Proper skill reduce item consumption.
This commit is contained in:
@@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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}
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}
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if (successfulUse && checkConsume(item, hasConsumeSkill))
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if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
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{
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{
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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{
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{
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@@ -172,7 +172,6 @@ public class ItemSkillsTemplate implements IItemHandler
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switch (item.getItem().getDefaultAction())
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switch (item.getItem().getDefaultAction())
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{
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{
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case CAPSULE:
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case CAPSULE:
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case SKILL_REDUCE:
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{
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{
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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{
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{
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@@ -180,6 +179,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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break;
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break;
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}
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}
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case SKILL_REDUCE:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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{
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return false;
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return false;
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@@ -446,6 +446,13 @@ public class SkillCaster implements Runnable
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// On each repeat recharge shots before cast.
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// On each repeat recharge shots before cast.
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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// Consume skill reduced item.
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if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
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{
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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}
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return true;
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return true;
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}
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}
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@@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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}
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}
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if (successfulUse && checkConsume(item, hasConsumeSkill))
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if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
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{
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{
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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{
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{
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@@ -172,7 +172,6 @@ public class ItemSkillsTemplate implements IItemHandler
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switch (item.getItem().getDefaultAction())
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switch (item.getItem().getDefaultAction())
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{
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{
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case CAPSULE:
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case CAPSULE:
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case SKILL_REDUCE:
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{
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{
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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{
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{
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@@ -180,6 +179,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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break;
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break;
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}
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}
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case SKILL_REDUCE:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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{
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return false;
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return false;
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@@ -446,6 +446,13 @@ public class SkillCaster implements Runnable
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// On each repeat recharge shots before cast.
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// On each repeat recharge shots before cast.
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
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// Consume skill reduced item.
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if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
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{
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caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
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}
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return true;
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return true;
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}
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}
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