Addition of OpStrider skill condition.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2021-11-21 13:26:59 +00:00
parent 32555772f2
commit 4f6849973a
63 changed files with 1014 additions and 0 deletions

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@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

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@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

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@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

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@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1236,6 +1236,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1287,6 +1290,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -116,6 +116,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1236,6 +1236,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1287,6 +1290,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1236,6 +1236,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1287,6 +1290,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1236,6 +1236,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1287,6 +1290,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1236,6 +1236,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1287,6 +1290,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1159,6 +1159,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1210,6 +1216,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1157,6 +1157,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1208,6 +1214,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1196,6 +1196,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1247,6 +1253,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1196,6 +1196,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1247,6 +1253,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1211,6 +1211,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1262,6 +1268,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1211,6 +1211,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1262,6 +1268,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -115,6 +115,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1228,6 +1228,9 @@
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1279,6 +1282,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1122,6 +1122,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1173,6 +1179,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1246,6 +1246,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1297,6 +1303,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>

View File

@ -117,6 +117,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpSkillAcquire", OpSkillAcquireSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSocialClass", OpSocialClassSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSoulMax", OpSoulMaxSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpStrider", OpStriderSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSubjob", OpSubjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpSweeper", OpSweeperSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpTargetAllItemType", OpTargetAllItemTypeSkillCondition::new);

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.enums.MountType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author NasSeKa
*/
public class OpStriderSkillCondition implements ISkillCondition
{
public OpStriderSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return caster.isPlayer() && (caster.getActingPlayer().getMountType() == MountType.STRIDER);
}
}

View File

@ -1246,6 +1246,12 @@
<specialLevel>-1</specialLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpSiegeHammer" />
</targetConditions>
<conditions>
<condition name="OpStrider" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>15005</power>
@ -1297,6 +1303,9 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpWyvern" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>7000</amount>