Improving placeholders of not done player skills.

This commit is contained in:
MobiusDev
2015-05-20 14:28:34 +00:00
parent 09c4e1e1be
commit 55710e30ef
21 changed files with 3357 additions and 966 deletions

View File

@@ -2082,10 +2082,14 @@
</effect>
</for>
</skill>
<!-- Level 1 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 2 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 3 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 4 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<skill id="10069" levels="4" name="Vampirism">
<!-- AUTO GENERATED SKILL -->
<!-- Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10069" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
@@ -2098,12 +2102,22 @@
<set name="mpConsume" val="1" />
<set name="reuseDelay" val="10000" />
</skill>
<!-- Level 1 : P. Def./ M. Def. + 2%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
<!-- Level 2 : P. Def./ M. Def. + 3%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 2% for 10 sec. when attacked. -->
<!-- Level 3 : P. Def./ M. Def. + 4%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 3% for 10 sec. when attacked. -->
<!-- Level 4 : P. Def./ M. Def. + 6%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 4% for 10 sec. when attacked. -->
<skill id="10071" levels="4" name="Eva's Presence">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def./ M. Def. + 2%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mDef"> 1.02 1.03 1.04 1.06 </table>
<set name="icon" val="icon.skill10071" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="#mDef" />
</effect>
</for>
</skill>
<skill id="10072" levels="4" name="Eva's Presence">
<!-- AUTO GENERATED SKILL -->
@@ -2114,17 +2128,21 @@
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="4" />
</skill>
<!-- Level 1 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
<!-- Level 2 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
<!-- Level 3 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
<!-- Level 4 : Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
<skill id="10073" levels="4" name="Summon Buff Cubic">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Melody Cubic. The Melody Cubic uses magic to restore its owner's HP and MP. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10073" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="96" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10074" levels="4" name="Summon Mind Cubic">
<!-- AUTO GENERATED SKILL -->
@@ -2138,27 +2156,47 @@
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<!-- Level 1 : Can summon up to 3 Cubics at once. -->
<skill id="10075" levels="1" name="Superior Cubic Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Can summon up to 3 Cubics at once. -->
<set name="icon" val="icon.skill0143" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : Shield Defense + 5%, Shield P. Def. + 2%. -->
<!-- Level 2 : Shield Defense + 7%, Shield P. Def. + 3%. -->
<!-- Level 3 : Shield Defense + 10%, Shield P. Def. + 4%. -->
<!-- Level 4 : Shield Defense + 15%, Shield P. Def. + 5%. -->
<skill id="10076" levels="4" name="Superior Guard Stance">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense + 5%, Shield P. Def. + 2%. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pDef"> 1.02 1.03 1.04 1.05 </table>
<set name="icon" val="icon.skill0288" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="8" />
<for>
<effect name="Buff">
<mul stat="pDef" val="#pDef" />
</effect>
</for>
</skill>
<!-- Level 1 : P. Atk./ M. Atk. + 2%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<!-- Level 2 : P. Atk./ M. Atk. + 3%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<!-- Level 3 : P. Atk./ M. Atk. + 4%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<!-- Level 4 : P. Atk./ M. Atk. + 6%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<skill id="10077" levels="4" name="Shilen's Presence">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk./ M. Atk. + 2%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mAtk"> 1.02 1.03 1.04 1.06 </table>
<set name="icon" val="icon.skill11832" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
</effect>
</for>
</skill>
<skill id="10078" levels="4" name="Shilen's Presence">
<!-- AUTO GENERATED SKILL -->
@@ -2169,29 +2207,37 @@
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="4" />
</skill>
<!-- Level 1 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
<!-- Level 2 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
<!-- Level 3 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
<!-- Level 4 : Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
<skill id="10079" levels="4" name="Summon Phantom Cubic">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Phantom Cubic. It uses magic to decrease the enemy's physical and magic Spd. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10079" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="96" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="targetType" val="ONE" />
</skill>
<!-- Level 1 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
<!-- Level 2 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
<!-- Level 3 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
<!-- Level 4 : Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
<skill id="10080" levels="4" name="Summon Hex Cubic">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="96" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="targetType" val="ONE" />
</skill>
<skill id="10081" levels="4" name="Lightning Root">
<!-- AUTO GENERATED SKILL -->
@@ -2295,27 +2341,31 @@
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : Removes your debuff. -->
<skill id="10091" levels="1" name="Templar's Will">
<!-- AUTO GENERATED SKILL -->
<!-- Removes your debuff. -->
<set name="icon" val="icon.skll10092" />
<set name="magicLvl" val="90" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="35" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="10092" levels="4" name="Summon Guardian Cubic">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
<set name="icon" val="icon.skll10093" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Level 1 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
<!-- Level 2 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
<!-- Level 3 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
<!-- Level 4 : Summons a Guardian Cubic. The Guardian Cubic uses magic to increase its owner's Shield Defense and Spd. -->
<skill id="10092" levels="4" name="Summon Guardian Cubic">
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skll10093" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="96" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10093" levels="4" name="Guardian Cubic">
<!-- AUTO GENERATED SKILL -->
@@ -2325,19 +2375,23 @@
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
</skill>
<!-- Level 1 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 11997 Power. Paralyzes for 5 seconds. Consumes 1 Soulstone. -->
<!-- Level 2 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 14177 Power. Paralyzes for 5 seconds. Consumes 2 Soulstones. -->
<!-- Level 3 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 16357 Power. Paralyzes for 5 seconds. Consumes 4 Soulstones. -->
<!-- Level 4 : Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 18101 Power. Paralyzes for 5 seconds. Consumes 6 Soulstones. -->
<skill id="10094" levels="4" name="Mass Lightning Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Strikes target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 11997 Power. Paralyzes for 5 seconds. Consumes 1 Soulstone. -->
<table name="#mpConsumes"> 140 143 155 165 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 140 143 155 165 </table>
<set name="icon" val="icon.skll10094" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="400" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
</skill>
<skill id="10095" levels="1" name="Blood Panther's Death Touch">
<!-- AUTO GENERATED SKILL -->
@@ -2361,41 +2415,74 @@
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : Attacks nearby targets with 17927 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones. Over-hit. Critical. -->
<!-- Level 2 : Attacks nearby targets with 18411 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones. Over-hit. Critical. -->
<!-- Level 3 : Attacks nearby targets with 18895 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones. Over-hit. Critical. -->
<skill id="10097" levels="3" name="Riot Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby targets with 17927 Power added to P. Atk., and forces them to target you. Requires a shield. Consumes 6 Soulstones. Over-hit. Critical. -->
<table name="#mpConsumes"> 185 191 197 </table>
<table name="#magicLvl"> 97 98 99 </table>
<table name="#power"> 17927 18411 18895 </table>
<table name="#mpConsume"> 185 191 197 </table>
<set name="icon" val="icon.skill10097" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
<set name="overHit" val="true" />
<set name="baseCritRate" val="15" /> <!-- Guessing -->
</skill>
<!-- Level 1 : For 1 min., P./M. Def. +50%, Debuff Resistance + 10%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<!-- Level 2 : For 1 min., P./M. Def. +70%, Debuff Resistance + 20%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 20%, Critical Rate + 40, Critical Damage + 40%. -->
<!-- Level 3 : For 1 min., P./M. Def. +100%, Debuff Resistance + 25%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 25%, Critical Rate + 50, Critical Damage + 50%. -->
<!-- Level 4 : For 1 min., P./M. Def. +120%, Debuff Resistance + 30%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 30%, Critical Rate + 60, Critical Damage + 60%. -->
<skill id="10098" levels="4" name="Paladin's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P./M. Def. +50%, Debuff Resistance + 10%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
<table name="#debuffVuln"> 1.1 1.2 1.25 1.3 </table>
<set name="icon" val="icon.skill10098" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="debuffVuln" val="#debuffVuln" />
</effect>
</for>
</skill>
<!-- Level 1 : For 1 min., P. Atk. + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<!-- Level 2 : For 1 min., P. Atk. + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, Critical Rate + 40, Critical Damage + 40%. -->
<!-- Level 3 : For 1 min., P. Atk. + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%, Critical Rate + 50, Critical Damage + 50%. -->
<!-- Level 4 : For 1 min., P. Atk. + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%, Critical Rate + 60, Critical Damage + 60%. -->
<skill id="10099" levels="4" name="Avenger's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P. Atk. + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pAtk"> 1.05 1.07 1.1 1.15 </table>
<table name="#mDef"> 1.5 1.65 1.8 2 </table>
<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
<set name="icon" val="icon.skill10099" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="mDef" val="#mDef" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
</effect>
</for>
</skill>
</list>