Improving placeholders of not done player skills.
This commit is contained in:
205
trunk/dist/game/data/stats/skills/11100-11199.xml
vendored
205
trunk/dist/game/data/stats/skills/11100-11199.xml
vendored
@@ -52,20 +52,29 @@
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<set name="isMagic" val="4" />
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<set name="isDebuff" val="true" />
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</skill>
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<!-- Level 1 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
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<!-- Level 2 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 618 Power. For 20 seconds, M. Def. - 20%. -->
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<!-- Level 3 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 649 Power. For 25 seconds, M. Def. - 20%. -->
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<!-- Level 4 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 683 Power. For 30 sec., M. Def. - 20%. -->
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<skill id="11106" levels="4" name="Elemental Mass Burst">
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<!-- AUTO GENERATED SKILL -->
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<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
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<table name="#mpConsumes"> 137 154 166 179 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="hitTime" val="6080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="6079" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="6700" />
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="0.8" />
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</effect>
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</for>
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</skill>
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<skill id="11107" levels="4" name="Elemental Mass Burst: Fire">
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<!-- AUTO GENERATED SKILL -->
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@@ -142,19 +151,23 @@
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<!-- Level 1 : Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
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<!-- Level 2 : Detonates an Elemental Destruction to inflict damage with 562 Power on a single target. -->
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<!-- Level 3 : Detonates an Elemental Destruction to inflict damage with 591 Power on a single target. -->
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<!-- Level 4 : Detonates an Elemental Destruction to inflict damage with 622 Power on a single target. -->
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<skill id="11112" levels="4" name="Elemental Speed Burst">
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<!-- AUTO GENERATED SKILL -->
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<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
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<table name="#mpConsumes"> 137 154 166 179 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="hitTime" val="6080" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="6079" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="6700" />
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
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<!-- AUTO GENERATED SKILL -->
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@@ -226,19 +239,23 @@
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<set name="reuseDelay" val="6700" />
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<set name="isMagic" val="1" />
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</skill>
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<!-- Level 1 : Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
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<!-- Level 2 : Detonates an Elemental Destruction to inflict severe damage with 618 Power on a single target. -->
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<!-- Level 3 : Detonates an Elemental Destruction to inflict severe damage with 649 Power on a single target. -->
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<!-- Level 4 : Detonates an Elemental Destruction to inflict severe damage with 683 Power on a single target. -->
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<skill id="11118" levels="4" name="Elemental Power Burst">
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<!-- AUTO GENERATED SKILL -->
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<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
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<table name="#mpConsumes"> 137 154 166 179 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="hitTime" val="6080" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="6079" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="6700" />
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
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<!-- AUTO GENERATED SKILL -->
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@@ -310,19 +327,40 @@
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<set name="reuseDelay" val="6700" />
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<set name="isMagic" val="1" />
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</skill>
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<!-- Level 1 : M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
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<!-- Level 2 : M. Atk. + 6%, Max MP, MP Recovery + 7%, and debuff resistance + 10%. -->
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<!-- Level 3 : M. Atk. + 7%, Max MP, MP Recovery + 10%, and debuff resistance + 10%. -->
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<!-- Level 4 : M. Atk. + 10%, Max MP, MP Recovery + 15%, and debuff resistance + 10%. -->
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<skill id="11124" levels="4" name="Superior Wizardry">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mAtk"> 1.05 1.06 1.07 1.1 </table>
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<set name="icon" val="icon.skill0945" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="#mAtk" />
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<mul stat="debuffVuln" val="1.1" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : M. Atk. + 10%. -->
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<!-- Level 2 : M. Atk. + 12%. -->
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<!-- Level 3 : M. Atk. + 15%. -->
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<!-- Level 4 : M. Atk. + 20%. -->
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<skill id="11125" levels="4" name="Superior Wizardry">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
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<set name="icon" val="icon.skill0945" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="#mAtk" />
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</effect>
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</for>
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</skill>
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<skill id="11126" levels="3" name="Fire Destruction">
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<!-- AUTO GENERATED SKILL -->
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@@ -465,25 +503,29 @@
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<!-- Level 1 : M. Atk., Max MP, and MP Recovery Rate + 5%. -->
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<!-- Level 2 : M. Atk., Max MP, and MP Recovery Rate + 6%. -->
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<!-- Level 3 : M. Atk., Max MP, and MP Recovery Rate + 7%. -->
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<!-- Level 4 : M. Atk., Max MP, and MP Recovery Rate + 10%. -->
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<skill id="11151" levels="4" name="Superior Wizardry">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk., Max MP, and MP Recovery Rate + 5%. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill0945" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Level 1 : Sacrifice your servitor to become immune to debuffs for 3 sec. -->
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<skill id="11152" levels="1" name="Sacrificial Soul">
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<!-- AUTO GENERATED SKILL -->
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<!-- Sacrifice your servitor to become immune to debuffs for 3 sec. -->
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<set name="icon" val="icon.skill1395" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="276" />
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<set name="castRange" val="1100" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="15000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="11174" levels="1" name="Shadow Snare Zone">
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<!-- AUTO GENERATED SKILL -->
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@@ -501,24 +543,33 @@
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="true" />
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</skill>
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<!-- Level 1 : M. Skill cooldown - 5%. -->
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<!-- Level 2 : M. Skill cooldown - 6%. -->
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<!-- Level 3 : M. Skill cooldown - 7%. -->
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<!-- Level 4 : M. Skill cooldown - 10%. -->
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<skill id="11176" levels="4" name="Superior Wizardry">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Skill cooldown - 5%. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill0945" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Level 1 : Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
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<!-- Level 2 : Inflicts damage with 195 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
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<!-- Level 3 : Inflicts damage with 197Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
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<!-- Level 4 : Inflicts damage with 1939Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
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<skill id="11177" levels="4" name="Aqua Crash">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill10879" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="37" />
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<set name="castRange" val="1100" />
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<set name="hitTime" val="2280" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="2279" />
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<set name="coolTime" val="300" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="overHit" val="true" />
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</skill>
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<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
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<!-- AUTO GENERATED SKILL -->
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@@ -564,40 +615,90 @@
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<set name="castRange" val="1100" />
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<set name="isDebuff" val="true" />
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</skill>
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<!-- Level 1 : INT + 2 and Cooldown - 25% for magic skills. -->
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<skill id="11183" levels="1" name="Superior Quick Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and Cooldown - 25% for magic skills. -->
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<set name="icon" val="icon.skill11004" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Level 1 : INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
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<skill id="11184" levels="1" name="Superior Arcane Lore">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
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<set name="icon" val="icon.skill10044" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.05" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : INT + 2 and increases Max MP by 313. -->
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<!-- Level 101 : INT + 2 and increases Max MP by 333. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
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<!-- Level 102 : INT + 2 and increases Max MP by 354. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
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<!-- Level 103 : INT + 2 and increases Max MP by 374. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
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<!-- Level 104 : INT + 2 and increases Max MP by 395. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
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<!-- Level 105 : INT + 2 and increases Max MP by 415. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
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<!-- Level 106 : INT + 2 and increases Max MP by 435. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
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<!-- Level 107 : INT + 2 and increases Max MP by 456. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
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<!-- Level 108 : INT + 2 and increases Max MP by 476. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
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<!-- Level 109 : INT + 2 and increases Max MP by 497. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
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<!-- Level 110 : INT + 2 and increases Max MP by 517. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
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<skill id="11185" levels="1" name="Superior MP Boost">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and increases Max MP by 313. -->
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<set name="icon" val="icon.skill0213" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="maxMp" val="0" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : INT + 2 and increases MP Recovery Bonus by 3.6. -->
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<!-- Level 101 : INT + 2 and increases MP Recovery Bonus by 3.8. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
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<!-- Level 102 : INT + 2 and increases MP Recovery Bonus by 4. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
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<!-- Level 103 : INT + 2 and increases MP Recovery Bonus by 4.2. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
|
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<!-- Level 104 : INT + 2 and increases MP Recovery Bonus by 4.4. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
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<!-- Level 105 : INT + 2 and increases MP Recovery Bonus by 4.7. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
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<!-- Level 106 : INT + 2 and increases MP Recovery Bonus by 4.9. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
|
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<!-- Level 107 : INT + 2 and increases MP Recovery Bonus by 5.1. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
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<!-- Level 108 : INT + 2 and increases MP Recovery Bonus by 5.3. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
|
||||
<!-- Level 109 : INT + 2 and increases MP Recovery Bonus by 5.5. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
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<!-- Level 110 : INT + 2 and increases MP Recovery Bonus by 5.7. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
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<skill id="11186" levels="1" name="Superior Fast MP Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2 and increases MP Recovery Bonus by 3.6. -->
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<set name="icon" val="icon.skill0229" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="regMp" val="3.6" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. -->
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<!-- Level 101 : INT + 2, increases MP Recovery Bonus by 5.4 while standing and by 6.9 while walking. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
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<!-- Level 102 : INT + 2, increases MP Recovery Bonus by 5.7 while standing and by 7.3 while walking. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
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<!-- Level 103 : INT + 2, increases MP Recovery Bonus by 6 while standing and by 7.7 while walking. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
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<!-- Level 104 : INT + 2, increases MP Recovery Bonus by 6.3 while standing and by 8.1 while walking. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
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<!-- Level 105 : INT + 2, increases MP Recovery Bonus by 6.7 while standing and by 8.5 while walking. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
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<!-- Level 106 : INT + 2, increases MP Recovery Bonus by 7 while standing and by 8.9 while walking. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
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<!-- Level 107 : INT + 2, increases MP Recovery Bonus by 7.3 while standing and by 9.3 while walking. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
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||||
<!-- Level 108 : INT + 2, increases MP Recovery Bonus by 7.6 while standing and by 9.7 while walking. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
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<!-- Level 109 : INT + 2, increases MP Recovery Bonus by 7.9 while standing and by 10.1 while walking. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
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||||
<!-- Level 110 : INT + 2, increases MP Recovery Bonus by 8.2 while standing and by 10.5 while walking. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
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<skill id="11187" levels="1" name="Superior Clear Mind">
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||||
<!-- AUTO GENERATED SKILL -->
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||||
<!-- INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. -->
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||||
<set name="icon" val="icon.skill11187" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="regMp" val="0" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11188" levels="5" name="Frozen">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
||||
Reference in New Issue
Block a user