Eve the Fortune Teller item packs.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-11-19 21:57:31 +00:00
parent 271008b260
commit 5119bcc836
23 changed files with 4205 additions and 180 deletions

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@ -339,6 +339,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="23240" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -348,6 +355,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23307" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -357,6 +368,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23301" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -366,6 +381,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23304" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37723" name="Shiny Elemental Shirt Exchange Stone" type="EtcItem">
<!-- Bring Pa'agrio's Shirt, Maphr's Shirt, Sayha's Shirt, or Eva's Shirt to the Fantasy Isle Paddy to exchange for a Shiny Elemental Shirt. -->

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@ -1299,8 +1299,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9569" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38582" name="Emperor's Dessert Set (Magic Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Magic Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1310,8 +1327,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9571" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38583" name="Emperor's Dessert Set (Defense Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly P. Def. Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1321,8 +1355,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9570" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38584" name="Emperor's Dessert Set Pack (Attack Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Attack) x 10. Cannot be used in the Olympiad. -->
@ -1332,6 +1383,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38581" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38585" name="Emperor's Dessert Set Pack (Magic Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Magic) x 10. Cannot be used in the Olympiad. -->
@ -1341,6 +1398,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38582" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38586" name="Emperor's Dessert Set Pack (Defense Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Defense) x 10. Cannot be used in the Olympiad. -->
@ -1350,6 +1413,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38583" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38587" name="Fish Hat" type="Armor">
<!-- Fish-shaped hair accessory. Uses 2 hair accessory slots. -->

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@ -1694,7 +1694,6 @@
</effects>
</skill>
<skill id="9569" toLevel="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
@ -1710,12 +1709,41 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9570" toLevel="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
@ -1731,12 +1759,37 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9571" toLevel="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
@ -1752,9 +1805,67 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->

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@ -638,24 +638,202 @@
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="17297" toLevel="1" name="Emperor's Cookie: Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%. M. Skill MP Consumption + 10%. Decreased chance of cancellation while casting. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17298" toLevel="1" name="Emperor's Cookie: Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. P. Def. - 3%, M. Def. - 11%, P. Evasion - 4. Has a chance of applying 8% Vampiric Rage effect and reflect 10% of received damage to enemy. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Emperor's Cookie: Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, Speed + 20. Skill MP Consumption - 20%, Skill Cooldown - 10%. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
</list>

View File

@ -391,106 +391,730 @@
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="22928" toLevel="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
</effects>
</skill>
<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
</effects>
</skill>
<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
</effects>
</skill>
<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
</effects>
</skill>
<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
</effects>
</skill>
<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- For 60 min., recovers Vitality upon XP gain. -->

View File

@ -209,6 +209,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="26388" min="1" max="1" chance="100" />
<item id="46186" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="26512" name="Mysterious Wind Scroll Pack" type="EtcItem">
<!-- Double-click to get 1 Mysterious Wind Scroll. The scroll cannot be dropped or exchanged. -->

View File

@ -339,6 +339,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="23240" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -348,6 +355,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23307" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -357,6 +368,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23301" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -366,6 +381,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23304" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37723" name="Shiny Elemental Shirt Exchange Stone" type="EtcItem">
<!-- Bring Pa'agrio's Shirt, Maphr's Shirt, Sayha's Shirt, or Eva's Shirt to the Fantasy Isle Paddy to exchange for a Shiny Elemental Shirt. -->

View File

@ -1299,8 +1299,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9569" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38582" name="Emperor's Dessert Set (Magic Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Magic Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1310,8 +1327,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9571" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38583" name="Emperor's Dessert Set (Defense Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly P. Def. Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1321,8 +1355,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9570" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38584" name="Emperor's Dessert Set Pack (Attack Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Attack) x 10. Cannot be used in the Olympiad. -->
@ -1332,6 +1383,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38581" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38585" name="Emperor's Dessert Set Pack (Magic Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Magic) x 10. Cannot be used in the Olympiad. -->
@ -1341,6 +1398,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38582" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38586" name="Emperor's Dessert Set Pack (Defense Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Defense) x 10. Cannot be used in the Olympiad. -->
@ -1350,6 +1413,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38583" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38587" name="Fish Hat" type="Armor">
<!-- Fish-shaped hair accessory. Uses 2 hair accessory slots. -->

View File

@ -1694,7 +1694,6 @@
</effects>
</skill>
<skill id="9569" toLevel="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
@ -1710,12 +1709,41 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9570" toLevel="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
@ -1731,12 +1759,37 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9571" toLevel="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
@ -1752,9 +1805,67 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->

View File

@ -638,24 +638,202 @@
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="17297" toLevel="1" name="Emperor's Cookie: Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%. M. Skill MP Consumption + 10%. Decreased chance of cancellation while casting. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17298" toLevel="1" name="Emperor's Cookie: Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. P. Def. - 3%, M. Def. - 11%, P. Evasion - 4. Has a chance of applying 8% Vampiric Rage effect and reflect 10% of received damage to enemy. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Emperor's Cookie: Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, Speed + 20. Skill MP Consumption - 20%, Skill Cooldown - 10%. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
</list>

View File

@ -391,106 +391,730 @@
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="22928" toLevel="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
</effects>
</skill>
<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
</effects>
</skill>
<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
</effects>
</skill>
<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
</effects>
</skill>
<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
</effects>
</skill>
<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- For 60 min., recovers Vitality upon XP gain. -->

View File

@ -209,6 +209,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="26388" min="1" max="1" chance="100" />
<item id="46186" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="26512" name="Mysterious Wind Scroll Pack" type="EtcItem">
<!-- Double-click to get 1 Mysterious Wind Scroll. The scroll cannot be dropped or exchanged. -->

View File

@ -339,6 +339,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="23240" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -348,6 +355,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23307" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -357,6 +368,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23301" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -366,6 +381,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23304" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37723" name="Shiny Elemental Shirt Exchange Stone" type="EtcItem">
<!-- Bring Pa'agrio's Shirt, Maphr's Shirt, Sayha's Shirt, or Eva's Shirt to the Fantasy Isle Paddy to exchange for a Shiny Elemental Shirt. -->

View File

@ -1299,8 +1299,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9569" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38582" name="Emperor's Dessert Set (Magic Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Magic Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1310,8 +1327,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9571" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38583" name="Emperor's Dessert Set (Defense Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly P. Def. Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1321,8 +1355,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9570" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38584" name="Emperor's Dessert Set Pack (Attack Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Attack) x 10. Cannot be used in the Olympiad. -->
@ -1332,6 +1383,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38581" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38585" name="Emperor's Dessert Set Pack (Magic Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Magic) x 10. Cannot be used in the Olympiad. -->
@ -1341,6 +1398,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38582" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38586" name="Emperor's Dessert Set Pack (Defense Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Defense) x 10. Cannot be used in the Olympiad. -->
@ -1350,6 +1413,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38583" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38587" name="Fish Hat" type="Armor">
<!-- Fish-shaped hair accessory. Uses 2 hair accessory slots. -->

View File

@ -1694,7 +1694,6 @@
</effects>
</skill>
<skill id="9569" toLevel="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
@ -1710,12 +1709,41 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9570" toLevel="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
@ -1731,12 +1759,37 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9571" toLevel="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
@ -1752,9 +1805,67 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->

View File

@ -638,24 +638,202 @@
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="17297" toLevel="1" name="Emperor's Cookie: Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%. M. Skill MP Consumption + 10%. Decreased chance of cancellation while casting. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17298" toLevel="1" name="Emperor's Cookie: Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. P. Def. - 3%, M. Def. - 11%, P. Evasion - 4. Has a chance of applying 8% Vampiric Rage effect and reflect 10% of received damage to enemy. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Emperor's Cookie: Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, Speed + 20. Skill MP Consumption - 20%, Skill Cooldown - 10%. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
</list>

View File

@ -391,106 +391,730 @@
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="22928" toLevel="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
</effects>
</skill>
<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
</effects>
</skill>
<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
</effects>
</skill>
<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
</effects>
</skill>
<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
</effects>
</skill>
<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- For 60 min., recovers Vitality upon XP gain. -->

View File

@ -209,6 +209,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="26388" min="1" max="1" chance="100" />
<item id="46186" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="26512" name="Mysterious Wind Scroll Pack" type="EtcItem">
<!-- Double-click to get 1 Mysterious Wind Scroll. The scroll cannot be dropped or exchanged. -->

View File

@ -339,6 +339,13 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="23240" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37720" name="Maphr's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -348,6 +355,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23307" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37721" name="Sayha's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -357,6 +368,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23301" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37722" name="Eva's Special Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt. There is also a low chance or acquiring a Shiny Elemental Shirt. Warning: The shirt acquired after opening the box is restored to the character and cannot be moved. -->
@ -366,6 +381,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23304" min="1" max="1" chance="100" />
<item id="37710" min="1" max="1" chance="5" />
</capsuled_items>
</item>
<item id="37723" name="Shiny Elemental Shirt Exchange Stone" type="EtcItem">
<!-- Bring Pa'agrio's Shirt, Maphr's Shirt, Sayha's Shirt, or Eva's Shirt to the Fantasy Isle Paddy to exchange for a Shiny Elemental Shirt. -->

View File

@ -1299,8 +1299,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9569" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38582" name="Emperor's Dessert Set (Magic Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Magic Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1310,8 +1327,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9571" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38583" name="Emperor's Dessert Set (Defense Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly P. Def. Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@ -1321,8 +1355,25 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="reuse_delay" val="3000" />
<skills>
<skill id="22928" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22930" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22932" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22934" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22936" level="2" /> <!-- Heavenly Cocktail -->
<skill id="22938" level="2" /> <!-- Heavenly Cocktail -->
<skill id="17297" level="1" /> <!-- Emperor Cookie -->
<skill id="17298" level="1" /> <!-- Emperor Cookie -->
<skill id="17299" level="1" /> <!-- Emperor Cookie -->
<skill id="9570" level="1" /> <!-- Heavenly Cookie -->
</skills>
</item>
<item id="38584" name="Emperor's Dessert Set Pack (Attack Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Attack) x 10. Cannot be used in the Olympiad. -->
@ -1332,6 +1383,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38581" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38585" name="Emperor's Dessert Set Pack (Magic Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Magic) x 10. Cannot be used in the Olympiad. -->
@ -1341,6 +1398,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38582" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38586" name="Emperor's Dessert Set Pack (Defense Type)" type="EtcItem">
<!-- Double-click to obtain either Emperor's Dessert Set (Defense) x 10. Cannot be used in the Olympiad. -->
@ -1350,6 +1413,12 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<capsuled_items>
<item id="38583" min="10" max="10" chance="100" />
</capsuled_items>
</item>
<item id="38587" name="Fish Hat" type="Armor">
<!-- Fish-shaped hair accessory. Uses 2 hair accessory slots. -->

View File

@ -1694,7 +1694,6 @@
</effects>
</skill>
<skill id="9569" toLevel="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
@ -1710,12 +1709,41 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9570" toLevel="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
@ -1731,12 +1759,37 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9571" toLevel="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
@ -1752,9 +1805,67 @@
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->

View File

@ -651,24 +651,202 @@
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="17297" toLevel="1" name="Emperor's Cookie: Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%. M. Skill MP Consumption + 10%. Decreased chance of cancellation while casting. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17298" toLevel="1" name="Emperor's Cookie: Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. P. Def. - 3%, M. Def. - 11%, P. Evasion - 4. Has a chance of applying 8% Vampiric Rage effect and reflect 10% of received damage to enemy. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Emperor's Cookie: Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., HP Recovery Bonus + 20%, P. Accuracy + 4, P. Evasion + 3, Speed + 20. Skill MP Consumption - 20%, Skill Cooldown - 10%. Cooldown is 1hr. Effect remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
</list>

View File

@ -391,106 +391,730 @@
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="22928" toLevel="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
</effects>
</skill>
<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
</effects>
</skill>
<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
</effects>
</skill>
<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
</effects>
</skill>
<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>false</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
</effects>
</skill>
<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- For 60 min., recovers Vitality upon XP gain. -->