Fixes for various skills.
Contributed by gamelike85.
This commit is contained in:
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@ -3523,6 +3523,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
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<skillId>19523</skillId> <!-- Maximum Blow -->
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<skillLevel>1</skillLevel>
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="10561" toLevel="4" name="Superior Fitness">
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@ -224,7 +224,11 @@
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<!-- Raids the target in the distance of $s1 to inflict short stun and increase your P. Critical Damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
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<icon>icon.skill10704</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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@ -336,9 +340,12 @@
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<value level="2">58530</value>
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<value level="3">61030</value>
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</power>
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<criticalChance>15</criticalChance> <!-- Guessed -->
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<chanceBoost>365</chanceBoost> <!-- Guessed -->
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<overHit>true</overHit> <!-- Guessed -->
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<criticalChance>15</criticalChance>
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<chanceBoost>300</chanceBoost>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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</skill>
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@ -152,6 +152,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
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<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
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<skillLevel>1</skillLevel>
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="11241" toLevel="1" name="Shadow Snare">
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@ -381,13 +388,6 @@
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<effect name="SkillCritical">
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<stat>INT</stat>
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</effect>
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<effect name="PAtk">
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<amount>120</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MAtk">
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<amount>24</amount>
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<mode>PER</mode>
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@ -395,24 +395,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">1079</value>
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@ -431,13 +413,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="Accuracy">
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<amount>4</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>23</amount>
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<mode>PER</mode>
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@ -445,10 +420,6 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>6</amount>
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<mode>PER</mode>
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@ -456,6 +427,33 @@
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>120</pAtkAmount>
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<pAtkmode>PER</pAtkmode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<pAtkAmount>
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<value level="1">822</value>
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<value level="2">953</value>
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<value level="3">1105</value>
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<value level="4">1244</value>
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<value level="5">1409</value>
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<value level="6">1495</value>
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<value level="7">1586</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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</pAtkAmount>
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<pAtkmode>DIFF</pAtkmode>
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</effect>
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<effect name="TwoHandedBluntBonus">
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<accuracyAmount>4</accuracyAmount>
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<accuracyMode>DIFF</accuracyMode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="11252" toLevel="10" name="Superior Robe Mastery">
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@ -1335,7 +1333,6 @@
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<!-- Creates a Danger Zone for $s1. The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
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<icon>icon.skill11266</icon>
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<operateType>A1</operateType>
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<effectPoint>-676</effectPoint>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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@ -2909,6 +2909,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>0;1;2;3;4;22</magicTypes>
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</effect>
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<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
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@ -2528,6 +2528,7 @@
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</mpConsume>
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<hitTime>2030</hitTime>
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<coolTime>500</coolTime>
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<staticReuse>true</staticReuse>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-709</value>
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@ -2,11 +2,11 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="19300" toLevel="1" name="Reverse Mana Drain">
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<icon>icon.skill19299</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<operateType>A1</operateType>
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<effectPoint>-709</effectPoint>
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<isTriggeredSkill>true</isTriggeredSkill>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ManaHealPercent">
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<power>3</power>
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@ -152,22 +152,10 @@
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<skill id="19303" toLevel="7" name="Right Angle Reverse">
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<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk and stun the target for $s2. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
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<icon>icon.skill19303</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<operateType>DA5</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<castRange>80</castRange>
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<magicLvl>
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<value level="1">85</value>
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@ -187,13 +175,15 @@
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<value level="6">105</value>
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<value level="7">110</value>
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</mpConsume>
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<activateRate>0</activateRate>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effectPoint>-709</effectPoint>
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<isDebuff>true</isDebuff>
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<nextAction>ATTACK</nextAction>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -226,12 +216,9 @@
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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<effect name="Heal">
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<power>-70</power>
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<ticks>5</ticks>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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<effect name="CallSkill">
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<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -271,6 +258,12 @@
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<mode>PER</mode>
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<position>BACK</position>
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</effect>
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<effect name="ReuseSkillById">
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<skillId>19303</skillId>
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</effect>
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<effect name="ReuseSkillById">
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<skillId>10705</skillId>
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</effect>
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</effects>
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</skill>
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<skill id="19305" toLevel="7" name="Shadow Reverse">
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@ -1155,6 +1155,7 @@
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<effect name="CallSkill">
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<skillId>19432</skillId> <!-- Swift Praise -->
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<skillLevel>1</skillLevel>
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<skillLevelScaleTo>2</skillLevelScaleTo>
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</effect>
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</selfEffects>
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</skill>
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@ -1217,10 +1218,10 @@
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<value fromLevel="1" toLevel="11">99</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>100</castRange>
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<coolTime>300</coolTime>
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<castRange>80</castRange>
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<coolTime>500</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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<hitTime>2000</hitTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">86</value>
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@ -1249,7 +1250,7 @@
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</mpConsume>
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<operateType>A2</operateType>
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<nextAction>ATTACK</nextAction>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<effectPoint>
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<value level="1">-687</value>
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<value level="2">-694</value>
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@ -1361,10 +1362,10 @@
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<castRange>100</castRange>
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<coolTime>300</coolTime>
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<castRange>200</castRange>
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<coolTime>1000</coolTime>
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<effectRange>400</effectRange>
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<hitTime>910</hitTime>
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<hitTime>700</hitTime>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">86</value>
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@ -1454,52 +1455,28 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlotMyself">
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<dispel>TRIAD</dispel>
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</effect>
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</selfEffects>
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<pveEffects>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</pveEffects>
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<pvpEffects>
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<effect name="CallSkill">
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<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</pvpEffects>
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</skill>
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<skill id="19435" toLevel="5" name="Spectral Slash">
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<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
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@ -1944,7 +1921,7 @@
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<value level="7">49</value>
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</mpConsume>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectRange>1000</affectRange>
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<hitTime>2000</hitTime>
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@ -157,6 +157,7 @@
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<skill id="19522" toLevel="11" name="Repeat Mark Somersault">
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<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def/ M. Def by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
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<icon>icon.skill19434</icon>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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@ -171,7 +172,6 @@
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<value level="11">11</value>
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</abnormalLvl>
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<abnormalTime>8</abnormalTime>
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<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<effectRange>400</effectRange>
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<magicLvl>
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@ -187,20 +187,6 @@
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<value level="10">103</value>
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<value level="11">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">130</value>
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<value level="2">132</value>
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<value level="3">136</value>
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<value level="4">142</value>
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<value level="5">146</value>
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<value level="6">150</value>
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<value level="7">156</value>
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<value level="8">160</value>
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<value level="9">164</value>
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<value level="10">168</value>
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<value level="11">172</value>
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</mpConsume>
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<operateType>DA3</operateType>
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<effectPoint>-702</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@ -208,39 +194,7 @@
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
@ -251,14 +205,9 @@
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@ -267,6 +216,16 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>252</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10509</skillId> <!-- Heart Breaker -->
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10510</skillId> <!-- Chain Blow -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19524" toLevel="1" name="Immortal Soul">
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
@ -314,9 +273,29 @@
|
||||
<skill id="19528" toLevel="7" name="Right Angle Reverse">
|
||||
<!-- Stunned by the Right Angle Reverse for $s1. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>30</activateRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
|
||||
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
|
||||
@ -324,6 +303,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>11057</skillId> <!-- M. Evasion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For 15 seconds, all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
|
||||
@ -1028,9 +1015,8 @@
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19556</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
|
@ -3523,6 +3523,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
|
||||
<skillId>19523</skillId> <!-- Maximum Blow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10561" toLevel="4" name="Superior Fitness">
|
||||
|
@ -224,7 +224,11 @@
|
||||
<!-- Raids the target in the distance of $s1 to inflict short stun and increase your P. Critical Damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
|
||||
<icon>icon.skill10704</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
@ -281,8 +285,6 @@
|
||||
<skill id="10705" toLevel="3" name="Easterly Wind Strike">
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 power added to P. Atk. Causes Bleed on the target for $s2. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
|
||||
<icon>icon.skill10705</icon>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 seconds. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/dual dagger to be equipped -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -336,9 +338,12 @@
|
||||
<value level="2">58530</value>
|
||||
<value level="3">61030</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Guessed -->
|
||||
<chanceBoost>365</chanceBoost> <!-- Guessed -->
|
||||
<overHit>true</overHit> <!-- Guessed -->
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -152,6 +152,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
|
||||
<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11241" toLevel="1" name="Shadow Snare">
|
||||
@ -361,7 +368,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11251" toLevel="10" name="Superior Weapon Mastery">
|
||||
<!-- Increases M. Atk. by $s1, additional M. Atk. by $s2, Casting Spd. by $s3, M. Critical Rate by $s4. P. Atk. by $s5, additional P. Atk. by $s6, P. Accuracy by $s7 when a two-handed staff or two-handed blunt is equipped. Increases INT by $s8. Depending on INT, the skill cooldown resets or duration increases by $s9 times. -->
|
||||
<!-- M. Atk. +24%, and additionally M. Atk. +1079, Casting Spd. +23%, M. Skill Critical Rate +6%. When a two-handed staff or two-handed blunt weapon is equipped, P. Atk. +120%, and additionally P. Atk. +822, P. Accuracy +4. INT +2. Depending on INT, has a chance to reset skill cooldown or extend the duration of the skill effect in 2 times. -->
|
||||
<icon>icon.skill11251</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -381,13 +388,6 @@
|
||||
<effect name="SkillCritical">
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>120</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
@ -395,24 +395,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">1079</value>
|
||||
@ -431,13 +413,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
@ -445,10 +420,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
@ -456,6 +427,33 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>120</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>DIFF</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<accuracyAmount>4</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
|
||||
|
@ -2909,6 +2909,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;22</magicTypes>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
|
||||
|
@ -2617,6 +2617,7 @@
|
||||
</mpConsume>
|
||||
<hitTime>2030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-709</value>
|
||||
|
@ -2,11 +2,11 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>3</power>
|
||||
@ -152,22 +152,10 @@
|
||||
<skill id="19303" toLevel="7" name="Right Angle Reverse">
|
||||
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk and stun the target for $s2. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>80</castRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -187,13 +175,15 @@
|
||||
<value level="6">105</value>
|
||||
<value level="7">110</value>
|
||||
</mpConsume>
|
||||
<activateRate>0</activateRate>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -226,12 +216,9 @@
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
<effect name="Heal">
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -271,6 +258,12 @@
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>19303</skillId>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19305" toLevel="7" name="Shadow Reverse">
|
||||
|
@ -1155,6 +1155,7 @@
|
||||
<effect name="CallSkill">
|
||||
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>2</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -1217,10 +1218,10 @@
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<castRange>100</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<castRange>80</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
@ -1249,7 +1250,7 @@
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
<value level="2">-694</value>
|
||||
@ -1361,10 +1362,10 @@
|
||||
<value level="11">11</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<castRange>100</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<hitTime>700</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
@ -1454,52 +1455,28 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<pveEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
<pvpEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="19435" toLevel="5" name="Spectral Slash">
|
||||
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
|
||||
@ -1944,7 +1921,7 @@
|
||||
<value level="7">49</value>
|
||||
</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectRange>1000</affectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
|
@ -157,6 +157,7 @@
|
||||
<skill id="19522" toLevel="11" name="Repeat Mark Somersault">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def/ M. Def by $s3 and Movement Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -171,7 +172,6 @@
|
||||
<value level="11">11</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>
|
||||
@ -187,20 +187,6 @@
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
</mpConsume>
|
||||
<operateType>DA3</operateType>
|
||||
<effectPoint>-702</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -208,39 +194,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
@ -251,14 +205,9 @@
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@ -267,6 +216,16 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>252</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10509</skillId> <!-- Heart Breaker -->
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10510</skillId> <!-- Chain Blow -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19524" toLevel="1" name="Immortal Soul">
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
@ -314,9 +273,29 @@
|
||||
<skill id="19528" toLevel="7" name="Right Angle Reverse">
|
||||
<!-- Stunned by the Right Angle Reverse for $s1. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>30</activateRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
|
||||
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
|
||||
@ -324,6 +303,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>11057</skillId> <!-- M. Evasion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For 15 sec., all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
|
||||
@ -1028,9 +1015,8 @@
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19556</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
|
@ -3660,6 +3660,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
|
||||
<skillId>19523</skillId> <!-- Maximum Blow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10561" toLevel="4" name="Superior Fitness">
|
||||
|
@ -295,10 +295,8 @@
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="10705" toLevel="5" name="Easterly Wind Strike">
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 power added to P. Atk. Causes Bleed on the target for $s2 Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 sec. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
|
||||
<icon>icon.skill10705</icon>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 seconds. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/dual dagger to be equipped -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -360,9 +358,12 @@
|
||||
<value level="4">64160</value>
|
||||
<value level="5">67290</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Guessed -->
|
||||
<chanceBoost>365</chanceBoost> <!-- Guessed -->
|
||||
<overHit>true</overHit> <!-- Guessed -->
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -156,6 +156,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
|
||||
<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11241" toLevel="1" name="Shadow Snare">
|
||||
@ -365,7 +372,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11251" toLevel="10" name="Superior Weapon Mastery">
|
||||
<!-- Increases M. Atk. by $s1, additional M. Atk. by $s2, Casting Spd. by $s3, M. Critical Rate by $s4. P. Atk. by $s5, additional P. Atk. by $s6, P. Accuracy by $s7 when a two-handed staff or two-handed blunt is equipped. Increases INT by $s8. Depending on INT, the skill cooldown resets or duration increases by $s9 times. -->
|
||||
<!-- M. Atk. +24%, and additionally M. Atk. +1079, Casting Spd. +23%, M. Skill Critical Rate +6%. When a two-handed staff or two-handed blunt weapon is equipped, P. Atk. +120%, and additionally P. Atk. +822, P. Accuracy +4. INT +2. Depending on INT, has a chance to reset skill cooldown or extend the duration of the skill effect in 2 times. -->
|
||||
<icon>icon.skill11251</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -385,13 +392,6 @@
|
||||
<effect name="SkillCritical">
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>120</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
@ -399,24 +399,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">1079</value>
|
||||
@ -435,13 +417,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
@ -449,10 +424,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
@ -460,6 +431,33 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>120</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>DIFF</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<accuracyAmount>4</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
|
||||
|
@ -3001,6 +3001,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;22</magicTypes>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="9" fromSubLevel="6001" toSubLevel="6020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="6001" toSubLevel="6020">{0.6 + (0.4 * subIndex)}</value>
|
||||
|
@ -2607,7 +2607,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19299" toLevel="9" name="Reverse Mana">
|
||||
<!-- Attempts Deadly Attack with $s1 power added to P. Attack and recovers your MP by $s2. Half-kill is possible. Requires dagger/ dual dagger. -->
|
||||
<!-- Attempts Deadly Attack with 36840 power added to P. Attack and recovers your MP by 3%. Half-kill is possible. Requires dagger/ dual dagger. -->
|
||||
<icon>icon.skill19299</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -2637,6 +2637,7 @@
|
||||
</mpConsume>
|
||||
<hitTime>2030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-709</value>
|
||||
|
@ -2,11 +2,11 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>3</power>
|
||||
@ -164,24 +164,10 @@
|
||||
<skill id="19303" toLevel="9" name="Right Angle Reverse">
|
||||
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2. Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>80</castRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -205,13 +191,15 @@
|
||||
<value level="8">115</value>
|
||||
<value level="9">120</value>
|
||||
</mpConsume>
|
||||
<activateRate>0</activateRate>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -246,12 +234,9 @@
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
<effect name="Heal">
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -291,6 +276,12 @@
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>19303</skillId>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19305" toLevel="9" name="Shadow Reverse">
|
||||
|
@ -1213,6 +1213,7 @@
|
||||
<effect name="CallSkill">
|
||||
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevelScaleTo>2</skillLevelScaleTo>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -1277,10 +1278,10 @@
|
||||
<value fromLevel="1" toLevel="13">99</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<castRange>100</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<castRange>80</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
@ -1432,10 +1433,10 @@
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<castRange>100</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<castRange>200</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>910</hitTime>
|
||||
<hitTime>700</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">86</value>
|
||||
@ -1533,52 +1534,30 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<pveEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
<pvpEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="19435" toLevel="5" name="Spectral Slash">
|
||||
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2. -->
|
||||
@ -2033,7 +2012,7 @@
|
||||
<value level="9">53</value>
|
||||
</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectRange>1000</affectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
|
@ -157,6 +157,7 @@
|
||||
<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be cast by consuming Triad. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -173,7 +174,6 @@
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>
|
||||
@ -191,22 +191,6 @@
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA3</operateType>
|
||||
<effectPoint>-702</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -214,41 +198,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
<value level="12">38939</value>
|
||||
<value level="13">40690</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
@ -259,14 +209,9 @@
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@ -275,6 +220,16 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>252</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10509</skillId> <!-- Heart Breaker -->
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10510</skillId> <!-- Chain Blow -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19524" toLevel="1" name="Immortal Soul">
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
@ -322,9 +277,31 @@
|
||||
<skill id="19528" toLevel="9" name="Right Angle Reverse">
|
||||
<!-- Stunned by the Right Angle Reverse for $s1. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>30</activateRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
|
||||
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
|
||||
@ -332,6 +309,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>11057</skillId> <!-- M. Evasion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For 15 sec., all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
|
||||
@ -1036,9 +1021,8 @@
|
||||
<!-- Wields the Burning Chain to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Also puts them into the Ignite state for $s2. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill19556</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>90</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
|
@ -3660,6 +3660,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
|
||||
<skillId>19523</skillId> <!-- Maximum Blow -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10561" toLevel="4" name="Superior Fitness">
|
||||
|
@ -295,10 +295,8 @@
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="10705" toLevel="5" name="Easterly Wind Strike">
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 power added to P. Atk. Causes Bleed on the target for $s2 Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 sec. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
|
||||
<icon>icon.skill10705</icon>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 seconds. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/dual dagger to be equipped -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -360,9 +358,12 @@
|
||||
<value level="4">64160</value>
|
||||
<value level="5">67290</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Guessed -->
|
||||
<chanceBoost>365</chanceBoost> <!-- Guessed -->
|
||||
<overHit>true</overHit> <!-- Guessed -->
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -156,6 +156,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>11117</castSkillId> <!-- Elemental Burst: Dark -->
|
||||
<skillId>19529</skillId> <!-- Elemental Burst: Dark - Reset Magical Evasion/Warp -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11241" toLevel="1" name="Shadow Snare">
|
||||
@ -365,7 +372,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11251" toLevel="10" name="Superior Weapon Mastery">
|
||||
<!-- Increases M. Atk. by $s1, additional M. Atk. by $s2, Casting Spd. by $s3, M. Critical Rate by $s4. P. Atk. by $s5, additional P. Atk. by $s6, P. Accuracy by $s7 when a two-handed staff or two-handed blunt is equipped. Increases INT by $s8. Depending on INT, the skill cooldown resets or duration increases by $s9 times. -->
|
||||
<!-- M. Atk. +24%, and additionally M. Atk. +1079, Casting Spd. +23%, M. Skill Critical Rate +6%. When a two-handed staff or two-handed blunt weapon is equipped, P. Atk. +120%, and additionally P. Atk. +822, P. Accuracy +4. INT +2. Depending on INT, has a chance to reset skill cooldown or extend the duration of the skill effect in 2 times. -->
|
||||
<icon>icon.skill11251</icon>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -385,13 +392,6 @@
|
||||
<effect name="SkillCritical">
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>120</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>24</amount>
|
||||
<mode>PER</mode>
|
||||
@ -399,24 +399,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">1079</value>
|
||||
@ -435,13 +417,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>23</amount>
|
||||
<mode>PER</mode>
|
||||
@ -449,10 +424,6 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
@ -460,6 +431,33 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>120</pAtkAmount>
|
||||
<pAtkmode>PER</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<pAtkAmount>
|
||||
<value level="1">822</value>
|
||||
<value level="2">953</value>
|
||||
<value level="3">1105</value>
|
||||
<value level="4">1244</value>
|
||||
<value level="5">1409</value>
|
||||
<value level="6">1495</value>
|
||||
<value level="7">1586</value>
|
||||
<value level="8">1683</value>
|
||||
<value level="9">1786</value>
|
||||
<value level="10">1894</value>
|
||||
</pAtkAmount>
|
||||
<pAtkmode>DIFF</pAtkmode>
|
||||
</effect>
|
||||
<effect name="TwoHandedBluntBonus">
|
||||
<accuracyAmount>4</accuracyAmount>
|
||||
<accuracyMode>DIFF</accuracyMode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>2</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
|
||||
|
@ -2992,6 +2992,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;22</magicTypes>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="9" fromSubLevel="6001" toSubLevel="6020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="6001" toSubLevel="6020">{0.6 + (0.4 * subIndex)}</value>
|
||||
|
@ -2611,7 +2611,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19299" toLevel="9" name="Reverse Mana">
|
||||
<!-- Attempts Deadly Attack with $s1 power added to P. Attack and recovers your MP by $s2. Half-kill is possible. Requires dagger/ dual dagger. -->
|
||||
<!-- Attempts Deadly Attack with 36840 power added to P. Attack and recovers your MP by 3%. Half-kill is possible. Requires dagger/ dual dagger. -->
|
||||
<icon>icon.skill19299</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -2641,6 +2641,7 @@
|
||||
</mpConsume>
|
||||
<hitTime>2030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-709</value>
|
||||
|
@ -2,11 +2,11 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
|
||||
<icon>icon.skill19299</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>3</power>
|
||||
@ -164,24 +164,10 @@
|
||||
<skill id="19303" toLevel="9" name="Right Angle Reverse">
|
||||
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2 Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>80</castRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -205,13 +191,15 @@
|
||||
<value level="8">115</value>
|
||||
<value level="9">120</value>
|
||||
</mpConsume>
|
||||
<activateRate>0</activateRate>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -246,12 +234,9 @@
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
<effect name="Heal">
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -291,6 +276,12 @@
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>19303</skillId>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10705</skillId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19305" toLevel="9" name="Shadow Reverse">
|
||||
|
@ -1416,7 +1416,7 @@
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
|
||||
<!-- Strikes the target with 21701 power. For 8 seconds, their P./ M. Def. -20%][150, Speed +400. Moves the character back for . Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. -->
|
||||
<!-- Strikes the target with 21701 power. For 8 seconds, their P./ M. Def. -20% -150 Speed. Moves the character back for 400. Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -1521,52 +1521,30 @@
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<pveEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
<pvpEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="19435" toLevel="5" name="Spectral Slash">
|
||||
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2 -->
|
||||
@ -2021,7 +1999,7 @@
|
||||
<value level="9">400</value>
|
||||
</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectRange>1000</affectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
|
@ -155,8 +155,9 @@
|
||||
<mpConsume>140</mpConsume>
|
||||
</skill>
|
||||
<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
|
||||
<!-- Strikes the target with $s1 power. For $s2, P./ M. Def. -$s3, Speed -$s4. Moves the character back for $s5. Can be used in the Triad state. -->
|
||||
<!-- Strikes the target with 21701 power. For 8 seconds, their P./ M. Def. -20% -150 Speed. Moves the character back for 400. Can be used in the Triad state. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. -->
|
||||
<icon>icon.skill19434</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -173,7 +174,6 @@
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>
|
||||
@ -191,22 +191,6 @@
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">130</value>
|
||||
<value level="2">132</value>
|
||||
<value level="3">136</value>
|
||||
<value level="4">142</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">150</value>
|
||||
<value level="7">156</value>
|
||||
<value level="8">160</value>
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>DA3</operateType>
|
||||
<effectPoint>-702</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -214,41 +198,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
<value level="12">38939</value>
|
||||
<value level="13">40690</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
@ -259,14 +209,9 @@
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@ -275,6 +220,16 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>252</mpConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10509</skillId> <!-- Heart Breaker -->
|
||||
</effect>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>10510</skillId> <!-- Chain Blow -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19524" toLevel="1" name="Immortal Soul">
|
||||
<!-- Immune to damage caused by Soul Bomber. Cannot receive other Invincibility effects. -->
|
||||
@ -322,9 +277,31 @@
|
||||
<skill id="19528" toLevel="9" name="Right Angle Reverse">
|
||||
<!-- Strikes the target stunning them for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
<icon>icon.skill19303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>30</activateRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
|
||||
<!-- Resets the cooldown of Magical Evasion/ Warp. -->
|
||||
@ -332,6 +309,14 @@
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>696</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>11057</skillId> <!-- M. Evasion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19530" toLevel="1" name="Battle Prelude">
|
||||
<!-- For 15 sec., all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. +150%. -->
|
||||
|
Loading…
Reference in New Issue
Block a user