Improving placeholders of not done player skills.
This commit is contained in:
@@ -1,21 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
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<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, Skill Power + 6%, and received M. Critical Damage - 7%. -->
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<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, Skill Power + 7%, and received M. Critical Damage - 10%. -->
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<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, Skill Power + 10%, and received M. Critical Damage - 15%. -->
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<skill id="10903" levels="4" name="Hawk Eye">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
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<table name="#mpConsumes"> 62 69 76 83 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 62 69 76 83 </table>
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<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
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<set name="icon" val="icon.skill11872" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Skill power + 5%. -->
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<!-- Level 2 : Skill power + 6%. -->
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<!-- Level 3 : Skill power + 7%. -->
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<!-- Level 4 : Skill power + 10%. -->
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<skill id="10904" levels="4" name="Superior Skill Mastery">
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<!-- AUTO GENERATED SKILL -->
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<!-- Skill power + 5%. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill11874" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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@@ -32,24 +46,44 @@
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<set name="coolTime" val="250" />
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<set name="reuseDelay" val="30000" />
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</skill>
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<!-- Level 1 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
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<!-- Level 2 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 6%, PvP damage + 6%, received magic skill damage during PvP - 6%. -->
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<!-- Level 3 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 7%, PvP damage + 7%, received magic skill damage during PvP - 7%. -->
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<!-- Level 4 : For 30 minutes when a bow or crossbow is equipped, P. Atk. + 10%, PvP damage + 10%, received magic skill damage during PvP - 10%. -->
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<skill id="10950" levels="4" name="Vengeful Sniper">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
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<table name="#mpConsumes"> 62 69 76 83 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 62 69 76 83 </table>
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<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
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<set name="icon" val="icon.skill11873" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
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<!-- Level 2 : PvP damage + 7%, and P. Atk. + 7% when equipped with a crossbow. -->
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<!-- Level 3 : PvP damage + 10%, and P. Atk. + 10% when equipped with a crossbow. -->
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<!-- Level 4 : PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow. -->
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<skill id="10951" levels="4" name="Superior Instinct Mastery">
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<!-- AUTO GENERATED SKILL -->
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<!-- PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#pAtk"> 1.05 1.07 1.1 1.15 </table>
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<set name="icon" val="icon.skill10951" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<skill id="10997" levels="1" name="Archer - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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