Removal of assorted prefix remnants.
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@@ -582,7 +582,7 @@ public class AdminPForge implements IAdminCommandHandler
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// TODO: Implement me!
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// @formatter:off
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/*bb.flip();
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L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
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GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
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if (p != null)
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{
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p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));
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@@ -115,9 +115,9 @@ public class SummonEffectTable
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removeEffects(getServitorEffects(owner, referenceSkill), skillId);
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}
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public void applyServitorEffects(ServitorInstance l2ServitorInstance, PlayerInstance owner, int referenceSkill)
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public void applyServitorEffects(ServitorInstance servitor, PlayerInstance owner, int referenceSkill)
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{
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applyEffects(l2ServitorInstance, getServitorEffects(owner, referenceSkill));
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applyEffects(servitor, getServitorEffects(owner, referenceSkill));
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}
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/** Pets **/
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@@ -133,9 +133,9 @@ public class SummonEffectTable
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return _petEffects.containsKey(controlObjectId);
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}
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public void applyPetEffects(PetInstance l2PetInstance, int controlObjectId)
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public void applyPetEffects(PetInstance pet, int controlObjectId)
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{
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applyEffects(l2PetInstance, _petEffects.get(controlObjectId));
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applyEffects(pet, _petEffects.get(controlObjectId));
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}
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public void clearPetEffects(int controlObjectId)
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@@ -271,7 +271,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
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int totalBuffsAvailable = 0;
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for (Skill skill : getTemplate().getSkills().values())
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{
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
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if (skill.isContinuous() && !skill.isDebuff())
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{
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totalBuffsAvailable++;
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@@ -359,7 +359,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
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{
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for (Skill skill : getTemplate().getSkills().values())
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{
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// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
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// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
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if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
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{
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sitCastAndFollow(skill, attacker);
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@@ -379,7 +379,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
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// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
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for (Skill skill : getTemplate().getSkills().values())
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{
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
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if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
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{
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sitCastAndFollow(skill, _owner);
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@@ -532,7 +532,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
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// get this npc's skills: getSkills()
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for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
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{
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
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// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
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if (skill.isContinuous() && !skill.isDebuff())
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{
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if (i++ == rand)
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