Remove queued skill upon move request.
This commit is contained in:
@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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@@ -237,6 +237,12 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
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}
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}
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}
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}
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// Remove queued skill upon move request.
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if (player.getQueuedSkill() != null)
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{
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player.setQueuedSkill(null, null, false, false);
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}
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// Mobius: Check spawn protections.
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// Mobius: Check spawn protections.
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player.onActionRequest();
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player.onActionRequest();
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}
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}
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Block a user