Cleaner solution for starting listener once.
This commit is contained in:
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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*/
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public class NightStatModify extends AbstractEffect
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final int SHADOW_SENSE = 294;
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private static boolean START_LISTENER = true;
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private final Stat _stat;
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private final int _amount;
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protected final StatModifierType _mode;
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@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
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_amount = params.getInt("amount");
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_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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// Run only once per daytime change.
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if (START_LISTENER)
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{
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START_LISTENER = false;
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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}
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}
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@Override
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@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
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public void onDayNightChange(OnDayNightChange event)
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{
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synchronized (DAY_TIME)
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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final boolean isNight = event.isNight();
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Run only once per daytime change.
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if (isNight == DAY_TIME.get())
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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return;
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}
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DAY_TIME.set(isNight);
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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creature.sendPacket(msg);
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}
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creature.sendPacket(msg);
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}
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}
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}
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@@ -18,7 +18,6 @@ package handlers.effecthandlers;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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*/
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public class NightStatModify extends AbstractEffect
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final int SHADOW_SENSE = 294;
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private static boolean START_LISTENER = true;
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private final Stat _stat;
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private final int _amount;
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protected final StatModifierType _mode;
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@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
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_amount = params.getInt("amount");
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_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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// Run only once per daytime change.
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if (START_LISTENER)
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{
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START_LISTENER = false;
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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}
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}
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@Override
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@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
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public void onDayNightChange(OnDayNightChange event)
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{
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synchronized (DAY_TIME)
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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final boolean isNight = event.isNight();
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Run only once per daytime change.
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if (isNight == DAY_TIME.get())
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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return;
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}
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DAY_TIME.set(isNight);
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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creature.sendPacket(msg);
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}
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creature.sendPacket(msg);
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}
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}
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}
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@@ -18,7 +18,6 @@ package handlers.effecthandlers;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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*/
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public class NightStatModify extends AbstractEffect
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final int SHADOW_SENSE = 294;
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private static boolean START_LISTENER = true;
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private final Stat _stat;
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private final int _amount;
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protected final StatModifierType _mode;
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@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
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_amount = params.getInt("amount");
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_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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// Run only once per daytime change.
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if (START_LISTENER)
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{
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START_LISTENER = false;
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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}
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}
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@Override
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@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
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public void onDayNightChange(OnDayNightChange event)
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{
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synchronized (DAY_TIME)
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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final boolean isNight = event.isNight();
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Run only once per daytime change.
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if (isNight == DAY_TIME.get())
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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return;
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}
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DAY_TIME.set(isNight);
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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creature.sendPacket(msg);
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}
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creature.sendPacket(msg);
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}
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}
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}
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@@ -18,7 +18,6 @@ package handlers.effecthandlers;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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*/
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public class NightStatModify extends AbstractEffect
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{
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final int SHADOW_SENSE = 294;
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private static boolean START_LISTENER = true;
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private final Stat _stat;
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private final int _amount;
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protected final StatModifierType _mode;
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@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
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_amount = params.getInt("amount");
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_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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// Run only once per daytime change.
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if (START_LISTENER)
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{
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START_LISTENER = false;
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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}
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}
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@Override
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@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
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public void onDayNightChange(OnDayNightChange event)
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{
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synchronized (DAY_TIME)
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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final boolean isNight = event.isNight();
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Run only once per daytime change.
|
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if (isNight == DAY_TIME.get())
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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return;
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}
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DAY_TIME.set(isNight);
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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// Pump again.
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creature.getStat().recalculateStats(true);
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// Send Shadow Sense message when player has skill.
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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creature.sendPacket(msg);
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}
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creature.sendPacket(msg);
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}
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}
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}
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@@ -18,7 +18,6 @@ package handlers.effecthandlers;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
|
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|
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import org.l2jmobius.gameserver.enums.StatModifierType;
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import org.l2jmobius.gameserver.model.StatSet;
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@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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*/
|
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public class NightStatModify extends AbstractEffect
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{
|
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private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
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private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
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private static final int SHADOW_SENSE = 294;
|
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private static boolean START_LISTENER = true;
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private final Stat _stat;
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private final int _amount;
|
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protected final StatModifierType _mode;
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@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
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_amount = params.getInt("amount");
|
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_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
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|
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// Init a global day-night change listener.
|
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final ListenersContainer container = Containers.Global();
|
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
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// Run only once per daytime change.
|
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if (START_LISTENER)
|
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{
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START_LISTENER = false;
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|
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// Init a global day-night change listener.
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final ListenersContainer container = Containers.Global();
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container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
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}
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}
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@Override
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@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
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|
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public void onDayNightChange(OnDayNightChange event)
|
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{
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synchronized (DAY_TIME)
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// System message for Shadow Sense.
|
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final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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final boolean isNight = event.isNight();
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// Pump again.
|
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creature.getStat().recalculateStats(true);
|
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|
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// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
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// Send Shadow Sense message when player has skill.
|
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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return;
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}
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DAY_TIME.set(isNight);
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// System message for Shadow Sense.
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final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE);
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for (Creature creature : NIGHT_STAT_CHARACTERS)
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{
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// Pump again.
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creature.getStat().recalculateStats(true);
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|
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// Send Shadow Sense message when player has skill.
|
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if (creature.getKnownSkill(SHADOW_SENSE) != null)
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{
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creature.sendPacket(msg);
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}
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creature.sendPacket(msg);
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}
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}
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}
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|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
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import java.util.Set;
|
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import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
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import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,7 +18,6 @@ package handlers.effecthandlers;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.StatModifierType;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
@@ -41,10 +40,11 @@ import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
|
||||
*/
|
||||
public class NightStatModify extends AbstractEffect
|
||||
{
|
||||
private static final AtomicBoolean DAY_TIME = new AtomicBoolean(GameTimeTaskManager.getInstance().isNight());
|
||||
private static final Set<Creature> NIGHT_STAT_CHARACTERS = ConcurrentHashMap.newKeySet();
|
||||
private static final int SHADOW_SENSE = 294;
|
||||
|
||||
private static boolean START_LISTENER = true;
|
||||
|
||||
private final Stat _stat;
|
||||
private final int _amount;
|
||||
protected final StatModifierType _mode;
|
||||
@@ -55,9 +55,15 @@ public class NightStatModify extends AbstractEffect
|
||||
_amount = params.getInt("amount");
|
||||
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
// Run only once per daytime change.
|
||||
if (START_LISTENER)
|
||||
{
|
||||
START_LISTENER = false;
|
||||
|
||||
// Init a global day-night change listener.
|
||||
final ListenersContainer container = Containers.Global();
|
||||
container.addListener(new ConsumerEventListener(container, EventType.ON_DAY_NIGHT_CHANGE, (OnDayNightChange event) -> onDayNightChange(event), this));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -99,31 +105,19 @@ public class NightStatModify extends AbstractEffect
|
||||
|
||||
public void onDayNightChange(OnDayNightChange event)
|
||||
{
|
||||
synchronized (DAY_TIME)
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(event.isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
final boolean isNight = event.isNight();
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Run only once per daytime change.
|
||||
if (isNight == DAY_TIME.get())
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DAY_TIME.set(isNight);
|
||||
|
||||
// System message for Shadow Sense.
|
||||
final SystemMessage msg = new SystemMessage(isNight ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
|
||||
msg.addSkillName(SHADOW_SENSE);
|
||||
|
||||
for (Creature creature : NIGHT_STAT_CHARACTERS)
|
||||
{
|
||||
// Pump again.
|
||||
creature.getStat().recalculateStats(true);
|
||||
|
||||
// Send Shadow Sense message when player has skill.
|
||||
if (creature.getKnownSkill(SHADOW_SENSE) != null)
|
||||
{
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
creature.sendPacket(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user