Expert's Mask" type="EtcItem">
<!-- Enchant scroll for Scroll: Enchant Expert s Mask. The maximum enchantment value is +5. -->
@@ -685,6 +686,12 @@
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="etcitem_type" val="ENCHT_AM" />
<skills>
<skill id="39616" level="1" /> <!-- Scroll: Enchant Expert's Mask -->
</skills>
</item>
<item id="81347" name="Shining Platinum Jewelry" type="EtcItem">
<!-- Can be sold in any store for a high price. -->
@@ -802,6 +809,10 @@
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48682" min="1" max="1" chance="100" /> <!-- Freya's Vital Rune - 30-day -->
</capsuled_items>
</item>
<item id="81355" name="Freya's Vital Rune" additionalName="30-day" type="EtcItem">
<!-- If stored in the inventory, increases Bonus XP gain in Vitality state by 50% (excludes boss monsters) and decreases Vitality Consumption Spd. by 15%. -->
@@ -907,7 +918,7 @@
<!-- A scroll for enchanting Enhanced La Vie En Rose's Brooch and Superior La Vie En Rose's Brooch. In case of failure, enchant value of La Vie En Rose's Brooch is reset, but its type is unchanged. -->
<set name="icon" val="icon.bm_blessed_scrl_of_ench_brooch" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />

View File

@@ -334,6 +334,7 @@
</item>
<item id="81430" name="Artifact - Attribute Attack" additionalName="Fighting Spirit" type="Armor">
<!-- An artifact that increases Attribute Attack. Can be equipped in an attack artifact slot. When enchanted, increases Attribute Attack bonus. Only an attack artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_b_attribute_att_up" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
@@ -342,6 +343,7 @@
</item>
<item id="81431" name="Artifact - P. Skill Power" additionalName="Fighting Spirit" type="Armor">
<!-- An artifact that increases P. Skill Power. Can be equipped in an attack artifact slot. When enchanted, increases P. Skill Power bonus. Only an attack artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_b_skill_power" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
@@ -353,99 +355,99 @@
<set name="icon" val="icon.artifact_b_spell_power" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="1" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81433" name="Artifact - Attribute Resistance" additionalName="Defense" type="Armor">
<!-- An artifact that increases Attribute Resistance. Can be equipped in a defense artifact slot. When enchanted, increases Attribute Resistance bonus. Only a defense artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_c_attribute_def_up" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81434" name="Artifact - Received Damage When Immobilized" additionalName="Defense" type="Armor">
<!-- An artifact that decreases Received Damage when Immobilized. Can be equipped in a defense artifact slot. When enchanted, increases Received Damage when Immobilized bonus. Only a defense artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_c_block_act_dmg" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81435" name="Artifact - Received P. Critical Damage" additionalName="Defense" type="Armor">
<!-- An artifact that decreases All received Critical Damage. Can be equipped in a defense artifact slot. When enchanted, increases Received P. Critical Damage bonus. Only a defense artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_c_receive_crt_dmg" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81436" name="Artifact - Recovery Potions' Effect" additionalName="Support" type="Armor">
<!-- An artifact that increases Recovery Potions' Effect. Can be equipped in a support artifact slot. When enchanted, increases Recovery Potions' Effect bonus. Only a support artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_d_hp_special" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81437" name="Artifact - Fixed Damage Resistance" additionalName="Support" type="Armor">
<!-- An artifact that increases Fixed Damage Resistance. Can be equipped in a support artifact slot. When enchanted, increases Fixed Damage Resistance bonus. Only a support artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_d_dmg_by_atk" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81438" name="Artifact - Damage Reflection Resistance" additionalName="Support" type="Armor">
<!-- An artifact that increases Damage Reflection Resistance. Can be equipped in a support artifact slot. When enchanted, increases Damage Reflection Resistance bonus. Only a support artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_d_dmg_shield_resist" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81439" name="Artifact - Vitality Bonus" additionalName="Balance" type="Armor">
<!-- An artifact that increases Vitality bonus. Can be equipped in a balance artifact slot. When enchanted, increases Vitality bonus. Only a balance artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_a_vital_bonus" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81440" name="Artifact - Received Healing" additionalName="Balance" type="Armor">
<!-- An artifact that increases Received Healing. Can be equipped in a balance artifact slot. When enchanted, increases Received Healing bonus. Only a balance artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_a_heal_effect" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81441" name="Artifact - Skill MP Consumption" additionalName="Balance" type="Armor">
<!-- An artifact that decreases Skill MP Consumption. Can be equipped in a balance artifact slot. When enchanted, increases Skill MP Consumption bonus. Only a balance artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_a_skill_mp_cost" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81442" name="Artifact - Received P. Critical Rate" additionalName="Balance" type="Armor">
<!-- An artifact that decreases Received P. Critical Rate. Can be equipped in a balance artifact slot. When enchanted, increases Received P. Critical Rate bonus. Only a balance artifact can be used as a material for upgrade. -->
<set name="icon" val="icon.artifact_a_receive_crt_per" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="81443" name="Agathion Fire Dragon Charm" type="Armor">
<!-- Contains the power of Agathion Fire Dragon. Equipping the charm in the main slot summons the agathion and enables both primary and secondary skills. Equipping in an additional slot enables only secondary skills. <Enchanting>. Use Divine Book of Growth: Agathion Dragon. <Enhancing>. +10 Agathion can be enhanced to Greater Agathion through Fishermen's Guild's leader Santiago in Heine. -->

View File

@@ -344,14 +344,20 @@
<item id="81731" name="Certificate - Dual Class (Enhanced)" type="EtcItem">
<!-- Spellbook that contains the enhanced concentrated power of a dual class. It is said that if you take it to Trandon in Talking Island Village or to Gallias in Aden, you can get the power in this spellbook. -->
<set name="icon" val="icon.etc_dualchange" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="is_depositable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_questitem" val="true" />
</item>
<item id="81732" name="Vitality Maintaining Rune Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain Vitality Maintaining Rune (30-day). -->
@@ -364,6 +370,12 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="81733" min="1" max="1" chance="100" /> <!-- Vitality Maintaining Rune (Event) -->
</capsuled_items>
</item>
<item id="81733" name="Vitality Maintaining Rune" additionalName="Event" type="EtcItem">
<!-- Available for 30 d. When in inventory, maintains the Vitality level. -->
@@ -372,8 +384,13 @@
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="time" val="43200" />
<skills>
<skill id="39703" level="1" /> <!-- Vitality Maintaining Rune (30-day) -->
</skills>
</item>
<item id="81734" name="Gran Kain Treasure Chest" type="EtcItem">
<!-- A precious treasure chest of Gran Kain. Double-click on it to obtain a rare item. -->

View File

@@ -2548,24 +2548,42 @@
</drop>
</dropLists>
</npc>
<npc id="24560" level="85" type="Npc" name="Resurrected Knight">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<npc id="24560" level="118" type="Monster" name="Resurrected Knight">
<race>UNDEAD</race>
<sex>MALE</sex>
<acquire exp="7893794080" sp="7104304" />
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
<vitals hp="575547.792345" hpRegen="9.5" mp="3701.404" mpRegen="3.3" />
<attack physical="99425" magical="92851" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="9829" magical="5711" />
<speed>
<walk ground="63" />
<run ground="139" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="37.5" />
<height normal="72" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="32675" level="1" /> <!-- Status Effect Resistance -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
</skillList>
<dropLists>
<drop>
<item id="57" min="580000" max="780000" chance="70" /> <!-- Adena -->
<item id="3031" min="1" max="1" chance="34.98" /> <!-- Spirit Ore -->
<item id="1785" min="1" max="1" chance="34.63" /> <!-- Soulstone -->
<item id="80762" min="1" max="1" chance="1.09" /> <!-- Dye Powder -->
<item id="81053" min="1" max="1" chance="0.3" /> <!-- Vitality (item) -->
<item id="39738" min="1" max="1" chance="0.03" /> <!-- Rune Stone -->
<item id="81453" min="1" max="1" chance="0.0009" /> <!-- Improved Rune Stone -->
</drop>
</dropLists>
</npc>
<npc id="24561" level="118" type="Monster" name="Watchman of the Resurrected" title="Vadin's Servant">
<race>UNDEAD</race>

View File

@@ -1695,7 +1695,10 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
<effect name="CallSkill">
<skillId>30874</skillId> <!-- Limit of Sigel -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="10020" toLevel="7" name="Focus Shield">
@@ -1995,6 +1998,10 @@
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30874</skillId> <!-- Limit of Sigel -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
@@ -2023,7 +2030,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="10025" toLevel="4" name="Knight Frenzy">

View File

@@ -2058,18 +2058,36 @@
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
<effect name="MagicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
<effect name="MAtk">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-18</value>
<value level="6">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
<value level="5">-16</value>
<value level="6">-17</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2617,6 +2635,7 @@
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<staticReuse>true</staticReuse>
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@@ -3478,7 +3478,10 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
<effect name="CallSkill">
<skillId>30873</skillId> <!-- Limit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">

View File

@@ -817,7 +817,10 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
<effect name="CallSkill">
<skillId>30872</skillId> <!-- Limit of Aeore -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
@@ -892,7 +895,10 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
<effect name="CallSkill">
<skillId>30872</skillId> <!-- Limit of Aeore -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11760" toLevel="13" name="Radiant Recharge">

View File

@@ -1728,13 +1728,13 @@
<!-- When the Melody/ Harmony/ Drum/ Ditty/ Rhapsody effects are used, enhances Frenzy buffs for clan members. Consumes $s1 Spirit Ore, when Frenzy skills are used. If used again, the effect is canceled. -->
<icon>icon.skill19437_a</icon>
<operateType>A2</operateType>
<abnormalTime>3600</abnormalTime>
<abnormalTime>-1</abnormalTime>
<effectPoint>1733</effectPoint>
<mpConsume>185</mpConsume>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<staticReuse>true</staticReuse>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectRange>1000</affectRange>
@@ -1883,7 +1883,10 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
<effect name="CallSkill">
<skillId>30873</skillId> <!-- Limit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="19440" toLevel="1" name="Divine Strike">

View File

@@ -1299,6 +1299,12 @@
<passiveConditions>
<condition name="OpNotOlympiad" />
</passiveConditions>
<effects>
<effect name="WeightLimit">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26050" toLevel="1" name="Blessed D-grade Spiritshot">
<isMagic>2</isMagic> <!-- Static Skill -->

View File

@@ -10,8 +10,13 @@
</skill>
<skill id="29402" toLevel="1" name="Vitality Maintaining Rune">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill>
<skill id="29403" toLevel="1" name="Amulet: Prosperity">
<!-- STR/ INT/ CON/ DEX/ WIT/ MEN/ LUC/ CHA +1. -->
@@ -153,18 +158,33 @@
</skill>
<skill id="29415" toLevel="1" name="Vitality Maintaining Rune">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill>
<skill id="29416" toLevel="1" name="Vitality Maintaining Rune">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill>
<skill id="29417" toLevel="1" name="Vitality Maintaining Rune">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill>
<skill id="29418" toLevel="1" name="Thankful Heart">
<!-- For $s1, acquired XP/ SP +$s2, SP/ Vitality bonus +$s3, P. Atk./ P. Def./ M. Atk./ M. Def. +$s4. The effect remains after death. Cannot be used in the Olympiad and the Ceremony of Chaos. -->

View File

@@ -1679,13 +1679,11 @@
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Damage Up -->
<minDamage>100</minDamage>
<skillId>30521</skillId> <!-- Damage Up -->
<skillLevel>1</skillLevel>
<chance>13</chance>
<targetType>TARGET</targetType>
<chance>7</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30861</skillId> <!-- Damage Up -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>

View File

@@ -167,6 +167,9 @@
<item>POLE</item>
</weaponType>
</effect>
<effect name="DispelBySlot">
<dispel>FOCUS_ATTACK,-1</dispel>
</effect>
</effects>
</skill>
<skill id="30611" toLevel="1" name="Edge of Storm">

View File

@@ -2133,6 +2133,10 @@
<amount>-12</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>-12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30853" toLevel="1" name="Amazing Angel of Death">
@@ -2386,6 +2390,10 @@
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30857" toLevel="1" name="Servitor's Max Power Burst">
@@ -2634,7 +2642,7 @@
<!-- For $s1, when using a spear against a single target, P. Atk. +$s2, P. Critical Damage/ P. Skill Critical Damage +$s3. Requires a spear. Consumes $s4 Soulstone(s). When unequipping a spear, Focus Attack is cancelled. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<abnormalType>POLEARM_ATTACK</abnormalType>
<abnormalType>FOCUS_ATTACK</abnormalType>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2664,6 +2672,9 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>POLEARM_ATTACK,-1</dispel>
</effect>
</effects>
</skill>
<skill id="30863" toLevel="1" name="Golem's Spirit">
@@ -2680,7 +2691,7 @@
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<effects>
<effect name="TriggerSkillByAttack">
<chance>100</chance>
<chance>7</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30864</skillId> <!-- Damage Up -->
@@ -2868,6 +2879,11 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<effects>
<effect name="DisableSkill">
<disable>11759</disable>
</effect>
</effects>
</skill>
<skill id="30873" toLevel="1" name="Limit of Iss">
<!-- Makes Battle Rhapsody/ Rhapsody Frenzy ineffective for $s1 -->
@@ -2879,6 +2895,11 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<effects>
<effect name="DisableSkill">
<disable>11544;19439;26122;27353;28086;28098</disable>
</effect>
</effects>
</skill>
<skill id="30874" toLevel="1" name="Limit of Sigel">
<!-- Protection of Faith/ Nine Aegis are ineffective for $s1 -->
@@ -2890,6 +2911,11 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<effects>
<effect name="DisableSkill">
<disable>10019</disable>
</effect>
</effects>
</skill>
<skill id="30882" toLevel="1" name="Improved Dual Certification - P. Atk.">
<!-- Weapon P. Atk. +$s1. -->

View File

@@ -1171,7 +1171,6 @@
<icon>icon.accessory_heaven_talisman</icon>
<operateType>A2</operateType>
<abnormalType>SEED_TALISMAN1</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalVisualEffect>SEED_TALISMAN8</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -889,12 +889,193 @@
</skill>
<skill id="35624" toLevel="6" name="Enchantment Effect: Expert's Mask">
<!-- CHA +$s1. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.explorer_mask</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">1</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35625" toLevel="12" name="Enchantment Effect: Atlas' Earring">
<!-- Stupor Resistance +$s1. -->
<icon>icon.skill0000</icon>
<icon>branchsys2.icon2.g_accessory_event_earring</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
@@ -1139,7 +1320,7 @@
</skill>
<skill id="35626" toLevel="6" name="Enhanced La Vie En Rose's Brooch">
<!-- Inventory Slots +$s1, all stats +$s2. After a standard attack or skill use, has a certain chance to inflict La Vie En Rose s Blessing for 15 sec. (P./ M. Atk. +$s3). -->
<icon>icon.skill0000</icon>
<icon>icon.bm_brooch_6slot_lavianrose_4</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
@@ -1248,7 +1429,7 @@
</skill>
<skill id="35627" toLevel="11" name="Top-grade La Vie En Rose's Brooch">
<!-- Inventory Slots +$s1, all stats +$s2, Damage Reflection Resistance +$s3, Vitality bonus +$s4, Fixed Damage Resistance +$s5, Received damage when immobilized -$s6. After a standard attack or skill use, has a certain chance to inflict La Vie En Rose s Shining Blessing for 15 sec. (P./ M. Atk. +$s7). -->
<icon>icon.skill0000</icon>
<icon>icon.bm_brooch_6slot_lavianrose_5</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
@@ -1532,7 +1713,7 @@
</skill>
<skill id="35628" toLevel="2" name="La Vie En Rose's Blessing">
<!-- For 15 sec., P./ M. Atk. +$s1. -->
<icon>icon.skill0000</icon>
<icon>icon.bm_brooch_6slot_lavianrose_4</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -3005,7 +3186,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35687" toLevel="7" name="Angel's Necklace Augmentation: All Received Critical Damage Decrease">
@@ -3037,7 +3217,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35688" toLevel="3" name="Top Armor Augmentation: P. Evasion">

View File

@@ -1570,7 +1570,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35758" toLevel="7" name="Angel's Earring Augmentation: All Received Critical Damage Decrease">
@@ -1602,7 +1601,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35759" toLevel="3" name="Angel's Ring Augmentation: MP Consumption Decrease">
@@ -1862,7 +1872,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35773" toLevel="7" name="Angel's Ring Augmentation: All Received Critical Damage Decrease">
@@ -1894,7 +1903,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35774" toLevel="3" name="Fallen Angel's Ring Augmentation: MP Consumption Decrease">
@@ -2154,7 +2174,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35788" toLevel="7" name="Fallen Angel's Ring Augmentation: All Received Critical Damage Decrease">
@@ -2186,7 +2205,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35789" toLevel="3" name="Atlas' Earring Augmentation: MP Consumption Decrease">

View File

@@ -59,7 +59,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35803" toLevel="7" name="Atlas' Earring Augmentation: All Received Critical Damage Decrease">
@@ -91,7 +90,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35804" toLevel="3" name="Dragon's Necklace Augmentation: MP Consumption Decrease">
@@ -351,7 +361,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35818" toLevel="7" name="Dragon's Necklace Augmentation: All Received Critical Damage Decrease">
@@ -383,7 +392,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35819" toLevel="3" name="Dragon's Earring Augmentation: MP Consumption Decrease">
@@ -643,7 +663,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35833" toLevel="7" name="Dragon's Earring Augmentation: All Received Critical Damage Decrease">
@@ -675,7 +694,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35834" toLevel="3" name="Dragon's Ring Augmentation: MP Consumption Decrease">
@@ -935,7 +965,6 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Rate -->
</effects>
</skill>
<skill id="35848" toLevel="7" name="Dragon's Ring Augmentation: All Received Critical Damage Decrease">
@@ -967,7 +996,18 @@
</amount>
<mode>PER</mode>
</effect>
<!-- Need defense against P. Skill Critical Damage -->
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35849" toLevel="11" name="Enchant Effect: Anhel's Protection">

View File

@@ -113,7 +113,7 @@
</skill>
<skill id="39615" toLevel="1" name="Vitality Maintaining Rune - 7 d.">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">

View File

@@ -14,8 +14,13 @@
</skill>
<skill id="39703" toLevel="1" name="Vitality Maintaining Rune - 30 d.">
<!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_charge_run</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill>
<skill id="39704" toLevel="1" name="Scroll: Enchant Anhel's Protection">
<!-- A scroll to enchant Anhel's Protection. -->