New Auras and some skill fixes.

Contributed by hitnar.
This commit is contained in:
MobiusDev 2016-02-14 15:06:29 +00:00
parent 1ca1dc52a9
commit 560576e2d4
6 changed files with 147 additions and 36 deletions

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@ -165,17 +165,49 @@
</skill>
<!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. -->
<skill id="10104" levels="1" name="Paladin's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10104" />
<set name="magicLvl" val="85" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.25" />
<mul stat="defCritDamage" val="1.25" />
<mul stat="healEffect" val="1.25" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10108" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
<skill id="10105" levels="1" name="Avenger's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10105" />
<set name="reuseDelay" val="1000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_DEBUFF_SELF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.25" />
<mul stat="pAtkSpd" val="1.25" />
<add stat="critRate" val="80" />
<mul stat="critDmgAdd" val="1.25" />
<add stat="runSpd" val="20" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10109" skillLevel="1" />
<param targetType="AURA" />
</effect>
</for>
</skill>
<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10106" levels="1" name="Sentinel's Aura">
@ -211,24 +243,66 @@
</skill>
<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
<skill id="10107" levels="1" name="Templar's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10107" />
<set name="magicLvl" val="85" />
<set name="abnormalLvl" val="2" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="operateType" val="TOGGLE" />
<set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
<set name="reuseDelay" val="1000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
<mul stat="pAtkSpd" val="1.15" />
<add stat="runSpd" val="10" />
</effect>
<effect name="TriggerForce" ticks="2">
<param skillId="10111" skillLevel="1" />
<param targetType="PARTY" />
</effect>
</for>
</skill>
<!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. -->
<skill id="10108" levels="1" name="Paladin's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10108" />
<set name="hitTime" val="500" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_BUFF" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.20" />
<mul stat="defCritDamage" val="1.20" />
<mul stat="healEffect" val="1.20" />
</effect>
</for>
</skill>
<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
<skill id="10109" levels="1" name="Avenger's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="icon" val="icon.skill10109" />
<set name="magicLvl" val="85" />
<!-- <set name="abnormalTime" val="1" /> -->
<set name="abnormalVisualEffect" val="AURA_DEBUFF" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="3" />
<set name="operateType" val="TOGGLE" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Debuff">
<mul stat="pAtk" val="0.70" />
<mul stat="mAtk" val="0.70" />
<mul stat="pAtkSpd" val="0.70" />
<mul stat="mAtkSpd" val="0.70" />
<sub stat="runSpd" val="20" />
</effect>
</for>
</skill>
<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
<skill id="10110" levels="1" name="Sentinel's Aura">
@ -262,9 +336,24 @@
</skill>
<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
<skill id="10111" levels="1" name="Templar's Aura">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10111" />
<set name="hitTime" val="500" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="SIGEL_AURA" />
<set name="abnormalVisualEffect" val="AURA_BUFF" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="isMagic" val="3" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.10" />
<mul stat="mAtk" val="1.10" />
<mul stat="pAtkSpd" val="1.10" />
<mul stat="mAtkSpd" val="1.10" />
<add stat="runSpd" val="10" />
</effect>
</for>
</skill>
</list>

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@ -1428,6 +1428,7 @@
</for>
</skill>
<skill id="10278" levels="8" name="Reduce Anger" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
<!-- NEED FIX -->
<table name="#ench1MpConsume">90 86 82 78 75 71 67 63 60 56</table>
<table name="#ench2Power"> -451 -502 -553 -604 -655 -706 -757 -808 -859 -910 </table> <!-- Need verify -->
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
@ -2010,6 +2011,7 @@
<table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="1800" />
<set name="hitTime" val="2000" />
@ -2035,6 +2037,7 @@
<table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="abnormalTime" val="1800" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />

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@ -701,7 +701,7 @@
<effect name="Stun" />
</for>
</skill>
<!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
<!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
<skill id="10331" levels="1" name="Last Man Standing">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
@ -710,10 +710,34 @@
</skill>
<!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
<skill id="10332" levels="1" name="Duelist Wrath">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10332" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="64" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<cond msgId="113" addName="1">
<using kind="DUAL, DUALBLUNT" />
</cond>
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.2">
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="critRate" val="1.2" >
<using kind="DUAL, DUALBLUNT" />
</mul>
<mul stat="physicalSkillPower" val="1.2">
<using kind="DUAL, DUALBLUNT" />
</mul>
</effect>
</for>
</skill>
<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
<skill id="10333" levels="1" name="Winged Spear">

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@ -157,8 +157,9 @@
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="castRange" val="#castRange" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="coolTime" val="400" />

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@ -94,7 +94,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19213" levels="1" name="Polishing Arrows: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -103,7 +102,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
@ -120,7 +119,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19214" levels="1" name="Polishing Bolts: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -129,7 +127,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
@ -146,7 +144,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19215" levels="1" name="Polishing Arrows: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -155,7 +152,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
@ -172,7 +169,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19216" levels="1" name="Polishing Bolts: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -181,7 +177,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
@ -198,7 +194,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19217" levels="1" name="Polishing Arrows: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -207,7 +202,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="128" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
@ -224,7 +219,6 @@
</skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19218" levels="1" name="Polishing Bolts: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@ -233,7 +227,7 @@
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="128" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="reuseDelay" val="600" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">

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