Fixed server startup warnings.
Contributed by manax182.
This commit is contained in:
parent
0f8a0d0dd2
commit
56c011aebc
@ -6,6 +6,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22222" name="Solid Scroll: Enchant Armor (S-grade)" type="EtcItem">
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<!-- P. Def. +2 for S-grade armor and accessories. Starting from +4, P. Def. +8. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be applied to items enchanted to +6 or higher. -->
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@ -13,6 +23,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22223" name="Solid Scroll: Enchant Weapon (A-grade)" type="EtcItem">
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<!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher. -->
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@ -72,13 +72,18 @@
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<!-- When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="51296" level="1" /> <!-- Improved Scroll -->
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</skills>
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</item>
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<item id="33812" name="Improved Scroll: Enchant Armor (D-grade)" type="EtcItem">
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<!-- P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. -->
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@ -152,12 +157,17 @@
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<!-- When enchanted, P. Def. +2 for S-grade armor and accessories. Starting at +4, P. Def. +8. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Starting at +4 HP bonus is granted. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_AM" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
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<skills>
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<skill id="51296" level="1"/>
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</skills>
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</item>
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</list>
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@ -6,6 +6,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22222" name="Solid Scroll: Enchant Armor (S-grade)" type="EtcItem">
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<!-- P. Def. +2 for S-grade armor and accessories. Starting from +4, P. Def. +8. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be applied to items enchanted to +6 or higher. -->
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@ -13,6 +23,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22223" name="Solid Scroll: Enchant Weapon (A-grade)" type="EtcItem">
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<!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher. -->
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@ -72,13 +72,18 @@
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<!-- When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="51296" level="1" /> <!-- Improved Scroll -->
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</skills>
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</item>
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<item id="33812" name="Improved Scroll: Enchant Armor (D-grade)" type="EtcItem">
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<!-- P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. -->
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@ -152,12 +157,17 @@
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<!-- When enchanted, P. Def. +2 for S-grade armor and accessories. Starting at +4, P. Def. +8. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Starting at +4 HP bonus is granted. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_AM" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
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<skills>
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<skill id="51296" level="1"/>
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</skills>
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</item>
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</list>
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@ -6,6 +6,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22222" name="Solid Scroll: Enchant Armor (S-grade)" type="EtcItem">
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<!-- P. Def. +2 for S-grade armor and accessories. Starting from +4, P. Def. +8. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be applied to items enchanted to +6 or higher. -->
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@ -13,6 +23,16 @@
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="weight" val="0" />
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<set name="price" val="0" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="22361" level="1" /> <!-- Solid Scroll -->
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</skills>
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</item>
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<item id="22223" name="Solid Scroll: Enchant Weapon (A-grade)" type="EtcItem">
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<!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. If enchanting is failed, items are not broken into crystals and remain enchanted to prior level. Cannot be applied to items enchanted to +7 or higher. -->
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@ -72,13 +72,18 @@
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<!-- When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_WP" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="51296" level="1" /> <!-- Improved Scroll -->
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</skills>
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</item>
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<item id="33812" name="Improved Scroll: Enchant Armor (D-grade)" type="EtcItem">
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<!-- P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. -->
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@ -152,12 +157,17 @@
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<!-- When enchanted, P. Def. +2 for S-grade armor and accessories. Starting at +4, P. Def. +8. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. Starting at +4 HP bonus is granted. Random enchantment from +1 to +3. -->
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<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="GIANT_ENCHT_AM" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="price" val="0" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="EnchantScrolls" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
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<skills>
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<skill id="51296" level="1"/>
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</skills>
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</item>
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</list>
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@ -171,39 +171,39 @@
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="8">3.0</value>
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<value level="9">5.0</value>
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<value level="10">10.0</value>
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<value level="8">3</value>
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<value level="9">5</value>
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<value level="10">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="8">3.0</value>
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<value level="9">5.0</value>
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<value level="10">10.0</value>
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<value level="8">3</value>
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<value level="9">5</value>
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<value level="10">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="7">5.0</value>
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<value level="8">7.0</value>
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<value level="9">10.0</value>
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<value level="10">15.0</value>
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<value level="7">5</value>
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<value level="8">7</value>
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<value level="9">10</value>
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<value level="10">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="7">5.0</value>
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<value level="8">7.0</value>
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<value level="9">10.0</value>
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<value level="10">15.0</value>
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<value level="7">5</value>
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<value level="8">7</value>
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<value level="9">10</value>
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<value level="10">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Defencetrait">
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">1</value>
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<value level="2">2</value>
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@ -216,89 +216,88 @@
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<value level="9">12</value>
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<value level="10">15</value>
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</BOW>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="4">2.0</value>
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<value level="5">4.0</value>
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<value level="6">3.0</value>
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<value level="7">8.0</value>
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<value level="8">10.0</value>
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<value level="9">12.0</value>
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<value level="10">15.0</value>
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<value level="4">2</value>
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<value level="5">4</value>
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<value level="6">3</value>
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<value level="7">8</value>
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<value level="8">10</value>
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<value level="9">12</value>
|
||||
<value level="10">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="4">2.0</value>
|
||||
<value level="5">4.0</value>
|
||||
<value level="6">3.0</value>
|
||||
<value level="7">8.0</value>
|
||||
<value level="8">10.0</value>
|
||||
<value level="9">12.0</value>
|
||||
<value level="10">15.0</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">4</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">10</value>
|
||||
<value level="9">12</value>
|
||||
<value level="10">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">4.0</value>
|
||||
<value level="2">5.0</value>
|
||||
<value level="3">6.0</value>
|
||||
<value level="4">7.0</value>
|
||||
<value level="5">9.0</value>
|
||||
<value level="6">11.0</value>
|
||||
<value level="7">13.0</value>
|
||||
<value level="8">15.0</value>
|
||||
<value level="9">18.0</value>
|
||||
<value level="10">20.0</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">11</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">15</value>
|
||||
<value level="9">18</value>
|
||||
<value level="10">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value level="1">4.0</value>
|
||||
<value level="2">5.0</value>
|
||||
<value level="3">6.0</value>
|
||||
<value level="4">7.0</value>
|
||||
<value level="5">9.0</value>
|
||||
<value level="6">11.0</value>
|
||||
<value level="7">13.0</value>
|
||||
<value level="8">15.0</value>
|
||||
<value level="9">18.0</value>
|
||||
<value level="10">20.0</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">11</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">15</value>
|
||||
<value level="9">18</value>
|
||||
<value level="10">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="2">3.0</value>
|
||||
<value level="3">5.0</value>
|
||||
<value level="4">7.0</value>
|
||||
<value level="5">10.0</value>
|
||||
<value level="6">15.0</value>
|
||||
<value level="7">20.0</value>
|
||||
<value level="8">25.0</value>
|
||||
<value level="9">30.0</value>
|
||||
<value level="10">30.0</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
<value level="7">20</value>
|
||||
<value level="8">25</value>
|
||||
<value level="9">30</value>
|
||||
<value level="10">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="2">3.0</value>
|
||||
<value level="3">5.0</value>
|
||||
<value level="4">7.0</value>
|
||||
<value level="5">10.0</value>
|
||||
<value level="6">15.0</value>
|
||||
<value level="7">20.0</value>
|
||||
<value level="8">25.0</value>
|
||||
<value level="9">30.0</value>
|
||||
<value level="10">30.0</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">15</value>
|
||||
<value level="7">20</value>
|
||||
<value level="8">25</value>
|
||||
<value level="9">30</value>
|
||||
<value level="10">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Loading…
Reference in New Issue
Block a user