Proper skill reduce item consumption.

This commit is contained in:
MobiusDev 2017-04-13 22:14:49 +00:00
parent 5e61cecf5b
commit 4e0d3100be
4 changed files with 18 additions and 4 deletions

View File

@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
}
}
if (successfulUse && checkConsume(item, hasConsumeSkill))
if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
{
if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
{
@ -172,7 +172,6 @@ public class ItemSkillsTemplate implements IItemHandler
switch (item.getItem().getDefaultAction())
{
case CAPSULE:
case SKILL_REDUCE:
{
if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
{
@ -180,6 +179,7 @@ public class ItemSkillsTemplate implements IItemHandler
}
break;
}
case SKILL_REDUCE:
case SKILL_REDUCE_ON_SKILL_SUCCESS:
{
return false;

View File

@ -446,6 +446,13 @@ public class SkillCaster implements Runnable
// On each repeat recharge shots before cast.
caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
// Consume skill reduced item.
if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
{
caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
}
return true;
}

View File

@ -150,7 +150,7 @@ public class ItemSkillsTemplate implements IItemHandler
}
}
if (successfulUse && checkConsume(item, hasConsumeSkill))
if (item.isPotion() || item.isElixir() || (successfulUse && checkConsume(item, hasConsumeSkill)))
{
if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
{
@ -172,7 +172,6 @@ public class ItemSkillsTemplate implements IItemHandler
switch (item.getItem().getDefaultAction())
{
case CAPSULE:
case SKILL_REDUCE:
{
if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
{
@ -180,6 +179,7 @@ public class ItemSkillsTemplate implements IItemHandler
}
break;
}
case SKILL_REDUCE:
case SKILL_REDUCE_ON_SKILL_SUCCESS:
{
return false;

View File

@ -446,6 +446,13 @@ public class SkillCaster implements Runnable
// On each repeat recharge shots before cast.
caster.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot(), false);
// Consume skill reduced item.
if ((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS)))
{
caster.destroyItem(_skill.toString(), _item.getObjectId(), _skill.getItemConsumeCount(), target, true);
}
return true;
}