Addition of missing buff levels.
Contributed by iDesy.
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@ -131,12 +131,13 @@
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</effect>
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</effects>
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</skill>
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<skill id="45107" toLevel="2" name="Wind Walk">
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<skill id="45107" toLevel="3" name="Wind Walk">
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<!-- Speed $s1 -->
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<icon>icon.skill1204</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SPEED_UP</abnormalType>
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@ -144,115 +145,6 @@
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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</magicLevel>
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">20</value>
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<value level="2">33</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45108" toLevel="2" name="Magic Barrier">
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<!-- M. Def. $s1 -->
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<icon>icon.skill1036</icon>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>MD_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">30</value>
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<value level="2">40</value>
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</magicLevel>
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">250</value>
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<value level="2">350</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45109" toLevel="3" name="Focus">
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<!-- P. Critical Rate $s1 -->
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<icon>icon.skill1077</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>CRITICAL_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">52</value>
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</magicLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CriticalRate">
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">40</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45110" toLevel="3" name="Death Whisper">
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<!-- P. Critical Damage $s1 -->
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<icon>icon.skill1242</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>CRITICAL_DMG_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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@ -266,23 +158,144 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">20</value>
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<value level="2">33</value>
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<value level="3">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45108" toLevel="3" name="Magic Barrier">
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<!-- M. Def. $s1 -->
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<icon>icon.skill1036</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>MD_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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</magicLevel>
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">250</value>
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<value level="2">350</value>
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<value level="3">380</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45109" toLevel="4" name="Focus">
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<!-- P. Critical Rate $s1 -->
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<icon>icon.skill1077</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>CRITICAL_PROB_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">52</value>
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<value level="4">52</value>
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</magicLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CriticalRate">
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">40</value>
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<value level="4">42</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45110" toLevel="4" name="Death Whisper">
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<!-- P. Critical Damage $s1 -->
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<icon>icon.skill1242</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>CRITICAL_DMG_UP</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="3">40</value>
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<value level="4">50</value>
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</magicLevel>
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<itemConsumeCount>3</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">25</value>
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<value level="2">30</value>
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<value level="3">35</value>
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<value level="3">38</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45111" toLevel="2" name="Haste">
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<skill id="45111" toLevel="3" name="Haste">
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<!-- Atk. Spd. $s1 -->
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<icon>icon.skill1086</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>ATTACK_TIME_DOWN</abnormalType>
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@ -299,6 +312,7 @@
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<magicLevel>
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<value level="1">15</value>
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<value level="2">40</value>
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<value level="3">50</value>
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</magicLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@ -307,6 +321,7 @@
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<amount>
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<value level="1">15</value>
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<value level="2">33</value>
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<value level="3">35</value>
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</amount>
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<mode>PER</mode>
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</effect>
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