Improving placeholders of not done player skills.
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@@ -943,25 +943,29 @@
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<effect name="TargetMe" />
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</for>
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</skill>
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<!-- Level 1 : Transfer the aggression of nearby enemies around target to another party member. -->
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<!-- Level 101 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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<!-- Level 102 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
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<!-- Level 103 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
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<!-- Level 104 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
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<!-- Level 105 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
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<!-- Level 106 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
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<!-- Level 107 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
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<!-- Level 108 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
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<!-- Level 109 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<skill id="10778" levels="1" name="Diversion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Transfer the aggression of nearby enemies around target to another party member. -->
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<set name="icon" val="icon.skill10778" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="85" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="60000" />
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<set name="mpConsume" val="51" />
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<table name="#ench1mpConsume">81 78 74 71 68 64 61 57 54 51</table>
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="85" />
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<set name="skillRadius" val="1100" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="effectRange" val="1100" />
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<enchant1 name="mpConsume" val="#ench1mpConsume" />
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<!--<for>
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<effect name="ShiftTarget" val="0" />
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</for>-->
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<set name="reuseDelay" val="60000" />
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<set name="targetType" val="AREA" />
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</skill>
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<skill id="10779" levels="4" name="Quick Fire">
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<set name="hitTime" val="800" />
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@@ -1265,23 +1269,19 @@
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</effect>
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</enchant1for>
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</skill>
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<!-- Level 1 : Remotely controls a trap to set it off. -->
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<skill id="10788" levels="1" name="Remote Control">
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<set name="icon" val="icon.skill10788" />
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<set name="magicLvl" val="91" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="10" />
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<set name="hitTime" val="800" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="10000" />
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<set name="mpConsume" val="10" />
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="10000" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="ONE" />
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<set name="targetType" val="SELF" />
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<cond addName="1" msgId="113">
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<target active_effect_id="10786" />
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</cond>
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<!--<for>
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<effect name="RemoteControl" noicon="1" val="0" />
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<effect chanceType="ONE" name="TriggerSkillByAttack" noicon="1" triggeredId="10803" triggeredLevel="1" val="0" />
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</for>-->
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</skill>
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<skill id="10789" levels="1" name="Flash Trap">
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<!-- AUTO GENERATED SKILL -->
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