Prevent PullBack effect used on NPCs.

This commit is contained in:
MobiusDev 2018-12-21 04:08:44 +00:00
parent 0fd01be477
commit 503ffe3d3e
10 changed files with 60 additions and 0 deletions

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{

View File

@ -61,6 +61,12 @@ public final class PullBack extends AbstractEffect
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// Prevent pulling NPCs.
if (!effected.isPlayable() && !effected.isMonster())
{
return;
}
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoEngine.getInstance().canMoveToTarget(effected.getX(), effected.getY(), effected.getZ(), effector.getX(), effector.getY(), effector.getZ(), effector.getInstanceWorld()))
{