Removal of assorted prefix remnants.

This commit is contained in:
MobiusDevelopment 2020-06-10 01:05:32 +00:00
parent cb7fafa8bb
commit 4c3faebdf0
44 changed files with 104 additions and 104 deletions

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -45,7 +45,7 @@ import org.l2jmobius.gameserver.model.actor.instance.SiegeGuardInstance;
*/
public class SiegeGuardAI extends CreatureAI implements Runnable
{
// protected static final Logger LOGGER = Logger.getLogger(L2SiegeGuardAI.class);
// protected static final Logger LOGGER = Logger.getLogger(SiegeGuardAI.class);
private static final int MAX_ATTACK_TIMEOUT = 300; // int ticks, i.e. 30 seconds

View File

@ -5487,7 +5487,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/CharMoveToLocation </b></font><br>
* <br>
* <b><u>Example of use</u>:</b><br>
* <li>AI : onIntentionMoveTo(L2CharPosition), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li><br>
* @param xValue The X position of the destination
* @param yValue The Y position of the destination

View File

@ -72,7 +72,7 @@ public class FishermanInstance extends FolkInstance
}
else
{
LOGGER.warning("possible client hacker: " + player.getName() + " attempting to buy from GM shop! (L2FishermanInstance)");
LOGGER.warning("Possible client hacker: " + player.getName() + " attempting to buy from GM shop! (FishermanInstance)");
LOGGER.warning("buylist id:" + value);
}

View File

@ -113,7 +113,7 @@ public class ManorManagerInstance extends MerchantInstance
}
else
{
LOGGER.info("possible client hacker: " + player.getName() + " attempting to buy from GM shop! (L2ManorManagerIntance)");
LOGGER.info("Possible client hacker: " + player.getName() + " attempting to buy from GM shop! (ManorManagerIntance)");
LOGGER.info("buylist id:" + value);
}

View File

@ -122,7 +122,7 @@ public class MercManagerInstance extends FolkInstance
}
else
{
LOGGER.warning("possible client hacker: " + player.getName() + " attempting to buy from GM shop! (L2MercManagerIntance)");
LOGGER.warning("Possible client hacker: " + player.getName() + " attempting to buy from GM shop! (MercManagerIntance)");
LOGGER.warning("buylist id:" + value);
}
}

View File

@ -102,7 +102,7 @@ public class MerchantInstance extends FolkInstance
}
else
{
LOGGER.warning("possible client hacker: " + player.getName() + " attempting to buy from GM shop! (L2MechantInstance)");
LOGGER.warning("Possible client hacker: " + player.getName() + " attempting to buy from GM shop! (MechantInstance)");
LOGGER.warning("buylist id:" + value);
}

View File

@ -251,7 +251,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.getSkillType() == Skill.SkillType.BUFF)
{
totalBuffsAvailable++;
@ -335,7 +335,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if ((skill.getSkillType() == Skill.SkillType.DEBUFF) && (Rnd.get(3) < 1) && (attacker.getFirstEffect(skill) != null))
{
sitCastAndFollow(skill, attacker);
@ -355,7 +355,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && ((skill.getSkillType() == Skill.SkillType.HEAL) || (skill.getSkillType() == Skill.SkillType.HOT) || (skill.getSkillType() == Skill.SkillType.BALANCE_LIFE) || (skill.getSkillType() == Skill.SkillType.HEAL_PERCENT) || (skill.getSkillType() == Skill.SkillType.HEAL_STATIC) || (skill.getSkillType() == Skill.SkillType.COMBATPOINTHEAL) || (skill.getSkillType() == Skill.SkillType.COMBATPOINTPERCENTHEAL) || (skill.getSkillType() == Skill.SkillType.CPHOT) || (skill.getSkillType() == Skill.SkillType.MANAHEAL) || (skill.getSkillType() == Skill.SkillType.MANA_BY_LEVEL) || (skill.getSkillType() == Skill.SkillType.MANAHEAL_PERCENT) || (skill.getSkillType() == Skill.SkillType.MANARECHARGE) || (skill.getSkillType() == Skill.SkillType.MPHOT)))
{
sitCastAndFollow(skill, _owner);
@ -496,7 +496,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.getSkillType() == Skill.SkillType.BUFF)
{
if (i == rand)

View File

@ -57,7 +57,7 @@ public class Multisell
}
}
LOGGER.warning("[L2Multisell] can't find list with id: " + id);
LOGGER.warning("[Multisell] can't find list with id: " + id);
return null;
}

View File

@ -582,7 +582,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -115,9 +115,9 @@ public class SummonEffectTable
removeEffects(getServitorEffects(owner, referenceSkill), skillId);
}
public void applyServitorEffects(ServitorInstance l2ServitorInstance, PlayerInstance owner, int referenceSkill)
public void applyServitorEffects(ServitorInstance servitor, PlayerInstance owner, int referenceSkill)
{
applyEffects(l2ServitorInstance, getServitorEffects(owner, referenceSkill));
applyEffects(servitor, getServitorEffects(owner, referenceSkill));
}
/** Pets **/
@ -133,9 +133,9 @@ public class SummonEffectTable
return _petEffects.containsKey(controlObjectId);
}
public void applyPetEffects(PetInstance l2PetInstance, int controlObjectId)
public void applyPetEffects(PetInstance pet, int controlObjectId)
{
applyEffects(l2PetInstance, _petEffects.get(controlObjectId));
applyEffects(pet, _petEffects.get(controlObjectId));
}
public void clearPetEffects(int controlObjectId)

View File

@ -271,7 +271,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -359,7 +359,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -379,7 +379,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -532,7 +532,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -582,7 +582,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -115,9 +115,9 @@ public class SummonEffectTable
removeEffects(getServitorEffects(owner, referenceSkill), skillId);
}
public void applyServitorEffects(ServitorInstance l2ServitorInstance, PlayerInstance owner, int referenceSkill)
public void applyServitorEffects(ServitorInstance servitor, PlayerInstance owner, int referenceSkill)
{
applyEffects(l2ServitorInstance, getServitorEffects(owner, referenceSkill));
applyEffects(servitor, getServitorEffects(owner, referenceSkill));
}
/** Pets **/
@ -133,9 +133,9 @@ public class SummonEffectTable
return _petEffects.containsKey(controlObjectId);
}
public void applyPetEffects(PetInstance l2PetInstance, int controlObjectId)
public void applyPetEffects(PetInstance pet, int controlObjectId)
{
applyEffects(l2PetInstance, _petEffects.get(controlObjectId));
applyEffects(pet, _petEffects.get(controlObjectId));
}
public void clearPetEffects(int controlObjectId)

View File

@ -271,7 +271,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -359,7 +359,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -379,7 +379,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -532,7 +532,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)

View File

@ -581,7 +581,7 @@ public class AdminPForge implements IAdminCommandHandler
// TODO: Implement me!
// @formatter:off
/*bb.flip();
L2GameClientPacket p = (L2GameClientPacket) GameServer.gameServer.getL2GamePacketHandler().handlePacket(bb, activeChar.getClient());
GameClientPacket p = (GameClientPacket) GameServer.gameServer.getGamePacketHandler().handlePacket(bb, activeChar.getClient());
if (p != null)
{
p.setBuffers(bb, activeChar.getClient(), new NioNetStringBuffer(2000));

View File

@ -272,7 +272,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
int totalBuffsAvailable = 0;
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
totalBuffsAvailable++;
@ -360,7 +360,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
{
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(L2Skill skill) ]
// if the skill is a debuff, check if the attacker has it already [ attacker.getEffect(Skill skill) ]
if (skill.isDebuff() && (Rnd.get(3) < 1) && ((attacker != null) && attacker.isAffectedBySkill(skill.getId())))
{
sitCastAndFollow(skill, attacker);
@ -380,7 +380,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// if the owner has a lot of HP, then debuff the enemy with a random debuff among the available skills
for (Skill skill : getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if ((Rnd.get(5) < chance) && skill.hasEffectType(EffectType.CPHEAL, EffectType.HEAL, EffectType.MANAHEAL_BY_LEVEL, EffectType.MANAHEAL_PERCENT))
{
sitCastAndFollow(skill, _owner);
@ -529,7 +529,7 @@ public class TamedBeastInstance extends FeedableBeastInstance
// get this npc's skills: getSkills()
for (Skill skill : _tamedBeast.getTemplate().getSkills().values())
{
// if the skill is a buff, check if the owner has it already [ owner.getEffect(L2Skill skill) ]
// if the skill is a buff, check if the owner has it already [ owner.getEffect(Skill skill) ]
if (skill.isContinuous() && !skill.isDebuff())
{
if (i++ == rand)