Improving placeholders of not done player skills.
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@@ -1,55 +1,87 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<!-- Level 1 : For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<!-- Level 2 : For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 20%, Critical Rate + 40, Critical Damage + 40%. -->
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<!-- Level 3 : For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 25%, Critical Rate + 50, Critical Damage + 50%. -->
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<!-- Level 4 : For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 30%, Critical Rate + 60, Critical Damage + 60%. -->
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<skill id="10100" levels="4" name="Guardian's Frenzy">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<table name="#mpConsumes"> 20 21 23 24 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
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<set name="icon" val="icon.skill10100" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<!-- Level 2 : For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, Critical Rate + 40, Critical Damage + 40%. -->
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<!-- Level 3 : For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%, Critical Rate + 50, Critical Damage + 50%. -->
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<!-- Level 4 : For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%, Critical Rate + 60, Critical Damage + 60%. -->
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<skill id="10101" levels="4" name="Templar's Frenzy">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<table name="#mpConsumes"> 20 21 23 24 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 20 21 23 24 </table>
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<table name="#mDef"> 1.5 1.65 1.8 2 </table>
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<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
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<set name="icon" val="icon.skill10101" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="10102" levels="3" name="Shadow Slash">
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<!-- AUTO GENERATED SKILL -->
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<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<table name="#mpConsumes"> 185 191 197 </table>
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<set name="icon" val="icon.skill10102" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#mDef" />
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<!-- Level 2 : Summons a Dark Panther to attack enemies in front of you with 34353 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<!-- Level 3 : Summons a Dark Panther to attack enemies in front of you with 35201 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<skill id="10102" levels="3" name="Shadow Slash">
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<table name="#magicLvl"> 97 98 99 </table>
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<table name="#power"> 33505 34353 35201 </table>
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<table name="#mpConsume"> 185 191 197 </table>
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<set name="icon" val="icon.skill10102" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="40" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="FRONT_AREA" />
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<set name="overHit" val="true" />
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</skill>
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<!-- Level 1 : Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 2 : Freezes the air, inflicting 18641 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 3 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<!-- Level 4 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. -->
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<skill id="10103" levels="4" name="Mass Freezing Strike">
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<!-- AUTO GENERATED SKILL -->
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<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<table name="#mpConsumes"> 185 191 197 197 </table>
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<table name="#magicLvl"> 97 98 99 99 </table>
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<table name="#mpConsume"> 185 191 197 197 </table>
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<set name="icon" val="icon.skill10103" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="400" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="60000" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="AREA" />
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</skill>
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</list>
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