Valakas AI improvements.
Contributed by Sahar.
This commit is contained in:
parent
a7197dac7f
commit
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@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
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import org.l2jmobius.gameserver.instancemanager.ZoneManager;
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import org.l2jmobius.gameserver.model.Location;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.BuffInfo;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneType;
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import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
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@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
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// NPC
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private static final int VALAKAS = 29028;
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// Skills
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// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
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private static final int VALAKAS_REGENERATION = 4691;
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// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
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// {
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// new SkillHolder(4681, 1), // Valakas Trample
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// new SkillHolder(4682, 1), // Valakas Trample
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// new SkillHolder(4683, 1), // Valakas Dragon Breath
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// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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// };
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//
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// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
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// {
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// new SkillHolder(4681, 1), // Valakas Trample
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// new SkillHolder(4682, 1), // Valakas Trample
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// new SkillHolder(4683, 1), // Valakas Dragon Breath
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// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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// new SkillHolder(4690, 1), // Valakas Meteor Storm
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// };
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//
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// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
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// {
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// new SkillHolder(4683, 1), // Valakas Dragon Breath
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// new SkillHolder(4684, 1), // Valakas Dragon Breath
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// new SkillHolder(4685, 1), // Valakas Tail Stomp
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// new SkillHolder(4686, 1), // Valakas Tail Stomp
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// new SkillHolder(4688, 1), // Valakas Stun
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// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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// new SkillHolder(4690, 1), // Valakas Meteor Storm
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// };
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/*
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* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
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* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
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* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
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* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
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*/
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// Locations
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private static final Location TELEPORT_CUBE_LOCATIONS[] =
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{
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@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
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new Location(215456, -117328, -1392),
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new Location(213200, -118160, -1424)
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};
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private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
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private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
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private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
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private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
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@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
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if (status == DEAD)
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{
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// load the unlock date and time for valakas from DB
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final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
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final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
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if (temp > 0)
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{
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// The time has not yet expired. Mark Valakas as currently locked (dead).
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@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
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else
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{
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// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
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final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
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final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
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valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
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@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
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}
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else
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{
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valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
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valakas.setIsInvul(true);
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valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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// Start timer to lock entry after 30 minutes
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if (status == WAITING)
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{
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startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
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startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
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}
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}
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}
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@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
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npc.teleToLocation(VALAKAS_LAIR);
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// Sound + socialAction.
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for (PlayerInstance plyr : ZONE.getPlayersInside())
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{
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plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
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plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
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}
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startQuestTimer("broadcast_spawn", 100, npc, null);
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// Launch the cinematic, and tasks (regen + skill).
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startQuestTimer("spawn_1", 1700, npc, null); // 1700
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@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
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else if (event.equalsIgnoreCase("regen_task"))
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{
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// Inactivity task - 15min
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if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
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if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
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{
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if ((_timeTracker + 900000) < System.currentTimeMillis())
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{
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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npc.teleToLocation(VALAKAS_REGENERATION_LOC);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
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// Drop all players from the zone.
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ZONE.oustAllPlayers();
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// Cancel skill_task and regen_task.
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cancelQuestTimer("regen_task", npc, null);
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cancelQuestTimer("skill_task", npc, null);
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return null;
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}
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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npc.teleToLocation(VALAKAS_REGENERATION_LOC);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
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// Drop all players from the zone.
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ZONE.oustAllPlayers();
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// Cancel skill_task and regen_task.
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cancelQuestTimer("regen_task", npc, null);
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cancelQuestTimer("skill_task", npc, null);
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return null;
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}
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// Verify if "Valakas Regeneration" skill is active.
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@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
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npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
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}
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}
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else if (event.equalsIgnoreCase("broadcast_spawn"))
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{
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for (PlayerInstance plyr : ZONE.getPlayersInside())
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{
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plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
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plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
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}
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}
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// Spawn cinematic, regen_task and choose of skill.
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else if (event.equalsIgnoreCase("spawn_1"))
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{
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@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
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}
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else if (event.equalsIgnoreCase("valakas_unlock"))
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{
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final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
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final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
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valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
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valakas.setIsInvul(true);
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valakas.setRunning();
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valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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}
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@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
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return super.onAdvEvent(event, npc, player);
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}
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// @Override
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// public String onSpawn(Npc npc)
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// {
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// npc.disableCoreAI(true);
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// return super.onSpawn(npc);
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// }
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@Override
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public String onSpawn(Npc npc)
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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return super.onSpawn(npc);
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}
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@Override
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public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
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@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
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}
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// Debuff strider-mounted players.
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if (attacker.getMountType() == MountType.STRIDER)
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if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
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{
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final Skill skill = SkillData.getInstance().getSkill(4258, 1);
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if (!attacker.isAffectedBySkill(4258))
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{
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npc.setTarget(attacker);
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npc.doCast(skill);
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}
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npc.setTarget(attacker);
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npc.doCast(SkillData.getInstance().getSkill(4258, 1));
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}
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_timeTracker = System.currentTimeMillis();
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@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
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// Calculate Min and Max respawn times randomly.
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long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
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respawnTime *= 3600000;
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final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
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startQuestTimer("valakas_unlock", respawnTime, null, null);
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// also save the respawn time so that the info is maintained past reboots
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final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
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info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
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info.set("respawn_time", System.currentTimeMillis() + respawnTime);
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GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
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return super.onKill(npc, killer, isSummon);
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}
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// @Override
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// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
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// {
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// return null;
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// }
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//
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// private void callSkillAI(Npc npc)
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// {
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// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
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// {
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// return;
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// }
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//
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// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
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// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
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// {
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// _actualVictim = getRandomTarget(npc);
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// }
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//
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// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
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// if (_actualVictim == null)
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// {
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// if (getRandom(10) == 0)
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// {
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// final int posX = npc.getX() + getRandom(-1400, 1400);
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// final int posY = npc.getY() + getRandom(-1400, 1400);
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// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
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// {
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// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
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// }
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// }
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// return;
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// }
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//
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// final Skill skill = getRandomSkill(npc).getSkill();
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//
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// // Cast the skill or follow the target.
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// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
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// {
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// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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// npc.setTarget(_actualVictim);
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// npc.doCast(skill);
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// }
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// else
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// {
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// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
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// }
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// }
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//
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// /**
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// * Pick a random skill.<br>
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// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
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// * Lower than 50% HPs, he will begin to use Meteor skill.
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// * @param npc valakas
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// * @return a skill holder
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// */
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// private SkillHolder getRandomSkill(Npc npc)
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// {
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// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
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//
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// // Valakas Lava Skin has priority.
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// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
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// {
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// return VALAKAS_LAVA_SKIN;
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// }
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//
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// // Valakas will use mass spells if he feels surrounded.
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// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
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// {
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// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
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// }
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//
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// if (hpRatio > 50)
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// {
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// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
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// }
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//
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// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
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// }
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//
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// /**
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// * Pickup a random Playable from the zone, deads targets aren't included.
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// * @param npc
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// * @return a random Playable.
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// */
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// private Playable getRandomTarget(Npc npc)
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// {
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// final List<Playable> result = new ArrayList<>();
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//
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// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
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// {
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// if (!obj.isPet() && !obj.isDead())
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// {
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// result.add(obj);
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// }
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// });
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//
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// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
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// }
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/*
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* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
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* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
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* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
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* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
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* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
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* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
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* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
|
||||
@ -45,37 +45,13 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
// private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
|
||||
// private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4681, 1), // Valakas Trample
|
||||
// new SkillHolder(4682, 1), // Valakas Trample
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
//
|
||||
// private static final SkillHolder[] VALAKAS_AOE_SKILLS =
|
||||
// {
|
||||
// new SkillHolder(4683, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4684, 1), // Valakas Dragon Breath
|
||||
// new SkillHolder(4685, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4686, 1), // Valakas Tail Stomp
|
||||
// new SkillHolder(4688, 1), // Valakas Stun
|
||||
// new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
|
||||
// new SkillHolder(4690, 1), // Valakas Meteor Storm
|
||||
// };
|
||||
|
||||
/*
|
||||
* private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new
|
||||
* SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon
|
||||
* Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm };
|
||||
*/
|
||||
// Locations
|
||||
private static final Location TELEPORT_CUBE_LOCATIONS[] =
|
||||
{
|
||||
@ -95,6 +71,7 @@ public class Valakas extends AbstractNpcAI
|
||||
new Location(215456, -117328, -1392),
|
||||
new Location(213200, -118160, -1424)
|
||||
};
|
||||
private static final Location VALAKAS_HIDDEN_LOC = new Location(220963, -104895, -1620);
|
||||
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
|
||||
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
|
||||
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
|
||||
@ -119,7 +96,7 @@ public class Valakas extends AbstractNpcAI
|
||||
if (status == DEAD)
|
||||
{
|
||||
// load the unlock date and time for valakas from DB
|
||||
final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
|
||||
final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
|
||||
if (temp > 0)
|
||||
{
|
||||
// The time has not yet expired. Mark Valakas as currently locked (dead).
|
||||
@ -128,7 +105,8 @@ public class Valakas extends AbstractNpcAI
|
||||
else
|
||||
{
|
||||
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
@ -164,13 +142,14 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Start timer to lock entry after 30 minutes
|
||||
if (status == WAITING)
|
||||
{
|
||||
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
|
||||
startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -190,11 +169,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -212,24 +187,21 @@ public class Valakas extends AbstractNpcAI
|
||||
else if (event.equalsIgnoreCase("regen_task"))
|
||||
{
|
||||
// Inactivity task - 15min
|
||||
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
|
||||
if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
|
||||
{
|
||||
if ((_timeTracker + 900000) < System.currentTimeMillis())
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
|
||||
|
||||
// Drop all players from the zone.
|
||||
ZONE.oustAllPlayers();
|
||||
|
||||
// Cancel skill_task and regen_task.
|
||||
cancelQuestTimer("regen_task", npc, null);
|
||||
cancelQuestTimer("skill_task", npc, null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify if "Valakas Regeneration" skill is active.
|
||||
@ -261,6 +233,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -353,7 +333,11 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
@ -364,12 +348,14 @@ public class Valakas extends AbstractNpcAI
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onSpawn(Npc npc)
|
||||
// {
|
||||
// npc.disableCoreAI(true);
|
||||
// return super.onSpawn(npc);
|
||||
// }
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon)
|
||||
@ -392,14 +378,10 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
|
||||
// Debuff strider-mounted players.
|
||||
if (attacker.getMountType() == MountType.STRIDER)
|
||||
if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
|
||||
if (!attacker.isAffectedBySkill(4258))
|
||||
{
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(skill);
|
||||
}
|
||||
npc.setTarget(attacker);
|
||||
npc.doCast(SkillData.getInstance().getSkill(4258, 1));
|
||||
}
|
||||
_timeTracker = System.currentTimeMillis();
|
||||
|
||||
@ -428,117 +410,27 @@ public class Valakas extends AbstractNpcAI
|
||||
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
|
||||
// Calculate Min and Max respawn times randomly.
|
||||
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
|
||||
respawnTime *= 3600000;
|
||||
|
||||
final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
|
||||
startQuestTimer("valakas_unlock", respawnTime, null, null);
|
||||
// also save the respawn time so that the info is maintained past reboots
|
||||
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
|
||||
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
|
||||
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
|
||||
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
|
||||
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
// @Override
|
||||
// public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// private void callSkillAI(Npc npc)
|
||||
// {
|
||||
// if (npc.isInvul() || npc.isCastingNow(SkillCaster::isAnyNormalType))
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
|
||||
// if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0))
|
||||
// {
|
||||
// _actualVictim = getRandomTarget(npc);
|
||||
// }
|
||||
//
|
||||
// // If result is still null, Valakas will roam. Don't go deeper in skill AI.
|
||||
// if (_actualVictim == null)
|
||||
// {
|
||||
// if (getRandom(10) == 0)
|
||||
// {
|
||||
// final int posX = npc.getX() + getRandom(-1400, 1400);
|
||||
// final int posY = npc.getY() + getRandom(-1400, 1400);
|
||||
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), posX, posY, npc.getZ(), npc.getInstanceWorld()))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, npc.getZ(), 0));
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// final Skill skill = getRandomSkill(npc).getSkill();
|
||||
//
|
||||
// // Cast the skill or follow the target.
|
||||
// if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
// npc.setTarget(_actualVictim);
|
||||
// npc.doCast(skill);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pick a random skill.<br>
|
||||
// * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
|
||||
// * Lower than 50% HPs, he will begin to use Meteor skill.
|
||||
// * @param npc valakas
|
||||
// * @return a skill holder
|
||||
// */
|
||||
// private SkillHolder getRandomSkill(Npc npc)
|
||||
// {
|
||||
// final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
|
||||
//
|
||||
// // Valakas Lava Skin has priority.
|
||||
// if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
|
||||
// {
|
||||
// return VALAKAS_LAVA_SKIN;
|
||||
// }
|
||||
//
|
||||
// // Valakas will use mass spells if he feels surrounded.
|
||||
// if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20)
|
||||
// {
|
||||
// return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// if (hpRatio > 50)
|
||||
// {
|
||||
// return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Pickup a random Playable from the zone, deads targets aren't included.
|
||||
// * @param npc
|
||||
// * @return a random Playable.
|
||||
// */
|
||||
// private Playable getRandomTarget(Npc npc)
|
||||
// {
|
||||
// final List<Playable> result = new ArrayList<>();
|
||||
//
|
||||
// World.getInstance().forEachVisibleObject(npc, Playable.class, obj ->
|
||||
// {
|
||||
// if (!obj.isPet() && !obj.isDead())
|
||||
// {
|
||||
// result.add(obj);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
|
||||
// }
|
||||
/*
|
||||
* @Override public String onAggroRangeEnter(Npc npc, PlayerInstance player, boolean isSummon) { return null; } private void callSkillAI(Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if
|
||||
* ((_actualVictim == null) || _actualVictim.isDead() || !(npc.isInSurroundingRegion(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0)
|
||||
* { final int x = npc.getX(); final int y = npc.getY(); final int z = npc.getZ(); final int posX = x + getRandom(-1400, 1400); final int posY = y + getRandom(-1400, 1400); if (GeoEngine.getInstance().canMoveToTarget(x, y, z, posX, posY, z, npc.getInstanceId())) {
|
||||
* npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc,
|
||||
* _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } private
|
||||
* SkillHolder getRandomSkill(Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas
|
||||
* will use mass spells if he feels surrounded. if (World.getInstance().getVisibleObjectsInRange(npc, PlayerInstance.class, 1200).size() >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return
|
||||
* VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } private Playable getRandomTarget(Npc npc) { final List<Playable> result = new ArrayList<>(); World.getInstance().forEachVisibleObject(npc, Playable.class,
|
||||
* obj -> { if ((obj == null) || obj.isPet()) { return; } else if (!obj.isDead() && obj.isPlayable()) { result.add(obj); } }); return result.isEmpty() ? null : result.get(getRandom(result.size())); }
|
||||
*/
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
|
@ -28,6 +28,7 @@ import org.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import org.l2jmobius.gameserver.model.Location;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
import org.l2jmobius.gameserver.model.actor.Playable;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
|
||||
@ -52,8 +53,8 @@ public class Valakas extends AbstractNpcAI
|
||||
// NPC
|
||||
private static final int VALAKAS = 29028;
|
||||
// Skills
|
||||
private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
private static final int VALAKAS_REGENERATION = 4691;
|
||||
private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
|
||||
|
||||
private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
|
||||
{
|
||||
@ -157,7 +158,6 @@ public class Valakas extends AbstractNpcAI
|
||||
final double mp = info.getDouble("currentMP");
|
||||
|
||||
final Npc valakas = addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
|
||||
valakas.setCurrentHpMp(hp, mp);
|
||||
@ -174,6 +174,7 @@ public class Valakas extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
@ -200,11 +201,7 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.teleToLocation(VALAKAS_LAIR);
|
||||
|
||||
// Sound + socialAction.
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
startQuestTimer("broadcast_spawn", 100, npc, null);
|
||||
|
||||
// Launch the cinematic, and tasks (regen + skill).
|
||||
startQuestTimer("spawn_1", 1700, npc, null); // 1700
|
||||
@ -268,6 +265,14 @@ public class Valakas extends AbstractNpcAI
|
||||
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
|
||||
}
|
||||
}
|
||||
else if (event.equalsIgnoreCase("broadcast_spawn"))
|
||||
{
|
||||
for (PlayerInstance plyr : ZONE.getPlayersInside())
|
||||
{
|
||||
plyr.sendPacket(new PlaySound(1, "BS03_A", 0, 0, 0, 0, 0));
|
||||
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
|
||||
}
|
||||
}
|
||||
// Spawn cinematic, regen_task and choose of skill.
|
||||
else if (event.equalsIgnoreCase("spawn_1"))
|
||||
{
|
||||
@ -358,19 +363,19 @@ public class Valakas extends AbstractNpcAI
|
||||
callSkillAI(npc);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
if (event.equalsIgnoreCase("valakas_unlock"))
|
||||
{
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
else if (event.equalsIgnoreCase("remove_players"))
|
||||
{
|
||||
ZONE.oustAllPlayers();
|
||||
}
|
||||
final Npc valakas = addSpawn(VALAKAS, VALAKAS_REGENERATION_LOC, false, 0);
|
||||
valakas.teleToLocation(VALAKAS_HIDDEN_LOC);
|
||||
valakas.setIsInvul(true);
|
||||
valakas.setRunning();
|
||||
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
GrandBossManager.getInstance().addBoss((GrandBossInstance) valakas);
|
||||
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
|
||||
}
|
||||
else if (event.equalsIgnoreCase("remove_players"))
|
||||
{
|
||||
ZONE.oustAllPlayers();
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
@ -378,6 +383,8 @@ public class Valakas extends AbstractNpcAI
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
((Attackable) npc).setCanReturnToSpawnPoint(false);
|
||||
npc.setRandomWalking(false);
|
||||
npc.disableCoreAI(true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user