Removed needless auto supply item check.
This commit is contained in:
@@ -138,7 +138,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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@@ -138,7 +138,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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@@ -138,7 +138,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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@@ -135,7 +135,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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@@ -135,7 +135,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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@@ -135,7 +135,7 @@ public class ClassChange extends AbstractEffect
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else
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else
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{
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{
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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final ItemInstance knownItem = player.getInventory().getItemByObjectId(shortcut.getId());
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if ((knownItem != null) && player.getAutoUseSettings().getAutoSupplyItems().contains(knownItem.getId()))
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if (knownItem != null)
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{
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{
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if (knownItem.isPotion())
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if (knownItem.isPotion())
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{
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{
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