Fixes for various skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-21 20:25:20 +00:00
parent b82b4e3f6f
commit 50ff60bfb2
32 changed files with 557 additions and 688 deletions

View File

@@ -3523,6 +3523,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
<skillId>19523</skillId> <!-- Maximum Blow -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="10561" toLevel="4" name="Superior Fitness">

View File

@@ -224,7 +224,11 @@
<!-- Raids the target in the distance of $s1 to inflict short stun and increase your P. Critical Damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
<icon>icon.skill10704</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
@@ -336,9 +340,12 @@
<value level="2">58530</value>
<value level="3">61030</value>
</power>
<criticalChance>15</criticalChance> <!-- Guessed -->
<chanceBoost>365</chanceBoost> <!-- Guessed -->
<overHit>true</overHit> <!-- Guessed -->
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>

View File

@@ -152,6 +152,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="11241" toLevel="1" name="Shadow Snare">
@@ -381,13 +388,6 @@
<effect name="SkillCritical">
<stat>INT</stat>
</effect>
<effect name="PAtk">
<amount>120</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MAtk">
<amount>24</amount>
<mode>PER</mode>
@@ -395,24 +395,6 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">822</value>
<value level="2">953</value>
<value level="3">1105</value>
<value level="4">1244</value>
<value level="5">1409</value>
<value level="6">1495</value>
<value level="7">1586</value>
<value level="8">1683</value>
<value level="9">1786</value>
<value level="10">1894</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MAtk">
<amount>
<value level="1">1079</value>
@@ -431,13 +413,6 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>23</amount>
<mode>PER</mode>
@@ -445,10 +420,6 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>PER</mode>
@@ -456,6 +427,33 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>120</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
<value level="1">822</value>
<value level="2">953</value>
<value level="3">1105</value>
<value level="4">1244</value>
<value level="5">1409</value>
<value level="6">1495</value>
<value level="7">1586</value>
<value level="8">1683</value>
<value level="9">1786</value>
<value level="10">1894</value>
</pAtkAmount>
<pAtkmode>DIFF</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<accuracyAmount>4</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
@@ -1335,7 +1333,6 @@
<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
<icon>icon.skill11266</icon>
<operateType>A1</operateType>
<effectPoint>-676</effectPoint>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>

View File

@@ -2909,6 +2909,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>

View File

@@ -2528,6 +2528,7 @@
</mpConsume>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<staticReuse>true</staticReuse>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-709</value>

View File

@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<operateType>A1</operateType>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>3</power>
@@ -152,22 +152,10 @@
<skill id="19303" toLevel="7" name="Right Angle Reverse">
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk and stun the target for $s2. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill19303</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>80</castRange>
<magicLvl>
<value level="1">85</value>
@@ -187,13 +175,15 @@
<value level="6">105</value>
<value level="7">110</value>
</mpConsume>
<activateRate>0</activateRate>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -226,12 +216,9 @@
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
<effect name="Heal">
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
<effect name="CallSkill">
<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -271,6 +258,12 @@
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="ReuseSkillById">
<skillId>19303</skillId>
</effect>
<effect name="ReuseSkillById">
<skillId>10705</skillId>
</effect>
</effects>
</skill>
<skill id="19305" toLevel="7" name="Shadow Reverse">

View File

@@ -1155,6 +1155,7 @@
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
@@ -1217,10 +1218,10 @@
<value fromLevel="1" toLevel="11">99</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>100</castRange>
<coolTime>300</coolTime>
<castRange>80</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@@ -1249,7 +1250,7 @@
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>15000</reuseDelay>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
@@ -1361,10 +1362,10 @@
<value level="11">11</value>
</abnormalLvl>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<castRange>100</castRange>
<coolTime>300</coolTime>
<castRange>200</castRange>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<hitTime>700</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@@ -1454,52 +1455,28 @@
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
<pveEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pveEffects>
<pvpEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pvpEffects>
</skill>
<skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
@@ -1944,7 +1921,7 @@
<value level="7">49</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>

View File

@@ -157,6 +157,7 @@
<skill id="19522" toLevel="11" name="Repeat Mark Somersault">
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def/ M. Def by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
<icon>icon.skill19434</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -171,7 +172,6 @@
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<effectRange>400</effectRange>
<magicLvl>
@@ -187,20 +187,6 @@
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">130</value>
<value level="2">132</value>
<value level="3">136</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">156</value>
<value level="8">160</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<operateType>DA3</operateType>
<effectPoint>-702</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -208,39 +194,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">20668</value>
<value level="2">21494</value>
<value level="3">23146</value>
<value level="4">24798</value>
<value level="5">26450</value>
<value level="6">28102</value>
<value level="7">29754</value>
<value level="8">31406</value>
<value level="9">33884</value>
<value level="10">35536</value>
<value level="11">37188</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
@@ -251,14 +205,9 @@
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
</skill>
<skill id="19523" toLevel="1" name="Maximum Blow">
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
@@ -267,6 +216,16 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>696</effectPoint>
<mpConsume>252</mpConsume>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReuseSkillById">
<skillId>10509</skillId> <!-- Heart Breaker -->
</effect>
<effect name="ReuseSkillById">
<skillId>10510</skillId> <!-- Chain Blow -->
</effect>
</effects>
</skill>
<skill id="19524" toLevel="1" name="Immortal Soul">
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
@@ -314,9 +273,29 @@
<skill id="19528" toLevel="7" name="Right Angle Reverse">
<!-- Stunned by the Right Angle Reverse for $s1. -->
<icon>icon.skill19303</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
@@ -324,6 +303,14 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>696</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReuseSkillById">
<skillId>11057</skillId> <!-- M. Evasion -->
</effect>
</effects>
</skill>
<skill id="19530" toLevel="1" name="Battle Prelude">
<!-- For 15 seconds, all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
@@ -1028,9 +1015,8 @@
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill19556</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>90</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>