Talisman of Baium enchant effect.

Contributed by darkillust.
This commit is contained in:
MobiusDevelopment 2021-05-28 14:16:14 +00:00
parent 511aa1e740
commit 4fcaba246f
2 changed files with 242 additions and 2 deletions

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@ -1379,8 +1379,128 @@
</skill>
<skill id="50191" toLevel="5" name="Enchant Effect: +1 Talisman of Baium">
<!-- <Effect> P. Atk. +16 M. Atk. +23 CON +1 MEN +1 Skill Cooldown -1% -->
<icon>icon.tallisman_baium</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">16</value>
<value level="2">50</value>
<value level="3">92</value>
<value level="4">142</value>
<value level="5">201</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">23</value>
<value level="2">57</value>
<value level="3">99</value>
<value level="4">149</value>
<value level="5">208</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-7</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="50192" toLevel="6" name="Talisman Bracelet">
<!-- <Effect> Talismans can be equipped: $s1 pcs. -->

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@ -1379,8 +1379,128 @@
</skill>
<skill id="50191" toLevel="5" name="Enchant Effect: +1 Talisman of Baium">
<!-- <Effect> P. Atk. +16 M. Atk. +23 CON +1 MEN +1 Skill Cooldown -1% -->
<icon>icon.tallisman_baium</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">16</value>
<value level="2">50</value>
<value level="3">92</value>
<value level="4">142</value>
<value level="5">201</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">23</value>
<value level="2">57</value>
<value level="3">99</value>
<value level="4">149</value>
<value level="5">208</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-7</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="50192" toLevel="6" name="Talisman Bracelet">
<!-- <Effect> Talismans can be equipped: $s1 pcs. -->