Various skill updates.
Contributed by Liamxroy.
This commit is contained in:
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49ccd3db6b
commit
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@ -68,33 +68,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -103,8 +76,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>0</magicType>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>1</magicType>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -73,33 +73,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -108,8 +81,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>0</magicType>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>1</magicType>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -73,33 +73,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -108,8 +81,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>0</magicType>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>1</magicType>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -48,13 +48,6 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@ -118,13 +111,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@ -78,33 +78,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -113,8 +86,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>0</magicType>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>1</magicType>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -48,13 +48,6 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@ -118,13 +111,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@ -78,33 +78,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -113,8 +86,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>LUC</stat>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>0</magicType>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<magicType>1</magicType>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -48,13 +48,6 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@ -118,13 +111,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@ -77,33 +77,6 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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@ -112,8 +85,37 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>30</amount>
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<effect name="SkillCriticalProbability">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>3</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<magicType>0</magicType>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<magicType>1</magicType>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -45,13 +45,6 @@
|
||||
<effect name="SkillCritical">
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">739</value>
|
||||
@ -109,13 +102,6 @@
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>DUALDAGGER</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">844</value>
|
||||
|
@ -1192,7 +1192,7 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="13">30</value>
|
||||
<value fromLevel="1" toLevel="13">60</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
|
Loading…
Reference in New Issue
Block a user