Fixes for various skills.
Contributed by gamelike85.
This commit is contained in:
@@ -3523,6 +3523,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
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<skillId>19523</skillId> <!-- Maximum Blow -->
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<skillLevel>1</skillLevel>
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="10561" toLevel="4" name="Superior Fitness">
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@@ -224,7 +224,11 @@
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<!-- Raids the target in the distance of $s1 to inflict short stun and increase your P. Critical Damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
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<icon>icon.skill10704</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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@@ -336,9 +340,12 @@
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<value level="2">58530</value>
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<value level="3">61030</value>
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</power>
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<criticalChance>15</criticalChance> <!-- Guessed -->
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<chanceBoost>365</chanceBoost> <!-- Guessed -->
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<overHit>true</overHit> <!-- Guessed -->
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<criticalChance>15</criticalChance>
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<chanceBoost>300</chanceBoost>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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</skill>
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@@ -152,6 +152,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
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<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
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<skillLevel>1</skillLevel>
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="11241" toLevel="1" name="Shadow Snare">
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@@ -381,13 +388,6 @@
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<effect name="SkillCritical">
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<stat>INT</stat>
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</effect>
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<effect name="PAtk">
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<amount>120</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MAtk">
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<amount>24</amount>
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<mode>PER</mode>
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@@ -395,24 +395,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">1079</value>
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@@ -431,13 +413,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="Accuracy">
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<amount>4</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>23</amount>
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<mode>PER</mode>
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@@ -445,10 +420,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>6</amount>
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<mode>PER</mode>
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@@ -456,6 +427,33 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>120</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="11252" toLevel="10" name="Superior Robe Mastery">
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@@ -1335,7 +1333,6 @@
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<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
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<icon>icon.skill11266</icon>
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<operateType>A1</operateType>
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<effectPoint>-676</effectPoint>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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@@ -2909,6 +2909,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>0;1;2;3;4;22</magicTypes>
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</effect>
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<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
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@@ -2528,6 +2528,7 @@
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</mpConsume>
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<hitTime>2030</hitTime>
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<coolTime>500</coolTime>
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<staticReuse>true</staticReuse>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-709</value>
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@@ -2,11 +2,11 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="19300" toLevel="1" name="Reverse Mana Drain">
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<icon>icon.skill19299</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<operateType>A1</operateType>
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<effectPoint>-709</effectPoint>
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<isTriggeredSkill>true</isTriggeredSkill>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ManaHealPercent">
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<power>3</power>
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@@ -152,22 +152,10 @@
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<skill id="19303" toLevel="7" name="Right Angle Reverse">
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<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk and stun the target for $s2. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
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<icon>icon.skill19303</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<operateType>DA5</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<castRange>80</castRange>
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<magicLvl>
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<value level="1">85</value>
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@@ -187,13 +175,15 @@
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<value level="6">105</value>
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<value level="7">110</value>
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</mpConsume>
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<activateRate>0</activateRate>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effectPoint>-709</effectPoint>
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<isDebuff>true</isDebuff>
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<nextAction>ATTACK</nextAction>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -226,12 +216,9 @@
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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<effect name="Heal">
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<power>-70</power>
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<ticks>5</ticks>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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<effect name="CallSkill">
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<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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@@ -271,6 +258,12 @@
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<mode>PER</mode>
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<position>BACK</position>
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</effect>
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<effect name="ReuseSkillById">
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<skillId>19303</skillId>
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</effect>
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<effect name="ReuseSkillById">
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<skillId>10705</skillId>
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</effect>
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</effects>
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</skill>
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<skill id="19305" toLevel="7" name="Shadow Reverse">
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@@ -1155,6 +1155,7 @@
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<effect name="CallSkill">
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>2</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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@@ -1217,10 +1218,10 @@
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<value fromLevel="1" toLevel="11">99</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>100</castRange>
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<coolTime>300</coolTime>
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<castRange>80</castRange>
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<coolTime>500</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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<hitTime>2000</hitTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">86</value>
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@@ -1249,7 +1250,7 @@
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</mpConsume>
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<operateType>A2</operateType>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@@ -1361,10 +1362,10 @@
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<castRange>100</castRange>
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<coolTime>300</coolTime>
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<castRange>200</castRange>
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<coolTime>1000</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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<hitTime>700</hitTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">86</value>
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@@ -1454,52 +1455,28 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</selfEffects>
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<pveEffects>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</pveEffects>
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<pvpEffects>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</pvpEffects>
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</skill>
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<skill id="19435" toLevel="5" name="Spectral Slash">
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<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
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@@ -1944,7 +1921,7 @@
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<value level="7">49</value>
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</mpConsume>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectRange>1000</affectRange>
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<hitTime>2000</hitTime>
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@@ -157,6 +157,7 @@
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<skill id="19522" toLevel="11" name="Repeat Mark Somersault">
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<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def/ M. Def by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
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<icon>icon.skill19434</icon>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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@@ -171,7 +172,6 @@
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalTime>8</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<effectRange>400</effectRange>
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<magicLvl>
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@@ -187,20 +187,6 @@
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<value level="10">103</value>
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<value level="11">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">130</value>
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<value level="2">132</value>
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<value level="3">136</value>
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<value level="4">142</value>
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<value level="5">146</value>
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<value level="6">150</value>
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<value level="7">156</value>
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<value level="8">160</value>
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<value level="9">164</value>
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||||
<value level="10">168</value>
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<value level="11">172</value>
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</mpConsume>
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<operateType>DA3</operateType>
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<effectPoint>-702</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -208,39 +194,7 @@
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -251,14 +205,9 @@
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@@ -267,6 +216,16 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>252</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10509</skillId> <!-- Heart Breaker -->
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10510</skillId> <!-- Chain Blow -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19524" toLevel="1" name="Immortal Soul">
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
@@ -314,9 +273,29 @@
|
||||
<skill id="19528" toLevel="7" name="Right Angle Reverse">
|
||||
<!-- Stunned by the Right Angle Reverse for $s1. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>30</activateRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
|
||||
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
|
||||
@@ -324,6 +303,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>11057</skillId> <!-- M. Evasion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For 15 seconds, all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
|
||||
@@ -1028,9 +1015,8 @@
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19556</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
|
||||
Reference in New Issue
Block a user