Addition of missing buff levels.

Contributed by iDesy.
This commit is contained in:
MobiusDevelopment 2021-05-19 10:44:51 +00:00
parent 5962949d0b
commit 5680e1f7c2

View File

@ -131,12 +131,13 @@
</effect>
</effects>
</skill>
<skill id="45107" toLevel="2" name="Wind Walk">
<skill id="45107" toLevel="3" name="Wind Walk">
<!-- Speed $s1 -->
<icon>icon.skill1204</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
@ -144,115 +145,6 @@
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">20</value>
<value level="2">33</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45108" toLevel="2" name="Magic Barrier">
<!-- M. Def. $s1 -->
<icon>icon.skill1036</icon>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">250</value>
<value level="2">350</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45109" toLevel="3" name="Focus">
<!-- P. Critical Rate $s1 -->
<icon>icon.skill1077</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">52</value>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45110" toLevel="3" name="Death Whisper">
<!-- P. Critical Damage $s1 -->
<icon>icon.skill1242</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
@ -266,23 +158,144 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">20</value>
<value level="2">33</value>
<value level="3">35</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45108" toLevel="3" name="Magic Barrier">
<!-- M. Def. $s1 -->
<icon>icon.skill1036</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">250</value>
<value level="2">350</value>
<value level="3">380</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45109" toLevel="4" name="Focus">
<!-- P. Critical Rate $s1 -->
<icon>icon.skill1077</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">52</value>
<value level="4">52</value>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">42</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45110" toLevel="4" name="Death Whisper">
<!-- P. Critical Damage $s1 -->
<icon>icon.skill1242</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</magicLevel>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="3">38</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45111" toLevel="2" name="Haste">
<skill id="45111" toLevel="3" name="Haste">
<!-- Atk. Spd. $s1 -->
<icon>icon.skill1086</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
@ -299,6 +312,7 @@
<magicLevel>
<value level="1">15</value>
<value level="2">40</value>
<value level="3">50</value>
</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -307,6 +321,7 @@
<amount>
<value level="1">15</value>
<value level="2">33</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>