Improving placeholders of not done player skills.

This commit is contained in:
MobiusDev
2015-05-20 14:28:34 +00:00
parent 09c4e1e1be
commit 55710e30ef
21 changed files with 3357 additions and 966 deletions

View File

@@ -1,22 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Level 1 : Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<!-- Level 2 : Attacks target with 59601 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<!-- Level 3 : Attacks target with 65085 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<!-- Level 101 : Attacks target with 66456 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
<!-- Level 102 : Attacks target with 67827 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 2 Cost | Decreases MP Consumption.) -->
<!-- Level 103 : Attacks target with 69198 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 3 Cost | Decreases MP Consumption.) -->
<!-- Level 104 : Attacks target with 70569 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 4 Cost | Decreases MP Consumption.) -->
<!-- Level 105 : Attacks target with 71940 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 5 Cost | Decreases MP Consumption.) -->
<!-- Level 106 : Attacks target with 73311 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 6 Cost | Decreases MP Consumption.) -->
<!-- Level 107 : Attacks target with 74682 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 7 Cost | Decreases MP Consumption.) -->
<!-- Level 108 : Attacks target with 76053 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
<!-- Level 109 : Attacks target with 77424 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
<!-- Level 110 : Attacks target with 78795 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Cost : Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
<!-- Level 201 : Attacks target with 66456 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 11% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 1 Decrease Penalty | Decreases penalty.) -->
<!-- Level 202 : Attacks target with 67827 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 12% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 2 Decrease Penalty | Decreases penalty.) -->
<!-- Level 203 : Attacks target with 69198 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 13% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 3 Decrease Penalty | Decreases penalty.) -->
<!-- Level 204 : Attacks target with 70569 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 14% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 4 Decrease Penalty | Decreases penalty.) -->
<!-- Level 205 : Attacks target with 71940 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 15% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 5 Decrease Penalty | Decreases penalty.) -->
<!-- Level 206 : Attacks target with 73311 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 16% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 6 Decrease Penalty | Decreases penalty.) -->
<!-- Level 207 : Attacks target with 74682 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 17% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 7 Decrease Penalty | Decreases penalty.) -->
<!-- Level 208 : Attacks target with 76053 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 18% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 8 Decrease Penalty | Decreases penalty.) -->
<!-- Level 209 : Attacks target with 77424 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 19% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 9 Decrease Penalty | Decreases penalty.) -->
<!-- Level 210 : Attacks target with 78795 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 20% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Enchant Decrease Penalty : Decreases penalty. (+ 10 Decrease Penalty | Decreases penalty.) -->
<skill id="10300" levels="3" name="Last Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 276 297 315 </table>
<table name="#power"> 52746 59601 65085 </table>
<table name="#magicLvl"> 90 95 99 </table>
<table name="#mpConsume"> 276 297 315 </table>
<set name="icon" val="icon.skill10300" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="40" />
<set name="hitTime" val="1690" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
</skill>
<!-- Level 1 : Max Momentum increases to Stage 15. -->
<skill id="10301" levels="1" name="Maximum Force Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Max Momentum increases to Stage 15. -->
<set name="icon" val="icon.skill11842" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
@@ -40,12 +65,22 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
<!-- Level 2 : When a dualsword or dual blunt is equipped, P. Atk. + 3% and additional + 825. -->
<!-- Level 3 : When a dualsword or dual blunt is equipped, P. Atk. + 4% and additional + 982. -->
<!-- Level 4 : When a dualsword or dual blunt is equipped, P. Atk. + 5% and additional + 1190. -->
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<set name="icon" val="icon.skill11835" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10305" levels="4" name="Broad Pull">
<!-- AUTO GENERATED SKILL -->
@@ -60,12 +95,22 @@
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
<!-- Level 2 : When a spear is equipped, P. Atk. + 3% and additional P. Atk. 678. Increases the number of possible targets by 1. -->
<!-- Level 3 : When a spear is equipped, P. Atk. + 4% and additional P. Atk. 807. Increases the number of possible targets by 2. -->
<!-- Level 4 : When a spear is equipped, P. Atk. + 5% and additional P. Atk. 978. Increases the number of possible targets by 2. -->
<skill id="10306" levels="4" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11836" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10307" levels="1" name="Fist of Fury">
<!-- AUTO GENERATED SKILL -->
@@ -74,22 +119,37 @@
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<skill id="10308" levels="1" name="Wild Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skill11834" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="0.85" />
</effect>
</for>
</skill>
<!-- Level 1 : When a fist weapon is equipped, P. Atk. + 2% and additional + 709. -->
<!-- Level 2 : When a fist weapon is equipped, P. Atk. + 3% and additional + 825. -->
<!-- Level 3 : When a fist weapon is equipped, P. Atk. + 4% and additional + 982. -->
<!-- Level 4 : When a fist weapon is equipped, P. Atk. + 5% and additional + 1190. -->
<skill id="10309" levels="4" name="Superior Fist Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a fist weapon is equipped, P. Atk. + 2 % and additional + 709. -->
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11837" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10310" levels="1" name="Primal Rage">
<!-- AUTO GENERATED SKILL -->
@@ -101,17 +161,31 @@
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="30000" />
</skill>
<!-- Level 1 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 2% and additional + 709. -->
<!-- Level 2 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 3% and additional + 825. -->
<!-- Level 3 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 4% and additional + 982. -->
<!-- Level 4 : When a two-handed sword or two handed blunt is equipped, P. Atk. + 5% and additional + 1190. -->
<skill id="10311" levels="4" name="Superior Two-handed Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a two-handed sword or two handed blunt is equipped, P. Atk. + 2 % and additional + 709. -->
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11838" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
<!-- Level 2 : There is a small chance that the item quantity will double upon crafting. Critical level 2. -->
<!-- Level 3 : There is a small chance that the item quantity will double upon crafting. Critical level 3. -->
<!-- Level 4 : There is a small chance that the item quantity will double upon crafting. Critical level 4. -->
<skill id="10312" levels="4" name="Crafting Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10312" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
@@ -141,19 +215,37 @@
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : When a spear is equipped, P. Atk. + 2% and additional P. Atk. + 583. -->
<!-- Level 2 : When a spear is equipped, P. Atk. + 3% and additional P. Atk. + 678. -->
<skill id="10315" levels="2" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2 % and additional P. Atk. + 583. -->
<table name="#pAtk"> 1.02 1.03 </table>
<table name="#magicLvl"> 90 90 </table>
<set name="icon" val="icon.skill11836" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<!-- Level 1 : PvP P. Atk. + 5%. -->
<!-- Level 2 : PvP P. Atk. + 6%. -->
<!-- Level 3 : PvP P. Atk. + 7%. -->
<!-- Level 4 : PvP P. Atk. + 8%. -->
<skill id="10316" levels="4" name="Bloodthirst">
<!-- AUTO GENERATED SKILL -->
<!-- PvP P. Atk. + 5%. -->
<table name="#pAtk"> 1.05 1.06 1.07 1.08 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="10317" levels="4" name="Thunder Slasher">
<!-- AUTO GENERATED SKILL -->
@@ -168,18 +260,26 @@
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<!-- Level 2 : Launches a wave of sword energy to inflict 20033 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<!-- Level 3 : Launches a wave of sword energy to inflict 22717 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<!-- Level 4 : Launches a wave of sword energy to inflict 25700 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<skill id="10318" levels="4" name="Sonic Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<table name="#power"> 17348 20033 22717 25700 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10318new" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="targetType" val="SELF" />
<set name="overHit" val="true" />
<set name="baseCritRate" val="15" /> <!-- Guessing -->
</skill>
<skill id="10319" levels="1" name="Duelist's Fury">
<!-- AUTO GENERATED SKILL -->
@@ -191,40 +291,54 @@
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<!-- Level 1 : Engages target in 1:1 combat. Ignores all normal attacks, skills, and debuffs, except those of the opponent. Increases your P. Atk., Spd., and debuff resistance. -->
<skill id="10320" levels="1" name="Faceoff">
<!-- AUTO GENERATED SKILL -->
<!-- Engages target in 1:1 combat. Ignores all normal attacks, skills, and debuffs, except those of the opponent. Increases your P. Atk., Spd., and debuff resistance. -->
<set name="icon" val="icon.skll10319" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="90" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="43" />
<set name="castRange" val="600" />
<set name="effectRange" val="600" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10321" levels="4" name="Thunder Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<table name="#mpConsumes"> 122 124 129 133 </table>
<set name="icon" val="icon.skll10321" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
</skill>
<!-- Level 1 : Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<!-- Level 2 : Attacks near the enemy by throwing a spear with 26428 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<!-- Level 3 : Attacks near the enemy by throwing a spear with 29542 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<!-- Level 4 : Attacks near the enemy by throwing a spear with 32656 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<skill id="10321" levels="4" name="Thunder Spear">
<table name="#power"> 22536 26428 29542 32656 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 122 124 129 133 </table>
<set name="icon" val="icon.skll10321" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="AREA" />
<set name="ignoreShld" val="true" />
<set name="isDebuff" val="true" />
<set name="overHit" val="true" />
</skill>
<!-- Level 1 : Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<skill id="10322" levels="1" name="Wolf's Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skll10320" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.5" />
<mul stat="maxHp" val="1.25" />
</effect>
</for>
</skill>
<skill id="10323" levels="1" name="Self Heal (Warrior)">
<!-- AUTO GENERATED SKILL -->
@@ -235,24 +349,30 @@
<set name="mpConsume" val="1" />
<set name="reuseDelay" val="5000" />
</skill>
<!-- Level 1 : Power of skills that consume Momentum increase by 10%. -->
<!-- Level 2 : Power of skills that consume Momentum increase by 15%. -->
<!-- Level 3 : Power of skills that consume Momentum increase by 20%. -->
<skill id="10324" levels="3" name="Momentum Master">
<!-- AUTO GENERATED SKILL -->
<!-- Power of skills that consume Momentum increase by 10%. -->
<table name="#magicLvl"> 97 98 99 </table>
<set name="icon" val="icon.skill10324" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<!-- Level 2 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<!-- Level 3 : Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<skill id="10325" levels="3" name="Dreadful Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<table name="#mpConsumes"> 149 151 154 </table>
<table name="#magicLvl"> 97 98 99 </table>
<table name="#mpConsume"> 149 151 154 </table>
<set name="icon" val="icon.skill10325" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="AREA" />
</skill>
<skill id="10326" levels="3" name="Bloody Fury">
<!-- AUTO GENERATED SKILL -->
@@ -266,45 +386,69 @@
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
</skill>
<!-- Level 1 : Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<!-- Level 2 : Attacks target with 20033 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<!-- Level 3 : Attacks target with 22717 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<!-- Level 4 : Attacks target with 25700 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<skill id="10327" levels="4" name="Momentum Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<table name="#power"> 17348 20033 22717 25700 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10327" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="targetType" val="ONE" />
<set name="overHit" val="true" />
<set name="baseCritRate" val="15" /> <!-- Guessing -->
</skill>
<!-- Level 1 : When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
<!-- Level 2 : When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical Damage + 12%, and P. Skill MP Consumption + 10%. -->
<!-- Level 3 : When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical Damage + 15%, and P. Skill MP Consumption + 10%. -->
<skill id="10328" levels="3" name="Soul Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
<table name="#magicLvl"> 97 98 99 </table>
<set name="icon" val="icon.skill10328" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60. -->
<skill id="10329" levels="1" name="Superior Blunt Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60. -->
<set name="icon" val="icon.skill10329" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.21" />
</effect>
</for>
</skill>
<!-- Level 1 : Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<!-- Level 2 : Attacks target with 22505 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<!-- Level 3 : Attacks target with 27005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<!-- Level 4 : Attacks target with 30605 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<skill id="10330" levels="4" name="Power Hammer Crush">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<table name="#mpConsumes"> 92 96 101 105 </table>
<table name="#power"> 18005 22505 27005 30605 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 92 96 101 105 </table>
<set name="icon" val="icon.skill10330" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="ONE" />
<set name="overHit" val="true" />
<set name="baseCritRate" val="15" /> <!-- Guessing -->
</skill>
</list>