Improving placeholders of not done player skills.
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@@ -72,17 +72,26 @@
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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</skill>
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<!-- Level 1 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<!-- Level 2 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<!-- Level 3 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<!-- Level 4 : Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<skill id="19109" levels="4" name="Siege Golem's Spirit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill19109" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="70" />
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<set name="hitTime" val="10000" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="1200000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="19110" levels="5" name="Clan Resilience">
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<!-- AUTO GENERATED SKILL -->
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