Improving placeholders of not done player skills.

This commit is contained in:
MobiusDev
2015-05-20 14:28:34 +00:00
parent 09c4e1e1be
commit 55710e30ef
21 changed files with 3357 additions and 966 deletions

View File

@@ -72,17 +72,26 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<!-- Level 1 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<!-- Level 2 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<!-- Level 3 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<!-- Level 4 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<skill id="19109" levels="4" name="Siege Golem's Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill19109" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="10000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="1200000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.5" />
</effect>
</for>
</skill>
<skill id="19110" levels="5" name="Clan Resilience">
<!-- AUTO GENERATED SKILL -->